Difference between revisions of "Volt Man the Assimilator"

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{{robotmaster
 
{{robotmaster
 
|titlebg=#8E8F23
 
|titlebg=#8E8F23
|titletext = #FFFFFF
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|titletext=#FFFFFF
 
|name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator
 
|name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator
|image=[[File:Volt_man_assimilator.PNG|256px]]
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|image=
|caption= Phase 2 of the fight
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|caption=
 
|script=  
 
|script=  
|romaji =  
+
|romaji=  
 
|number=  
 
|number=  
|designer= [[Shinryu]], [[SnoruntPyro]]
+
|designer=[[Shinryu]], [[snoruntpyro]]
|programmer= [[SnoruntPyro]]
+
|programmer=snoruntpyro
|gender= ?
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|artist=snoruntpyro{{2}}<br>[[ACESpark]]{{3}}
|eyecolor =
+
|gender=
 +
|eyecolor=Red
 
|at=
 
|at=
 
|weapon=  
 
|weapon=  
|hp= 5 per Volt Man (Phase 1)<br>
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|hp=56 (total)<br>28 (each phase)<br>5 (Volt Man)
28 (Phase 2)
 
 
|attack=
 
|attack=
 
|type= Electric, Shadow
 
|type= Electric, Shadow
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|affiliations=
 
|affiliations=
 
|stage=
 
|stage=
|location=[[The Mega Arena]]
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|location=[[The Arena|The Mega Arena]]
 
|occupation=Assimilator
 
|occupation=Assimilator
 
|OffAppear=  
 
|OffAppear=  
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Cameo)
 
|appear2=
 
|appear2=
|sprite=[[File:VoltManTheAssimilator_Phase1.png]][[File:VoltManTheAssimilator_Phase2.png]]
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|sprite=[[File:VoltManTheAssimilator_Phase1.png|Phase 1]][[File:VoltManTheAssimilator_Phase2.png|Phase 2]]
 
}}
 
}}
 
{{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}}
 
{{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}}
  
'''Volt Man the Assimilator''' is the final boss of [[The Mega Arena]] in ''[[Make a Good Mega Man Level 2]]''. The fight is both a joke on [[Volt Man]]'s prominence as a devkit boss and the fact that in the game's source code, the default sprite for a non-moving NPC is Volt Man, leading to all of the hub rooms in-editor looking like they are exclusively populated by Volt Man. The fight itself does not start immediately upon entering the room in the arena - instead, the player must go through a recreation of [[Dr. Light's Lab]] where every NPC is replaced by Volt Man, including Eddie. All items in the shop become a "Volt Upgrade" that cannot be purchased. Defeating the boss will unlock the Sonic costume.
+
'''Volt Man the Assimilator''' is a boss from ''[[Make a Good Mega Man Level 2]]''. It is a hive mind of numerous copies of [[Volt Man]], which attacks those that are different from themselves. When put under pressure, they can attack as a large, crudely drawn image of Volt Man.
  
== Battle ==
+
Volt Man the Assimilator is encountered as the final opponent of [[The Arena|The Mega Arena]]. The fight itself does not start immediately upon entering the room: instead, [[Mega Man]] must go through a recreation of [[Dr. Light's Lab]] where every NPC is replaced by Volt Man, including [[Eddie]]. All items in the shop become a "Volt Upgrade" that, despite being free, cannot be purchased (as Mega Man has -1 bolts). Defeating Volt Man the Assimilator will clear the Mega Arena and unlock the Sonic [[Costumes|costume]].
The first phase involves twenty eight Volt Man coming at you two at a time, 100-Man Smash style. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:
+
 
* A Volt Man jumps around towards the player. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.
+
In ''[[Make a Good Mega Man Level 3]]'', Volt Man the Assimilator makes a cameo appearance in the [[Tier X (MaGMML3)|Tier X]] level [[Return to Universe City V]], where it (as a downsized version of its second form) is present both at [[Grandpa Volt]]'s birthday party, and is one of the many robots controlling [[Volt Man the Annihilator]].
* A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at the player.
+
 
 +
==Battle==
 +
===Phase 1===
 +
The first phase involves twenty eight Volt Men that attack in pairs of two at a time, with a new Volt Man becoming active whenever one is destroyed. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:
 +
* A Volt Man jumps around towards Mega Man. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.
 +
* A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at Mega Man.
 
* A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.
 
* A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.
 
* A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.
 
* A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.
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* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.
 
* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.
  
The second phase is a giant Volt Man "demon" drawn in a similar vein to [[Zero]], which always follows the same pattern. It first spawns a bunch of large spark shots that delay a bit before shooting towards the player. It then sends four spiraling spark shots out and quickly shoots around the screen before the spark shots explode. After that, it will then spawn many targets on top of the player that, after a short time, will explode and shoot an arcing spark shot upwards. After that, it will spawn spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini spark shots straight downwards towards Mega Man, and the pattern will repeat.
+
===Phase 2===
 
+
Upon destroying all 28 Volt Men, Volt Man the Assimilator becomes a large Volt Man doodle that bounces around the screen, against a rotating background of Volt Men. It uses a set pattern of attacks, repeating it upon reaching the end:
Both phases go down quickly to Slash Claw, just like the regular Volt Man, so it is recommended to use that. While the fight is relatively easy, the rest of the Mega Arena may have you dwindling for resources.
+
*Spawns six large spark shots that delay a bit before shooting towards Mega Man.
 +
*Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode.
 +
*Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards.
 +
*Spawn large spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. The first safe spot is two spark shots wide and to the right, then the second leftmost spark shot, and lastly, the rightmost spark shot.
 +
*Summon sixteen mini spark shots straight downwards towards Mega Man.
 +
*Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats.
  
 +
==Damage Table==
 +
===Phase 1===
 
{{Damagetable2
 
{{Damagetable2
| buster = 1/1/3
+
|buster=1/1/3
| hornet = 1
+
|hornet=1
| jewel = 0
+
|jewel=0
| grab = 2
+
|grab=2
| triple = 1
+
|triple=1
| slash = 2
+
|flash=N
| wheel = 1
+
|slash=2
| sakugarne =         2
+
|wheel=1
| wire = 1
+
|sakugarne=2
| arrow = 2
+
|wire=1
| flash = N
+
|arrow=2
| notes = Volt Man clones
+
|notes=Destroying a Volt Man inflicts 1 point of damage to the boss's total HP.
 
}}
 
}}
 
+
===Phase 2===
 
{{Damagetable2
 
{{Damagetable2
| buster = 1/1/2
+
|buster=1/1/2
| hornet = 1
+
|hornet=1
| jewel = 1
+
|jewel=1
| grab = 1
+
|grab=1
| triple = 1
+
|triple=1
| slash = 3
+
|flash=N
| wheel = 1
+
|slash=3
| sakugarne =         1
+
|wheel=1
| wire = 1
+
|sakugarne=1
| arrow = 2
+
|wire=1
| flash = N
+
|arrow=2
| notes = Cryptid Volt Man
+
|notes=
 
}}
 
}}
 
+
==Notes==
== Trivia ==
+
* The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for ''MaGMML2'' — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in ''MaGMML2'', but this had no effect on the boss's creation.
 
* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.
 
* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.
 +
* The fake Eddie seen in the laboratory before the battle reappears in ''MaGMML3'', where [[Doctor Reginald Regal|Dr. Regal]] holds it hostage while mistaking it for the real Eddie.
 +
<br>
 +
{{MaGMML2}}
  
[[Category:Boss]]
+
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:Arena Bosses]]
[[Category:Optional Bosses]]
 

Latest revision as of 09:32, 21 March 2025

VoltManAssimilatorMugshot.png
VoltManAssimilatorMugshot.png
Volt Man the Assimilator
Information
In-Game Information
HP: 56 (total)
28 (each phase)
5 (Volt Man)
Weakness(es): Slash Claw
Type: Electric, Shadow
Occupation: Assimilator
Location(s): The Mega Arena
Misc. Information
Designer(s): Shinryu, snoruntpyro
Programmer(s): snoruntpyro
Artist(s): snoruntpyro2
ACESpark3
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
MaGMML3 (Cameo)
Phase 1Phase 2
"One of us...one of us...ONE OF US..."
―Volt Man the Assimilator, pre-fight cutscene

Volt Man the Assimilator is a boss from Make a Good Mega Man Level 2. It is a hive mind of numerous copies of Volt Man, which attacks those that are different from themselves. When put under pressure, they can attack as a large, crudely drawn image of Volt Man.

Volt Man the Assimilator is encountered as the final opponent of The Mega Arena. The fight itself does not start immediately upon entering the room: instead, Mega Man must go through a recreation of Dr. Light's Lab where every NPC is replaced by Volt Man, including Eddie. All items in the shop become a "Volt Upgrade" that, despite being free, cannot be purchased (as Mega Man has -1 bolts). Defeating Volt Man the Assimilator will clear the Mega Arena and unlock the Sonic costume.

In Make a Good Mega Man Level 3, Volt Man the Assimilator makes a cameo appearance in the Tier X level Return to Universe City V, where it (as a downsized version of its second form) is present both at Grandpa Volt's birthday party, and is one of the many robots controlling Volt Man the Annihilator.

Battle

Phase 1

The first phase involves twenty eight Volt Men that attack in pairs of two at a time, with a new Volt Man becoming active whenever one is destroyed. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:

  • A Volt Man jumps around towards Mega Man. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.
  • A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at Mega Man.
  • A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.
  • A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.
  • A Volt Man does a high jump to the top of the arena, floats towards Mega Man, falls back down, and repeats the process. If health is below half, the Volt Man will shoot out floor travelling sparks when it hits the floor.
  • A Volt Man will sit still and charge up. If the Volt Man is not defeated, it will eventually let out a huge flash that does heavy damage. If health is below half, the Volt Man will slide towards Mega Man while charging.
  • A Volt Man continuously jumps up and down, causing earthquakes and a spark shot to fall down when it hits the ground. When health is below half, two spark shots to the left and right of the original spark shot will also fall down.
  • A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.

Phase 2

Upon destroying all 28 Volt Men, Volt Man the Assimilator becomes a large Volt Man doodle that bounces around the screen, against a rotating background of Volt Men. It uses a set pattern of attacks, repeating it upon reaching the end:

  • Spawns six large spark shots that delay a bit before shooting towards Mega Man.
  • Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode.
  • Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards.
  • Spawn large spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. The first safe spot is two spark shots wide and to the right, then the second leftmost spark shot, and lastly, the rightmost spark shot.
  • Summon sixteen mini spark shots straight downwards towards Mega Man.
  • Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats.

Damage Table

Phase 1

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 0 2 1 N 2 1 2 1 2
Other Notes Destroying a Volt Man inflicts 1 point of damage to the boss's total HP.

Phase 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 1 1 1 1 N 3 1 1 1 2
Other Notes

Notes

  • The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for MaGMML2 — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in MaGMML2, but this had no effect on the boss's creation.
  • The foreground for the fight is edited from tiles from Tier 4 and the Tier 3 boss fight room, with the background (except for the moon) being recolored from the main hub background.
  • The fake Eddie seen in the laboratory before the battle reappears in MaGMML3, where Dr. Regal holds it hostage while mistaking it for the real Eddie.


Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man