Difference between revisions of "Costumes"
m |
|||
| Line 1: | Line 1: | ||
:''For user-made costumes, see [[Custom Costumes]].'' | :''For user-made costumes, see [[Custom Costumes]].'' | ||
[[File:CostumeShop.png|thumb|right|250px|Roll's Costume Shop in ''[[MaGMML2]]''.]] | [[File:CostumeShop.png|thumb|right|250px|Roll's Costume Shop in ''[[MaGMML2]]''.]] | ||
| − | '''Costumes''' are | + | '''Costumes''' are purchasable unlockables in the ''Make a Good Mega Man Level'' series that change [[Mega Man|Mega Man's]] appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages. |
==''Make a Good Mega Man Level''== | ==''Make a Good Mega Man Level''== | ||
| − | Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie]] | + | Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie's Shop]] from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments. |
==''Make a Good Mega Man Level Remastered''== | ==''Make a Good Mega Man Level Remastered''== | ||
| − | [[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the Custom | + | [[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the [[Custom Costumes]] option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue. |
==''Make a Good Mega Man Level 2''== | ==''Make a Good Mega Man Level 2''== | ||
| − | Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which | + | Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display. |
| − | The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without helmet) causes | + | The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are [[Metall|Met]] and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence. |
| − | Defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove | + | Defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove the player's costume, reverting them to Mega Man. This is intentional, to avoid plot holes when encountering [[megaman sprite game]]. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the [[Dojo]]. |
| − | Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however. | + | Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however. |
===List of Costumes=== | ===List of Costumes=== | ||
{| class="wikitable sortable" style="text-align:center;font-size: 100%" | {| class="wikitable sortable" style="text-align:center;font-size: 100%" | ||
| Line 49: | Line 49: | ||
|N/A | |N/A | ||
|''Of all the--Oh okay, fine, suit yourself. So to speak.'' | |''Of all the--Oh okay, fine, suit yourself. So to speak.'' | ||
| − | |Bass has unique dialogue when battling Cheat Man. Treble replaces Rush. | + | |Bass has unique dialogue when battling [[Cheat Man]]. Treble replaces Rush. |
|- | |- | ||
| align="left" |[[File:c_roll.png]] | | align="left" |[[File:c_roll.png]] | ||
| Line 57: | Line 57: | ||
|N/A | |N/A | ||
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.'' | |''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.'' | ||
| − | |While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, Ice Man, Oil Man. Tango replaces Rush. | + | |While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, [[Ice Man]], and [[Oil Man]]. Tango replaces Rush. |
|- | |- | ||
| align="left" |[[File:c_drlight.png]] | | align="left" |[[File:c_drlight.png]] | ||
| Line 71: | Line 71: | ||
|300 | |300 | ||
|{{n}} | |{{n}} | ||
| − | |Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret "levels" in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in The True Arena. | + | |Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret "levels" in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in [[The Arena|The True Arena]]. |
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.'' | |''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.'' | ||
| − | |The Sakugarne is replaced with a spring that causes Rush to resemble ''Mega Man 5'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, "READY" will be replaced with "BARK, WOOF!" | + | |The Sakugarne is replaced with a spring that causes Rush to resemble ''[[Mega Man 5]]'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, "READY" will be replaced with "BARK, WOOF!" |
|- | |- | ||
| align="left" |[[File:c_rockmanhair.png]] | | align="left" |[[File:c_rockmanhair.png]] | ||
| Line 79: | Line 79: | ||
|600 | |600 | ||
|{{y}} | |{{y}} | ||
| − | |Collect at least 50 Noble Nickels, then talk to Knight Man. | + | |Collect at least 50 [[Noble Nickel|Noble Nickels]], then talk to [[Knight Man]]. |
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.'' | |''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.'' | ||
| | | | ||
| Line 97: | Line 97: | ||
|Collect at least 50 Noble Nickels, then talk to Knight Man. | |Collect at least 50 Noble Nickels, then talk to Knight Man. | ||
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?'' | |''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?'' | ||
| − | |The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man. | + | |The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man. |
|- | |- | ||
|align="left" |[[File:C_doropie.png]] | |align="left" |[[File:C_doropie.png]] | ||
| Line 113: | Line 113: | ||
|Collect at least 50 Noble Nickels, then talk to Knight Man. | |Collect at least 50 Noble Nickels, then talk to Knight Man. | ||
|''Stylish! Makes me wonder why I don't get out more.'' | |''Stylish! Makes me wonder why I don't get out more.'' | ||
| − | |While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]]. | + | |While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]]. |
|- | |- | ||
|align="left" |[[File:C_alterman.png]] | |align="left" |[[File:C_alterman.png]] | ||
| Line 127: | Line 127: | ||
|250 | |250 | ||
|{{n}} | |{{n}} | ||
| − | |Defeat | + | |Defeat Alter Man in [[Identity Crisis]]. |
|''Wanting to relive Identity Crisis everywhere, huh?'' | |''Wanting to relive Identity Crisis everywhere, huh?'' | ||
| − | |Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. Hornet Man uses his own palette when the Hornet Chaser is equipped instead of the default. | + | |Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a [[Flower Presenter]] and a Margherita projectile. Hornet Man uses his own palette when the [[Hornet Chaser]] is equipped instead of the default. |
|- | |- | ||
|align="left" |[[File:C_brightman.png]] | |align="left" |[[File:C_brightman.png]] | ||
| Line 135: | Line 135: | ||
|250 | |250 | ||
|{{n}} | |{{n}} | ||
| − | |Defeat | + | |Defeat Alter Man in Identity Crisis. |
|''Wanting to relive Identity Crisis everywhere, huh?'' | |''Wanting to relive Identity Crisis everywhere, huh?'' | ||
| − | |Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and | + | |Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Dompan]], [[Totem Polen]], and a [[Battan]], respectively. Bright Man uses his own palette when the [[Flash Stopper]] is equipped instead of the default. Talking to Magma Man in [[Tier 4 (MaGMML2)|Tier 4]] as Bright Man causes him to respond with unique dialogue. |
|- | |- | ||
|align="left" |[[File:C_cutman.png]] | |align="left" |[[File:C_cutman.png]] | ||
| Line 145: | Line 145: | ||
|Clear the [[The Arena|Arena]]. | |Clear the [[The Arena|Arena]]. | ||
|''A true classic. One could say it's cutti...no, I'm not saying that.'' | |''A true classic. One could say it's cutti...no, I'm not saying that.'' | ||
| − | |Cut Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a | + | |Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Flea]], two [[Blader|Bladers]] and a [[Giant Suzy]], respectively. |
|- | |- | ||
|align="left" |[[File:C_beck.png]] | |align="left" |[[File:C_beck.png]] | ||
| Line 153: | Line 153: | ||
|Find the secret dev room in [[Forgotten Fortress]]. | |Find the secret dev room in [[Forgotten Fortress]]. | ||
|''People seem to laugh at this costume. I don't really know why.'' | |''People seem to laugh at this costume. I don't really know why.'' | ||
| − | |Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most Mega Man games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively. | + | |Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most ''Mega Man'' games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively. |
|- | |- | ||
|align="left" |[[File:C_met.png]] | |align="left" |[[File:C_met.png]] | ||
| Line 161: | Line 161: | ||
|Purchase every upgrade from [[Eddie's Shop]]. | |Purchase every upgrade from [[Eddie's Shop]]. | ||
|''Good choice -- Metalls are just so adorable!'' | |''Good choice -- Metalls are just so adorable!'' | ||
| − | |Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada. | + | |Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a [[Watcher]], Rush Jet being a [[Guts Lift]], and Sakugarne being a [[Pickelman Dada]]. |
|- | |- | ||
|align="left" |[[File:C_joe.png]] | |align="left" |[[File:C_joe.png]] | ||
| Line 169: | Line 169: | ||
|Defeat Joe Man R. | |Defeat Joe Man R. | ||
|''I feel like I'm seeing these guys everywhere these days.'' | |''I feel like I'm seeing these guys everywhere these days.'' | ||
| − | |Rush Coil and Rush Jet will have a Sniper Joe's eye when Joe Man uses them. | + | |Rush Coil and Rush Jet will have a [[Sniper Joe|Sniper Joe's]] eye when Joe Man uses them. |
|- | |- | ||
|align="left" |[[File:C_quint.png]] | |align="left" |[[File:C_quint.png]] | ||
| Line 183: | Line 183: | ||
|300 | |300 | ||
|{{n}} | |{{n}} | ||
| − | |Clear the Mega Arena. | + | |Clear the [[The Arena|Mega Arena]]. |
|''Is it just me, or have we seen this guy at some point before?'' | |''Is it just me, or have we seen this guy at some point before?'' | ||
| − | |Sonic's Sakugarne is a spring, while Rush Jet | + | |Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles. |
|- | |- | ||
|align="left" |[[File:C_marisa.png]] | |align="left" |[[File:C_marisa.png]] | ||
| Line 193: | Line 193: | ||
|Defeat [[Cirno]] with only the [[Mega Buster]]. | |Defeat [[Cirno]] with only the [[Mega Buster]]. | ||
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.'' | |''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.'' | ||
| − | |Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the Mega Man games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno. | + | |Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the ''Mega Man'' games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno. |
|- | |- | ||
|align="left" |[[File:C_karrotman.png]] | |align="left" |[[File:C_karrotman.png]] | ||
| Line 199: | Line 199: | ||
|250 | |250 | ||
|{{n}} | |{{n}} | ||
| − | |Clear 8 challenges. | + | |Clear 8 [[Challenge Tent|challenges]]. |
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.'' | |''A creative choice. Carrots are always good for your eyes. Even robot eyes.'' | ||
|Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says "GOOD FOR YOUR EYES!" instead of "READY". | |Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says "GOOD FOR YOUR EYES!" instead of "READY". | ||
| Line 209: | Line 209: | ||
|Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work. | |Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work. | ||
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)'' | |''Ah, you are a good judge of costume quality. (Get it? Hee hee.)'' | ||
| − | |Davwin is the avatar/fursona of ACESpark, judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Jet, which | + | |Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, [[Yellow Devil]], [[Uranus]], and Pluto. When starting a level, "READY" is replaced with "BARK, WOOF". |
|- | |- | ||
|align="left" |[[File:C_bsd.png]] | |align="left" |[[File:C_bsd.png]] | ||
| Line 217: | Line 217: | ||
|Clear [[Escape Sequence]]. | |Clear [[Escape Sequence]]. | ||
|''Uhh... I didn't even know we had this one in stock. Yikes.'' | |''Uhh... I didn't even know we had this one in stock. Yikes.'' | ||
| − | |Cut Man?, | + | |Cut Man?, referred to as "Cut Man" by NPCs and "Bad Scizzors Cutman" by others, is the protagonist of the ''[[Mega Man 2]]'' ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces "READY" with "LOZAR". |
|- | |- | ||
|align="left" |[[File:C_meirl.png]] | |align="left" |[[File:C_meirl.png]] | ||
| Line 232: | Line 232: | ||
|{{n}} | |{{n}} | ||
|Clear 28 challenges. | |Clear 28 challenges. | ||
| − | |''Ooooh, I wonder who could be under that ''mysterious'' mask~?'' | + | |''Ooooh, I wonder who could be under that '''mysterious''' mask~?'' |
| | | | ||
|- | |- | ||
| Line 249: | Line 249: | ||
|Defeat [[Absolute ZERO]]. | |Defeat [[Absolute ZERO]]. | ||
|''W-what? Who is this guy? I feel... menaced.'' | |''W-what? Who is this guy? I feel... menaced.'' | ||
| − | |Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and | + | |Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports "eyes" similar to Zero. When starting a level, "READY" is replaced with "HE'S HERE..." |
|} | |} | ||
==''Make a Good Mega Man Level: Episode Zero''== | ==''Make a Good Mega Man Level: Episode Zero''== | ||
| − | Only two costumes are available, and can be purchased from Reggae in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided; in this case, the default costume (known as the Hasty Costume) becomes available for purchase in its place. | + | Only two costumes are available, and both can be purchased from [[Reggae]] in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided; in this case, the default costume (known as the Hasty Costume) becomes available for purchase in its place. |
==Custom Costumes== | ==Custom Costumes== | ||
| − | [[Custom Costumes | + | [[Custom Costumes]] are a unique subset of costumes that are unlocked in ''MaGMML2'' by speaking to Knight Man after obtaining 100 Noble Nickels, and in ''Make a Good Mega Man Level Remastered'' by buying them at the Costume Shop for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki. |
Custom costumes may or may not have access to alternate weapons, and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique "READY" sprites or dialogue with NPCs. | Custom costumes may or may not have access to alternate weapons, and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique "READY" sprites or dialogue with NPCs. | ||
==Trivia== | ==Trivia== | ||
| − | * Prior to version 1.4 of '' | + | * Prior to version 1.4 of ''MaGMML2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons. |
Revision as of 04:33, 19 May 2021
- For user-made costumes, see Custom Costumes.
Costumes are purchasable unlockables in the Make a Good Mega Man Level series that change Mega Man's appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages.
Contents
Make a Good Mega Man Level
Only a single costume can be found in the original Make a Good Mega Man Level game — the Proto Man costume, purchasable from Eddie's Shop from the beginning for a paltry 50 bolts. It does not change any dialogue (even the player's name), unlike in future installments.
Make a Good Mega Man Level Remastered
Roll runs a costume shop located right under Tier 5. Costumes of Proto Man, Roll, and Bass are available for 50 bolts each, as well as the Custom Costumes option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of Holo-Justice Man's pre-fight dialogue.
Make a Good Mega Man Level 2
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between Tier 4 and Tier 5, where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the alternate weapon set, due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a pumpkin icon in the lower right corner of the skin display.
The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from Tier 3. The exceptions to this are Met and Dr. Light, who still appear in Tier 10 and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.
Defeating Wily Machine SWORD in the Reality Core stage will automatically remove the player's costume, reverting them to Mega Man. This is intentional, to avoid plot holes when encountering megaman sprite game. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the Dojo.
Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the Rush Coil, Rush Jet, and Sakugarne. They still function identically, however.
List of Costumes
| Costume | Bolt Cost | Alter Weapons? | Unlock Condition | Purchase Quote | Notes | |
|---|---|---|---|---|---|---|
| Mega Man | N/A | N/A | N/A | |||
| Proto Man | 150 | N/A | Ah, how did that tune go again? | When Proto Man enters a level, his famous whistle briefly plays, a la Mega Man 10. His Proto Coil and Proto Jet from the same game replace Rush. | ||
| Bass | 100 | N/A | Of all the--Oh okay, fine, suit yourself. So to speak. | Bass has unique dialogue when battling Cheat Man. Treble replaces Rush. | ||
| Roll | 200 | N/A | Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my. | While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, Ice Man, and Oil Man. Tango replaces Rush. | ||
| Dr. Light | 250 | Collect all the entry Energy Elements and talk to Dr. Light. | You want to be Dad? Well, I won't judge... | Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2. | ||
| Rush | 300 | Defeat The Moon, Birdo, and Glass Man. This can be achieved either through their secret "levels" in Tier 10, or through battling them in The True Arena. | A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one. | The Sakugarne is replaced with a spring that causes Rush to resemble Mega Man 5's Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, "READY" will be replaced with "BARK, WOOF!" | ||
| Mega Man (Hair) | 600 | Collect at least 50 Noble Nickels, then talk to Knight Man. | Be careful going out like that; I've found out the hard way they don't make shampoo for robots. | |||
| Mega Man? | 100 | Collect at least 50 Noble Nickels, then talk to Knight Man. | Are you sure about this? Well, if you really want to feel smug... | Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the "READY" text to "ON THE SCENE!" | ||
| Rockman CX | 3 | Collect at least 50 Noble Nickels, then talk to Knight Man. | So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff? | The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man. | ||
| Doropie | 600 | Collect at least 50 Noble Nickels, then talk to Knight Man. | Good choice! I approve of the cut of her gib. I mean, tunic. | Doropie is a witch who debuted in the Mega Man clone The Krion Conquest, a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says "GET READY!" instead of "READY". | ||
| Rokko Chan | 300 | Collect at least 50 Noble Nickels, then talk to Knight Man. | Stylish! Makes me wonder why I don't get out more. | While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with Jet Man. | ||
| Alter Man | 100 | Collect at least 170 Noble Nickels, then talk to Knight Man. | The appearance of a true winner! Though, it looks a bit... freaky. | Rush Coil and Rush Jet will have Alter Man's eyes when he uses them. | ||
| Hornet Man | 250 | Defeat Alter Man in Identity Crisis. | Wanting to relive Identity Crisis everywhere, huh? | Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. Hornet Man uses his own palette when the Hornet Chaser is equipped instead of the default. | ||
| Bright Man | 250 | Defeat Alter Man in Identity Crisis. | Wanting to relive Identity Crisis everywhere, huh? | Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and a Battan, respectively. Bright Man uses his own palette when the Flash Stopper is equipped instead of the default. Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue. | ||
| Cut Man | 350 | Clear the Arena. | A true classic. One could say it's cutti...no, I'm not saying that. | Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Flea, two Bladers and a Giant Suzy, respectively. | ||
| Beck | 200 | Find the secret dev room in Forgotten Fortress. | People seem to laugh at this costume. I don't really know why. | Beck is the protagonist of Mighty No. 9, a game made by Keiji Inafune, who worked on most Mega Man games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively. | ||
| Metall | 200 | Purchase every upgrade from Eddie's Shop. | Good choice -- Metalls are just so adorable! | Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada. | ||
| Joe Man | 150 | Defeat Joe Man R. | I feel like I'm seeing these guys everywhere these days. | Rush Coil and Rush Jet will have a Sniper Joe's eye when Joe Man uses them. | ||
| Quint | 150 | Enter Tier X. | Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this! | Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece. | ||
| Sonic | 300 | Clear the Mega Arena. | Is it just me, or have we seen this guy at some point before? | Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles. | ||
| Marisa | 350 | Defeat Cirno with only the Mega Buster. | A cute appearance! I feel like I've seen her and some icy person hanging around the festival. | Marisa Kirisame is one of the main protagonists of the Touhou series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the Mega Man games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno. | ||
| Karrot Man | 250 | Clear 8 challenges. | A creative choice. Carrots are always good for your eyes. Even robot eyes. | Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says "GOOD FOR YOUR EYES!" instead of "READY". | ||
| Davwin | 350 | Defeat Seven Force in either Unobtainium Mine or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work. | Ah, you are a good judge of costume quality. (Get it? Hee hee.) | Davwin is the avatar/fursona of ACESpark, judge of MaGMML2 and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, "READY" is replaced with "BARK, WOOF". | ||
| Cut Man? | 300 | Clear Escape Sequence. | Uhh... I didn't even know we had this one in stock. Yikes. | Cut Man?, referred to as "Cut Man" by NPCs and "Bad Scizzors Cutman" by others, is the protagonist of the Mega Man 2 ROM hack Cutman's Bad Scizzors Day. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces "READY" with "LOZAR". | ||
| me_irl | 100 | Get smashed by a Compactor. | Same. | me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, "READY" is replaced with "HE'S HERE...". | ||
| Break Man | 150 | Clear 28 challenges. | Ooooh, I wonder who could be under that mysterious mask~? | |||
| Super Saiyan Mega Man | 999 | Defeat Knight Man. | I'm not sure if that hairstyle suits you, but I won't judge your choices. | Rush Jet and Rush Coil both gain Super Saiyan hair. | ||
| Zero | 999 | Defeat Absolute ZERO. | W-what? Who is this guy? I feel... menaced. | Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports "eyes" similar to Zero. When starting a level, "READY" is replaced with "HE'S HERE..." |
Make a Good Mega Man Level: Episode Zero
Only two costumes are available, and both can be purchased from Reggae in Dr. Wily's Secret Bunker for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in Make a Good Mega Man Level 2, and the other is the Original Costume, which gives Zero his original Mega Man X series design and uses his sprites from Mega Man Xtreme 2. When starting a new game, the option to start with the Original Costume is provided; in this case, the default costume (known as the Hasty Costume) becomes available for purchase in its place.
Custom Costumes
Custom Costumes are a unique subset of costumes that are unlocked in MaGMML2 by speaking to Knight Man after obtaining 100 Noble Nickels, and in Make a Good Mega Man Level Remastered by buying them at the Costume Shop for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki.
Custom costumes may or may not have access to alternate weapons, and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique "READY" sprites or dialogue with NPCs.
Trivia
- Prior to version 1.4 of MaGMML2, the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.