Difference between revisions of "Blaze Man"

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|image=[[File:MaGMML2-33-BlazeMan.png]]
 
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|caption=a legend is born
 
|caption=a legend is born
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|game=[[Make a Good Mega Man Level 2]]
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|game=''[[Make a Good Mega Man Level 2]]''
 
|creator=[[WanNyan]]
 
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|music=Blaze Man
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|music=Blaze Man (original)
 
|location=[[Tier 7 (MaGMML2)|Tier 7]]
 
|location=[[Tier 7 (MaGMML2)|Tier 7]]
 
|previous=[[Biplane Bay]]
 
|previous=[[Biplane Bay]]
 
|next=[[Gunpowder Cellar]]
 
|next=[[Gunpowder Cellar]]
 
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'''Blaze Man''' is the 33rd place level in ''[[Make a Good Mega Man Level 2]]''. It is a fire-themed stage with Conveyors and Compactors serving as the primary gimmicks.
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'''Blaze Man''' is the 33rd place level in ''[[Make a Good Mega Man Level 2]]''. It is a fire-themed stage with [[Conveyor]]s and [[Compactor]]s serving as the primary gimmicks.
  
 
==Strategy==
 
==Strategy==
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{{MaGMML2 Tier 7}}
 
{{MaGMML2 Tier 7}}
 
{{MaGMML2}}
 
{{MaGMML2}}
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[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]]
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[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]][[Category:Stages without Collectables]]

Revision as of 15:32, 8 September 2020

33rd: Blaze Man

Make a Good Mega Man Level 2

MaGMML2-33-BlazeMan.png
a legend is born

Blaze Man is the 33rd place level in Make a Good Mega Man Level 2. It is a fire-themed stage with Conveyors and Compactors serving as the primary gimmicks.

Strategy

The level starts with two mostly empty rooms (the second of which has two Conveyors). Dropping down the second room leads to a room with a single Hothead, followed by a room with a Hothead and a Shield Attacker GTR. Going to the left in the latter room will lead back to the former room, on a route leading to a pair of large screws behind a Wheel Block (though they can also be grabbed without taking the secret path by using Hornet Chaser in the room upon initially entering it). After going right, dropping down past a room with two Shield Attacker GTRs and a Fire Boy, and going to the right in a room with a Metall Dance and another Fire Boy, Mega Man reaches a room with a large health capsule and large weapon energy capsule in the middle, and two Compactors (blocked off by Conveyors) at the top.

The two Compactors are warnings of the room right after this, which involves avoiding several Compactors while also jumping over lava (with Metall Dances, Fire Tellies, Fire Boys, and Skull Walkers serving as additional obstacles). This is then followed by a drop down two rooms; one has a Shield Attacker GTR blocking the path, and another has a Fire Boy blocking the path instead. Making it to the bottom of the drop, Mega Man must now avoid a room of Compactors combined with Conveyors, while also watching out for Hotheads, Fire Tellies, and Skull Walkers. After going to the left, climbing up a set of conveyors accompanied by a Skull Walker, a Hothead, and a Shield Attacker GTR, then going to the left in a mostly empty room (with a large weapon energy capsule and 1-Up available in a location best accessed by Hornet Chaser), Mega Man faces two Hot Dogs in a row. Climbing up the ladder in the room with the second Hot Dog leads to another set of dangerous Conveyor + Compactor jumps over lava, with Fire Tellies, Fire Boys, Skull Walkers, a Hothead, a Metall Dance, and SRU-21/P‏‎s all blocking the path. The end of this room is a boss gate, which leads to an empty corridor followed by a room with the Energy Element.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 35 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
11 / 15 8 / 10 6 / 15 5 / 5 5 / 5 No



Really nice level! It's simple, but effective. It builds the whole level around crushers and conveyors and it mixes stuff up and combines stuff and it plays well! I really like the sections where the conveyors work against you, in particular. The backwards conveyor + crusher section is well-made and fun, and the setup with the conveyor + tackle fire right up above you is clever and difficult, but fair. I think the Hot Dog minibosses were a bit pointless, though, and this is probably like the one level where I was dissapointed to see that there wasn't a boss at the end, especially given the title. As it stands, though, it's a kind of level I really appreciate - simple, but well-designed. It's nothing flashy, there are no custom assets, but it's just pure fun, and it's fair and well-made.

JupiHornet JupiHornet JupiHornet : 29 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 6 / 15 4 / 5 2 / 5



Didn't really care for this stage. The beginning parts were pretty much empty with very few enemies, and then the difficulty ramps up after the second checkpoint. It just doesn't feel consistent. The crushers are a bit glitchy with the conveyor belts, I went right through them a few times.

Enjl Enjl Enjl : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 7 / 10 7 / 15 4 / 5 5 / 5 No



A nice and rompy level that sticks to its simple theme and just rolls with it. This level is a fun but simple ride that doesn't do as much wrong as there is potential for improvement by thinking outside the box and beyond the level's basic premise. For what it is, it's a good stage, but I think by introducing a few more elements and using them to come up with new combinations of these elements this stage could have been a lot more impressive.

Garirry Garirry Garirry : 24 / 50
Design Fun Creativity Aesthetics Functionality
6 / 15 5 / 10 4 / 15 4 / 5 5 / 5
Uh... It's okay... But I don't know what else to say. It's just so "okay". Once again, it got boring. Nothing interesting. Fuck it, just read level #34, what I said there applies here. Same. Works just fine.



It's an okay stage. Nothing sticks out in particular, and while I did enjoy it to some extent, it generally became boring pretty quickly. There's nothing else I can say about it, it's just there.

ACESpark ACESpark ACESpark : 34 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 8 / 10 7 / 15 4 / 5 5 / 5 No



Boss corridor and no proper boss or climax aside, (Why name your level after a Robot Master if you aren't going to put one in?) this was perfectly serviceable, and felt very solid. Pretty good. You do know your stuff.

You could've done a bit better, and your problem was more along the lines of what you didn't have rather than what you had I think: the theming was... generic. And so was the stage.

You took the most generic 'factory' gimmicks and threw in the fie-based enemies and that was about it. But you put everything to good use, and combined the gimmicks very competently, if not always creatively.

I think you not using the Junk Blocks in the level, rather than only having them as decoration was a HUGE missed opportunity. Why introduce them if not to actually use them? That was a disappointment. Don't get be wrong though - this was a solid level! And absolutely fine. Take it for what it is. Competent, and above average. Which, for a Mega Man level, means it's still good.



Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab
List of Bosses
Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man