Blocky
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- For the article on the Box Cartel member from Make a Good 48 Hour Mega Man Level, see Blocky (Box Cartel).
- "A bunch of blocks togheter[sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
- ―Note in Blocky's code, Megamix Engine
Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.
Blocky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.
Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". It also appeared in the Make a Good 48 Hour Mega Man Level entries Robot Recycling Center, Rocky Blocky Cavern, and Warehouse of Conveyors.
In Make a Good Mega Man Level 3, Blocky appeared in the entries Trouble in the Fortress and Shape Woman.
Behavior
Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving. The second group of blocks will not fly forward if the Blocky's head is damaged or defeated.
Blocky has three creation code values:
- facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
- canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
- col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.
Variants
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Blocky (Everything's Blowing Up) | MaGMML(1R) | Everything's Blowing Up1 | A yellow and immobile version of Blocky. When shot in the face, the blocks (which can be destroyed with weapons) fly straight ahead instead of in an ark, with the bottom block moving slower than the rest. | MrKyurem | 1 | 3 (contact) 3 (blocks) |
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Jammy | MaGMML3 | Bakery Man | A Blocky made up of jam jars. | Darkohexar & Lynnetendo | 2 | 8 (contact) 8 (jars) |
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Spam Blocky | MaGMML3 | Shrine of Nebula (Shade Spam) | A Blocky whose head is stacked at different levels. It is weaker than a normal Blocky and will never throw its cans when damaged. | JaxOf7 | 1 | 8 (contact) |
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
3 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
1 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |