Difference between revisions of "Snow Man"

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|image=[[File:MaGMML2-80-Snowman.png]]
 
|image=[[File:MaGMML2-80-Snowman.png]]
 
|caption=magnificent
 
|caption=magnificent
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|game=[[Make a Good Mega Man Level 2]]
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|game=''[[Make a Good Mega Man Level 2]]''
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|creator=[[CoinMaster]]
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|creator=[[CoinMaster]] (pseudonym of [[CosmicGem]])
 
|composer=IntiCreates
 
|composer=IntiCreates
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|artist=  
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|artist=
 
|programmer=
 
|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
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MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 +
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan
 +
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems
 +
MaGMML3: 1: Mick 2: Shin, 3: Pachy, 4: Flashman, 5: ACESpark
 
-->
 
-->
 
|gamenum=2
 
|gamenum=2
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*[[Big Eye]]
 
*[[Big Eye]]
 
*[[Blader]]
 
*[[Blader]]
−
*[[Boubou]]
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*[[Crazy Cannon]]
 
*[[Crazy Razy]]
 
*[[Crazy Razy]]
 
*[[Curlinger]]
 
*[[Curlinger]]
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|bosses=
 
|bosses=
 
|other=
 
|other=
−
*Skippable
+
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]
−
|music=Galaxy Man Theme
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|music=Mega Man 9 - Galaxy Fantasy (Galaxy Man)
 
|location=[[Tier 1 (MaGMML2)|Tier 1]]
 
|location=[[Tier 1 (MaGMML2)|Tier 1]]
 
|previous=
 
|previous=
 
|next=[[Cardinal Man]]
 
|next=[[Cardinal Man]]
 
}}
 
}}
−
{{quote|this is my first level, [[I Hope I Win|i hope i win]], but if not win, its better than nothing|coinmaster|In-level comment box.}}
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{{quote|this is my first level, [[I Hope I Win|i hope i win]], but if not win, its better than nothing|[[CoinMaster]]|In-level comment box.}}
−
==Overview==
+
'''Snow Man''' is the 80th and last place entry in ''[[Make a Good Mega Man Level 2]].'' Its core features include a strange mix-mash of enemies, [[Sheep Block]]s (which do not function correctly), and invisible tiles all over the place.
−
Snow Man is the last place entry in ''Make a Good Mega Man Level 2.'' Its core features include a strange mix-mash of enemies, the Sheep Man disappearing blocks (which do not function correctly), and invisible tiles all over the place.<br>
+
 
−
Notably, it is the only entry in the contest to use the Commando Man sandstorm.
+
Notably, it is the only entry in the contest to use the [[Sandstorm]] gimmick.
 
==Strategy==
 
==Strategy==
 
This level requires special weapons in order to progress. Repeated failure will require a full restart of the stage, as there are no refills in the stage.<br>
 
This level requires special weapons in order to progress. Repeated failure will require a full restart of the stage, as there are no refills in the stage.<br>
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The placement of ALL enemies, obstacles, and solid blocks are placed at complete random, and most of the latter are fake or invisible.
 
The placement of ALL enemies, obstacles, and solid blocks are placed at complete random, and most of the latter are fake or invisible.
 
It is extremely glitchy, to the point that I can't figure out a way to finish the level without breaking it using weapons.
 
It is extremely glitchy, to the point that I can't figure out a way to finish the level without breaking it using weapons.
−
With the exception of breaking this level, there is nothing enjoyable about it, it's irritating, the level design is absolute crap, the graphics are crap, and the level is barely functional.
+
With the exception of breaking this level, there is nothing enjoyable about it, it's irritating, the level design is absolute <span style="text-decoration: underline dashed;" title="&#x22;garbage&#x22; in Family Text Mode">crap</span>, the graphics are <span style="text-decoration: underline dashed;" title="&#x22;terrible&#x22; in Family Text Mode">crap</span>, and the level is barely functional.
 
Someone please wake me up from this nightmare.
 
Someone please wake me up from this nightmare.
 
|garirryscore = 3
 
|garirryscore = 3
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}}
 
}}
  
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==Trivia==
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==Notes==
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*This level is widely believed to be a joke level due to the overall randomness of the level design, as well as the use of memes such as "I Hope I Win" and "It's Better Than Nothing" in the in-level comment box.
+
* This level was widely believed to be a joke level due to the overall randomness of the level design, as well as the use of memes such as "I Hope I Win" and "It's Better Than Nothing" in the in-level comment box. This was confirmed when CoinMaster was revealed to be a troll account made by [[CosmicGem]] shortly after the late submission period for ''[[Make a Good Mega Man Level 3]]'' began.
−
*[[JupiHornet]] originally gave this level a score of 0. He changed it later as, ironically, he actually had a bit of fun with the level, thus assigning it 1 point in fun.
+
* [[JupiHornet]] originally gave this level a score of 0. He changed it later as, ironically, he actually had a bit of fun with the level, thus assigning it 1 point in fun.
−
 
+
* This level has dysfunctional Sheep Blocks that change every time you start the stage; to this day, no one knows how it happens.
 +
<br>
 
{{MaGMML2 Tier 1}}
 
{{MaGMML2 Tier 1}}
 
{{MaGMML2}}
 
{{MaGMML2}}
−
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 (MaGMML2)]][[Category:Skippable Levels]][[Category:Stages without Collectables]][[Category:Stages]][[Category:Make a Good Mega Man Level 2]]
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[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 (MaGMML2)]][[Category:Skippable Levels]][[Category:Stages without Collectables]][[Category:Stages]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Entries]][[Category: Tier 1 Stages]]

Latest revision as of 18:05, 20 March 2025

80th: Snow Man

Make a Good Mega Man Level 2

MaGMML2-80-Snowman.png
magnificent
"this is my first level, i hope i win, but if not win, its better than nothing"
―CoinMaster, In-level comment box.

Snow Man is the 80th and last place entry in Make a Good Mega Man Level 2. Its core features include a strange mix-mash of enemies, Sheep Blocks (which do not function correctly), and invisible tiles all over the place.

Notably, it is the only entry in the contest to use the Sandstorm gimmick.

Strategy

This level requires special weapons in order to progress. Repeated failure will require a full restart of the stage, as there are no refills in the stage.

Snow Man Screenshot A
A: The Sheep Man blocks are not all destroyed when activated.
Snow Man Screenshot B
B: Wheel Cutter can be used to skip the Yoku Spike challenge.
Snow Man Screenshot C
C: Alternatively, Wheel Cutter can be used to clear the low ceiling challenge if used at a low point of the wall.

Even getting past the first screen without taking damage requires special weapons. As shown in A, not all Sheep Man blocks are removed, so the player should make use of either the Skip Teleporter or invisible blocks above the Big Eye for a place for Rush to land. Rush Jet should be used to clear any remaining Sheep Man blocks, as there are enemies guarding the upper path, which makes Super Arrow impractical. It is worth noting that the lower path can be traversed, but you would have to intentionally take damage from either the Magfly or the second Big Eye and use the invulnerability period to run across the bed of spikes. Wheel Cutter can then be used to either skip the Yoku Spikes or used near C to escape the low ceiling. Wheel Cutter needs to be used towards the bottom of the wall, otherwise momentum will not carry you over said wall. It is possible to re-spawn the Magfly enemies to carry you across the pits, but this can be fairly tricky, as getting caught by them during the Yoku Spike corridor can cause the player to glitch through the floor.

Snow Man Screenshot D
D: There's an invisible block here you need to slide under.
Snow Man Screenshot E
E: Meet the only use of the sandstorm. Poor thing.

After a barrage of Nitrons and Big Eyes, the player needs to either scale the invisible wall with Wheel Cutter or simply slide underneath it. The rest of the stage has few noteworthy parts, and Snow Man's "boss fight" consists of a single Rock Thrown combined with the sandstorm gimmick.
The Energy Element can be found sitting on top of the ladder.

Skip Status

This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 3 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
1 / 15 0 / 10 1 / 15 1 / 5 0 / 5 Yes



magnificent

JupiHornet JupiHornet JupiHornet : 1 / 50
Design Fun Creativity Aesthetics Functionality
0 / 15 1 / 10 0 / 15 0 / 5 0 / 5



this is why global warming exists

Enjl Enjl Enjl : 5 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
1 / 15 1 / 10 2 / 15 0 / 5 1 / 5 No



Less a level, moreso a collection of ideas. The main thing that sets it back in its current state is the lack of organisation and testing. The level is littered with collision errors and enemies that can easily ambush the player. The ideas themselves, while not the most innovative, would easily find a good place in a level that was constructed more thoroughly, though.

Garirry Garirry Garirry : 3 / 50
Design Fun Creativity Aesthetics Functionality
0 / 15 1 / 10 1 / 15 0 / 5 1 / 5
Everything is placed at random. There's no consistency with level design at all. It's the worst. I think the most fun part is trying to use your weapons in order to glitch the level, it's not like you can beat it otherwise. I mean I can see that there are some ideas but… that's about it. Fucking awful, plus default music again, seriously Barely functional.



Was this level submitted as a joke? The placement of ALL enemies, obstacles, and solid blocks are placed at complete random, and most of the latter are fake or invisible. It is extremely glitchy, to the point that I can't figure out a way to finish the level without breaking it using weapons. With the exception of breaking this level, there is nothing enjoyable about it, it's irritating, the level design is absolute crap, the graphics are crap, and the level is barely functional. Someone please wake me up from this nightmare.

ACESpark ACESpark ACESpark : 3 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
1 / 15 0 / 10 2 / 15 0 / 5 0 / 5 Yes



MaGMML2-SnowManComic.png



Notes

  • This level was widely believed to be a joke level due to the overall randomness of the level design, as well as the use of memes such as "I Hope I Win" and "It's Better Than Nothing" in the in-level comment box. This was confirmed when CoinMaster was revealed to be a troll account made by CosmicGem shortly after the late submission period for Make a Good Mega Man Level 3 began.
  • JupiHornet originally gave this level a score of 0. He changed it later as, ironically, he actually had a bit of fun with the level, thus assigning it 1 point in fun.
  • This level has dysfunctional Sheep Blocks that change every time you start the stage; to this day, no one knows how it happens.


Make a Good Mega Man Level 2 - Tier 1
Entry Stages
Snow Man • Cardinal Man • Q.U.I.N.T • Mix & Match • The Fall • Ancient Tomb
List of Bosses
Chill Man
Tier Boss & Extra Levels
Milk • Strawberry Milk
Other Goodies
Astro Man's Vain Hope
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man