Difference between revisions of "Cursor Curse"

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[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]
 
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]

Latest revision as of 17:02, 19 September 2021

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


31st: Cursor Curse

Make a Good Mega Man Level 2

DeletThis.PNG
Delete This. Literally
"This cursor fella wanted to throw me in the recycle bin. I managed to escape and snatch some terabytes of data about curing various viruses."
―Junk Man, outside of the level

Cursor Curse is the 31st placed level in Make A Good Mega Man Level 2. It is a level where the player is harassed by the cursor. This harassment involves placing enemies, blocks, and outright trying to delete the player character.

Strategy

The Cursor's delete attack is a one-hit kill. It has to be dodged numerous times before the player can get to the next screen. The easiest way to dodge it is continuously sliding from one side of the screen to the other.

The sledding section requires obedience. Jumping at the end will cause the player to ram into spikes. Only jump when the signs tell you to jump.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 4 / 10 8 / 15 3 / 5 5 / 5 No



Man, this started off so good and adorable and then it just....dropped off. I love the cursor concept, and the first few screens do a really nice job of being all 'YO GIMMICK' and they're just hilarious in general. And then the level just kinda spirals down into just pasting down random ideas with the occasional appereance of the cursor. There's a random Volt Man fight where the cursor just spams Tellies. There's a random gravity flip section. There's a random sled section. And then the end is just some random gauntlet of minibosses that just has nothing to do with the cursor?? The boss is okay, I guess, though the enemies can pile up really easily. It's really sad to just see a really neat concept go down the drain so quickly. I wish there was way more done with this concept D:

JupiHornet JupiHornet JupiHornet : 37 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 10 / 10 15 / 15 0 / 5 3 / 5



That was an AWESOME gimmick. The "delete" thing at the beginning was especially cool, but it wasn't entirely obvious what you were supposed to do at first. The level itself was a nice set of challenges and the boss at the end was really cool (the Rounders were pretty annoying, though). However, the graphics are extremely minimal and the music doesn't loop properly.

Enjl Enjl Enjl : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 5 / 10 12 / 15 3 / 5 5 / 5 No



This level makes me so sad. I absolutely adore the premise and how the level starts. However, as soon as Volt Man drops in, it feels like the level slowly but surely runs out of ideas. The entire charm from the start takes a back seat to midbosses, which were placed in such a way that they don't give much of a signal besides "filler". The fight against the cursor was pretty cute, though he could've used a proper pattern. I'd have liked to see him use his right-click powers more. MAN, though, this level could've been so much more... D:

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 10 / 15 4 / 5 5 / 5
Decent. I think there's too many minibosses but other than that, it's nothing too annoying, but it still feels kinda empty or enemies are unecessary sometimes. It's alright. Nothing particular. It was kinda enjoyable, but it did get pretty boring and/or annoying at times. It's actually a genius idea, but it's not executed well. I think a smart cursor as an enemy is a great idea. Other than that, nothing interesting. Looks alright, music is meh. Works just fine.



I really liked the idea behind this one, but unfortunately it wasn't executed as well as it could have been. By that I mean the Cursor enemy gimmick is interesting, but it doesn't really do anything except for the first screen and the two bosses. Speaking of which, the first boss is pretty annoying. Other than that, I think that the amount of mini-bosses is too high, and most of the level just feels empty sometimes. Overall this isn't a bad stage, but it definitely could have been better.

ACESpark ACESpark ACESpark : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 12 / 15 2 / 5 5 / 5 No



"That... is a utter shame. Your level concept promised a Michelin Star quality meal. Sure the decoration in the place is shoddy, but everything sounds so interesting! In the end, it offered a tasty appetiser, followed by a burnt chewy steak with overcooked veg, but at least had the decency to end with a solid, if rather boring pudding. And now I'm hungry. Let's get something clear - your opening room was fantastic. Even though the introduction will likely kill the player the first time they see it, after that point, they WILL understand the gimmick, and honestly I say you still introduced that gimmick well, because while it will probably kill the player, it is very clear the player's death was still their fault. (Curiosity kills the cat, as they say.)

And the level seems to continue the trend, with a nice little flair for spike placement, and even an interesting idea for a Mid-Stage Robot Master, (there's some issues with the implementation - namely the boss room is far too small for the boss you used!)... and then promptly drops the ball. ... what happened to the concept of the stage? Why... do we just get utterly random dev-kit gimmicks with no rhyme or reason to their existence? Most of them, like Frost Man's sled, aren't even justified in this stage's little universe, (and what was up with the ending of that segment!?)... and every single mini-boss felt like filler. Utter filler.

I really wish I could see more things unique to the mouse cursor idea! You have an entire menu at the right click there.. it would've been great to see some other actions! The stage ends before anything else interesting happens.

The boss is ok, although there is a bit too much RNG and Spam in the battle for my tastes. Perhaps a cap to the amount of Rounders it could summon would've been a place to start. Disappointing stage really. This could've been a contender had it followed through with it's core concept."



Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab
List of Bosses
Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man