Make a Good Mega Man Level 2
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- "They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like "hahaha let's do that but with mega man!!" and the rest is history."
- ―SnoruntPyro on the contest
Make a Good Mega Man Level Contest 2, or MaGMML2 for short, is the much more ambitious sequel event to Make a Good Mega Man Level, once again ran by SnoruntPyro. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, WreckingProgram's Mega Engine, used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including The Stove Guy, Renhoek, ACESpark, Entity1037, and SnoruntPyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.
The contest was judged by SnoruntPyro (the host of the contest), JupiHornet (a moderator of the SMBX forums), Enjl (an active member of the SMBX forums and friend of Pyro), Garirry (active member of Sprites Inc. and participant in Mega Man Endless), and ACESpark (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player Flashman85 to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.
The game was released on October 1st, 2017.
Contents
Story
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than |the first festival. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily.
Gameplay
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from Super Mario World, the Noble Nickels. There can be up to five at any stage, and collecting certain numbers of them and taking them to Knight Man will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries, and there are also other important buildings to visit besides the tiers, like the Dojo, which houses the Arenas, and Chataeu Chevaleresque, a pub run by Knight Man where many NPC Robot Masters hang out like Dr. Light's attic from the first game.
Default Weapons
| Weapon | Original Robot Master | Original Game |
|---|---|---|
| Flash Stopper | Bright Man | Mega Man 4 |
| Slash Claw | Slash Man | Mega Man 7 |
| Jewel Satellite | Jewel Man | Mega Man 9 |
| Hornet Chaser | Hornet Man | Mega Man 9 |
| Triple Blade | Blade Man | Mega Man 10 |
| Wheel Cutter | Nitro Man | Mega Man 10 |
| Grab Buster | Mercury | Mega Man V |
| Sakugarne | Quint | Mega Man II |
| Rush Coil | N/A | Mega Man 3 |
| Rush Jet | N/A | Mega Man 4 (Variant) |
| Wire Adapter | N/A | Mega Man 4 |
| Super Arrow | N/A | Mega Man 5 |
Alternate Weapons
| Weapon | Original Robot Master |
|---|---|
| Cyber Distorter | Cyber Man |
| Force Beam | Force Man |
| Badge Barrier | Sheriff Man |
| Haunt Pumpkin | Haunt Man |
| Truffle Cluster | Truffle Man |
| Hazard Trapper | Quarantine Woman |
| Neapolitan Bomb | Neapolitan Man |
| Match Blast | Match Man |
| Rush Coil | N/A |
| Rush Jet | N/A |
| Chomp Claw | Chomp Man |
| Carry | N/A (from Mega Man: Dr. Wily's Revenge) |
Stages
Stages with a * next to their name are skippable.
Tier 1: Broken Simulation
| Stage Name | Creator | Score |
|---|---|---|
| Snow Man * | CoinMaster | 3.0 |
| Cardinal Man * | Rbade | 5.2 |
| Quirky Unconsistent Incomprehensible Nonsensical Track | alex9000 | 7.2 |
| Mix & Match | Zaealix | 9.0 |
| The Fall | Willhart | 9.2 |
| Ancient Tomb | NinjaUmbreon | 10.4 |
Tier 2: Sewers
| Stage Name | Creator | Score |
|---|---|---|
| Wily Tower | Shidy | 11.6 |
| Airflow Hubble * | Concord butterfly | 13.4 |
| Yggdrasil * | Zatsupachi | 15.2 |
| Rush City | quazcake | 15.8 |
| Gigavolt Man | ThatOneEnder | 17.2 |
| Dragon Lab Lair | Natnatgaming101 | 18.6 |
| Colorful Hall | Chingoku | 19.2 |
| Something Original | IcyTower | 19.8 |
Tier 3: Forest
| Stage Name | Creator | Score |
|---|---|---|
| Chomp Man * | mabskmk | 20.4 |
| SMB3 * | lizardcommando | 21.4 |
| MegaLondo * | Lamda | 22.4 |
| Combust Man | Peterdun | 22.6 |
| The Dampening | liquafool | 22.8 |
| Taco Man | SchuSlime64 | 23.0 |
| Candy Panic | adrian09_01 | 23.4 |
| Forgotten Fortress * | BBLIR | 23.6 |
Tier 4: Train Station
| Stage Name | Creator | Score |
|---|---|---|
| Alien Temple | BizzareIdeaMan | 24.2 |
| Joe Destruction Co. | TheYellowGrinch | 24.4 |
| Neon Man * | CreshMan | 24.6 |
| Jungle Base | TheMegaFan19XX | 24.8 |
| Orbital Station * | RadzPower | 25.0 |
| Shovel Knight | Dylan Labiuk | 25.4 |
| Poorly Named Level * | Yoshiatom | 25.6 |
| Enhanced Mobility | Trainman2177WS | 25.8 |
Tier 5: Arcade
| Stage Name | Creator | Score |
|---|---|---|
| Holy Crap, Mega Man Can Airslide? | ParmaJon | 26.4 |
| Maze of Significantly Less Death | MiniMacro | 26.6 |
| Volcanic Furnace | GameTrooper | 27.0 |
| Elec Dam | m9m | 27.4 |
| Quint Stage | Quintboi | 27.6 |
| A Mega Man For All Seasons | Z-Saber | 28.2 |
| AD 2101 | awd42 | 28.4 |
| Starman Recreation | Koreyblue | 28.6 |
Tier 6: Battle Network
| Stage Name | Creator | Score |
|---|---|---|
| Wily Coaster | Primepasta | 28.8 |
| Changeable Caverns | TheMartianGeek | 29.0 |
| Joe Man | Zieldak | 29.2 |
| Crystal Lab | Schmidkalkan | 29.4 |
| Nitrogen Man | MugMan | 29.6 |
| Duwang | QuestMark | 29.8 |
| Lava Factory | DuckSalmon | 30.0 |
| Just an Ice Level | Pachy | 30.2 |
Tier 7: McWily's
| Stage Name | Creator | Score |
|---|---|---|
| Biplane Bay | tobyjoey | 30.4 |
| Blaze Man | WanNyan | 30.8 |
| Gunpowder Cellar | Mysterion-svin | 31.0 |
| Cursor Curse | TheRetroDude | 31.2 |
| Cossack's Other Citadel | Big Fish | 31.4 |
| Fortified Lab | GransveldHakase | 31.6 |
| Spiky Situation | 128-Up | 31.8 |
| Ruined Lab | betasword | 32.0 |
Tier 8: Grand Tower
| Stage Name | Creator | Score |
|---|---|---|
| But It Lacked the Depth to Convince Me That This is Really Hell | Phoba555 | 32.2 |
| Force Man | Cosmic Gem | 32.8 |
| Smed's Big Annoying Mess of a Level | Smedis2 | 33.0 |
| Conveyor Mayhem | Thoron | 33.6 |
| Aurora Man | SpoonyBardOL | 34.0 |
| City Under Siege | gone-sovereign | 34.6 |
| Escape Sequence | Doctor Novakaine | 35.0 |
| Bond Man | TheSkipper1995 | 35.8 |
Tier 9: Festival Grounds
| Stage Name | Creator | Score |
|---|---|---|
| Misty Lake | notencore | 36.8 |
| Donut Observation Center | LobsterKing | 37.6 |
| Rad Gravity | Renhoek | 37.8 |
| Sector Upsilon 6 * | M Jacquelinae | 38.0 |
| Truffle Man | lung_ | 39.0 |
| Mount Sabre | Kunosachiaka | 39.4 |
| Guts Man's Asteroid | Flashman85 | 40.0 |
| Sheriff Man | Cruise Elroy | 40.6 |
Tier 10
| Stage Name | Creator | Score |
|---|---|---|
| Boil Man | MrKyurem | 40.8 |
| Komuso Temple | Savordez | 41.2 |
| Launch Man & Shuttle Man | Strife | 42.0 |
| Cyber Man | Red Blupi | 42.8 |
| Beneath Sand and Rock | The Stove Guy | 43.4 |
| Quarantine Woman | NaOH | 43.6 |
| Neapolitan Man | Blackmore-Darkwing | 43.8 |
| Haunt Man | Korby & Freeman | 45.0 |
| The Stage Nobody Asked For | Entity1037 | 46.2 |
| Identity Crisis | Shinryu | 46.8 |
Wily Star II Stages
| Stage | Stage Name | Creator |
|---|---|---|
| Wily 0 | Outer Space | The Stove Guy |
| Wily 1 | Water Ducts | Snorunt Pyro |
| Wily 2 | Classic Castle | Jupi Hornet |
| Wily 3 | Lever Oriental Enchanted | Enjl |
| Wily 4 | Inner Sanctum | Garirry |
| Wily 5 | Unobtainium Mine | ACESpark |
| Wily 6 | Reality Core | Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, Cruise Elroy |
Tier X
Other Stages
| Stage Name | Creator | Score |
|---|---|---|
| Bouncy Castle | Beed28 | Disqualified |
| City War | qazcake (original) / Smedis2 (recreation) | N/A |
| Twilight Lodge | ACESpark | N/A |
| Sanct | Renhoek / Enjl | N/A |
| The Pit of Pits | Various | N/A |
Bosses
Entry Middle Bosses
These are original bosses that are encountered during the stages.
| Name | Stage | Weakness |
|---|---|---|
| Air Devil | Launch and Shuttle Man | Jewel Satellite / Flash Stopper |
| Big Fire Telly | Conveyor Madness | Wire Adaptor |
| Disco Ball | Neon Man | Wire Adaptor |
| Hall Master | Quarantine Woman | Sakugarne |
| Healthy Giant Metool | Ruined Lab | Jewel Satellite |
| Hot Dog Red & Green | Rad Gravity | Sakugarne |
| King Mush | Truffle Man | Sakugarne |
| Komuso Man 2 | Smed's Big Annoying Mess of a Level | Slash Claw |
| Mixerlydia | Neapolitan Man | Flash Stopper / Wheel Cutter |
| Mob Room | Joe Man | Flash Stopper |
| Super Cannopeller | Conveyor Madness | Super Arrow |
| Turbo Roost | Launch and Shuttle Man | Flash Stopper / Sakugarne |
| Twin Big Snakey | Ruined Lab | Flash Stopper / Sakugarne / Triple Blade |
| Warp Anomaly | Cyber Man | N/A |
Devkit Bosses
These are the default bosses supplied with the Devkit for either editing purposes or straight placement in the stage. They were usually picked for variety in patterns and actions.
| Name | Stage | Weakness | Original Game |
|---|---|---|---|
| Cut Man | Arena Only | Grab Buster | Mega Man |
| Guts Man | Colorful Hall | Flash Stopper | Mega Man |
| Metal Man | Quint Stage, Candy Panic | Jewel Satellite / Wheel Cutter | Mega Man 2 |
| Crash Man | Duwang | Wire Adapter | Mega Man 2 |
| Gemini Man | Arena Only | Wheel Cutter | Mega Man 3 |
| Top Man | Quint Stage | Slash Claw | Mega Man 3 |
| Pharaoh Man | Arena Only | Flash Stopper | Mega Man 4 |
| Toad Man | Biplane Bay | Slash Claw | Mega Man 4 |
| Gravity Man | Sector Upsilon 6 | Jewel Satellite | Mega Man 5 |
| Plant Man | Arena Only | Triple Blade | Mega Man 6 |
| Centaur Man | Arena Only | Wheel Cutter | Mega Man 6 |
| Splash Woman | Arena Only | Hornet Chaser | Mega Man 9 |
| Chill Man | Crystal Lab, Cardinal Man, Nitrogen Man | Jewel Satellite | Mega Man 10 |
| Volt Man | Cursor Curse, Poorly Named Level, Gigavolt Man, Wily Tower | Slash Claw | Mega Man PC |
| Komuso Man | Komuso Temple, Wily Tower, A Mega Man for All Seasons | Grab Buster | Rockman & Forte: Challenger from the Future |
| Mecha Dragon | But it Lacked the Depth, Dragon Lab Lair, City Under Siege, Sector Upsilon 6 | Hornet Chaser | Mega Man 2 |
| Quint | Quint Stage, Airflow Hubble, Wily Tower | Sakugarne | Mega Man II |
Entry Bosses
(For more details on these bosses, see the List of MaGMML2 Entry Bosses)
Main Path Bosses
These are original bosses that guard a level exit in some way.
Optional Bosses
These are bosses that are not fought on the main level path.
Other Bosses
| Name | Stage | Weakness |
|---|---|---|
| Wishing Star | Twilight Lodge | Sakugarne |
| The Moon | Tier 10 | Super Arrow |
| Glass Man | Tier 10 | Grab Buster |
| Birdo | Tier 10 | Slash Claw |
| Quick Man | Arena Only | Flash Stopper |
| Gamma | Arena Boss | Slash Claw |
| Volt Man Zombies | Arena Boss | Buster |
| Volt Man Assimilator | Arena Boss | Slash Claw |
Tier Bosses
| Name | Tier | Weakness | Original Game |
|---|---|---|---|
| Milk | Tier 1 | Grab Buster | Mega Man Square Root of Negative One |
| Ombuds Man | Tier 2 | Triple Blade | Mega Man 42 |
| Door Man | Tier 3 | Jewel Satellite | Mega Man Rocks! |
| Scorch Men (Sunrise / Zook Hero Z) |
Tier 4 | Slash Claw | Mega Man Sunrise & Zook Hero Z |
| Lord Elewoofro | Tier 5 | Sakugarne | Dr. Wily's Final Attack |
| Cheat Man | Tier 6 | Flash Stopper | Mega Man CX |
| Ghost of Christmas Future | Tier 7 | Hornet Chaser | Megaman's Christmas Carol |
| Jet Man | Tier 8 | Super Arrow Wire Adapter |
Rokko Chan |
| Butter Nezumi | Tier 9 | Wheel Cutter | Nezumi Man |
Fortress Bosses
Wily Star II Mid Stage Bosses:
| Name | Stage | Weakness |
|---|---|---|
| Super Dachone | Stage 5 | Sakugarne |
| Holo Dragon | Stage 6 | Grab Buster / Sakugarne |
| Bondoe Chimera | Stage 6 | Triple Blade |
| Chombust Chimera | Stage 6 | Slash Claw |
| Neapolitine Chimera | Stage 6 | Grab Buster |
| Matchforce Chimera | Stage 6 | Grab Buster |
| Cybriff Chimera | Stage 6 | Grab Buster |
Wily Star II Bosses:
| Name | Stage | Weakness |
|---|---|---|
| Vanguard | Stage 0 | Slash Claw |
| Mecha Bubble | Stage 1 | Hornet Chaser |
| Btd'nhan | Stage 2 | Grab Buster |
| Riplings | Stage 3 | Grab Buster |
| Autobounce | Stage 4 | Varies |
| Seven Force - Barbarian Force | Stage 5 | Wheel Cutter |
| Seven Force - Piranha Force | Stage 5 | Triple Blade |
| Seven Force - Solar Force | Stage 5 | Jewel Satellite |
| Seven Force - Falcon Force | Stage 5 | Grab Buster / Wire Adaptor |
| Seven Force - Lobster Force | Stage 5 | Slash Claw |
| Seven Force - Devil Force | Stage 5 | Hornet Chaser / Wire Adaptor |
| Seven Force - Sakugarne Force | Stage 5 | Sakugarne |
| Wily Machine SWORD | Stage 6 | Super Arrow/Varies |
| Sprite Game Mega Man | Stage 6 | Triple Blade |
| Wily Core | Stage 6 | None |
Tier X Bosses
Tier X Mid Stage Bosses:
Tier X Bosses: