Difference between revisions of "Galaxy Man"

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{{robotmaster
 
{{robotmaster
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|titlebg=#3CBBFB
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|titlebg=#404362
 
|titletext = #FFFFFF
 
|titletext = #FFFFFF
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|name= Galaxy Man
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|name= [[File:GalaxyManMugshot.png|left|Galaxy Man's Mugshot]][[File:GalaxyManMugshot.png|right|Galaxy Man's Mugshot]] Galaxy Man
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|image=[[File:VsGalaxyMan.png]]
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|image=[[File:GalaxyManArt.jpg|270px|Artwork by Capcom]]
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|caption=  
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|caption= Artwork by Capcom
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|script=  
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|script= ギャラクシーマン
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|romaji =  
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|romaji = Gyarakushīman
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|number=  
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|number= DLN-072
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|designer= [[SnoruntPyro]]
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|designer= Hatakeyama Yoshikata
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|programmer= [[SnoruntPyro]]
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|programmer= [[snoruntpyro]]
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|gender= ?
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|gender= Male
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|eyecolor =
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|eyecolor =Red
 
|at=
 
|at=
−
|weapon=  
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|weapon= [[Black Hole Bomb]]
 
|hp= 116
 
|hp= 116
 
|attack=
 
|attack=
−
|type=Unknown
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|type= Space
 
|weak=[[Hornet Chaser]], [[Super Arrow]]
 
|weak=[[Hornet Chaser]], [[Super Arrow]]
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|affiliations=
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|affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly)
 
|stage=
 
|stage=
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|location=[[Pit of Pits]]
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|location=[[The Pit of Pits]]
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|occupation=Pit of Pits Operator
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|occupation= Space Travel R&D Robot<br>Pit of Pits Operator
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|OffAppear= Mega Man 9
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|OffAppear=[[Mega Man 9]]
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]
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|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Superboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)
 
|appear2=
 
|appear2=
−
|sprite=
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|sprite= [[File:GalaxyMan.png]]
 
}}
 
}}
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''Galaxy Man'' is an optional superboss in ''[[Make a Good Mega Man Level 2]]''. It is unique in that it is the only fight in the game where you have full horizontal and vertical movement, while still being able to fire in both directions, as well as being the only boss with a horizontal healthbar.
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'''Galaxy Man''' is a boss from ''[[Mega Man 9]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to work in a space research center and calculate trajectories for rockets, he was tricked into working for [[Doctor Albert W. Wily|Dr. Wily]] after being offered help from him in wake of his expiration date having passed.
  
 +
While he has a small appearance in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], he has a much more notable appearance in ''[[Make a Good Mega Man Level 2]]''. There, he first appears as the shopkeeper in the [[The Pit of Pits|Pit of Pits]]. After clearing all of the rooms in the Pit, he is then fought as a superboss.
 +
 +
In the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', he appears as an NPC in the optional stage [[Construction of Constructions]], in which the Pit's construction is jeopardized by an [[Energy Element]] driving the workers out of control. After clearing the stage, Galaxy Man adds himself as a [[Z-Phone]] contact; when called, he gives [[Zero]] hints on how to obtain uncollected [[CD]]s in the current stage. When called on the world map, the hint is for a randomized CD, provided at least one stage has a CD yet to be obtained.
 +
 +
==Battle==
 +
[[File:VsGalaxyMan.png|thumb|right|256px||...This looks like trouble.]]
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Galaxy Man's battle takes place in space, where [[Mega Man]] has free movement vertically and horizontally. Galaxy Man has a large, extremely projectile-heavy pattern, teleporting to a different location after each attack:
 +
* Shoot a stream of small projectiles at Mega Man.
 +
* Fly back and forth at the top of the screen, shooting mint-colored energy balls upwards and downwards that shoot small projectiles at Mega Man when perpendicular to him.
 +
* Create a purple black hole that shoots spreads of three small projectiles, and fly up and down at the side of the screen.
 +
* Create a star that bounces along the bottom of the screen, shooting small projectiles at Mega Man.
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* Create a copy of himself across from his current position. The copy creates purple energy balls that shoot small projectiles at Mega Man, then fly at him themselves.
 +
* Summon a group of [[Rocket]]s from [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. Galaxy Man is not on-screen during this attack.
 +
* Summon [[Black Hole]]s from [[NEON GRAVITY]] and bounce along the bottom of the screen.
 +
* Shoot four rapid streams of small projectiles while rotating their trajectories counterclockwise.
 +
* Shoot a stream of red energy balls that bounce off the sides of the screen. While this happens, Galaxy Man will slowly float to the other side of the screen while shooting a spread of sparks in multiple directions.
 +
* Shoot cyan energy balls that swerve while moving, and wrap around the screen.
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* Shoot four huge groups of red ball projectiles in a circular spread.
 +
* Summon another group of rockets.
 +
* Create four gray rings that circle around Galaxy Man while he slowly chases Mega Man. Galaxy Man will then create a stream of pink energy balls. One of them will shoot giant streams of more pink energy balls at Mega Man, while the other will shoot homing purple energy balls.
 +
* Shoot four groups of two rapid streams all at once, which move in a counterclockwise direction. Galaxy Man will also shoot a single red bouncing energy ball during this attack.
 +
* Fly up and down while shooting screen-wrapping cyan energy balls.
 +
* Summon another group of rockets.
 +
When Galaxy Man is down to his final health point, he will become invincible and use two last attacks:
 +
* Shoot four more groups of two rapid streams projectiles, with the distance between streams in a group now being bigger. The stream will move counterclockwise.
 +
* Summon 4 blue black holes that circle around Galaxy Man, then shoot streams of small projectiles a circular spread, forcing Mega Man to follow the black holes to avoid damage.
 +
After Galaxy Man uses these attacks, the battle will end.
 +
 +
==Damage Table==
 
{{Damagetable2
 
{{Damagetable2
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| buster = 0.33/2/3
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| buster = 0.33/2/3
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| hornet = 2
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| hornet = 2
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| jewel = 1
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| jewel = 1
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| grab = 1
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| grab = 1
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| triple = 0.33**
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| triple = 0.33**
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| slash = 1
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| slash = 1
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| wheel = 0.5
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| wheel = 0.5
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| sakugarne =         1*
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| sakugarne = 1*
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| wire = 1*
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| wire = 1*
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| arrow = 2
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| arrow = 2
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| flash = N***
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| flash = N***
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| notes = * Weapons are unusable during the fight<br>** Damage output used to be 3 in earlier versions, but was reduced<br>*** Flash Stopper still stops Galaxy's bullets, leading to usually unavoidable situations<br>The boss is completely immune to all Alter weapons.
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| notes = * Weapons are unusable during the fight<br>** Damage output used to be 3 in earlier versions, but was reduced<br>*** Flash Stopper still stops Galaxy's bullets, leading to usually unavoidable situations<br>The boss is completely immune to all Alter Weapons.
 
}}
 
}}
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==Notes==
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* Galaxy Man is the only boss in ''MaGMML2'' with a horizontal health bar.
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* Galaxy Man's presence in the Pit of Pits is a reference to the fact that his theme was the default stage theme for ''MaGMML2'' entries, and could be heard in [[Snow Man]], [[Mix & Match]], [[Dragon Lab Lair]], and [[Alien Temple]], among other places.
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* Notably, Galaxy Man is one of the only two hub NPCs from the original ''Make a Good Mega Man Level'' game to be completely absent in ''[[Make a Good Mega Man Level Remastered]]'', the other being [[Yamato Man]].
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<br>
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{{MaGMML2}}
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{{MaGMMLEZ}}
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[[Category:Bosses]][[Category:Robot Masters]][[Category:Superbosses]]

Latest revision as of 23:34, 22 March 2025

Galaxy Man's Mugshot
Galaxy Man's Mugshot
Galaxy Man
Artwork by Capcom
Artwork by Capcom
DLN-072
Information
In-Game Information
HP: 116
Weapon: Black Hole Bomb
Weakness(es): Hornet Chaser, Super Arrow
Affiliations: Dr. Light
Dr. Wily (formerly)
Type: Space
Occupation: Space Travel R&D Robot
Pit of Pits Operator
Location(s): The Pit of Pits
Misc. Information
Script: ギャラクシーマン
Romaji: Gyarakushīman
Designer(s): Hatakeyama Yoshikata
Programmer(s): snoruntpyro
Gender: Male
Eye Color: Red
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML (NPC)
MaGMML2 (Superboss, NPC)
MaGMML: Episode Zero (NPC)
GalaxyMan.png

Galaxy Man is a boss from Mega Man 9. Originally designed by Dr. Light to work in a space research center and calculate trajectories for rockets, he was tricked into working for Dr. Wily after being offered help from him in wake of his expiration date having passed.

While he has a small appearance in the original Make a Good Mega Man Level as an NPC in Dr. Light's Lab, he has a much more notable appearance in Make a Good Mega Man Level 2. There, he first appears as the shopkeeper in the Pit of Pits. After clearing all of the rooms in the Pit, he is then fought as a superboss.

In the interquel Make a Good Mega Man Level: Episode Zero, he appears as an NPC in the optional stage Construction of Constructions, in which the Pit's construction is jeopardized by an Energy Element driving the workers out of control. After clearing the stage, Galaxy Man adds himself as a Z-Phone contact; when called, he gives Zero hints on how to obtain uncollected CDs in the current stage. When called on the world map, the hint is for a randomized CD, provided at least one stage has a CD yet to be obtained.

Battle

...This looks like trouble.

Galaxy Man's battle takes place in space, where Mega Man has free movement vertically and horizontally. Galaxy Man has a large, extremely projectile-heavy pattern, teleporting to a different location after each attack:

  • Shoot a stream of small projectiles at Mega Man.
  • Fly back and forth at the top of the screen, shooting mint-colored energy balls upwards and downwards that shoot small projectiles at Mega Man when perpendicular to him.
  • Create a purple black hole that shoots spreads of three small projectiles, and fly up and down at the side of the screen.
  • Create a star that bounces along the bottom of the screen, shooting small projectiles at Mega Man.
  • Create a copy of himself across from his current position. The copy creates purple energy balls that shoot small projectiles at Mega Man, then fly at him themselves.
  • Summon a group of Rockets from Launch Man & Shuttle Man. Galaxy Man is not on-screen during this attack.
  • Summon Black Holes from NEON GRAVITY and bounce along the bottom of the screen.
  • Shoot four rapid streams of small projectiles while rotating their trajectories counterclockwise.
  • Shoot a stream of red energy balls that bounce off the sides of the screen. While this happens, Galaxy Man will slowly float to the other side of the screen while shooting a spread of sparks in multiple directions.
  • Shoot cyan energy balls that swerve while moving, and wrap around the screen.
  • Shoot four huge groups of red ball projectiles in a circular spread.
  • Summon another group of rockets.
  • Create four gray rings that circle around Galaxy Man while he slowly chases Mega Man. Galaxy Man will then create a stream of pink energy balls. One of them will shoot giant streams of more pink energy balls at Mega Man, while the other will shoot homing purple energy balls.
  • Shoot four groups of two rapid streams all at once, which move in a counterclockwise direction. Galaxy Man will also shoot a single red bouncing energy ball during this attack.
  • Fly up and down while shooting screen-wrapping cyan energy balls.
  • Summon another group of rockets.

When Galaxy Man is down to his final health point, he will become invincible and use two last attacks:

  • Shoot four more groups of two rapid streams projectiles, with the distance between streams in a group now being bigger. The stream will move counterclockwise.
  • Summon 4 blue black holes that circle around Galaxy Man, then shoot streams of small projectiles a circular spread, forcing Mega Man to follow the black holes to avoid damage.

After Galaxy Man uses these attacks, the battle will end.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0.33/2/3 2 1 1 0.33** N*** 1 0.5 1* 1* 2
Other Notes * Weapons are unusable during the fight
** Damage output used to be 3 in earlier versions, but was reduced
*** Flash Stopper still stops Galaxy's bullets, leading to usually unavoidable situations
The boss is completely immune to all Alter Weapons.

Notes

  • Galaxy Man is the only boss in MaGMML2 with a horizontal health bar.
  • Galaxy Man's presence in the Pit of Pits is a reference to the fact that his theme was the default stage theme for MaGMML2 entries, and could be heard in Snow Man, Mix & Match, Dragon Lab Lair, and Alien Temple, among other places.
  • Notably, Galaxy Man is one of the only two hub NPCs from the original Make a Good Mega Man Level game to be completely absent in Make a Good Mega Man Level Remastered, the other being Yamato Man.


Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck