Difference between revisions of "Guts Man"
(The Arena isn't really a location per se. I would only put that down for bosses exclusively found in the arenas.) |
(Putting these hear just so I don't forget who's part of the Remnant Rumble. The headers will be updated at a later date.) |
||
| (15 intermediate revisions by 5 users not shown) | |||
| Line 9: | Line 9: | ||
|number=DLN-004 | |number=DLN-004 | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|gender=Male | |gender=Male | ||
| − | |eyecolor = Blue | + | |eyecolor=Blue |
|at=4 (contact)<br>4 (rock)<br>4 (rubble) | |at=4 (contact)<br>4 (rock)<br>4 (rubble) | ||
|weapon=[[Super Arm]] | |weapon=[[Super Arm]] | ||
| Line 17: | Line 17: | ||
|attack= | |attack= | ||
|type=Earth, Impact | |type=Earth, Impact | ||
| − | |weak=[[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Time Stopper]]{{Megamix}} | + | |weak=[[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Break Dash]], [[Mix Tape]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Time Stopper]]{{Megamix}} |
|affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
| − | |stage='''MaGMML2:'''<br>[[Colorful Hall]] | + | |stage= |
| − | | | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>'''MaGMML3:'''<br>[[Rec Man (stage)|Rec Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Outer Excavation]]<br>[[Curious Skymachine]] |
| − | |occupation= Wilderness Reclamation Robot | + | |occupation=Wilderness Reclamation Robot |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite | + | |sprite=[[File:GutsMan.png]] |
}} | }} | ||
'''Guts Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was designed for wilderness reclamation, but was reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] for combat. Guts Man's likeness is a recurring element in the ''Mega Man'' series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape. | '''Guts Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was designed for wilderness reclamation, but was reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] for combat. Guts Man's likeness is a recurring element in the ''Mega Man'' series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape. | ||
| Line 33: | Line 33: | ||
Guts Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears as a boss in [[Colorful Hall]]. | Guts Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears as a boss in [[Colorful Hall]]. | ||
| − | Like all ''MaGMML2'' devkit bosses, Guts Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' | + | Like all ''MaGMML2'' devkit bosses, Guts Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]''. He also appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Outer Excavation]] and [[Curious Skymachine]], and as one of the bosses in the Megamix Engine's Example Game. |
==Battle== | ==Battle== | ||
| Line 41: | Line 41: | ||
Whenever Guts Man lands, he will create an earthquake that will cause [[Mega Man]] to fall over if he's standing on the ground. | Whenever Guts Man lands, he will create an earthquake that will cause [[Mega Man]] to fall over if he's standing on the ground. | ||
| − | In the example game of the | + | In the example game of the Megamix Engine, Guts Man can also dig into the ground like in ''[[Mega Man Powered Up]]'' if the difficulty is set to Hard. |
| + | |||
| + | ==Custom Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:MaGMML2_ColorMan.png]] | ||
| + | | style="text-align: center;"|Color Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Something Original]] | ||
| + | | style="text-align: center;"|A gaudy Guts Man reskin that throws equally gaudy Color Blocks. | ||
| + | | style="text-align: center;"|[[IcyTower]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (Color Block)<br>4 (rubble) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:CaptainNGutsMan.png]] | ||
| + | | style="text-align: center;"|Captain N Guts Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] | ||
| + | | style="text-align: center;"|A version of Guts Man recolored to resemble his appearance in ''Captain N: The Game Master''. Throws brick blocks instead of rocks and attacks slower than the real Guts Man. | ||
| + | | style="text-align: center;"|[[GrimSpecs]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (brick block)<br>2 (brick debris) | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=2/2/4 | |buster=2/2/4 | ||
|metal=1 | |metal=1 | ||
| Line 57: | Line 88: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 71: | Line 101: | ||
|wire=1<br>1 | |wire=1<br>1 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| + | ====Devkit==== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=2/2/4 | |buster=2/2/4 | ||
| Line 82: | Line 112: | ||
|tornado=1 | |tornado=1 | ||
|thunder=1 | |thunder=1 | ||
| − | |||
|magnetic=1 | |magnetic=1 | ||
|ice=1 | |ice=1 | ||
| + | |break=4 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=0/0 | ||
| + | |banshee=1 | ||
| + | |propeller=1 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=2/2 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Captain N Guts Man==== | ||
| + | {{Damagetable3 | ||
| + | |buster=3/3/6 | ||
| + | |spark=1.5 | ||
| + | |laser=3 | ||
| + | |water=1.5 | ||
| + | |tornado=1.5 | ||
| + | |thunder=1.5 | ||
| + | |magnetic=3 | ||
| + | |ice=1.5 | ||
| + | |break=14 | ||
| + | |tape=6/14/Y | ||
| + | |lantern=1.5 | ||
| + | |prismatic=1.5/2.5/3.5 | ||
| + | |beet=1.5 | ||
| + | |rec=0/0 | ||
| + | |banshee=1.5 | ||
| + | |propeller=1.5 | ||
| + | |cable=1.5 | ||
| + | |shoes=1.5 | ||
| + | |royal=1.5 | ||
| + | |bait=6/6 | ||
| + | |power=1.5 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 96: | Line 162: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 108: | Line 173: | ||
|concrete=1 | |concrete=1 | ||
|homing=4 | |homing=4 | ||
| + | |beat=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 121: | Line 186: | ||
|notes=*Drains Guts Man's health while active in the Example Game.<br>†On Hard difficulty, damage becomes 2/2/3. | |notes=*Drains Guts Man's health while active in the Example Game.<br>†On Hard difficulty, damage becomes 2/2/3. | ||
}} | }} | ||
| + | ==Gallery== | ||
| + | <gallery> | ||
| + | File:ColorManArt.png|Color Man (Modified Capcom artwork by '''Karakato''') | ||
| + | </gallery> | ||
| + | {{MaGMML2 Entry Bosses}} | ||
{{MaGMML2 Tier 2}} | {{MaGMML2 Tier 2}} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
| + | {{MaGMML3 Tier 7}} | ||
| + | {{MaGMML3}} | ||
| + | {{MaG48HMML Tier 4}} | ||
| + | {{MaG48HMML Tier 6}} | ||
| + | {{MaG48HMML}} | ||
[[Category:Bosses]][[Category:Devkit Bosses]][[Category:Robot Masters]] | [[Category:Bosses]][[Category:Devkit Bosses]][[Category:Robot Masters]] | ||
Latest revision as of 02:54, 9 October 2024
| Guts Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DLN-004 | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
Guts Man is a boss from the original Mega Man. He was designed for wilderness reclamation, but was reprogrammed by Dr. Wily for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, in Make a Good Mega Man Level 2 as an NPC in Tier 9, and in Make a Good Mega Man Level: Episode Zero as an NPC in Mega City.
Guts Man was also made available as a boss in the devkit for MaGMML2, and he appears as a boss in Colorful Hall.
Like all MaGMML2 devkit bosses, Guts Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3. He also appears in Make a Good 48 Hour Mega Man Level as the boss of Outer Excavation and Curious Skymachine, and as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Guts Man will randomly choose between one of two moves:
- Jump forwards or backwards.
- Jump straight up, creating a rock that falls from above Guts Man. Guts Man then catches this rock and throws it, and the rock will split into 4 pieces of debris once it hits a surface.
Whenever Guts Man lands, he will create an earthquake that will cause Mega Man to fall over if he's standing on the ground.
In the example game of the Megamix Engine, Guts Man can also dig into the ground like in Mega Man Powered Up if the difficulty is set to Hard.
Custom Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Color Man | MaGMML2 | Something Original | A gaudy Guts Man reskin that throws equally gaudy Color Blocks. | IcyTower | 28 | 4 (contact) 4 (Color Block) 4 (rubble) | |
| Captain N Guts Man | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A version of Guts Man recolored to resemble his appearance in Captain N: The Game Master. Throws brick blocks instead of rocks and attacks slower than the real Guts Man. | GrimSpecs | 28 | 4 (contact) 4 (brick block) 2 (brick debris) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 3 | 1 | 1 | 1 | 1 | 2/4 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 2/2/4 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
1 1 |
3 3 |
1 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
Devkit
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 4 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 3/4/Y | 1 | 1/2/3 | 1 | 0/0 | 1 | 1 | 1 | 1 | 1 | 2/2 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Captain N Guts Man
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3/3/6 | 1.5 | 3 | 1.5 | 1.5 | 1.5 | 3 | 1.5 | 14 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 6/14/Y | 1.5 | 1.5/2.5/3.5 | 1.5 | 0/0 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 6/6 | 1.5 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 2/2/4 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 1 | 1 | 1 | 2/2/3 | 2 | 1 | 4 | 1 | |
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4† | Y* | 1 | 3 | 1 | 0 | |||||
| Other Notes | *Drains Guts Man's health while active in the Example Game. †On Hard difficulty, damage becomes 2/2/3. | |||||||||
Gallery
| Make a Good Mega Man Level 2 - Entry Bosses | |
|---|---|
| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |
| Make a Good Mega Man Level 3 - Tier 7 | |
|---|---|
| Entry Stages | |
| Wily's Well-fortified Room • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • The King's Lair • Wily in space (Roll's rescue) • Chemical Industry • Outer Reaches • Arcade Archives • Hazard Hydro • Skull Sans Megatale 4 • Solar Inferno • Poudrin Man • Crystal Tower | |
| Bonus Stages | |
| Reel Man | |
| List of Bosses | |
| Hunter Type B • Hunter Type A • Giant Suzy • Temporal Man • Blackout Man • The InDestructiBall • Barrage Man • Quint • Micro Quick Man • Tempura Man • Bomber Joe • Metool Woman • Gravity Joe • Captain N Guts Man • Guts Dozer Neo • Royal Man • Metall Daddy • Grey Devil • Fracture • Gravity Man • Splash Woman • Skull Sans • Solaire Man • Poudrin Man • Crystal Core • Reel Man | |
| Tier Boss | |
| Boki Lamira | |
| Make a Good 48 Hour Mega Man Level - Tier 4 | |
|---|---|
| Entry Stages | |
| Outer Excavation • Air Labs • Flower Core • Stormy Tower • Mega Man Saves Canada from the Evil Clutches of • Gettin' out of Dogecity • Cosmological Factory • Fortified Base • Saturn Fortress • Sleet Citadel | |
| List of Bosses | |
| Guts Man • Uranus • Blizzard Man • Dark Man 4 • The City of St. Petersburg • Air Man • Wood Man • Mercury • Giant Suzy • Saturn • Metall Daddy | |
| Box Cartel | |
| Dockalocker | |
| Make a Good 48 Hour Mega Man Level - Tier 6 | |
|---|---|
| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |