Gamma
| Gamma | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Gamma is the final boss of Mega Man 3, built by both Dr. Light and Dr. Wily to be an enormous peacekeeping robot. During the events of Mega Man 3, after Mega Man collects the Energy Elements meant for Gamma and defeats the Doc Robots, Wily steals the towering robot, intending to use it as a weapon for world domination, forcing Mega Man to destroy it.
Gamma appears as the end boss of The Arena in Make a Good Mega Man Level 2, where instead of being piloted by Wily, it acts on its own through an exposed computer core in its head. Gamma reappears in Make a Good Mega Man Level 3 as an optional boss fight, and is again found at the end of the now-rebranded Ghosts of Yamato Arena.
Contents
Battle
Unlike the original fight from Mega Man 3, Gamma is capable of limited movement, causing the floor to shake with each step. Additionally, the weak point is vulnerable to a larger number of weapons instead of a few select ones, including the Mega Buster. In order to reach this weak point, Mega Man must continually jump from two Drop Platforms on either side of the room.
Gamma has three attacks that are chosen at random:
- Gamma shoots several arcing bullets out at Mega Man in a row.
- Gamma shoots several laser bullets from both of its horns in a fanning pattern, similar to a Dachone.
- Gamma prepares to raise a fist from below, which tracks Mega Man's movements momentary before stopping to punch upwards.
Damage Tables
Make a Good Mega Man Level 2
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| 1/2/3 | 2 | 0 | 0 | 2 | Y | 3 | 2 | 3 | 1 | 2 |
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Make a Good Mega Man Level 3
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| 1/2/3 | 1 | 1 | 0 | 0 | 1 | 2 | 6 | N/A | ||||||||||||
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| 1/3/Y | 1 | 1/2/3 | 2 | 1/2 | 1 | 4 | 1 | 1 | 0 | 1/1 | 1 | |||||||||
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Trivia
- Gamma was originally created by Beed28 for use in The Pit of Pits, and was made entirely with arbitrary code execution (per submission rules for the Pit). However, the fight was very prone to lag, and subsequently repurposed as an endboss for the Arena.