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76th: An Underwater Adventure? Wow!

Make a Good Mega Man Level 3

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Hey guess what? [INCOMPREHENSIBLE GLITCHING]


An Underwater Adventure? Wow! is the 76th place entry in Make a Good Mega Man Level 3. The level is split into two halves; the first has Mega Man approaching an underwater base, facing various aquatic enemies and going water tubes similar to the ones in Mega Man 11's Acid Man stage. The second half takes place inside the base itself, featuring heavy use of harmful, electrified water and Sheep Conveyors.

Strategy

Just don't get hit, dumbass.

Development

This level was worked on at some point.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 61 / 100
Design Fun Creativity Aesthetics Functionality
23 / 35 10 / 25 8 / 15 10 / 15 10 / 10



Underwater adventures, in many ways an old constant--and this one... it's not great. The water section is largely just... there. It's got some good moments: Like the Swim Balls actually doing things, the first token, and the water currents before the first midboss. However, the endless Pengs in the water current can get a bit annoying, and the first gas vents are hard to see when M-422A is drawing your attention. Most prominently, there's not a lot of checkpoints, which makes the second token more frustrating than it's worth.

Ironically, the level doesn't come into its own until it stops trying to be an underwater adventure. The marine base is a better time. Piledans and Birees handle quite well, and Machine Gun Joe is fair encouragement for weapon use. The Sheep Conveyors are also great at keeping the player's interest, and the electrocuted water works really well with Irucan and chase sequences. Unfortunately, Waltriot is either useless or aggravating, there's no middle ground. And that chase sequence? That's when the level peaks. While there's an interesting concept behind the room of Sheep Conveyors that obstruct your movement, the gameplay itself is kind of boring. And the final section? Good grief, the number of Irucans were just plain irritating. Not actually that deadly, just royally annoying.

The bosses are as much of a mixed bag as the level is. Kamegoro Maker is an effective midboss, and it makes a good optional challenge for goodies-though just an M-Tank seems a little small for a dual Kamegoro. The DOS Mega Man was a very unexpected ending, if not a tad jarring. But while he might be unfitting, he offers a fun variety in his fight. The problem is the Hybrid Octopus midboss. Constant swarm of enemies? Eh, the minions are manageable. Camons hitting your head while you're trying to climb platforms? That... can be irking. First instance of Sheep Conveyors in the entire stage? That's... not entirely fair to the player. The platforms last for barely any time at all? That's the point I break out the Thunder Beam and tear this thing a new one. That thing was infuriating, and sticks out like a sore thumb in an otherwise fine set of bosses.

Shinryu Shinryu Shinryu : 49 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 9 / 25 7 / 15 7 / 15 10 / 10



I can't say I was all that thrilled by this stage. There's some solid ideas, a few decently designed platforming challenges, and an interesting end boss, but by the end? Not much of this level really stuck out to me.

I think the biggest issue here is the stage's length. It goes on for a bit longer than it really should, with several segments that either feel like filler, or don't amount to much beyond throwing a couple of enemies your way. The only parts in the first half that really stood out to me were the water current segments, although I think that's mainly because they briefly caught me by surprise the first time around (until I realized they were indicated by the background tiles).

There was also the Octobulb Generator, which...to be fully honest here, I'm not a fan of either of the mini-bosses that fully make up this thing. The combination of them wasn't quite as bad as it could have been, but I didn't exactly enjoy the fight either. You have to run on the conveyor a bit longer than the standard Octobulb fight (if you want the platforms to even stay up for long enough so that you can get in some decent hits). The constantly respawning enemies make this process more tedious than it should be, since if they hit you, you've more or less already lost your chance to deal damage to the mini-boss.

The second half of this stage is a lot better by comparison, mostly thanks to there being more interesting gimmick usage. The Sheep Man conveyors in particular get some good usage in a few rooms. The one that has you dodging the Machine Gun Joe's bullets while trying to activate the lifts was rather fun, along with the hallway that repurposed the conveyors to be more like platforming obstacles. The electrified water sections would have been just as fine, but they often ended up being more annoying than not thanks to the Irucans (their respawn rate honestly feels a bit too fast). Essentially, the second half is somewhat of a mixed bag of good and not so good segments. Thankfully, the boss sticks out as one of the better moments. He's probably the best thing about the stage, even if he takes a bit of time to learn as he quickly changes phases and attack patterns.

Overall, it's a stage that's really rough around the edges, but I could also see it turning out great with some polishing.

Pachy Pachy Pachy : 56 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 11 / 25 9 / 15 12 / 15 10 / 10



An Entry Review? Wow!

You hoped you would win? I have bad news then...

YOU DIDN'T WIN.

This entry definitely feels like it took heavy inspiration from official games with its level design.

But it just somehow seems even more frustrating to play.

The enemy density is rather high throughout, with most of them being airborne and tricky to get by. Not to mention the sheer amount of instant-death spikes because it's a water stage, and all water stages are required to have as many spikes as possible, clearly.

Many of the enemies can infinitely spawn, too, which makes several sections much more frustrating than they should be due to the overall chaotic nature. And of course have to include the Octo-Battery miniboss with the respawning enemies on top, joy!

The worst offender would be the fact there are not enough checkpoints to compensate for the high difficulty. The only mercy the stage could've offered from this big ol' gauntlet of pain.

The only part I like about the stage is the usage of Sheep Man conveyors. That was a clever setup in the room with the Machine Gun Joes.

The other redeeming part of the entry is the fight with Mega Man DOS, definitely a funny twist on the whole copy robot deal. Mega Man DOS himself is also actually a fairly reasonable fight itself, compared to the stage, whew. Definitely a welcoming climax change.

Flashman85 Flashman85 Flashman85 : 70 / 100
Design Fun Creativity Aesthetics Functionality
21 / 35 19 / 25 11 / 15 11 / 15 8 / 10



Pardon me, but I believe you're looking for the Make Two Good Mega Man Levels Contest, which is down the hall. Splitting a level into radically different halves can work if there's a strong narrative, aesthetic, or gameplay connection--here we have a few recurring enemies and a level title that really only applies to the first half (unless "Wow!" is what we're calling the second half).

The first half is a fun romp; catchy music and funny secrets make a great first impression. Challenges gradually increase in novelty and difficulty--Kamegoro Maker, water spouts, and rushing water are especially clever here. Graphics are a curious mix of colors and textures, with a few problems that could impact gameplay clarity (eg, multiple spike styles, no visual cues for rushing water, background pillars that look like foreground). Octobulb, like many challenges in this level, borders on enemy spam and seems overly difficult for a no-damage buster-only run.

The second half feels more professional, with fully cohesive graphics and a commitment to developing two main gimmicks (Sheep conveyors and do-not-adventure-in-me water) in multiple creative ways. High points include the introduction of electrified water, the rising water area, the room of Birees, and the conveyors that power nothing and merely slow you down. The final stretch could've had a safer start (don't jump off that ladder!) and slightly slower rising/falling, plus it's over too quickly. Thematically nonsensical as he may be, I love the boss (and thank you for skipping the intro on a retry).

Across both halves, power-ups are needed more *between* checkpoints than *at* checkpoints. There's death/softlock potential accessing the first secret, and minor missing water collision around the M-Tank later. Flashing lights could use some restraint.

Either half would've been a fine entry; together, they compete against each other for the level's true focus and theme.

ACESpark ACESpark ACESpark : 61 / 100
Design Fun Creativity Aesthetics Functionality
18 / 35 11 / 25 11 / 15 13 / 15 8 / 10



One notable story involves Loyana later. He rather, struggled with part of the stage, and to be honest, this is an incredibly difficult level. Most of it is fair with challenging mechanics, but has a couple of incredible spikes in difficulty (both figuratively and literally!). This difficulty is compounded by a total lack of checkpoints.

The stage is aesthetically pleasing, and some of the challenges were really cool. I liked the use of Kamegoro Maker integrated into the level rather than as a boss - darn cool idea. The water rising tower was pretty fun, and as a whole the tokens were pretty good challenges (although the first one is a little hard to spot).

Beyond the difficulty, there are also several design issues. The water current direction has no indication; and there are a lot of enemies with weird movement patterns on screen at once, making it difficult to avoid them or the instant death spikes around. There is a lot going on in the level, and it could have really done with cutting a few of the enemy types and removing the conveyor gimmick entirely. I don't think it added anything to the level, other than frustration.

This leads nicely onto the mid-boss, Trying to avoid swearing, but you have taken what is already one of the hardest and most unintuitive mid-bosses in Mega Man 10 and ramped it up to fuc-- er... hecking insane levels.

This is the first time the player has encountered the Sheep Man conveyor in the stage. Those who have not seen this before will have no idea what to do in this room.\n\nCase in point: I got to see this first hand - Loyana hadn't played Mega Man 10, so... cue utter confusion. This was a real roadblock for him and I ended up having to show him the original fight. Oof.

Even to Mega Man veterans, it just looks like a normal conveyor meant to hamper movement, not an integral part of the boss fight.

The new inverted layout does not work with the spawn locations of the Little Pachipachis. In the original, the conveyor belts were on the sides, so the enemies did not spawn on top of you. In order to get off the belts, the player must jump off the conveyor belt, right into the natural path of the spawns. The block layout itself traps the player in if jumping was mis-timed, the blocks are not around for very long, and the random positioning of the Camon enemies means they can drop on your head even if you do everything else right, continuing to rub salt into the wound.\n\nTo summarise, this mid\dboss is appalling even when you know how the conveyors work.

Let's just say it took double digits minutes in attempts using the buster before giving up and using Thunder Beam, which bypasses the entire boss fight.

I am not quite sure what DOS Mega Man is doing here, and he has a few (smaller) issues himself. Mostly the Blade Launcher and Force Field phases. I'm not sure how dodgeable these are in close quarters, and Force Field in particular comes out with no warning. The rest of the weapons were decent enough.



Trivia

  • Did you know that if you put a hot dog in a flashlight, nothing happens?
Make a Good Mega Man Level 3 - Tier 9
Entry Stages
Ninja of the Night • Bold and Trash • Devil Factory • Rockbound Facility • Thermal Tundra • Girder Man Stage • An Underwater Adventure? Wow! • An Ice Cave in Russia • My First Megamix Level uwu xd lmao (dab) • Walk-In Freezer • Wily Rooms of Weapons • Beat the Security System
List of Bosses
Night Air Man • Dolt Man • 28 Devil Cores • Uranus • Thermal Man • Girder Man • Kamegoro Maker • Mooger Man • Gemini Man • Gravity Man • Ice Man • Blue Crash Man, But With 29 Health • Super Block • A Quick Montage
Tier Boss
Pyre Duo
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will