Difference between revisions of "Guts Man"
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|attack= | |attack= | ||
|type = Earth, Impact | |type = Earth, Impact | ||
| − | |weak=[[Flash Stopper]], [[Sakugarne]] | + | |weak=[[Flash Stopper]], [[Sakugarne]] (MaGMML2)<br>[[Time Stopper]] (Megamix Engine example game) |
| − | |affiliations=[[Doctor Thomas Light|Dr. Light]], [[Doctor Albert W. Wily|Dr. Wily]] | + | |affiliations=[[Doctor Thomas Light|Dr. Light]], [[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|stage=[[Colorful Hall]] | |stage=[[Colorful Hall]] | ||
|location=[[The Arena]] | |location=[[The Arena]] | ||
|occupation= Wilderness Reclamation Robot | |occupation= Wilderness Reclamation Robot | ||
| − | |OffAppear= [[Mega Man 1|Mega Man]] | + | |OffAppear= [[Mega Man 1|Mega Man]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:GutsMan.png]]}} | |sprite={{MirrorDiv |mirror=[[File:GutsMan.png]]}} | ||
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'''Guts Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was designed for wilderness reclamation, but was reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape. | '''Guts Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. He was designed for wilderness reclamation, but was reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape. | ||
| − | He appears in [[Make a Good Mega Man Level]] as an NPC in Light's Lab, and in [[Make a Good Mega Man Level 2]] as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. | + | He appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. |
| − | Guts Man was also made available as a boss in the devkit for MaGMML2, and he appears as a boss in [[Colorful Hall]]. | + | Guts Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears as a boss in [[Colorful Hall]]. |
==Battle== | ==Battle== | ||
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Whenever Guts Man lands, he will create an earthquake that will cause [[Mega Man]] to fall over if he's standing on the ground. | Whenever Guts Man lands, he will create an earthquake that will cause [[Mega Man]] to fall over if he's standing on the ground. | ||
| − | In the example game of the [[Megamix Engine]] | + | In the example game of the [[Megamix Engine]], Guts Man can also dig into the ground like in ''[[Mega Man Powered Up]]'' if the difficulty is set to Hard. |
==Damage Table== | ==Damage Table== | ||
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}} | }} | ||
| + | {{MaGMML2}} | ||
{{MaGMML2 Tier 2}} | {{MaGMML2 Tier 2}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]] | ||
Revision as of 19:37, 14 July 2018
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Guts Man is a boss from the original Mega Man. He was designed for wilderness reclamation, but was reprogrammed by Dr. Wily for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 9.
Guts Man was also made available as a boss in the devkit for MaGMML2, and he appears as a boss in Colorful Hall.
Battle
Guts Man will randomly choose between one of two moves:
- Jump forwards or backwards.
- Jump straight up, creating a rock that falls from above Guts Man. Guts Man then catches this rock and throws it, and the rock will split into 4 pieces of debris once it hits a surface.
Whenever Guts Man lands, he will create an earthquake that will cause Mega Man to fall over if he's standing on the ground.
In the example game of the Megamix Engine, Guts Man can also dig into the ground like in Mega Man Powered Up if the difficulty is set to Hard.
Damage Table
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| 1/2/3 | 1 | 1 | 1 | 1 | Y | 1 | 1 | 3 | 1 | 2 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |