Difference between revisions of "Plant Man"
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|programmer= | |programmer= | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = Blue | + | |eyecolor= Blue |
|at= | |at= | ||
| − | |weapon= [[Plant Barrier]] | + | |weapon=[[Plant Barrier]] |
|hp=28 | |hp=28 | ||
|attack= 4 (contact, Plant Barrier) | |attack= 4 (contact, Plant Barrier) | ||
| − | |type = Nature | + | |type= Nature |
| − | |weak=[[Triple Blade]], [[Grab Buster]] | + | |weak=[[Triple Blade]], [[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Hornet Chaser]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} |
|affiliations=Pedro Astil<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=Pedro Astil<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= None | |stage= None | ||
|location= | |location= | ||
| − | |occupation= Combat Robot | + | |occupation= Combat Robot<br>Keeper of a Botanical Garden |
|OffAppear= [[Mega Man 6]] | |OffAppear= [[Mega Man 6]] | ||
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss) | ||
|appear2= | |appear2= | ||
| − | |sprite=[[File:Plantsprite.png | + | |sprite=[[File:Plantsprite.png]] |
}} | }} | ||
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Plant Man was included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7. | Plant Man was included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7. | ||
| + | |||
| + | Like all ''MaGMML2'' devkit bosses, Plant Man returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. | ||
==Battle== | ==Battle== | ||
| Line 39: | Line 41: | ||
In the [[Megamix Engine]]'s example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat. | In the [[Megamix Engine]]'s example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat. | ||
| + | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=2 | ||
| + | |gemini=1 | ||
| + | |solar=4 | ||
| + | |top=1 | ||
| + | |wool=1 | ||
| + | |black=1 | ||
| + | |phar=2/6 | ||
| + | |magic=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | | hornet = 0 | + | |hornet=0<br>4 |
| − | | jewel = 0 | + | |jewel=0<br>1 |
| − | | grab = 3 | + | |grab=3<br>1 |
| − | | triple = 3 | + | |triple=3<br>2 |
| − | | slash = 2 | + | |flash=N<br>N |
| − | | wheel = 1 | + | |slash=2<br>1 |
| − | | sakugarne = 3 | + | |wheel=1<br>1 |
| − | | wire = 2 | + | |sakugarne=3<br>2 |
| − | | arrow = 2 | + | |wire=2<br>1 |
| − | | | + | |arrow=2<br>1 |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} |
| − | }} | + | ===Make a Good Mega Man Level 3=== |
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=1 | ||
| + | |tornado=2 | ||
| + | |thunder=1 | ||
| + | |break=1 | ||
| + | |magnetic=2 | ||
| + | |ice=4 | ||
| + | |notes=}} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=1/1 | ||
| + | |chill=2/4 | ||
| + | |pakkajoe=99 | ||
| + | |notes=}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=5 | ||
| + | |rain=3 | ||
| + | |spark=1 | ||
| + | |snake=1 | ||
| + | |tengu=3/3/3 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=1 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=1 | ||
| + | |plant=0 | ||
| + | |block=1 | ||
| + | |ice=4 | ||
| + | |notes=}} | ||
==Trivia== | ==Trivia== | ||
* A modified Plant Man appears at the end of one path in [[Just a Judge Level]]. This Plant Man, known as “Hyper Plant Man” has 10 health bars and moves much faster, but takes 10 times as much damage from all sources. | * A modified Plant Man appears at the end of one path in [[Just a Judge Level]]. This Plant Man, known as “Hyper Plant Man” has 10 health bars and moves much faster, but takes 10 times as much damage from all sources. | ||
| + | {{MaGMML2}} | ||
| + | {{MaGMML3Tier?}} | ||
[[Category:Bosses]][[Category: Robot Masters]][[Category: Devkit Bosses]] | [[Category:Bosses]][[Category: Robot Masters]][[Category: Devkit Bosses]] | ||
| − | + | [[Category:Tier ?]] | |
| − | [[Category:Tier ? | ||
Revision as of 14:11, 13 August 2018
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- "*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog."
- ―Plant Man, NPC dialogue
Plant Man is a Robot Master from Mega Man 6. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be Dr. Wily.
Plant Man was included in the devkit for Make a Good Mega Man Level 2, but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.
Like all MaGMML2 devkit bosses, Plant Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 1 | 1 | 2/6 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
0 4 |
0 1 |
3 1 |
3 2 |
N N |
2 1 |
1 1 |
3 2 |
2 1 |
2 1 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 2 | 1 | 2 | 4 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 2/4 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 5 | 3 | 1 | 1 | 3/3/3 | 2 | 3 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 4 | |||||
| Other Notes | ||||||||||
Trivia
- A modified Plant Man appears at the end of one path in Just a Judge Level. This Plant Man, known as “Hyper Plant Man” has 10 health bars and moves much faster, but takes 10 times as much damage from all sources.
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |