| Absolute ZERO
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| Phase 1 of Absolute ZERO
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- "It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all."
- ―Absolute ZERO, throwing the thesaurus at the player.
Absolute ZERO is the true final boss of Make a Good Mega Man Level 2, some sort of massive battle robot piloted by Zero from the first game. He is Zero's ultimate creation.
Make a Good Mega Man Level 2
Absolute ZERO is the true final boss of the second game, as well as the True Arena's last boss, where he gains a fifth form. As the game's final boss, Zero puts up much more of a fight than in the original MaGMML...well, initially.
Phase 2 of Absolute ZERO
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Phase 3 of Absolute ZERO
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Phase 4 of Absolute ZERO
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Alternate Phase 4 of Absolute ZERO
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Damage Tables
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| 1/1/2
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1
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2
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1
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2
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N
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1
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1
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0
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0
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0
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| Other Notes
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Phase 1
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| 1/1/2
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2
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1
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1
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1
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N
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1
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3
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0
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0
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0
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| Other Notes
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Phase 2
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| 1/1/3
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1
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1
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1
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1
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N
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3
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1
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0
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0
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0
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| Other Notes
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Phase 3
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| 1/1/1
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1
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1
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1
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1
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N
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1
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1
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1
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1
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1
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| Other Notes
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Phase 4
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During this phase, all of Absolute ZERO's projectiles deal 0 damage, although they still provide hitstun. This phase is completely skipped in the True Arena.
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| 1/1/2
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0
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0
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0
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0
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N
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0
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0
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0
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0
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0
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| Other Notes
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Alternate Phase 4
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During this phase, also known as Zero Heart, Absolute ZERO cannot hit the player, and self-destructs after an indeterminate amount of time.