Cycle Facility

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168th: Cycle Facility

Make a Good Mega Man Level 3

MaGMML3-168-CycleFacility.png
What a piece of junk!

Cycle Facility is the 168th place entry in Make a Good Mega Man Level 3. It styles itself as a junkyard or recycling facility (hence the name) with a wide range of enemies and gimmicks, though none in particular receive significant focus.

Strategy

The level begins with a hallway of junk filled with respawning Molmoles, followed by a hallway of Neo Metalls and Baby Metalls. Falling down the end of the pit leads to a room with two Mercury Blocks and a single Numetall. The first Trickster Token can be found at the end of the next section, in between the platforms and the spikes at the bottom of the section. While it appears the intended method of obtaining it is to use the Rush Bike to ride over the spikes and reach the Token, there is an invisible platform directly below it, thus it can be safely obtained even without using it.

After this is the first checkpoint, with a hallway containing a large number of spikes, as well as Shield Attacker TRLs, Cargou Qs, and Shaboans. Mega Man can return to the Token section from here, but he will immediately take damage from the Cargou Q at the end of the previous screen. Falling down the pit at the end of the hall leads to a completely empty room, followed by a room containing a single draining Quick Laser. After this is a fight with a Metall Potton. The next section of the level is filled with Water Blocks and Bubble Floors. However, the Bubble Floors can bounce Mega Man high enough that the Water Blocks are not necessary to progress. This room is followed by another Bubble Floor room with a very low ceiling and two Shield Guards. The first Shield Guard can be avoided or destroyed, while the second Shield Guard will generally despawn before it can reach Mega Man due to it moving to the right first. The final section contains a Dachone Ltd. Ed., Pickelman Bulls, and Cutting Wheels. The final checkpoint is in the boss hallway, which leads to the Grey Devil and the first of two Energy Elements.

The second Energy Element and Trickster Token can both be found down an invisible ladder underneath the Metall Potton. However, attempting to go down the ladder before the Metall Potton is defeated will kill Mega Man as if he had fallen into a bottomless pit.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 17 / 100
Design Fun Creativity Aesthetics Functionality
3 / 35 2 / 25 1 / 15 2 / 15 9 / 10



Oy... for once, I have absolutely no idea what to say about this. To be blunt, it's... really, really boring. It's a bunch of enemies in really simple locations, with the odd gimmick here and there that makes things slightly more than basic. It has some unusual enemy choices, such as Shield Guard and Dachone Limited, but for the most part this is really just... there.
Well, there's one aspect to complain about. What even was the purpose behind that second element? This really isn't a level that warrants a second visit, and having to do so again just to find a random, basically unmarked ladder was vexing. That's the only part of the stage that's truly memorable, though.

Shinryu Shinryu Shinryu : 13 / 100
Design Fun Creativity Aesthetics Functionality
1 / 35 1 / 25 1 / 15 2 / 15 8 / 10



MaGMML3-CycleFacilityComic.png

Well...that was certainly something.
In all honesty, there's not much to talk about here, at least when it comes to enemy placement and level layout (barring one particular moment). It's a rather short stage with basic enemy configurations along a mostly linear path. There are a couple notable parts along the way however, such as the first token. While I appreciate that an intentional death isn't required just to get it...it also begs the question as to why there's just a random patch of invisible floor over a spike pit. This isn't the only spot with terrain problems, however. There's two spots before the boss doors where you can stand on thin air, along with the midway checkpoint respawning you inside the floor.
And then there's the second token and Energy Element. For those of you that don't like spoilers and want to try to find them on your own, feel free to look away from the next block of text in this review. I guarantee, however, that you're not going to find them unless 1: You already know where they are, or 2: You have the map and/or radar upgrades unlocked.
Just...why? Why exactly are these hidden in such an obscure way? There's absolutely no indication that there's a ladder beneath the Metall Potton. Unless maybe (and this is really stretching it) the ladder is supposed to be lined up with the tube that comes out of said mini-boss. I'm just taking a wild guess here. Even if that were the case, however, it would still be an incredibly obtuse hint.
Pachy Pachy Pachy : 35 / 100
Design Fun Creativity Aesthetics Functionality
5 / 35 10 / 25 6 / 15 8 / 15 6 / 10



le Facility Cycle Facility Cyc

Whole aesthetics keep switching around per room, is that the "cycle" part of this ye olde facility?
This level is a whole mishmash of random gimmicks, enemies, and misaligned collisions. Feeling like the stage is just kinda thrown out there without much care or thought put into it.
If you need even more evidence of how unpolished this stage is: The respawn point is embedded into the ground. Truly the level of all time.
Now how about we top this all off with a funny secret ladder into the last token and element? Along with a funny memery imagery.
Next.

Flashman85 Flashman85 Flashman85 : 33 / 100
Design Fun Creativity Aesthetics Functionality
10 / 35 9 / 25 3 / 15 8 / 15 2 / 10



Level names are very important to me. They help set player expectations and may hint at the amount of care and effort expended by the designer. In fact, two whole points of my Design score are devoted to how well the name matches the level.
"Cycle" implies wheeled vehicles, or perhaps something cyclical such as seasons. "Facility" suggests a location with a specific function. I originally pegged this level as a place of inscrutable purpose that cycles through unrelated tilesets and enemies, *re*cycling the same uninspired configurations ad nauseam. But as soon as I wrote that sentence, it occurred to me that maybe this is a *recycling* facility?
MaGMML3 contestants, we need to have a talk about naming recycling-themed levels.
So let's assume there's actually a theme here. I see junkyard tiles, vaguely industrial tiles (which don't match at all), junk-spewing enemies, and enemies that dispense discarded balls and Metalls. Yeah, it's a recycling facility. I don't know how bubbles and a goo golem figure into it, or why we detour for a single screen into some other level involving lasers; I'll leave those questions to the philosophers.
The numerous design flaws are textbook examples of what happens when someone still learning how to use the devkit doesn't get other people to playtest their level. Some highlights include egregious problems with collision, section, and checkpoint objects; a completely skippable miniboss that creates a deadly problem if completely skipped; and an unsightly secret room with delusions of being an acceptable place to stash half the level's key collectibles.
Still, the level is playable and not overly long or difficult. The music is good. Background graphics, when they decide to show up, add some character.
Part of me wonders whether this was submitted merely to see how the judges would react, but I'm hopeful this was an honest attempt gone awry.

ACESpark ACESpark ACESpark : 36 / 100
Design Fun Creativity Aesthetics Functionality
6 / 35 10 / 25 5 / 15 5 / 15 10 / 10



This feels like several levels thrown into a blender and an incredibly unfocused level appeared from it. There was nothing but enemy challenges, as each gimmick only appeared once and were rarely appropriate or added anything (such as the Quick Man Beams or Water Spouts).
The constantly changing tileset was jarring, even if this was the point of the level. There needs to be some cohesion through a level, but we rarely ever saw the same enemy more than once, and certainly didn't find the level any more difficult as it went on. In order for a constantly changing environment like this to work, there needs to be something that stays the same throughout to anchor the player. Without it, the entire stage feels like a mess.
Did there need to be a second exit? A token would have been enough.


Gallery

Notes

  • When submitted (and in the earliest version of MaGMML3), it was possible to walk past the Metall Potton without defeating it. Attempting to drop down to the next section in this case would kill Mega Man, as trying to go down the ladder without defeating Metall Potton will in the final game. An invisible solid was added by the developers to prevent players from trying to skip the miniboss and getting stuck.
  • The background in the level's secret room references the YouTube animation "SPONGEBOB CAVE EATEN ALIVE" (in which Bulborbs are not featured).


Make a Good Mega Man Level 3 - Tier 1
Entry Stages
X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level
List of Bosses
Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint
Tier Boss
Regular Joe
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will