Cannopeller

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Cannopeller
Mm6 cannopeller.png
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
2 (bomb)
Weakness(es): Grab Buster, Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Prismatic Laser, Royal Guard, Power Line3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Solar Blaze, Thunder Wool, Wire Adaptor, Power Stone, Block DropperMegamix Only
Category: Cannons, Flying
Location(s): MaGMML2:
Airflow Hubble
Colorful Hall
Shovel Knight
Enhanced Mobility
Crystal Lab
Duwang
But It Lacked the Depth to Convince Me That This is Really Hell
Donut Observation Center
Reality Core
The Pit of Pits
MaGMML3:
Ultimate Level
Call Me Ishmael
Disobedience of Superior Machines
Stolen Citadel
The hero as remixed
Interspatial Compression
Luminous Tower Ascent
NEO Pit of Pits
MaG48HMML:
The Abyss
Wily Station
Ancient Ziggurat
MaGMML: Episode Zero:
Stormy Spire
Psionic Space Station
Misc. Information
Script: キャノペラ
Romaji: Kyanopera
Programmer(s): ThatEntityGirl‏
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Cannopeller.png

Cannopeller is an enemy from Mega Man 6. It is a cannon that flies in the air using a propeller at the bottom of its body.

Cannopeller was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Shovel Knight, Enhanced Mobility, Crystal Lab, Duwang, But It Lacked the Depth to Convince Me That This is Really Hell, and Donut Observation Center. It also appeared in the Wily stage Reality Core, and the Pit of Pits sublevel "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero stages Stormy Spire and Psionic Space Station, and the Make a Good 48 Hour Mega Man Level entries The Abyss, Wily Station, and Ancient Ziggurat.

Cannopeller returned in Make a Good Mega Man Level 3, and was used in the entries Ultimate Level, Call Me Ishmael, Disobedience of Superior Machines, Stolen Citadel, The hero as remixed, Interspatial Compression, and Luminous Tower Ascent. It was also used in the NEO Pit of Pits sublevels "Fly Into Free", "Quick, Think Fast!", "Up Top My Dude", and "Yep, It's One of These".

Behavior

Cannopellers will float up and down, shooting large bombs at a steady rate. The bombs fall in an arc and explode on hitting any solid surface.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ParazookaTroopa.png Parazooka Troopa MaGMML2 SMB3
Reality Core
Deep Thoughts
A Cannopeller reskinned into a bazooka-wielding Koopa Paratroopa. Lizardcommando 2 4 (contact)
2 (bomb)
FireCannopeller Sprite.png Fire Cannopeller MaGMML2 Conveyor Mayhem
Reality Core
Deep Thoughts
Null and Void
A yellow Cannopeller that shoots a short-range stream of fire instead of bombs. Thoron 3 4 (contact)
4 (fire)
ShieldCannopeller.png Shield Cannopeller MaGMML2 Conveyor Mayhem
Reality Core
Wily Fortress VR
Null and Void
A pink Cannopeller with a shield mounted on its front. It cannot shoot, but will turn to face Mega Man so that it cannot be shot from behind. Thoron 3 4 (contact)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Cannopeller* 1/1/3
1/1/3
1
2
1
1
3
1
1
1
Y
Y
1
1
1
2
4
4
1
6
2
2
Parazooka Troopa 1/1/3 2 1 1 1 N 1 1 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 2/3/4 2 4/3 4 1 2 1 4 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

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