NEO Pit of Pits
- "You won't be counting sheep in these 100 levels!"
- ―Travel brochure description, Make a Good Mega Man Level 3
The NEO Pit of Pits is a bonus area in Make a Good Mega Man Level 3, and an evolution of The Pit of Pits from Make a Good Mega Man Level 2. Like the aforementioned Pit of Pits, it is a pseudo-endless mode comprised of over 250 mini-stages created by multiple contributors, hosted by Sheep Man. Submissions for the NEO Pit of Pits were held from February 1, 2019 to March 17, 2019. The NEO Pit of Pits is inaccessible until clearing the Wily Stadium, at which point it can be accessed using the travel brochure.
As with the original Pit of Pits, hazards that would normally result in instant death have been toned down: all Quick Lasers are the continuous damage-dealing "drain" variant, spikes deal 5-7 damage on contact, and falling into a pit or being crushed deals 4 damage and sends Mega Man back to the start of the current mini-stage.
Mega Man's current amount of E-Tanks, W-Tanks, M-Tanks, and bolts are set to zero while inside the Pit; a separate count for each is used instead. However, his current amount will be returned again when he wins, fails, or quits. Every 10 sublevels, Mega Man will come across a shop run by Sheep Man, where he can buy energy refills, Tanks, and unique upgrades to make traversing the rest of the Pit easier. Upon clearing 100 sublevels, Sheep Man will challenge Mega Man to a battle.
Although defeating Sheep Man once is enough to "clear" the Pit, Mega Man can keep going past 100 if he so wishes, with the aim being to clear as many mini-stages as possible before dying. Sheep Man will reappear per every 100 floors; and the more floors cleared, the more difficult the fight becomes. After clearing the Pit at least once, Mega Man can visit any of the sub-levels independently at his own whim; however, if he wishes to rematch Sheep Man, he must go through the Pit again, or otherwise use the Boss Gallery in the Limestone Pagoda.
List of mini-stages
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.
| Creator | Room | Summary | Enemies | Gimmicks | (Mini-) Bosses |
|---|---|---|---|---|---|
| 02gn | Cryogenic Lab | A long, snowy straightaway with several precarious jumps between Ice Platforms | Dada, Hirarian 427, Kaona Geeno | Cossack Snow, Ice Platform | Stompy |
| 02gn | Jungle Wrecker | An autoscrolling escape through the forest, while being chased by an invincible Truck Joe. | Bombomboy, Monkikki | Auto Scroller | Truck Joe |
| 02gn | The Dachone Hangar | A Pit room featuring both types of Dachone. | Boostun, Dachone, Dachone Ltd. Ed., Fatool, Teck | Cossack Platform | N/A |
| 8SomaCruz | Waiting and Wading | A wide open, partially flooded area with the appearance of Labyrinth Zone from Sonic the Hedgehog. A key can be found to obtain an E-tank. | Gabgyo | Key Barrier, Spark Man Platform, Super Cutter Revenge | N/A |
| ACESpark | Drive Sir Clive's C5 | A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis. | Fire Boy, Kouker Q, Mousubeil | Wanaan, Wave Man Jetski | N/A |
| ACESpark | In the Retail Version, I'm Much Funnier | A sunset area, requiring the Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator. | N/A | Shift, Sideway Elevator | N/A |
| ACESpark | Mamma Mia That's a Spicy Spikeball | A tightly-packed obstacle course with no enemies. | N/A | Drop Platform, Tackle Fire Dispenser, Teckyun | N/A |
| ACESpark | Revenge of (Annoyed Grunt) | A survival room themed after Arkanoid: Revenge of Doh, requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit. | Metall DX, Metall EX, Morning Joe, Screw Bomber, Space Metall, Tondeall, Wandering Head | Dustman Block | N/A |
| ACESpark | Son of a Biscuit Eater | A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls. | Arigock G, Batton, Gabgyo | Hornet Roll | N/A |
| ACESpark | Too Cheap To Pay Brendan Fraser | A jungle ruin with various fire-themed hazards. | Biribaree, Jump Roller, Merserker | Fire Block, Reflect Block, Uranus Platform | N/A |
| ACESpark | Wise From Your Gwave | An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups. | Molier, Returning Sniper Joe, Twin Cannon | Strike Man Soccer Ball | N/A |
| Alcarl | BubbleBop | A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms. | Swim Ball | Bubble Platform | N/A |
| Alcarl | Burning Desire | A Solar Man-themed room with various fire enemies and hazards. | Fire Boy, Fire Totem, Sola 0 | Tackle Fire Dispenser | N/A |
| Alcarl | Cemented in Stones | A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp. | Tamp | Bokazurah | N/A |
| Alcarl | Chilly and Tubed | An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns. | Haiker N, Shaboan, Tatebo | N/A | N/A |
| Alcarl | Met a Twirler Tonight | A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts. | Metall Dance, Metall EX, Metall Mommy, Neo Heli Metall | Conveyor (MM6) | N/A |
| Autofire | Powerless Plant | A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them. | Darspider, Hothead, Spine | Revealing Tiles | N/A |
| BBLIR | A Day at the Piano Gym | A room built around rising platforms that play various notes when spawning. Features The Lick in the last room. | Pointan, Yonbain | Custom Spawner | Paozo |
| BBLIR | Forgotten Fortress MK.II - Entrance | A zigzagging area using Forgotten Fortress: The Lab's tileset, recolored orange. | Arigock G, Hothead, Fire Totem | Tackle Fire Dispenser | N/A |
| BBLIR | Forgotten Fortress MK.II - Highway | A sunset highway area reminiscent of Forgotten Fortress' outside sections. The streetlights can be stood on. | Docron, Hoohoo | Fire Spike | N/A |
| BBLIR | Room Eater | An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset. | Arigock G, Mecha Pitchan (red), Mizzile | Rolling Drill | N/A |
| BBLIR | Running Out of Time | A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle. | Telly X | Conveyor (MM10), Wanaan | N/A |
| BBLIR | Swingin' Jumper | A simple room based around Jewel Platforms. | Choker Oh, Spine, Toss Machine | Jewel Platform | TBA |
| BBLIR | The Gray Trail | A fully-grayscale room set atop a moving train. | Shadow Clone, Shotom, Spring Head | N/A | N/A |
| Beed28 | Bouncy Castle? | A mini-recreation of Bouncy Castle, with hidden Bubble Floors to account for the titular bounciness. | Batabattan, Bikky, Metall Dance, Peterchy, Returning Sniper Joe, Tadahou | Bubble Floor, Reflect Block, Spring | N/A |
| Beed28 | Find Your Land Legs | A rocky quarry that inexplicably waves up and down in chunks. | Cannon, Fire Totem, Hammer Joe, Komasaburo, Metall Cannon, Screw Bomber, Wall Blaster II | Drop Platform, Shift | N/A |
| Beed28 | Quick, Think Fast! | A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare. | Big Stomper, Cannopeller, Cutting Wheel, Cyber Gabyoall, Telly | Bouncy Tile | N/A |
| Big Fish | Beezinga! | A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks. | Brain Break, Chibee | N/A | N/A |
| Big Fish | Boobeam's Revenge | A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot. | N/A | Junk Machine, Junk Platform (invincible), Switch Block | Boobeam Trap |
| Big Fish | In Good Hands | A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks. | Boostun, Copipi, Flying Shell, Nibul | Reflect Block | Knuckle Duster |
| Big Fish | Not An Ice Level | A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches. | N/A | Astro Door, Astro Switch | Shirokumachine GTV |
| Big Fish | Rock and Ball Torture | A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms. | Shigaraky | T. Khamen rock spawners | N/A |
| Big Fish | Scorpionssssss | A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer. | Sasoreenu | Quicksand | N/A |
| Big Fish | Sea Mines (Get It?) | A flooded mine with mines, and Vs endlessly spawning from below. | Sea Mine, V | N/A | N/A |
| Big Fish | Shin I'm Hungry | An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead. | Illusian | Revealing Tiles | N/A |
| Big Fish | Watch Moominvalley 2018 | A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018. | Giree, Kakinbatank | N/A | N/A |
| MarsJenkar | Combust Man? | Based off of Combust Man from MaGMML2. It contains its visuals, enemies, gimmicks, and a cameo from Combust Man himself. | B Bitter, Bounder, Cyber Gabyoall, Metall, Metall Cannon, New Shotman | Count Bomb | N/A |
| MarsJenkar | Into the Garbage Chute, Flyboy | A vertically-oriented level descending through a trash chute. A clever player may be able to pick up some extra items on the way. | Junk Golem, Mousubeil, Soshi Breaker, Wall Blaster | Junk Block | N/A |