Difference between revisions of "Komuso Temple"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (Added a link to Tier 10 in the info tab)
m (→‎Notes)
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
−
{{Levelinfo  
+
{{NeedsStrategy}}
−
|align= right
+
{{Levelinfo
 +
|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
−
|title= Komuso Temple
+
|title=Komuso Temple
−
|rank = 9th
+
|rank=9th
−
|image= [[File:KomusoTemple.gif|250px]]
+
|image=[[File:KomusoTemple.gif|250px]]
−
|caption= Like Cave Story, but without the story. Or the Cave.
+
|caption=Like Cave Story, but without the story. Or the Cave.
−
|game=[[Make a Good Mega Man Level 2]]
+
|game=''[[Make a Good Mega Man Level 2]]''
−
|creator= [[Savordez]]
+
|creator=[[Savordez]]
−
|composer= Yuko Takehara
+
|composer=Yuko Takehara
−
|artist= [[Savordez]]
+
|artist=[[Savordez]]
−
|programmer = [[Savordez]]
+
|programmer=[[Savordez]]
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
−
<!--  
+
<!--
−
Judge Order Reminder:  
+
Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
−
|gamenum = 2
+
|gamenum=2
−
|judge1 = 45
+
|judge1=45
−
|judge2 = 41
+
|judge2=41
−
|judge3 = 46
+
|judge3=46
−
|judge4 = 34
+
|judge4=34
−
|judge5 = 40
+
|judge5=40
−
|totalscore = 41.2
+
|totalscore=41.2
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
−
|elements = 1
+
|elements=1
−
|collectables = 3
+
|collectables=[[File:Nickel.png|Left at the first fork.]][[File:Nickel.png|Third fiend is the guardian.]][[File:Nickel.png|Left after climbing down.]]
−
|enemies =  
+
|enemies=
−
* Ben K
+
*[[Ben K]]
−
* Fan Fiend
+
*[[Dachone]]
−
* Lady Blader
+
*[[Fan Fiend]]
−
* Mummira
+
*[[Mummira]]
−
 
+
*[[Skull Walker]]
−
|subbosses = Dachone
+
*[[Taketento]]
−
|bosses = [[Komuso Man]]
+
|gimmicks=
−
|other =  
+
*[[Tomahawk Platform]]
−
|music = Mega Man 6 - Knight Man
+
|subbosses=
−
|location = [[Tier 10 (MaGMML2)|Tier 10]]
+
|bosses=
−
|previous = [[Boil Man (stage)]]
+
*[[Komuso Man]]
−
|next = [[Launch Man & Shuttle Man (stage)]]
+
|other=
 +
|music=Mega Man 6 - Knight Man
 +
|location=[[Tier 10 (MaGMML2)|Tier 10]]
 +
|previous=[[Boil Man (stage)]]
 +
|next=[[Launch Man & Shuttle Man (stage)]]
 
}}
 
}}
−
{{quote|For a stage that's almost solely dev-kit, there's some really good stuff here.|[[ACESpark]]|judge comment}}
+
{{quote|For a stage that's almost solely dev-kit, there's some really good stuff here.|[[ACESpark]]|excerpt from judge comment.}}
−
==Overview==
+
'''Komuso Temple''' is the 9th place level in ''[[Make a Good Mega Man Level 2]]''. It is a foreboding structure hovering in the night sky, in which [[Komuso Man]] lies in wait for his chance for vengeance. Standing between you and him is a bunch of [[Tomahawk Platform|Tomahawk Man platforms]], being often regarded as one of the highlights of the stage.  
−
Komuso Temple is a foreboding structure hovering in the night sky, in which [[Komuso Man]] lies in wait for his chance for vengeance. Standing between you and him is a bunch of Tomahawk Man platforms, being often regarded as one of the highlights of the stage.  
 
  
 
Notably, with the exception of some minor aesthetic effects, this level uses no custom assets whatsoever, making it comparable to [[Citadel Basement]].
 
Notably, with the exception of some minor aesthetic effects, this level uses no custom assets whatsoever, making it comparable to [[Citadel Basement]].
  
−
 
+
==Judge Comments==
−
 
 
 
{{JudgeComment2
 
{{JudgeComment2
 
|pyro = 6/5 aesthetics tho?? OMG this level is amazing. It picks like 4 enemies and a single gimmick and makes a really great and creative level around them. The difficulty curve is excellent and makes sense, and the usage of the Tomahawk Man platforms is really great. The Noble Nickel rooms are hard but fair, and I really like the final stretch with the bajillion platforms, it's a reeally neat usage of them. Also this is gonna be like the one level I fangirl over the aesthetics because seriously this level looks amazing? It sets up a great atmosphere and having the moon and the parallax clouds and mountains during the boss fight is such a great touch. Seriously tho this level is awesome, it plays great, it's designed really well and it's overall just really nice. And all of it without any major custom assets!  
 
|pyro = 6/5 aesthetics tho?? OMG this level is amazing. It picks like 4 enemies and a single gimmick and makes a really great and creative level around them. The difficulty curve is excellent and makes sense, and the usage of the Tomahawk Man platforms is really great. The Noble Nickel rooms are hard but fair, and I really like the final stretch with the bajillion platforms, it's a reeally neat usage of them. Also this is gonna be like the one level I fangirl over the aesthetics because seriously this level looks amazing? It sets up a great atmosphere and having the moon and the parallax clouds and mountains during the boss fight is such a great touch. Seriously tho this level is awesome, it plays great, it's designed really well and it's overall just really nice. And all of it without any major custom assets!  
Line 100: Line 103:
 
|asskip = No
 
|asskip = No
 
}}
 
}}
−
 
+
==Notes==
 +
* Komuso Temple is the only [[Tier 10 (MaGMML2)|Tier 10]] level in ''MaGMML2'' to not contain any custom assets whatsoever, excluding the scrolling cloud graphic.
 +
<br>
 
{{MaGMML2 Tier 10}}
 
{{MaGMML2 Tier 10}}
−
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 Stages]]
+
{{MaGMML2}}
 +
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 10 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]

Latest revision as of 03:52, 23 March 2025

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


9th: Komuso Temple

Make a Good Mega Man Level 2

KomusoTemple.gif
Like Cave Story, but without the story. Or the Cave.
"For a stage that's almost solely dev-kit, there's some really good stuff here."
―ACESpark, excerpt from judge comment.

Komuso Temple is the 9th place level in Make a Good Mega Man Level 2. It is a foreboding structure hovering in the night sky, in which Komuso Man lies in wait for his chance for vengeance. Standing between you and him is a bunch of Tomahawk Man platforms, being often regarded as one of the highlights of the stage.

Notably, with the exception of some minor aesthetic effects, this level uses no custom assets whatsoever, making it comparable to Citadel Basement.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 45 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
15 / 15 9 / 10 11 / 15 5 / 5 5 / 5 No



6/5 aesthetics tho?? OMG this level is amazing. It picks like 4 enemies and a single gimmick and makes a really great and creative level around them. The difficulty curve is excellent and makes sense, and the usage of the Tomahawk Man platforms is really great. The Noble Nickel rooms are hard but fair, and I really like the final stretch with the bajillion platforms, it's a reeally neat usage of them. Also this is gonna be like the one level I fangirl over the aesthetics because seriously this level looks amazing? It sets up a great atmosphere and having the moon and the parallax clouds and mountains during the boss fight is such a great touch. Seriously tho this level is awesome, it plays great, it's designed really well and it's overall just really nice. And all of it without any major custom assets! (Editors Note: Komuso Temple did not receive 6/5 Aesthetics)

JupiHornet JupiHornet JupiHornet : 41 / 50
Design Fun Creativity Aesthetics Functionality
11 / 15 8 / 10 13 / 15 5 / 5 4 / 5



That was a fun level! I really liked the Cave Story background and recolored Pharaoh Man tileset you used, it gave the level a sort of mystic feel to it. The boss room looked especially good! The Noble Nickels were fairly easy to find, but INCREDIBLY hard to actually get. The last room with all the platforms was a bit extreme compared to the rest of the level. It really could have done without the laser shooting enemy.

Enjl Enjl Enjl : 46 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
14 / 15 9 / 10 13 / 15 5 / 5 5 / 5 No



I looove this level! It's really scary, but ultimately not too bad to traverse, making the end of each room all the more rewarding. It also limits itself to a small toolkit which works with the theme and supports it. I find it kinda sad how most of this level's challenges, especially later on, can be pretty much trivialised with Sakugarne, but that's kinda missing out on the point. This stage, in my opinion, also works beautifully for Komuso Man himself. Dunno, to me he just seems like the kinda guy who'd put traps everywhere in his house. I feel like the level could've done a tiny bit more in terms of small optional areas for pickups or more with its platforming challenges, but regardless it feels super great to play and I like it a lot.

Garirry Garirry Garirry : 34 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 7 / 10 10 / 15 5 / 5 5 / 5
Suffers from a lot of bad design. Often you have areas with overly precise movement, and enemies that don't help. Noble Nickels are hard to get. Other than that it still remains pretty reasonable. You die a lot here. It doesn't ruin the experience completely, but it does make it less fun. Other than that I think it's alright. I really like the design the author went with here. The theme is really interesting, and the boss is pretty cool. But in terms of level elements, it's not that interesting. Beautiful visuals, and pretty decent music choice. Works just fine.



For a level filled with plenty of deadly traps that can only be avoided with precise movement, it's surprisingly not as bad as you'd expect. It doesn't give the level a pass though, as you would still end up constantly dying to the mediocre level design, especially when trying to get the Noble Nickels. Despite that, the stage looks beautiful and inspired, the boss fight is quite decent, and I still found myself enjoying parts of this level.

ACESpark ACESpark ACESpark : 40 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
14 / 15 8 / 10 9 / 15 4 / 5 5 / 5 No



This is instant death done right folks. Also: How to take a single gimmick, and SQUEEZE it for all its worth. For a stage that's almost solely dev-kit, there's some really good stuff here: Absolutely perfect checkpoint placement, nice and challenging Noble Nickels, surprisingly varied platforming challenges considering the gimmick, a few really clever almost comical moments (the walker at the end there made me laugh due to sheer bizarreness.) Design wise, I cannot fault this stage very much. Your biggest hurdle is theming. Not enough was done to make this stage fit Komuso Man, the tileset, (Look up, say, a tileset for a dojo?) the enemy set and music did nothing to help, as they are all just very generic and not really thematic. This feeling of being generic applies to the stage also, as you could've put any robot master at the end. Still, you see the scores. This is almost a minor issue.

And, obviously, going by the name.. hello dev-kit boss! If this is how you pull off instant death, I'd love to see future stuff by you!


Notes

  • Komuso Temple is the only Tier 10 level in MaGMML2 to not contain any custom assets whatsoever, excluding the scrolling cloud graphic.


Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man