Difference between revisions of "Alter Man"
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Revision as of 00:08, 3 February 2025
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Alter Man is a Robot Master from Make a Good Mega Man Level 2. He is a mysterious Sniper Joe-like robot, initially looking identical to Mega Man and sharing his look-a-like's ability to copy weapons. Alter Man is the boss of the winning entry, Identity Crisis; he only guards a Noble Nickel at the end of the stage, and defeating him is not required in order to complete the level. He reappears in the Tier X stage Deep Thoughts, and must be defeated there in order to complete the level. Additionally, Alter Man can be unlocked as a costume after obtaining 170 Noble Nickels and bringing them to Knight Man.
Alter Man returns in Make a Good Mega Man Level 3, serving as the final boss of The Judge's Choice Arena, complete with a new moveset based on the Contest Weapon Data from MaGMML2 and a second phase. The latter gives Alter Man a new design, with a larger body, grey colour palette, and a cape. Defeating Alter Man unlocks this redesign as a costume, which can optionally wear the cape by interacting with a stand in the Costume Shop. He also appears in the True Arena, where he is unwillingly absorbed and used to power the Vacant Avatar. Upon clearing the True Arena, Alter Man appears as an NPC at the top of Tier 15.
MaGMML3 also elaborates on Alter Man's backstory, through Tako Trash and Alter Man himself: he was originally a prototype for a pet robot, with a malleable structure similar to the Yellow Devil that let him shapeshift. This led Dr. Wily – with his sense of propriety over the Devil technology – to kidnap Alter Man and experiment on him. Discovering his ability to merge with deactivated machines, Wily integrated him into a copy of Mega Man's armor stolen from a museum, and used him to scout the Identity Crisis simulation at the second festival. At some unknown point, however, Alter Man went rogue and abandoned Wily.
Contents
Battle
Make a Good Mega Man Level 2
Alter Man chooses at random from his weapon set, and uses that action. Alter Man's colour palette swaps depending on what weapon he uses, as well as said weapon's icon appearing above his head.
- When he selects Grab Buster, he fires it three times in a row at varying heights. If these projectiles hit Mega Man, they heal Alter Man for 3 HP.
- When he selects Triple Blade, he fires it once on the ground, and then jumps onto the wall like Blade Man, and fires from there.
- When he selects Slash Claw, he dashes towards Mega Man, and slashes if he gets close enough to him.
- When he selects Sakugarne, he follows Mega Man whilst bouncing up and down at various heights. Unlike Quint, he does not create rocks whilst riding Sakugarne.
Make a Good Mega Man Level 3
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Phase 1
Alter Man will randomly utilize one of the following Contest Weapons:
- Haunt Pumpkin: Fires a flying mechanical pumpkin that continuously homes in on Mega Man. On contact, creates an explosion that deals a consistent stream of damage, and steals 2 units of energy from him. The pumpkin can be destroyed by any weapon.
- Neapolitan Bomb: Fires a ball of chocolate, vanilla, or strawberry ice cream straight forward before stopping mid-flight and then exploding into 8 smaller sections.
- Truffle Cluster: Alter Man will stand on one side of the room before firing a spread of 4 spores Mega Man at an angle, which then explode on contact.
- Launch Rocket: Fires a rocket forwards Mega Man, before aiming straight up and drops smaller rockets downwards.
- Match Blast: Fires a short range ball of fire that not only propels Alter Man up into the air and opposite of whatever direction he is firing, but raining down two smaller flames.
- Badge Barrier: Summons four badges that circle Alter Man before teleporting above and then crashing down at Mega Man, the badges scattering.
Phase 2
TBA
Damage Table
Make a Good Mega Man Level 2
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| 1*/1/3 | 1 | 1 | 1 | 1 | N | 1 | 3 | 1 | 1 | 1 |
| Other Notes | *Basic buster shots deal 2 damage if Mega Man is transformed into Bright Man. | |||||||||
Make a Good Mega Man Level 3
Phase 1
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| 2/2/N | 1 | 1/2/3 | 1 | 1/1 | 4 | 1 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
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Phase 2
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| 4/5/N | 1 | 1/2/3 | 1 | 1/1 | 1 | 2 | 1 | 1 | 2 | 2/2 | 2 | |||||||||
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Gallery
Trivia
- Alter Man would have featured in a planned Tier X stage for MaGMML2 called "Alter Man's Revenge", where he would be playable and would gather Special Weapons from each of the entry Robot Masters. The level was scrapped due to time constraints, but the new Special Weapons remained as the unlockable Contest Weapon Data.
| Make a Good Mega Man Level 2 - Entry Bosses | |
|---|---|
| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 2 - Tier 10 | |
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| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |
| Make a Good Mega Man Level 2 - Tier X | |
|---|---|
| Stages | |
| Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
| List of Bosses | |
| Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
| Null and Void Bosses | |
| Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
| True Final Boss | |
| Absolute ZERO | |