Damp Ruins

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165th: Damp Ruins

Make a Good Mega Man Level 3

MaGMML3-165-DampRuins.png
Flooded pyramids may lead to Mole infestations.

Damp Ruins is the 165th place entry in Make a Good Mega Man Level 3. This is a fairly short level that primarily uses the Uranus Platform and Water Block gimmicks. Aesthetically, it draws heavily on Pharaoh Man's stage, but adds a few underwater areas, hence the level's name.

Strategy

The level is fairly basic, starting with showing how the Uranus Platforms and Water Blocks work in unison with some simple enemy layouts sprinkled in. After the first few screens, there is a falling vertical section that involves multiple split paths sectioned off by Uranus platforms with Molmoles drilling around the screen. The first Trickster Token can be found on one of the right paths in a narrow spiked corridor, so care must be taken when dropping down to get it. Alternatively, Mega Man can bypass the spikes using invincibility frames, either from the Rush Bike or from taking damage from an enemy, allowing for easier access to the token.

The next section after the drop involves a short underwater section. The second Trickster Token can be found on the upper path, requiring either utilities to reach the upper level or an accurate ledge jump from a block directly below the upper path. After dropping down the second free scrolling vertical section with multiple Ace Manbows, Mega Man encounters a Knuckle Duster, then finally, the Mega Mech Shark.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 41 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 7 / 25 3 / 15 6 / 15 9 / 10



Wow... this ended as soon as it started. While it has a good selection of pieces, the end result doesn't capitalise on any of it. Of particular note are Caricarry, Shaboan, and Ace Manbow: Caricarry only appears once and only barely does anything. Ace Manbow never gets to do anything unless you don't drop straight down. And Shaboan only really matters when it spawns right next to you.

There are moments I enjoyed, the Uranus Mole room and Knuckle Duster's layout come to mind. And I will grant, I don't know if I've seen Powered Up Geysers and Uranus Blocks combined before-offering some creativity. Otherwise, this feels unfinished, especially with torches and pools that don't animate, and overall doesn't give me a whole lot to work with. It has more interesting stuff than the usual Mets and Joes, but there's not enough going on to be anything other than lacklustre. I wish this level tried to do more.

Shinryu Shinryu Shinryu : 23 / 100
Design Fun Creativity Aesthetics Functionality
4 / 35 2 / 25 3 / 15 4 / 15 10 / 10



If there's anything I can say in favor of this stage, it's that the combination of the rotating platforms and water jets is a neat idea. While it's not used anywhere close to its fullest potential here, I think it could work if there was more done with it.

Other than that, there's not a whole lot going on here. Even with the use of the rotating platforms everywhere, this stage still feels really basic. There's very few instances where the gimmicks are taken advantage of to make things engaging (with the first token being one of the only examples). What really hurts is that it's easy to see how it could have been improved. Some of the enemies (especially the Morning Joes) would be far more threatening if they were placed in a way that forced you to interact with the platforms or water jets in some way, either by avoiding them or getting to a certain height to actually hit them. The only ones that offer any kind of engagement are the Molmoles, which only show up for that one token room.

That aside, the last notable thing about this level is that there's no checkpoints until the boss corridor. Honestly though, given how short and easy this stage is? That doesn't really have as much of an impact here as it would in almost any other given level. I still wouldn't necessarily call that a good thing, though.

All that being said, I'd still love to see a more well realized version of this stage. There's a lot of potential in the two chosen gimmicks here. It just needs to be fleshed out over the course of a full level, is all.

Pachy Pachy Pachy : 64 / 100
Design Fun Creativity Aesthetics Functionality
19 / 35 14 / 25 12 / 15 9 / 15 10 / 10



Damped and Compact!

It's a fine stage. It's just kinda a bit too short.

Really solid choices of gimmicks, I really like some of the setups here like the water pump sending the player straight through the rotating platform, and the part where you need to descend through the platforms while dodging Moles.

The aesthetics here are also pretty unique. Pharaoh Man and Pump Man tilesets together isn't something you see everyday, yet they blend quite nicely.

Mega Mech Shark as the end boss seems rather unfitting? It seems like he's there to pad out the play time a bit, because the fight takes almost as long as going through the stage alone. If you try to only buster it, anyway.

This is probably someone's first stage, and it's quite a good start if it is. I can see the potential of a good level designer here, so do keep at it!

Flashman85 Flashman85 Flashman85 : 44 / 100
Design Fun Creativity Aesthetics Functionality
17 / 35 11 / 25 5 / 15 11 / 15 0 / 10



We need to talk about playtesting, because the room before the boss cost you about 25% of the score I was going to give. Until the devteam intervened, it was physically impossible to enter the boss chamber. If you die at the boss, you're taken back to a checkpoint in the ceiling, where you'll be stuck forever. Don't let your level be ruined by incredibly avoidable boo-boos.

Aside from being unbeatable, the level is inoffensive. The best and worst parts are equally mild.

I dig the atmosphere; water + ruins is a pleasant combination, and the music choice sets it off nicely. Some animation (torches especially) would be even better. Fixing the suspicious collision-free ceiling would be good.

Despite a slight gradual increase in difficulty, challenges feel underdeveloped. The enemy roster is a bit big for the screen count; Caricarry could've had the day off. Water spouts offer possibilities that aren't really explored. It's easy to pick off enemies from a distance before they become a threat. The last vertical area needs work - the sudden absence of water tiles is odd, and there's no clear path to safety (a few descending Uranus platforms would've worked).

New elements are introduced gently enough, though most of the early screens have too much going on at once. Graviton challenges are decent. The miniboss fight is good. The Uranus platforms have their moments - the Molmole room, including the tricky token challenge, is easily the highlight of the level.

Mecha Shark fits thematically, but it needs spice - water physics, water spouts, or even just reversing it to fight the head first. An E-Tank (or any power-ups at all) would've been appreciated in a level with a multi-phase boss, no middle checkpoint, and effectively no final checkpoint.

The level's shortness is a boon; the same negatives would outweigh the same positives in a longer level.

ACESpark ACESpark ACESpark : 34 / 100
Design Fun Creativity Aesthetics Functionality
11 / 35 7 / 25 4 / 15 6 / 15 6 / 10



One of the big takeaways from this level is the combination of the water spouts and the Uranus platforms is a really cool idea, and I just wish that the level had made more use of it. Unfortunately a lot of the other elements of the level have fairly basic placement and do not offer any sort of meaningful challenge, and the level feels very much like a first draft.

This "first draft" nature extends throughout; the themes within the stage are quite unfocused and unpolished. It is just vaguely watery and somehow "temple-y" with assets mixed in such a way that it does not make sense. The level foreground is a good example of having a lack of polish - for one example, if this were an actual location, the bricks the stage is made out of would be staggered, and not just stacked atop of each other.

There are a couple of rooms that stand out as being particularly out of place. The fish drop felt out of nowhere, and the miniboss had nothing to do with the rest of the stage. The (single) checkpoint softlocks the player in the judging build, forcing you to manually quit the stage, and there is one screen transition that can kill the player. The miniboss, which occurs just before the checkpoint, also has instant death involved.

I quite liked the room with the Uranus platforms and mole enemies, especially the spike drop, which looks dangerous but the graphics of the Uranus platform allow the player to line up quite nicely. Again, the gimmick combination might have been interesting, but the stage is too short to explore the ideas behind this, which makes the issues stand out more.

The sheer brevity of this stage is really the true detriment of this level, as none of its good ideas ever get explored... The fact the devkit boss takes longer than the rest of the stage combined is just the cherry on top.


Notes

  • When initially submitted, the checkpoint outside the boss was misplaced inside the left wall, and would cause a softlock by trapping respawning players. The checkpoint was later moved by the devteam, but the final game includes a sign disclosing this fact.


Make a Good Mega Man Level 3 - Tier 2
Entry Stages
Damp Ruins • Temple of Light and Dark • Grand Fire Palace • Toxic Trouble • The Haymay Trials • Trouble in the Fortress • Wilys Redemption • Call Me Ishmael • Grassy Plains • QuintsMetFactory • Ballade's Square of Doom • Gravaqua2o
Bonus Stages
Space Crusade
List of Bosses
Mega Mech Shark • Perfect Solar Man • Darker Man • Dark Enker • Dark Man 4 • Red Devil • Ballade • Honey Woman • Splash Woman • Miner Man • Quint's Met Machine • Gravity Man • Dreadnought
Tier Boss
Repair Man
Miscellaneous
Tako Trash
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will