Difference between revisions of "Volt Man the Assimilator"
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{{robotmaster | {{robotmaster | ||
|titlebg=#8E8F23 | |titlebg=#8E8F23 | ||
− | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
|name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator | |name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator | ||
− | |image= | + | |image= |
− | |caption= | + | |caption= |
|script= | |script= | ||
− | |romaji = | + | |romaji= |
|number= | |number= | ||
− | |designer= [[Shinryu]], [[ | + | |designer=[[Shinryu]], [[snoruntpyro]] |
− | |programmer= [[ | + | |programmer=snoruntpyro |
− | |gender= | + | |artist=snoruntpyro{{2}}<br>[[ACESpark]]{{3}} |
− | |eyecolor = | + | |gender= |
+ | |eyecolor=Red | ||
|at= | |at= | ||
|weapon= | |weapon= | ||
− | |hp= | + | |hp=56 (total)<br>28 (each phase)<br>5 (Volt Man) |
− | 28 ( | ||
|attack= | |attack= | ||
|type= Electric, Shadow | |type= Electric, Shadow | ||
Line 21: | Line 21: | ||
|affiliations= | |affiliations= | ||
|stage= | |stage= | ||
− | |location=[[The Mega Arena]] | + | |location=[[The Arena|The Mega Arena]] |
|occupation=Assimilator | |occupation=Assimilator | ||
|OffAppear= | |OffAppear= | ||
− | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Cameo) |
|appear2= | |appear2= | ||
− | |sprite=[[File:VoltManTheAssimilator_Phase1.png]][[File:VoltManTheAssimilator_Phase2.png]] | + | |sprite=[[File:VoltManTheAssimilator_Phase1.png|Phase 1]][[File:VoltManTheAssimilator_Phase2.png|Phase 2]] |
}} | }} | ||
{{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}} | {{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}} | ||
− | '''Volt Man the Assimilator''' is | + | '''Volt Man the Assimilator''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a hive mind of numerous copies of [[Volt Man]], which attacks those that are different from themselves. When put under pressure, they can attack as a large, crudely drawn image of Volt Man. |
− | == Battle == | + | Volt Man the Assimilator is encountered as the final opponent of [[The Arena|The Mega Arena]]. The fight itself does not start immediately upon entering the room: instead, [[Mega Man]] must go through a recreation of [[Dr. Light's Lab]] where every NPC is replaced by Volt Man, including [[Eddie]]. All items in the shop become a "Volt Upgrade" that, despite being free, cannot be purchased (as Mega Man has -1 bolts). Defeating Volt Man the Assimilator will clear the Mega Arena and unlock the Sonic [[Costumes|costume]]. |
− | The first phase involves twenty eight Volt | + | |
− | * A Volt Man jumps around towards | + | In ''[[Make a Good Mega Man Level 3]]'', Volt Man the Assimilator makes a cameo appearance in the [[Tier X (MaGMML3)|Tier X]] level [[Return to Universe City V]], where it (as a downsized version of its second form) is present both at [[Grandpa Volt]]'s birthday party, and is one of the many robots controlling [[Volt Man the Annihilator]]. |
− | * A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at | + | |
+ | ==Battle== | ||
+ | ===Phase 1=== | ||
+ | The first phase involves twenty eight Volt Men that attack in pairs of two at a time, with a new Volt Man becoming active whenever one is destroyed. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half: | ||
+ | * A Volt Man jumps around towards Mega Man. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground. | ||
+ | * A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at Mega Man. | ||
* A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen. | * A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen. | ||
* A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half. | * A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half. | ||
Line 43: | Line 48: | ||
* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently. | * A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently. | ||
− | + | ===Phase 2=== | |
− | + | Upon destroying all 28 Volt Men, Volt Man the Assimilator becomes a large Volt Man doodle that bounces around the screen, against a rotating background of Volt Men. It uses a set pattern of attacks, repeating it upon reaching the end: | |
− | + | *Spawns six large spark shots that delay a bit before shooting towards Mega Man. | |
+ | *Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode. | ||
+ | *Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards. | ||
+ | *Spawn large spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. The first safe spot is two spark shots wide and to the right, then the second leftmost spark shot, and lastly, the rightmost spark shot. | ||
+ | *Summon sixteen mini spark shots straight downwards towards Mega Man. | ||
+ | *Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats. | ||
+ | ==Damage Table== | ||
+ | ===Phase 1=== | ||
{{Damagetable2 | {{Damagetable2 | ||
− | | buster = | + | |buster=1/1/3 |
− | | hornet = | + | |hornet=1 |
− | | jewel = | + | |jewel=0 |
− | | grab = | + | |grab=2 |
− | | triple = | + | |triple=1 |
− | | slash = | + | |flash=N |
− | | wheel = | + | |slash=2 |
− | | sakugarne = | + | |wheel=1 |
− | | wire = | + | |sakugarne=2 |
− | | arrow = | + | |wire=1 |
− | + | |arrow=2 | |
− | | notes = | + | |notes=Destroying a Volt Man inflicts 1 point of damage to the boss's total HP. |
}} | }} | ||
− | + | ===Phase 2=== | |
{{Damagetable2 | {{Damagetable2 | ||
− | | buster = | + | |buster=1/1/2 |
− | | hornet = | + | |hornet=1 |
− | | jewel = | + | |jewel=1 |
− | | grab = | + | |grab=1 |
− | | triple = | + | |triple=1 |
− | | slash = | + | |flash=N |
− | | wheel = | + | |slash=3 |
− | | sakugarne = | + | |wheel=1 |
− | | wire = | + | |sakugarne=1 |
− | | arrow = | + | |wire=1 |
− | + | |arrow=2 | |
− | | notes = | + | |notes= |
}} | }} | ||
− | + | ==Notes== | |
− | == | + | * The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for ''MaGMML2'' — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in ''MaGMML2'', but this had no effect on the boss's creation. |
* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background. | * The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background. | ||
+ | * The fake Eddie seen in the laboratory before the battle reappears in ''MaGMML3'', where [[Doctor Reginald Regal|Dr. Regal]] holds it hostage while mistaking it for the real Eddie. | ||
+ | <br> | ||
+ | {{MaGMML2}} | ||
− | [[Category: | + | [[Category:Bosses]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:Arena Bosses]] |
− | [[Category: |
Latest revision as of 09:32, 21 March 2025
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- "One of us...one of us...ONE OF US..."
- ―Volt Man the Assimilator, pre-fight cutscene
Volt Man the Assimilator is a boss from Make a Good Mega Man Level 2. It is a hive mind of numerous copies of Volt Man, which attacks those that are different from themselves. When put under pressure, they can attack as a large, crudely drawn image of Volt Man.
Volt Man the Assimilator is encountered as the final opponent of The Mega Arena. The fight itself does not start immediately upon entering the room: instead, Mega Man must go through a recreation of Dr. Light's Lab where every NPC is replaced by Volt Man, including Eddie. All items in the shop become a "Volt Upgrade" that, despite being free, cannot be purchased (as Mega Man has -1 bolts). Defeating Volt Man the Assimilator will clear the Mega Arena and unlock the Sonic costume.
In Make a Good Mega Man Level 3, Volt Man the Assimilator makes a cameo appearance in the Tier X level Return to Universe City V, where it (as a downsized version of its second form) is present both at Grandpa Volt's birthday party, and is one of the many robots controlling Volt Man the Annihilator.
Battle
Phase 1
The first phase involves twenty eight Volt Men that attack in pairs of two at a time, with a new Volt Man becoming active whenever one is destroyed. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:
- A Volt Man jumps around towards Mega Man. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.
- A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at Mega Man.
- A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.
- A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.
- A Volt Man does a high jump to the top of the arena, floats towards Mega Man, falls back down, and repeats the process. If health is below half, the Volt Man will shoot out floor travelling sparks when it hits the floor.
- A Volt Man will sit still and charge up. If the Volt Man is not defeated, it will eventually let out a huge flash that does heavy damage. If health is below half, the Volt Man will slide towards Mega Man while charging.
- A Volt Man continuously jumps up and down, causing earthquakes and a spark shot to fall down when it hits the ground. When health is below half, two spark shots to the left and right of the original spark shot will also fall down.
- A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.
Phase 2
Upon destroying all 28 Volt Men, Volt Man the Assimilator becomes a large Volt Man doodle that bounces around the screen, against a rotating background of Volt Men. It uses a set pattern of attacks, repeating it upon reaching the end:
- Spawns six large spark shots that delay a bit before shooting towards Mega Man.
- Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode.
- Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards.
- Spawn large spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. The first safe spot is two spark shots wide and to the right, then the second leftmost spark shot, and lastly, the rightmost spark shot.
- Summon sixteen mini spark shots straight downwards towards Mega Man.
- Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats.
Damage Table
Phase 1
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1/1/3 | 1 | 0 | 2 | 1 | N | 2 | 1 | 2 | 1 | 2 |
Other Notes | Destroying a Volt Man inflicts 1 point of damage to the boss's total HP. |
Phase 2
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1/1/2 | 1 | 1 | 1 | 1 | N | 3 | 1 | 1 | 1 | 2 |
Other Notes |
Notes
- The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for MaGMML2 — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in MaGMML2, but this had no effect on the boss's creation.
- The foreground for the fight is edited from tiles from Tier 4 and the Tier 3 boss fight room, with the background (except for the moon) being recolored from the main hub background.
- The fake Eddie seen in the laboratory before the battle reappears in MaGMML3, where Dr. Regal holds it hostage while mistaking it for the real Eddie.