Lava Factory

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36th: Lava Factory

Make a Good Mega Man Level 2

LavaFactory01.png
Don't "wine" about it being a water level.
"Thanks for playing! A special thanks to the creators of this engine that makes true my childhood dream. This is my very first game level I hope you enjoy it. now... Good Luck!! Remember... This is LAVA Factory!"
―DuckSalmon, hidden room at the start of the level

Lava Factory is the 36th place entry in Make A Good Mega Man Level 2. There is no lava to be found in this level.

Strategy

In the starting room, using Wheel Cutter on the left wall will destroy a part of it and open a path to a room containing a message from DuckSalmon and the first Noble Nickel. After that, continue to the right for a few screens, dodging jumping Metalls and a lone Pickelman Bull. In the room with the Komasaburo, there's a cracked block that can be destroyed with Slash Claw; sliding through will drop you into a small underwater area with an E Tank and the second Noble Nickel. Heading back up, you're forced to use Slash Claw again on the block behind the Yudon, followed by some rather tight platforming courtesy of some Metalls with unique sprites. After this is a straightforward fight against a Metall Potton, and then the Energy Element!

... Just kidding, there's an invisible wall blocking it. Head left through the following underwater section full of Metall Swims (as well as one screen with a lot of Dive Man mines), and you'll eventually come to a ladder up out of it. At the top is a Sniper Joe that's best dealt with using Flash Stopper, as you have no room to maneuver fighting it (unless you shoot the Plant Man platforms, but even then you risk falling back into the water). Following this is a room of ascending Plant Man platforms with Tellies spawning; the final Noble Nickel is on a ledge at the top of this room. The final challenge of the level is Gamarn and Gamadayu guarding a boss hallway. In the boss room, an angry Shadow Man explains that you just destroyed his wine factory (because "Why do You think Capcom's level designers put lava in a ninja's stage?") and tells you to just take the Energy Element and get out.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 8 / 10 7 / 15 4 / 5 5 / 5 No



Pretty nice level! It's not spectacular or anything but it's fun and has some clever design moments. I like how you used the jumping mets at the beginning, and I liked how the underwater Noble Nickel was hidden. In the end, though, it doesn't really do much, but it's fun either way so it's not like a crime or anything. It's just overall a nicely designed and fun level, the fake energy element totally fooled me, and the wine joke at the end was funny. Probably the only issue I would have is that secret dev room, not sure if I'd hide a Noble Nickel behind something that obscure, especially since the Wheel Cutter blocks are used nowhere else. Still a nice level though.

JupiHornet JupiHornet JupiHornet : 32 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 9 / 10 5 / 15 3 / 5 5 / 5



You got me with that Energy Element troll! Anyway, this level may not have been that long or had a lot of custom assets, but I enjoyed it anyway. It felt like something straight out of one of the classic Mega Man games, and at the end of the day, this is the Make a Good MEGA MAN Level Contest. Thing is, some parts use the tileset in really strange ways (beginning of the water section) and the vertical rooms with the Tellies got a bit annoying. The lack of a boss was disappointing, and the ending dialogue didn't make a ton of sense. All in all though, good effort.

Enjl Enjl Enjl : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 7 / 10 3 / 15 2 / 5 4 / 5 No



Pretty cool first level! While playing it rather safe and not being very innovative it has a nice difficulty curve and does a decent job at introducing various mechanics it uses. The slash claw indication on the breakables isn't obvious and the mine section is pretty bland and unnecessary, but aside from that I enjoyed it.

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 8 / 15 5 / 5 4 / 5
It's pretty decent. I think the way the stage was designed was very solid, most sections were fair. Some parts are bad like the spikeball section, and a few are just boring and empty. I liked this stage. It was actually really fun despite the design problem. Nothing too special though. It's okay. It's not that creative, but I did enjoy the concepts used. Looks good. Well, there's one section where you can screw up the camera, but other than that it's okay.



Not a bad level. The level design is well done, with the exception of a few sections, such as the ones with the Sea Mines and the ones which just feel empty. Other than that, there's not much to say about this one. I had fun playing it, but it wasn't anything too amazing and the stage concept is a little generic.

ACESpark ACESpark ACESpark : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 7 / 10 6 / 15 4 / 5 3 / 5 No



If this is actually your first attempt at a level, I'd say you did pretty good! For a contest though... it's not terribly interesting?

I am kind of liking the destructible walls being built into the terrain as they are, and the first Nobel Nickel was very, very sneaky, I approve. I'm almost thinking that the level probably should've stuck to its guns and, in a strange thought, actually kept up the weapon usage. I mean they're there, and by introducing the destructible blocks on the main path, you clearly indicate what sort of level we're doing, except it just sort of stops and becomes really generic.

I thought the fake Energy Element was... kind of daft, especially since there doesn't appear to be any justification for it whatsoever. It's just bizarre, and very confusing. Many people will get annoyed by this I think. There are a few too many empty screens every so often, and that screen with nothing but Mines seems... pointless and a huge time waster, since there is no challenge to these things what-so-ever. It is also possible to go over the level terrain quite a bit, since they aren't blocked off, so nothing is stopping you from exiting the ceiling. Fortunately there aren't exactly any areas where you get stuck. It's just unpolished. Your use of ceilings was also very inconsistent, so when attempting to jump off the top of the screen, the player never knows if they'll bump their head off an invisible ceiling or not.

It certainly is not a awful stage by any stretch of the imagination, but it did sort of lose any identity it could've had part way through, and that is a shame, and very disappointing.

Oh, and for once I approve of the lack of boss following a boss corridor. While it's not a boss fight, there is still a climax to the stage of sorts, so it works, just.



Notes

  • Lava Factory is one of a handful of stages that are impossible to perfect run, as it requires the use of special weapons.
Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level
List of Bosses
Joe Man • Joe Man R • Chill Man • Crash Man
Tier Boss
Cheat Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man