Warp Anomaly
From Make a Good Mega Man Level Contest
Revision as of 13:04, 20 June 2018 by Brash Buster (talk | contribs) (Created page with "{{enemy |name= Warp Anomaly |image= |caption= |jname= |script= |romaji= |altname= |designer= |programmer= RedBlupi |artist= |hp = |at= |weak= |location=Cyber Man (stage)...")
| Warp Anomaly | |||||||||||||||||
| |||||||||||||||||
Warp Anomaly is a midboss in Make a Good Mega Man Level 2. It is a shapeless entity that makes a brief appearance in Cyber Man.
Behavior
Warp Anomaly is a unique midboss, as it and Mega Man cannot damage each other. Instead, Warp Anomaly relies on firing projectiles that will teleport Mega Man into the previous room. It will either fire these projectiles to its left and right in a stream before rotating the trajectories of the streams by 90 degrees, or scatter the projectiles in random directions. The battle will end after Warp Anomaly attacks two or three times, with the battle ending after two attacks if the scattering attack is among the first two attacks used.
| Make a Good Mega Man Level 2 - Tier 10 | |
|---|---|
| Entry Stages | |
| Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis | |
| List of Bosses | |
| Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man | |
| Extra Bosses | |
| The Moon • Birdo • Glass Man | |