Difference between revisions of "Gravity Man"
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|attack= | |attack= | ||
|type= Space | |type= Space | ||
| − | |weak=[[Jewel Satellite]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Black Hole Bomb]], [[Chill Spike]]{{Megamix}} | + | |weak=[[Jewel Satellite]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Black Hole Bomb]], [[Chill Spike]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
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|phar=1/3 | |phar=1/3 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=1<br>1 | |wire=1<br>1 | ||
|arrow=2*<br>2 | |arrow=2*<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*In Inner Sanctum, Super Arrow deals 3 damage.}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*In Inner Sanctum, Super Arrow deals 3 damage. |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=6 | |magnetic=6 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/4 | |chill=1/4 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=1 | |concrete=1 | ||
|homing=4 | |homing=4 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=1 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=1 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=4 | ||
| + | |iceburst=3 | ||
| + | |icedrive=4 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=0 | ||
| + | |psysaber=0 | ||
| + | |psyburst=0 | ||
| + | |psydrive=0 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
Revision as of 14:07, 12 January 2020
| Gravity Man | |||||||||||||||||||||||||||||||||||||||||||||
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Gravity Man is a boss from Mega Man 5. He is a robot built by Dr. Wily who is able to reverse the gravity of objects a certain distance from him.
Gravity Man was first made available as a boss in the devkit for Make a Good Mega Man Level 2, and he appears as one of the bosses in Sector Upsilon 6, as well as a midboss in Inner Sanctum. He also appears as an NPC in Tier 10. A related boss, Groovity Man, appears in the level Rad Gravity.
Like all MaGMML2 devkit bosses, Gravity Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears in the Megamix Engine's Example Game, replacing Gemini Man in the fifth Wily stage if the difficulty is set to Easy.
Contents
Battle
Gravity Man's pattern is very simple. After either walking or jumping towards Mega Man, Gravity Man will flip the gravity of the room, and then he will once again either walk or jump. Mega Man's gravity is always opposite to that of Gravity Man's, and Gravity Man will periodically shoot a projectile at Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | 1 | 4 | 1/3 | 2 |
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Make a Good Mega Man Level 2
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N N |
1 1 |
1 1 |
3 3 |
1 1 |
2* 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine *In Inner Sanctum, Super Arrow deals 3 damage. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 6 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/4 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 2 | 1 | 1/2/1 | 1 | 1 | 4 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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Megamix Engine
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| 1/1/3 | N | 1 | 1 | 1 | 1 | |||||
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| Make a Good Mega Man Level 2 - Tier 9 | |
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| Entry Stages | |
| Misty Lake • Donut Observation Center • Rad Gravity • Sector Upsilon 6 • Truffle Man • Mount Sabre • Guts Man's Asteroid • Sheriff Man | |
| List of Bosses | |
| Cirno • Donut X • Groovity Man • Gravity Man • Mecha Dragon • Captain Viridian • Truffle Man • Kelbesque • Guts Man Duo • Sheriff Man | |
| Tier Boss | |
| Butter Nezumi | |
| Make a Good Mega Man Level 2 - Wily Star | |
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| Stages | |
| Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core | |
| List of Bosses | |
| Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Gravity Man • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game | |
| Final Boss | |
| Wily Core | |