Something Original

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67th: Something Original

Make a Good Mega Man Level 2

SomeOriginal.PNG
Ah, it feels like home!
"Hello and welcome to my level! :) I think this is a level everyone can complete. Good luck!"
―IcyTower, Sign on start

Something Original is the 67th place level in Make a Good Mega Man Level 2 and the final stage in Tier 2. It is clearly an ironically named level; it consists of moving through different tilesets, gimmicks, and enemy setups from other Robot Master's stages throughout the games. They are, in order: Concrete Man (which has no challenge), Elec Man, Bubble Man, Snake Man, Flash Man, Wood Man, Cut Man, Metal Man, and Guts Man (the music changes at this point).

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

Flash Stopper and Triple Blade are your friends, with Jewel Satellite also being effective during the Cut Man Section.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 20 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 4 / 15 2 / 5 5 / 5 No



I like the idea behind the level, but unfortunately in execution it's just kind of...bland. The rooms tend to just lean towards 'hey here's some flat land and then like all the enemies that appeared in this stage, one each'. There's really not very many interesting setups at all, and the whole level just feels...boring and empty. It doesn't really help that the stage ends in an edited Guts Man boss where the only difference is basically 'the rock attack is easier to dodge'. Half the obstacles in the level you can just rush past (Metal and Cut sections are big offenders). The level just...isn't that good. Cool concept! but not so great execution :(

JupiHornet JupiHornet JupiHornet : 19 / 50
Design Fun Creativity Aesthetics Functionality
3 / 15 7 / 10 7 / 15 0 / 5 2 / 5



Why is everything so flat? Why does the song change for Guts Man's tileset but none of the others? Why is Guts Man throwing SNES logos at me? This level fills me with questions.

Enjl Enjl Enjl : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 3 / 15 4 / 5 5 / 5 No



This stage feels like kind of a retrospective of memorable sections of the first few classic titles, taking the gimmicks these stages used and transforming them into something that is of consistent difficulty and just pleasant and fun to play through. Granted, while the name mostly is false advertisement, it does not directly re-use the same layouts but rather tries its own jab at the gimmicks. Most of them I found to be pretty nice, some of which, Metal Man's room for instance, kinda dull. I'm just here thinking it'd be super cool if throughout this stage 2 classic stages were always mashed up into one, with the tilesets and assets clashing together, forming new challenges.

Garirry Garirry Garirry : 21 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 4 / 10 3 / 15 3 / 5 5 / 5
What? This sucks. The level design is very primitive and the layout is kinda shit. I… don't know. It really bored/annoyed me. Nothing interesting here. Ouch, nothing good here. Graphics and music are fucked up. Working, but they still suck. Works just fine.



Man, this is such a primitive stage. The level design, while not necessarily frustrating, is very lackluster and just feels empty most of the time. I don't even see any kind of potential in this level, the main idea is flawed to begin with. Also, did I mention that the graphics are really bad here? Anyway, it's a completely uninteresting level, and certainly one I do not like.

ACESpark ACESpark ACESpark : 12 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
3 / 15 2 / 10 2 / 15 1 / 5 4 / 5 No



Ehhh... ok.

This level's name is a blatant lie. It's also horrifically dull. Any gimmicks used are used to the bare minimum of requirements, nothing is ever combined with any creativity. The enemy layouts are pretty bland. I mean there are screens with a single enemy on it and nothing else of substance.

Overall, this stage was just boring as hell. There are things there simply to waste the player's time (Like the screen with the three ladders), others which seem utterly pointless (Why combine Big Snakey with a ladder leading you to the height where you shoot the thing to death), and there is a real overabundance of health pick ups. It was not helped by how badly the tilesets are placed - so many misused tiles, tiles in the wrong positions, and of course, animations not implemented.

The boss was also hideous. And a dev-kit boss. So, hello there! ... erm.. You may want to see a doctor, Guts Man.



Make a Good Mega Man Level 2 - Tier 2
Entry Stages
Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original
List of Bosses
Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man
Tier Boss
Ombuds Man
Other Goodies
Gordon Freeman
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man