Plant Man
| Plant Man | |||||||||||||||||||||||||||||||||||||||||
| DWN-045 | |||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
- "*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog."
- ―Plant Man, NPC dialogue
Plant Man is a Robot Master from Mega Man 6. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be Dr. Wily.
Plant Man was included in the devkit for Make a Good Mega Man Level 2, but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.
Like all MaGMML2 devkit bosses, Plant Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 4 | 1 | 1 | 1 | 2/6 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
0 4 |
0 1 |
3 1 |
3 2 |
N N |
2 1 |
1 1 |
3 2 |
2 1 |
2 1 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 2 | 1 | 2 | 4 | 1 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 1/1 | 2/4 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 5 | 3 | 1 | 1 | 3/3/3 | 2 | 3 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | N | 1 | 0 | 1 | 4 | |||||
| Other Notes | ||||||||||
Hyper Plant Man
- A modified Plant Man appears at the end of one path in Just a Judge Level. This Plant Man, known as “Hyper Plant Man” has 10 health bars and moves 10 times as fast, aside from falling speed. However, he takes 10 times as much damage from all sources and his hits only do 1 damage. He is stated to be a parody of the many superbosses fought in MaGMML2.
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |