Blocky

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Blocky
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 11
21R23
Attack Damage: 3 (contact, blocks)1
8 (contact, blocks)1R23
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Laser Trident, Thunder Beam, Prismatic Laser3
Concrete Shot48H
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
Mix & Match
Something Original
Joe Destruction Co.
Quarantine Woman
The Pit of Pits
MaGMML3:
Trouble in the Fortress
Shape Woman
MaG48HMML:
Robot Recycling Center
Rocky Blocky Cavern
Warehouse of Conveyors
Misc. Information
Script: ブロッキー
Romaji: Burokkī
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
Megamix Engine
Blocky.png
For the article on the Box Cartel member from Make a Good 48 Hour Mega Man Level, see Blocky (Box Cartel).
"A bunch of blocks togheter[sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
―Note in Blocky's code, Megamix Engine

Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.

Blocky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.

Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". It also appeared in the Make a Good 48 Hour Mega Man Level entries Robot Recycling Center, Rocky Blocky Cavern, and Warehouse of Conveyors.

In Make a Good Mega Man Level 3, Blocky appeared in the entries Trouble in the Fortress and Shape Woman.

Behavior

Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving. The second group of blocks will not fly forward if the Blocky's head is damaged or defeated.

Blocky has three creation code values:

  • facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
  • canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
  • col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
BlockyMrKyurem.png Blocky (Everything's Blowing Up) MaGMML(1R) Everything's Blowing Up1 A yellow and immobile version of Blocky. When shot in the face, the blocks (which can be destroyed with weapons) fly straight ahead instead of in an ark, with the bottom block moving slower than the rest. MrKyurem 1 3 (contact)
3 (blocks)
Jammy.png Jammy MaGMML3 Bakery Man A Blocky made up of jam jars. Darkohexar & Lynnetendo 2 8 (contact)
8 (jars)
SpamBlocky.png Spam Blocky MaGMML3 Shrine of Nebula (Shade Spam) A Blocky whose head is stacked at different levels. It is weaker than a normal Blocky and will never throw its cans when damaged. JaxOf7 1 8 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
3
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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