Twin Shooter S

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"Twin Shooter S"
Information
In-Game Information
HP: 5
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Solar Blaze, Hornet Chaser, Sakugarne, Power StoneMegamix Only
Category: Cannons, Floating
Location(s): MaGMML: Episode Zero:
Subterranean Stronghold
Null and Void
Misc. Information
Script: "ツインシューターS"
Romaji: "Tsuinshūtā S"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
TwinShooterS.png

"Twin Shooter S" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a floating sentry robot with two laser cannons.

Twin Shooter S was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in Subterranean Stronghold and Null and Void.

Behavior

Twin Shooter S floats up and down within a certain area, occasionally shooting two small lasers outwards.

Twin Shooter S has two creation code values:

  • moveDist - The number of pixels a Twin Shooter S travels before changing directions (by default, this is 76).
  • coolDownMax - The number of frames that pass before Twin Shooter S fires its lasers (152 by default).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 3 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

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