| Komuso Man
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| Artwork by Bandai
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- "Sir Moore, I presume. Hast ye any last words?"
- ―"Executioner", A Mega Man for All Seasons.
Komuso Man is a Robot Master from Rockman & Forte: Mirai Kara no Chousensha. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.
Komuso Man was first included as a boss in Make a Good Mega Man Level 2's devkit, and subsequently appeared in Wily Tower, A Mega Man for All Seasons (where he stands in for an executioner), Komuso Temple, and Null and Void. He also appears in Make a Good Mega Man Level: Episode Zero, but only during the credits. He is seen standing with the other members of the MaGMML2 "overused devkit boss royal flush" (Volt Man and Quint) inside Chateau Chevaleresque.
Like all of MaGMML2's devkit bosses, Komuso Man is included in the Megamix Engine, and reappeared as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Battle
Komuso Man follows a set pattern to fight Mega Man. The pattern goes as follows:
- Uses the Doppler Attack to turn into three clones one by one. Each clone travels across the screen, and after reaching the end of the screen, they float upward to an exact position depending on the clone in question.
- Each clone fires a downward spreadshot of three ring-shaped projectiles, similar to Butterdroid's.
- The clones turn back into Komuso Man, who moves across the screen in the opposite direction of where he spawned (for example, if Komuso Man spawned on the right side of the screen, after the first wave of clones, he'll move to the left).
- Repeat the first three steps.
- Summons four flame pillars that slowly move back and forth. The pillars are short enough to be jumped over, and they will also absorb most projectiles if they are shot at.
- Teleport twice, in an attempt to telefrag Mega Man, and then move to the edge of the screen Mega Man was at before Komuso Man moves (if Mega Man was to the right of Komuso Man after he finishes teleporting, he'll move to the right). Once this attack is done, the entire pattern is repeated.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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2
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2
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1
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5
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2
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1
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1/3
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2
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| Other Notes
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Make a Good Mega Man Level 2
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| 1/1/3
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0
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0
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4
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1
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N
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2
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4
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3
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6
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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2
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5
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3
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2
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2
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2
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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1/1
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0/0
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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2
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5
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1
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2
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3/3/3
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2
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1
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2
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| Other Notes
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Megamix Engine
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| 1/1/3
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N
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1
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6
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1
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1
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| Other Notes
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Trivia
- Komuso Man does not have invincibility frames in A Mega Man for All Seasons. Z-Saber has stated that this is because she wanted to make him easier, as she's not very good at Mega Man.
- Komuso Man's colors (purple and tan) were originally chosen when no proper color artwork of the Mirai Kara no Chousensha bosses aside from Dangan Man, Rockman Shadow (both of whom had their concept artwork used in an issue of CoroCoro) and Konro Man (who made a cameo in Mega Man ZX Advent) was available. Coincidentally, these colors were nearly identical to those used in concept art created by the game's director, Naoki Youyama, which he revealed in a Twitter post on July 23rd, 2019.