Forgotten Fortress: The Lab

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Chapter 2: Forgotten Fortress: The Lab

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-ForgottenFortressTheLab.png
I guess they also forgot to pay the heating bill. Or stock up on antifreeze.

Forgotten Fortress: The Lab is the fourth level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Based on BBLIR's similarly titled level in Make a Good Mega Man Level 2, it is an abandoned laboratory of unknown purpose filled with chemicals that have frozen the area over. Drawn here by his search for Energy Elements and SRARA, Zero is confronted by numerous still-active robots and icy hazards, in particular leaking chemicals that will temporarily freeze him solid.

Strategy

The level begins straightforwardly, with a path leading right while Oshitsu Osarettsus and Arigock Gs act as threats. The latter are introduced alongside icy terrain, while one is protected by Reflect Blocks on either side. After climbing up the first ladder, a Sakrets (also protected by Reflect Blocks) will attempt to snipe Zero from afar. One encounter with a Dachone later, and Zero will reach the first checkpoint; here, Ice Drops are introduced to the stage, and will freeze Zero if they touch him, damaging him at the same time. In the next room, a CD lies in plain sight; collecting it requires timing to avoid some Ice Drops on the ceiling, and two lethal spikes on the floor below. After a room with two Oshitsu Osarettsus, Zero must climb up several screens filled with Sakrets, Arigock Gs, and Ice Drops. At the top of the climb is another Dachone, guarding the way to the second checkpoint.

As the green of the laboratory gives way to a colder blue, Zero encounters Chill Man Blocks and a Choker Oh shortly before entering a short hallway with top and bottom paths; by staying on the top one, he can grab two large Bolts on the next screen over, as well as deal with a Choker Oh more easily. The third checkpoint room has Ice Drops gradually breaking a set of nine Chill Man Blocks; Zero can use six of them as cover while breaking through the bottom three if he's quick enough, otherwise careful timing is needed to avoid being hit. To the right is another short hallway, with a Dachone walking on ice blocks over a row of spikes. If Zero isn't careful in defeating it, he risks breaking the blocks and falling onto the spikes.

The next hallway is comprised almost entirely of Chill Man Blocks over spikes, with Ice Drops placed over every other block, slowly breaking them as they drip down onto them. As such, Zero must move quickly but carefully through the hallway, to avoid getting frozen mid-air by a drop. The lab's second CD is also found here, but it lies above a cracked ice block, making it tricky to grab without falling onto the spikes below and dying. After crossing the hallway, Zero is faced with Chill Man Blocks over a bottomless pit, with Sakrets and Choker Ohs making his life miserable from behind Reflect Blocks. As before, moving quickly but carefully is key to avoiding damage and staying out of the pit below. After a few more Choker Ohs (not hiding behind Reflect Blocks), Zero will come across the lab's Energy Element, frozen inside an ice block. All he has to do is break it and be on his way.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Forgotten Fortress: The Lab?

I've had my fix of mysterious labs for the rest of my lifetime, and yet people still keep creating them.

Apparently there's some simulation based off this place because someone's just that interested in it.

Really, though, there comes a point where there's too many mysteries to care about. That's life!

ZPhoneKrantz.png Agent Krantz Krantz: Forgotten Fortress: The Lab?

That lab was shut down a while ago, according to the database.

They had a leak in pipes holding a deadly sub-zero chemical, which prompted OSHA complaints.

If it freezes you, you'll be briefly vulnerable to enemy attacks, so time your movements between them.

Bizarrely, this reacts violently to water, so it can actually break ice blocks.

Zero: What was the lab used for, though?

Krantz: Nothing on file about that, it seems...

Stern: Maybe it was to see how to turn down the heat in this office?

ZPhoneGalaxy.png Galaxy Man (CD #1): This one should be right in front of your face! Just make sure that you know how to stop an airdash!

Hold the opposite direction to stop it, and you should fall right on the CD!

(CD #2): There should be one trapped all around a buncha ice blocks! Be careful when you're grabbing it!

And don't dawdle, too, or all the blocks'll break from the ice droplet things!

ZPhoneKnives.png Knives Mysterious lab... Ehhh... Not VIBRANT enough, you know? Doesn't fit with my aesthetic.

All you'll get there is, like, hypothermia, or cold fusion. That's what it's called, yeah.

That place is always emitting weird radio signals, but that's not relevant for a date!

But yeah, find somewhere else that won't have an icicle bonking you on the head.

Notes

  • Forgotten Fortress: The Lab marks the debut of Choker Oh in the MaGMML series. Despite the enemy making its engine debut for MaGMML2, it was never once used in that game or any subsequent MaGMML games until Episode Zero was released.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Stages
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
List of Bosses
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck