Difference between revisions of "City War"

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{| style="margin-left: auto; margin-right: 0px; float:right"
 
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|-
 
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{{Levelinfo  
 
{{Levelinfo  
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|align= right
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|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
−
|title= City War
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|title=City War
−
|rank = 19th
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|rank=19th
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|image= [[File:MaGMML1-19-CityWar1.png]]
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|image=[[File:MaGMML1-19-CityWar1.png]]
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|caption= Collision problems plague this stage.
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|caption=Collision problems plague this stage.
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|game=[[Make a Good Mega Man Level]]
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|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''
−
|creator= [[qazcake]]
+
|creator=[[qazcake]]
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|composer= Randall Crissman (original)<br>Adam Remy (remix)
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|composer=Randall Crissman (original)<br>Adam Remy (remix)
−
|artist=  
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|artist=Unknown
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|programmer =  
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|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
 
<!--  
 
<!--  
Line 20: Line 17:
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
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|gamenum = 1
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|gamenum=1
−
|judge1 = 22
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|judge1=22
−
|judge2 = 21
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|judge2=21
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|judge3 = 8
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|judge3=8
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|judge4 = 12
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|judge4=12
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|judge5 = 9
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|judge5=9
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|totalscore = 14.4
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|totalscore=14.4
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|elements = 1
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|elements=1
−
|collectables =  
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|collectables=
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|enemies =  
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|enemies=
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* [[Batton]]
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*[[Batton]]
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* [[Bomb Thrown]]
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*[[Bomb Thrown]]
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* [[Crazy Cannon]]
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*[[Crazy Cannon]]
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* [[Croaker]]
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*[[Croaker]]
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* [[Dada]]
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*[[Dada]]
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* [[Hammer Joe]]
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*[[Hammer Joe]]
−
* [[Hothead]]
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*[[Hothead]]
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* [[Metall]]
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*[[Metall]]
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* [[Returning Sniper Joe]]
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*[[Returning Sniper Joe]]
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* [[Sniper Armor]]
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*[[Sniper Armor]]
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|subbosses =  
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|subbosses=  
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|bosses =
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|bosses=
−
|other =  
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|other=  
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* Skippable
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*[[File:Skip.png]] [[Skip Teleporter|Skippable]] (teleporter {{1R}})
−
* Pyro's Least Favourite
+
*[[File:Magmml1rsnoruntpyroleastfav.png]] [[snoruntpyro]]'s Least Favorite
−
* Cheez8's Least Favourite
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*[[File:Cheez8leastfav.png]] [[Cheez8]]'s Least Favorite
−
* Mick's Least Favourite
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*[[File:Blackmoredarkwingleastfav.png]] [[Mick Galbani]]'s Least Favorite
−
* Mr Kyurem's Least Favourite
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*[[File:Mrkyuremleastfav.png]] [[MrKyurem]]'s Least Favorite
−
* Judge Comment Comic (Pyro)
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* Judge Comment Comic (snoruntpyro)
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|music = SWAT Cats - Season 1 & 2 Theme (remix)
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|music=SWAT Cats - Season 1 & 2 Theme (remix)
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|location = [[Tier 1 (MaGMML)|Tier 1]]
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|location=[[Tier 1 (MaGMML)|Tier 1]]
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|previous = [[Objective: Vain Space]]  
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|previous=[[Objective: Vain Space]]  
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|next = [[Level]]
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|next=[[Level]]
 
}}
 
}}
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{{quote|There are some... issues with the level to the right of me.|Haehaey|NPC near City War, understatement of the year.}}
+
{{quote|There are some... issues with the level to the right of me.|[[Haehaey]]|NPC near City War, understatement of the year.}}
−
==Overview==
+
'''City War''' is the 19th place entry in ''[[Make a Good Mega Man Level]]''. It is an entirely horizontal level set in an apocalyptic city. It was one of the last entries submitted to the contest, and its heavily rushed nature makes it a prime example of why playtesting levels before submitting them is important. Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level has a myriad of collision issues and missing blocks, rendering the level almost unplayable. It also has the infamous distinction of being the least favourite stage of four of the five judges, a record that is not likely to be broken anytime soon.
−
'''City War''' is the 19th place entry in ''Make a Good Mega Man Level.'' It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of "Test your Levels before sending them in". Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.
+
 
 
==Strategy==
 
==Strategy==
−
This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.<br>
+
This level requires Special Weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage, and the only way to progress is to understand the rules of the level.<br>
 
{|
 
{|
 
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]
 
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]
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| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]
 
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]
 
|}
 
|}
−
The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on [[Rush Jet]] constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.
+
The enemy challenges in this level, outside of the [[Sniper Armor]], are the least of [[Mega Man]]'s worries in this stage. Paying careful attention to where an enemy is standing should allow him to bypass most of the holes. The [[Rush Jet]] is also a constant necessity throughout the level, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.
  
 
{|
 
{|
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| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]
 
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]
 
|}
 
|}
−
You need [[Rush Jet]] to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.
+
The final segment of the level requires the Rush Jet to clear, as there are several gaps too wide for Mega Man to cross.
  
 
==Skip Status==
 
==Skip Status==
−
This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.
+
Originally, City War had to be beaten legitimately, as with every other level in the original game. However, due to several players complaining about the level being virtually unplayable thanks to the missing collision areas, the judges decided to retroactively make it skippable by placing a copy of the level's [[Energy Element]] at the start in a future patch. In ''[[Make a Good Mega Man Level Remastered]]'', a [[Skip Teleporter]] takes the extra Energy Element's place.
−
[[File:MaGMML1-CityWarComic.png|200px|thumb|left|City War's Judge Comment Comic by Pyro.]]
+
 
 +
==Judge Comments==
 
{{JudgeComment1
 
{{JudgeComment1
−
|pyro = http://i.imgur.com/0Xk0F5W.png
+
|pyro = [[File:MaGMML1-CityWarComic.png|500px]]
 
|pyroscore = 22
 
|pyroscore = 22
 
|sppersonal = 4
 
|sppersonal = 4
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}}
 
}}
  
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==Make a Good Mega Man Level 2==
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==''Make a Good Mega Man Level 2''==
 
{{Levelinfo  
 
{{Levelinfo  
 
|align= right
 
|align= right
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|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage
 
|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage
 
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]
 
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]
−
|caption= Remember this bad boy?
+
|caption= Remember this bad boy?''
−
|game=[[Make a Good Mega Man Level 2]]
+
|game=''[[Make a Good Mega Man Level 2]]
 
|creator= [[qazcake]] (original) [[Smedis]] (port)
 
|creator= [[qazcake]] (original) [[Smedis]] (port)
 
|composer= Randall Crissman (original)<br>Adam Remy (remix)
 
|composer= Randall Crissman (original)<br>Adam Remy (remix)
−
|artist=  
+
|artist= Unknown
 
|programmer =  
 
|programmer =  
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)
 
|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)
 
|next = [[Volcanic Furnace]] (By order seen in the hub)
 
|next = [[Volcanic Furnace]] (By order seen in the hub)
−
}}<br>
+
}}
 
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}
 
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}
−
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to [[Super Arrow]] being in your arsenal as well as a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.
+
The infamous level returns in ''[[Make a Good Mega Man Level 2]]'' as a hidden level; Mega Man can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to the presence of the [[Super Arrow]] and a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.
  
−
Additionally, the 21st-place level [[City Under Siege]] was envisioned as an improved version of City War.
+
Additionally, the 56th-place level [[Neon Man (stage)|Neon Man]] has a secret room referencing City War, while the 21st-place level [[City Under Siege]] was envisioned as an improved version of the level.
 +
{{-}}
 +
==Gallery==
 +
<gallery>
 +
CityWarMap.png|Complete map of the main area, as it appears in ''Remastered''.
 +
MaGMML1R-CityWarSkip.png|The ''Remastered''-exclusive skip room.
 +
CityWarMoviePoster.png|City War poster sometimes seen in the ''MaGMML3'' Theater Tier.
  
−
==Trivia==
+
</gallery>
−
* According to [[Duvi0]]'s score breakdowns, this stage was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to conflict.
 
  
 +
==Notes==
 +
* The image in [[snoruntpyro]]'s review for City War, an upscaled shot from the 1952 Goofy cartoon short ''Teachers Are People'', is represented by a (now dead) Imgur link in the original ''MaGMML'', as the engine used for judge comments didn't support images. ''MaGMML1R'' displays the image in-game instead.
 +
* According to [[Duvi0]]'s score breakdowns, City War was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to a conflict.
 +
* According to snoruntpyro, the only reason City War was included in ''MaGMML2'' was because a recreation of it was made as a joke during the devkit's development, and she decided to include it in the final game because, "Why not?"
 +
* In [[Tier 13 (MaGMML3)|Tier 13]] of ''[[Make a Good Mega Man Level 3]]'', a poster for a City War movie (with a rendition of the level's background) is one of several random posters that can appear in the background.
 +
<br>
 
{{MaGMML Tier 1}}
 
{{MaGMML Tier 1}}
 
{{MaGMML}}
 
{{MaGMML}}
 
{{MaGMML2 Tier 5}}
 
{{MaGMML2 Tier 5}}
 
{{MaGMML2}}
 
{{MaGMML2}}
−
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Hidden Stages]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]]
+
 
 +
[[Category:Stages]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Tier 5 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Stages]][[Category: Tier 1 Stages]]

Latest revision as of 00:48, 25 March 2025

19th: City War

Make a Good Mega Man Level (Remastered)

MaGMML1-19-CityWar1.png
Collision problems plague this stage.
"There are some... issues with the level to the right of me."
―Haehaey, NPC near City War, understatement of the year.

City War is the 19th place entry in Make a Good Mega Man Level. It is an entirely horizontal level set in an apocalyptic city. It was one of the last entries submitted to the contest, and its heavily rushed nature makes it a prime example of why playtesting levels before submitting them is important. Due to qazcake's Game Maker settings deleting certain blocks, the level has a myriad of collision issues and missing blocks, rendering the level almost unplayable. It also has the infamous distinction of being the least favourite stage of four of the five judges, a record that is not likely to be broken anytime soon.

Strategy

This level requires Special Weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage, and the only way to progress is to understand the rules of the level.

City War Screenshot A
A: One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.
City War Screenshot B
B: There are also several areas with solid collision which look like they're part of the background rather than foreground.
City War Screenshot C
C: Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.

The enemy challenges in this level, outside of the Sniper Armor, are the least of Mega Man's worries in this stage. Paying careful attention to where an enemy is standing should allow him to bypass most of the holes. The Rush Jet is also a constant necessity throughout the level, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.

City War Screenshot D
D: You can bypass the corridor segment of the level, (since it is harder to track holes here) by going above the wall.
City War Screenshot E
E: Fortunately, this is a floor, and you can safely land on it.
City War Screenshot F
F: Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.

The final segment of the level requires the Rush Jet to clear, as there are several gaps too wide for Mega Man to cross.

Skip Status

Originally, City War had to be beaten legitimately, as with every other level in the original game. However, due to several players complaining about the level being virtually unplayable thanks to the missing collision areas, the judges decided to retroactively make it skippable by placing a copy of the level's Energy Element at the start in a future patch. In Make a Good Mega Man Level Remastered, a Skip Teleporter takes the extra Energy Element's place.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 22 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
4 / 25 2 / 25 6 / 15 2 / 15 3 / 10 5 / 10



MaGMML1-CityWarComic.png

Cheez8 Cheez8 Cheez8 : 21 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 1 / 25 1 / 15 1 / 15 1 / 10 3 / 10



I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.

Duiv0 Duvi0 Duvi0 : 8 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 2 / 25 6 / 15 0 / 15 0 / 10 0 / 10



I refuse.

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 12 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
0 / 25 0 / 25 3 / 15 0 / 15 3 / 10 6 / 10



No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.

MrKyurem MrKyurem MrKyurem : 9 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
0 / 25 0 / 25 4 / 15 3 / 15 1 / 10 1 / 10



I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.



Make a Good Mega Man Level 2

Tier 5 Hidden Stage: City War Arcade Machine

Make a Good Mega Man Level 2

MaGMML2-5Secret-CityWar1.png
Remember this bad boy?
"Bah humbug! There goes the last of my change to that dratted City War machine! I say it's rigged."
―Scrooge, NPC near City War, right you are.

The infamous level returns in Make a Good Mega Man Level 2 as a hidden level; Mega Man can access it by pressing up at the City War arcade cabinet in the Tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to the presence of the Super Arrow and a less problematic Rush Jet. Also unlike the original, this version is not skippable.

Additionally, the 56th-place level Neon Man has a secret room referencing City War, while the 21st-place level City Under Siege was envisioned as an improved version of the level.

Gallery

Notes

  • The image in snoruntpyro's review for City War, an upscaled shot from the 1952 Goofy cartoon short Teachers Are People, is represented by a (now dead) Imgur link in the original MaGMML, as the engine used for judge comments didn't support images. MaGMML1R displays the image in-game instead.
  • According to Duvi0's score breakdowns, City War was originally supposed to be his least favorite stage as well, but it was changed to Chroma Key due to a conflict.
  • According to snoruntpyro, the only reason City War was included in MaGMML2 was because a recreation of it was made as a joke during the devkit's development, and she decided to include it in the final game because, "Why not?"
  • In Tier 13 of Make a Good Mega Man Level 3, a poster for a City War movie (with a rendition of the level's background) is one of several random posters that can appear in the background.


Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain Space • City War • Level • The Quickening
Tier Bosses
Jolt Man1 • Him1R
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation
List of Bosses
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man