Difference between revisions of "Enemy"
Brash Buster (talk | contribs) (→List of enemies: The remaining MaGMML1 and MaGMML2 entry/postgame enemies (save for the NaV Petit Snakey variant and unique Mega Man a enemy from Pit of Pits)) |
SnoruntPyro (talk | contribs) (Bloated intro, fixed Suzy G and Neo Heli Metall errors, added 48h and 3 data I'm 100% sure about off the top of my head) |
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| − | '''Enemies''' are a type of non-playable character in any video game. Usually, enemies are intended to impede or completely stop the player's progress. In the ''Mega Man'', and by extension the ''MaGMML'', series, a wide variety of enemies, usually of a robotic variety, attack Mega Man on his quest to do whatever he's supposed to do. The series has seen an absolutely massive variety of enemies appear in all of the games, and as of ''[[MaG48HMML]]'', every enemy from the NES and Game Boy games, as well as ''9'' and ''10'', are available for use in the contest's devkit, | + | '''Enemies''' are a type of non-playable character in any video game. Usually, enemies are intended to impede or completely stop the player's progress, and act in such a way. This usually entails them moving around in specific patterns, shooting projectiles at the player, chasing the player around, or countering the player's attacks, among other things. In the ''Mega Man'', and by extension the ''MaGMML'', series, a wide variety of enemies, usually of a robotic variety, attack Mega Man on his quest to do whatever he's supposed to do. Mega Man must defeat enemies via damaging them with his [[Mega Buster]] or Special Weapons, and upon depleting any specific enemy's health points, they will usually explode and occasionally leave an item drop behind, such as a health recharging pickup. |
| − | + | ||
| − | + | The series has seen an absolutely massive variety of enemies appear in all of the games, and as of ''[[MaG48HMML]]'', every enemy from the NES and Game Boy games, as well as ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'', are available for use in the contest's devkit, along with some extra content from ''[[Mega Man 7]]'' and ''[[Mega Man 8]]''. The massive collection makes for well over 350 enemies for users to use when making ''MaGMML'' entries. | |
| − | + | ||
| − | + | On top of the pre-existing classic series enemies, a myriad of custom enemies have appeared throughout the series' life, either as part of an entry or as part of bonus content. Some enemies are ripped directly from other series such as the ''Super Mario'' games, while others are completely original to ''MaGMML''. | |
| − | + | ||
| − | + | [[Miniboss]]es and [[boss]]es are more powerful or "important" forms of enemies that have their own pages. More information on enemies' specific behavior and appearances can be found on their own pages. | |
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== List of enemies == | == List of enemies == | ||
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| align="left" |[[Anemone]] | | align="left" |[[Anemone]] | ||
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| align="left" |[[Armaroid]] | | align="left" |[[Armaroid]] | ||
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| align="left" |[[Baby Flies]] | | align="left" |[[Baby Flies]] | ||
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| align="left" |[[Bamboo Robbit]] | | align="left" |[[Bamboo Robbit]] | ||
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| align="left" |[[Cactton]] | | align="left" |[[Cactton]] | ||
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| align="left" |[[Chuckmagnet]] | | align="left" |[[Chuckmagnet]] | ||
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| align="left" |[[Crawler Joe]] | | align="left" |[[Crawler Joe]] | ||
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| align="left" |[[Cutting Wheel]] | | align="left" |[[Cutting Wheel]] | ||
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| align="left" |[[Draygonian Archer]] | | align="left" |[[Draygonian Archer]] | ||
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| align="left" |[[Fire Boy]] | | align="left" |[[Fire Boy]] | ||
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| align="left" |[[Gremlin]] | | align="left" |[[Gremlin]] | ||
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| align="left" |[[Helipon]] | | align="left" |[[Helipon]] | ||
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| align="left" |[[Jumping Piranha Plant]] | | align="left" |[[Jumping Piranha Plant]] | ||
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| align="left" |[[Komasaburo]] | | align="left" |[[Komasaburo]] | ||
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|style="background-color:#b3ccff" | {{n}} | |style="background-color:#b3ccff" | {{n}} | ||
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| align="left" |[[Little Pachipachi]] | | align="left" |[[Little Pachipachi]] | ||
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| align="left" |[[Mantan]] | | align="left" |[[Mantan]] | ||
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|{{n}} | |{{n}} | ||
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| align="left" |[[Met (Quarantine Woman)]] | | align="left" |[[Met (Quarantine Woman)]] | ||
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| align="left" |''[[Mega Man 10]]'' | | align="left" |''[[Mega Man 10]]'' | ||
|{{n}} | |{{n}} | ||
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|{{n}} | |{{n}} | ||
|{{n}} | |{{n}} | ||
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| style="background-color:#b3ccff" | {{i}} | | style="background-color:#b3ccff" | {{i}} | ||
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| − | | align="left" |[[ | + | | align="left" |[[Nombrellan]] |
| align="left" |''[[Mega Man 9]]'' | | align="left" |''[[Mega Man 9]]'' | ||
|{{n}} | |{{n}} | ||
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| align="left" |[[Petit Snakey]] | | align="left" |[[Petit Snakey]] | ||
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|{{n}} | |{{n}} | ||
|style="background-color:#b3ccff" | {{y}} | |style="background-color:#b3ccff" | {{y}} | ||
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|{{n}} | |{{n}} | ||
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| align="left" |[[Sepa Roader]] | | align="left" |[[Sepa Roader]] | ||
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| align="left" |[[Sniper Armor]] | | align="left" |[[Sniper Armor]] | ||
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| align="left" |''[[Mega Man 5]]'' | | align="left" |''[[Mega Man 5]]'' | ||
| style="background-color:#b3ccff" | {{y}} | | style="background-color:#b3ccff" | {{y}} | ||
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Revision as of 14:12, 10 December 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
Enemies are a type of non-playable character in any video game. Usually, enemies are intended to impede or completely stop the player's progress, and act in such a way. This usually entails them moving around in specific patterns, shooting projectiles at the player, chasing the player around, or countering the player's attacks, among other things. In the Mega Man, and by extension the MaGMML, series, a wide variety of enemies, usually of a robotic variety, attack Mega Man on his quest to do whatever he's supposed to do. Mega Man must defeat enemies via damaging them with his Mega Buster or Special Weapons, and upon depleting any specific enemy's health points, they will usually explode and occasionally leave an item drop behind, such as a health recharging pickup.
The series has seen an absolutely massive variety of enemies appear in all of the games, and as of MaG48HMML, every enemy from the NES and Game Boy games, as well as Mega Man 9 and Mega Man 10, are available for use in the contest's devkit, along with some extra content from Mega Man 7 and Mega Man 8. The massive collection makes for well over 350 enemies for users to use when making MaGMML entries.
On top of the pre-existing classic series enemies, a myriad of custom enemies have appeared throughout the series' life, either as part of an entry or as part of bonus content. Some enemies are ripped directly from other series such as the Super Mario games, while others are completely original to MaGMML.
Minibosses and bosses are more powerful or "important" forms of enemies that have their own pages. More information on enemies' specific behavior and appearances can be found on their own pages.
List of enemies
| Devkit | Entry |
Notes
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |