Difference between revisions of "Heat Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#D82800 | |titlebg=#D82800 | ||
| − | |titletext= #FFFFFF | + | |titletext=#FFFFFF |
|name=[[File:HeatManMugshot.png|left|Heat Man's mugshot]][[File:HeatManMugshot.png|right|Heat Man's mugshot]]Heat Man | |name=[[File:HeatManMugshot.png|left|Heat Man's mugshot]][[File:HeatManMugshot.png|right|Heat Man's mugshot]]Heat Man | ||
|image=[[File:HeatManArt.png|230px|Artwork by Capcom]] | |image=[[File:HeatManArt.png|230px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |script= ヒートマン | + | |script=ヒートマン |
| − | |romaji = Hītoman | + | |romaji=Hītoman |
| − | |number= DWN-015 | + | |number=DWN-015 |
| − | |designer= Toshiyuki Kataoka | + | |designer=Toshiyuki Kataoka |
|programmer=[[NaOH]] | |programmer=[[NaOH]] | ||
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor= Green | + | |eyecolor=Green |
|at=8 (contact)<br>4 (flame) | |at=8 (contact)<br>4 (flame) | ||
|weapon=Atomic Fire | |weapon=Atomic Fire | ||
| Line 19: | Line 17: | ||
|attack= | |attack= | ||
|type=Flame | |type=Flame | ||
| − | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} | + | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} |
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Rec Man (stage)|Rec Man]]<br>'''MaG48HMML:'''<br>[[Volcanic Facility]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|occupation=Combat Robot | |occupation=Combat Robot | ||
| − | |OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 HeatMan.png]] | |sprite=[[File:MaGMML3 HeatMan.png]] | ||
}} | }} | ||
{{quote|Ugh, what's that horrible smell?|Heat Man|[[Make a Good Mega Man Level]]. He'd better get used to it.}} | {{quote|Ugh, what's that horrible smell?|Heat Man|[[Make a Good Mega Man Level]]. He'd better get used to it.}} | ||
| − | + | '''Heat Man''' is a boss from ''[[Mega Man 2]]''. Created by [[Doctor Albert W. Wily|Dr. Wily]] as a means of doing everything [[Fire Man]] did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees Celsius, using it for both offense and defense. | |
| − | '''Heat Man''' is a boss from ''[[Mega Man 2]]''. Created by [[Doctor Albert W. Wily|Dr. Wily]] as a means of doing everything [[Fire Man]] did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees | ||
Heat Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in the [[Tier 1 (MaGMML)|Tier 1]] sewer, complaining about an awful smell. He reappears as an NPC in ''[[Make a Good Mega Man Level 2]]'', again appearing in a sewer, [[Tier 2 (MaGMML2)|Tier 2]]. Heat Man makes his first non-sewer inhabiting NPC role in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[Chateau Chevaleresque]] in [[Mega City]], expressing a seemingly baseless fear over [[Golem|giant elemental security robots]]. | Heat Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in the [[Tier 1 (MaGMML)|Tier 1]] sewer, complaining about an awful smell. He reappears as an NPC in ''[[Make a Good Mega Man Level 2]]'', again appearing in a sewer, [[Tier 2 (MaGMML2)|Tier 2]]. Heat Man makes his first non-sewer inhabiting NPC role in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[Chateau Chevaleresque]] in [[Mega City]], expressing a seemingly baseless fear over [[Golem|giant elemental security robots]]. | ||
| − | Presumably having gotten sick of being chucked into sewers, he was added as a premade boss with the [[Megamix Engine]]'s release, and subsequently appears | + | Presumably having gotten sick of being chucked into sewers, he was added as a premade boss with the [[Megamix Engine]]'s release, and subsequently appears as a devkit boss for all games that use the engine. His debut in this capacity came in ''MaGMML: Episode Zero'', as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. He later appeared in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Volcanic Facility]]. While in ''[[Make a Good Mega Man Level 3]]'' he returned to his roots as a sewer-dwelling NPC in [[Tier 3 (MaGMML3)|Tier 3]], as a boss Heat Man only appeared in the entry [[Rec Man (stage)|Rec Man]], as part of the Remnant Rumble. |
==Battle== | ==Battle== | ||
| − | When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to [[Mega Man | + | When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to [[Mega Man]]'s position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=2/2/4 | |buster=2/2/4 | ||
|metal=1 | |metal=1 | ||
| Line 54: | Line 51: | ||
|notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility. | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
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===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|notes=*Can bypass Heat Man's flame invincibility. | |notes=*Can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 79: | Line 74: | ||
|tornado=4* | |tornado=4* | ||
|thunder=1 | |thunder=1 | ||
| − | |||
|magnetic=1 | |magnetic=1 | ||
|ice=5 | |ice=5 | ||
| + | |break=2* | ||
| + | |tape=1/1*/N | ||
| + | |lantern=+3 | ||
| + | |prismatic=1*/2*/3* | ||
| + | |beet=0 | ||
| + | |rec=4/5* | ||
| + | |banshee=2* | ||
| + | |propeller=1 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=+3 | ||
| + | |power=1* | ||
|notes=*Can bypass Heat Man's flame invincibility. | |notes=*Can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 93: | Line 99: | ||
|notes=*Only the initial shot can bypass Heat Man's flame invincibility.<br>†Can bypass Heat Man's flame invincibility. | |notes=*Only the initial shot can bypass Heat Man's flame invincibility.<br>†Can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=2 | |concrete=2 | ||
|homing=0 | |homing=0 | ||
| + | |beat=1 | ||
|notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.<br>‡Only the blade can bypass Heat Man's flame invincibility. | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.<br>‡Only the blade can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level: Episode Zero=== | ===Make a Good Mega Man Level: Episode Zero=== | ||
{{DamagetableEZ | {{DamagetableEZ | ||
|buster=2 | |buster=2 | ||
| − | |saber= | + | |saber=2† |
|burst=2 | |burst=2 | ||
| + | |drive=8† | ||
|cutbuster=1 | |cutbuster=1 | ||
| − | |cutsaber= | + | |cutsaber=1† |
|cutburst=1 | |cutburst=1 | ||
| − | |cutdrive= | + | |cutdrive=1† |
|flamebuster=+28* | |flamebuster=+28* | ||
|flamesaber=+28* | |flamesaber=+28* | ||
| Line 122: | Line 128: | ||
|flamedrive=+28* | |flamedrive=+28* | ||
|icebuster=3 | |icebuster=3 | ||
| − | |icesaber= | + | |icesaber=4† |
|iceburst=3 | |iceburst=3 | ||
|icedrive=4 | |icedrive=4 | ||
|zapbuster=2 | |zapbuster=2 | ||
| − | |zapsaber= | + | |zapsaber=2† |
|zapburst=2 | |zapburst=2 | ||
| − | |zapdrive= | + | |zapdrive=2† |
|psybuster=1 | |psybuster=1 | ||
| − | |psysaber= | + | |psysaber=1† |
|psyburst=1 | |psyburst=1 | ||
|psydrive=1 | |psydrive=1 | ||
| − | |notes=*Restores Heat Man's health completely. | + | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility. |
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 146: | Line 151: | ||
|notes=*Can bypass Heat Man's flame invincibility. | |notes=*Can bypass Heat Man's flame invincibility. | ||
}} | }} | ||
| − | + | ==Notes== | |
| − | == | + | * Heat Man plays his charge attack sound when igniting himself; though it seems like an inaccuracy at first, Heat Man actually ''does'' play it when igniting himself in ''Mega Man 2'', though the "enemy hit" sound lasts long enough to overwrite it in-game. [https://www.youtube.com/watch?v=TUYuyr3r-dM Replacing the sound effect for a shorter one allows one to hear it]. |
| − | *Heat Man plays his charge attack sound when igniting himself; though it seems like an inaccuracy at first, Heat Man actually ''does'' play it when igniting himself in ''Mega Man 2'', though the "enemy hit" sound lasts long enough to overwrite it in-game. [https://www.youtube.com/watch?v=TUYuyr3r-dM Replacing the sound effect for a shorter one allows one to hear it]. | + | * Heat Man's trait of fully restoring his HP when hit with a fire-based attack originates from ''Mega Man 2'' where hitting Heat Man with his own weapon, the Atomic Fire, would produce that very result. |
| − | + | <br> | |
| − | |||
{{MaGMML3}} | {{MaGMML3}} | ||
| + | {{MaG48HMML Tier 5}} | ||
| + | {{MaG48HMML}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Latest revision as of 02:10, 23 March 2025
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- "Ugh, what's that horrible smell?"
- ―Heat Man, Make a Good Mega Man Level. He'd better get used to it.
Heat Man is a boss from Mega Man 2. Created by Dr. Wily as a means of doing everything Fire Man did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees Celsius, using it for both offense and defense.
Heat Man appears in Make a Good Mega Man Level as an NPC in the Tier 1 sewer, complaining about an awful smell. He reappears as an NPC in Make a Good Mega Man Level 2, again appearing in a sewer, Tier 2. Heat Man makes his first non-sewer inhabiting NPC role in Make a Good Mega Man Level: Episode Zero, found in Chateau Chevaleresque in Mega City, expressing a seemingly baseless fear over giant elemental security robots.
Presumably having gotten sick of being chucked into sewers, he was added as a premade boss with the Megamix Engine's release, and subsequently appears as a devkit boss for all games that use the engine. His debut in this capacity came in MaGMML: Episode Zero, as part of Mega Man 2 NETA in Null and Void. He later appeared in Make a Good 48 Hour Mega Man Level as the boss of Volcanic Facility. While in Make a Good Mega Man Level 3 he returned to his roots as a sewer-dwelling NPC in Tier 3, as a boss Heat Man only appeared in the entry Rec Man, as part of the Remnant Rumble.
Contents
Battle
When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to Mega Man's position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 1 | 1 | +28* | 5† | 1† | 2† | +28/+28* | 2 | |
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 1 | 2 | 1 | N | 2* | 1 | 4* | 3 | 2 |
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2* | 5 | 4* | 1 | 1 | 5 | 2* | ||||||||||||
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| 1/1*/N | +3 | 1*/2*/3* | 0 | 4/5* | 2* | 1 | 1 | 1 | 1 | +3 | 1* | |||||||||
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 2/2 | 2/4* | 99† |
| Other Notes | *Only the initial shot can bypass Heat Man's flame invincibility. †Can bypass Heat Man's flame invincibility. | ||
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | +28* | 6† | 1 | 1 | 2/2/2‡ | 2 | 2 | 0 | 1 | |
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. ‡Only the blade can bypass Heat Man's flame invincibility. | |||||||||
Make a Good Mega Man Level: Episode Zero
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2 | 2† | 2 | 8† | ||||||
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1 | 1† | 1 | 1† | ||||||
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+28* | +28* | +28* | +28* | ||||||
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3 | 4† | 3 | 4 | ||||||
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2 | 2† | 2 | 2† | ||||||
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1 | 1† | 1 | 1 | ||||||
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. | |||||||||
Megamix Engine
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| 2/2/4 | N | 2 | 0 | 2 | 4* | |||||
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Notes
- Heat Man plays his charge attack sound when igniting himself; though it seems like an inaccuracy at first, Heat Man actually does play it when igniting himself in Mega Man 2, though the "enemy hit" sound lasts long enough to overwrite it in-game. Replacing the sound effect for a shorter one allows one to hear it.
- Heat Man's trait of fully restoring his HP when hit with a fire-based attack originates from Mega Man 2 where hitting Heat Man with his own weapon, the Atomic Fire, would produce that very result.
| Make a Good 48 Hour Mega Man Level - Tier 5 | |
|---|---|
| Entry Stages | |
| A Waste of Space • Asinine Factory • Flamecrush Forest • Enkers Revengeance • Volcanic Facility • Exoplanet Everest • Running Down a Drain • Well Oiled Machine • Alpha-Omega • Copper Cave | |
| List of Bosses | |
| Dust Man • Hunter Type A • Wood Man • Enker • Heat Man • Saturn • Iron Ball • Bubble Man • Oil Man • Quick Man • Stone Man | |