Difference between revisions of "Absolute ZERO"

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(→‎Make a Good Mega Man Level 2: added some elaboration on phases 3-4. get attacks for phases 1-3 and anything else for phases 1-2.)
m (→‎Trivia)
 
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{{robotmaster
 
{{robotmaster
 
|titlebg=#8D83AB
 
|titlebg=#8D83AB
−
|titletext = #FFFFFF
+
|titletext=#FFFFFF
−
|name= Absolute ZERO
+
|name=Absolute ZERO
−
|image=[[File:MaGMML2-TF-AbsoluteZERO.png]]
+
|image=[[File:MaGMML2-TF-AbsoluteZERO.png|256px]]
−
|caption= Phase 1 of Absolute ZERO
+
|caption=Phase 1 of Absolute ZERO
−
|script=  
+
|script=アブソルートZERO
−
|romaji =  
+
|romaji=Abusorūto ZERO
 
|number=  
 
|number=  
−
|designer=  
+
|designer=[[ACESpark]]
−
|programmer= [[ACESpark]]
+
|programmer=ACESpark ''(Phases 1-4)''<br>[[snoruntPyro]] ''(Zero Heart)''
−
|gender= Male
+
|gender=Male
−
|eyecolor = Yellow
+
|eyecolor=Yellow
 
|at=
 
|at=
−
|weapon=  
+
|weapon=
−
|hp= 28 x 4 (Null and Void)<br>
+
|hp=28 (Phases 1-4)<br>280 (Zero Heart)
−
28 x 4 + 280 (True Arena)
 
 
|attack=
 
|attack=
 
|type=Unknown
 
|type=Unknown
−
|weak=
+
|weak=[[Jewel Satellite]], [[Triple Blade]] (Phase 1)<br>[[Wheel Cutter]] (Phase 2)<br>[[Slash Claw]] (Phase 3)<br>None (Phase 4, Zero Heart)
−
Phase 1: [[Jewel Satellite]] & [[Triple Blade]]<br>
 
−
Phase 2: [[Wheel Cutter]]<br>
 
−
Phase 3: [[Slash Claw]]<br>
 
−
Phase 4: No weakness<br>
 
−
Phase 4 (alt): Charged [[Mega Buster]]
 
 
|affiliations=[[Zero]]
 
|affiliations=[[Zero]]
−
|stage=[[Null and Void]]
+
|stage=[[Null and Void (MaGMML2)|Null and Void]]
−
|location=[[The True Arena]]
+
|location=[[Null and Void (MaGMML2)|Null and Void]]<br>[[The Arena|The True Arena]]
 
|occupation=Battle Robot
 
|occupation=Battle Robot
 
|OffAppear=  
 
|OffAppear=  
−
|MaGMMLAppear= [[Make a Good Mega Man Level2|MaGMML2]]<br>(True Final Boss)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>(True Final Boss)
−
|appear2= [[Make a Good Mega Man Level]]
+
|appear2=
 
|sprite=[[File:AbsoluteZero1.png]][[File:AbsoluteZero2.png]][[File:AbsoluteZero3.png]][[File:AbsoluteZero4.png]][[File:ZeroHeart.png]]
 
|sprite=[[File:AbsoluteZero1.png]][[File:AbsoluteZero2.png]][[File:AbsoluteZero3.png]][[File:AbsoluteZero4.png]][[File:ZeroHeart.png]]
 
}}
 
}}
−
{{quote|It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all.|Absolute ZERO|throwing the thesaurus at the player.}}
+
{{quote|It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all.|'''Zero'''|throwing the thesaurus at the player}}
−
Absolute ZERO is the true final boss of '''Make a Good Mega Man Level 2''', some sort of massive battle robot piloted by [[Zero]] from the first game. He is Zero's ultimate creation.
+
'''Absolute ZERO''' is the true final boss of ''[[Make a Good Mega Man Level 2]]''. It is a massive battle robot controlled by [[Zero]], who created it in his visage with the goal of pitting it against [[Mega Man]]. Unlike its creator, Absolute ZERO boasts tremendous power and combat capability.
  
−
==Make a Good Mega Man Level 2 ==
+
Absolute ZERO appears at the end of [[Null and Void (MaGMML2)|Null and Void]], but also appears in [[The Arena|The True Arena]], where it will always be the final opponent faced. In the latter, it gains an alternate final phase known as '''Zero Heart'''.
−
Absolute ZERO is the true final boss of the second game, as well as the True Arena's last boss, where he gains a fifth form. As the game's final boss, Zero puts up much more of a fight than in the original MaGMML... Well, initially.
 
  
−
===Attacks===
+
==Battle==
 
====Phase 1====
 
====Phase 1====
−
:''todo: this''
+
Bearing a detailed face and a body reminiscent of the canon Zero, Absolute ZERO slowly stomps around the arena following Mega Man, occasionally stopping to attack. It has two invincible arms that deflect all non-piercing attacks, and only the head is vulnerable. It follows a pattern that it will always repeat: First it will slam its arms on the ground, creating harmful explosions and causing the platforms to fly up in a wave from the point of impact. Next, it will stand still and create up to three rebounding projectiles from its head crystal. Finally, it will stomp after Mega Man four times while firing projectiles from its eyes, with each stomp causing a spiked crusher to fall from the ceiling. Though these are non-lethal, the crusher that is directly above Mega Man at the time is guaranteed to fall.
 +
 
 +
The first time it slams its arms, the top of the screen is clear. Afterwards, it will be populated with spikes that alternate positions with each slam, making avoiding them as the platforms rise upwards difficult.
  
 
====Phase 2====
 
====Phase 2====
−
:''todo: also this''
+
After receiving enough damage, Absolute ZERO takes on a feral-looking form, with its hands getting claw-like fingers. As before, it follows a pattern it will constantly repeat. First it will follow Mega Man and attempt to swipe him with each of its arms (first its left, then its right). It follows up by stomping to the centre and spitting a spread of fireballs from the left side of the arena to the right. During this attack, spiked crushers appear at the top of the screen. After this, it quickly stomps after Mega Man, with each stomp causing the crusher directly above Mega Man to fall, as well as creating a set of sparkles directly beneath him. These sparkles quickly shoot a laser upwards that reaches as high as the ceiling. This happens five times before the pattern repeats.
 +
 
 +
As before, only the head is vulnerable; however, the arms now mostly float by either side of it, effectively shielding it from attacks. Other than waiting for it to lower its arms during its swipe attack, Mega Man is forced to stay close to Absolute ZERO in order to damage it.
  
 
====Phase 3====
 
====Phase 3====
−
:''todo: attacks''
+
After prolonged destruction from Mega Man, Absolute ZERO suffers extensive damage that effectively cripples it, causing its threat level (as with its looks) to plummet like a rock. All it can do is stomp back and forth across the arena, firing large electric balls at Mega Man from its remaining arm. These shots are rather slow, but if they impact the ground, they cause the platforms to rise in a wave much as the first phase's arms did.
−
Unfortunately for Absolute ZERO, reality ensues after prolonged destruction from Mega Man, and Absolute ZERO is effectively crippled. Most of its attacks are incredibly weak now, and the entire fight is incredibly flimsy for Absolute ZERO. Depleting this phase's health bar makes Absolute ZERO let out a totally normal sounding yell, and Phase 4 Begins.
 
  
 
====Phase 4====
 
====Phase 4====
−
At this point, Absolute ZERO is just as big a joke as the original ZERO fight, as it's just a drawing of ZERO swinging back and forth, occasionally sputtering out a projectile. While the projectile causes knockback, it actually deals no damage to Mega Man. Simply keep firing at it until it dies.
+
Once blasted into the dirt even further, Absolute ZERO degenerates into a giant, more monstrous-looking facsimile of Zero himself. At this point, the robot is just as big a joke as the original Zero fight, as all it does is swing back and forth, occasionally sputtering out a projectile (the same one the first phase shot from its eyes). While the projectile causes knockback, it actually deals no damage to Mega Man. The only other advantage it has is durability, as all weapons (even a Charge Shot) deal exactly one point of damage to it. Mega Man's victory at this point is a forgone conclusion.
  
−
====Phase 4 (Alternative)====
+
====Zero Heart====
−
At the end of the True Arena, Phase 4 plays out a bit differently. It appears to be a Heart at the center as opposed to a drawing of Zero, and while it initially seems to unleash a flurry of projectiles, they actually lack collision altogether and can't even hurt Mega Man. After a few moments, the boss automatically self-destructs. Pat yourself on the back--you won the True Arena!
+
At the end of the True Arena, Phase 4 will not attack Mega Man, instead pulling it into its mouth and swallowing him whole. Inside the heart of Absolute ZERO is... a literal heart (represented by a giant Heart Tank from the ''Mega Man X'' series) with several healthbars, and while it unleashes a flurry of projectiles (up to and including [[Quick Laser]]s), all of them lack collision altogether, and can't even hurt Mega Man. Zero Heart itself is equally incapable of damaging him, even as it teleports erratically around the arena. After a few moments, the heart automatically self-destructs.
  
 
===Gallery===
 
===Gallery===
Line 61: Line 57:
 
File:MaGMML2-TF-AbsoluteZERO-2.png|alt=Phase 3|Phase 3 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-2.png|alt=Phase 3|Phase 3 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-3.png|alt=Phase 4|Phase 4 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-3.png|alt=Phase 4|Phase 4 of Absolute ZERO
−
File:MaGMML2-TF-AbsoluteZERO-4.png|alt=Phase 5|Alternate Phase 4 of Absolute ZERO
+
File:MaGMML2-TF-AbsoluteZERO-4.png|alt=Zero Heart|Zero Heart
 
</gallery>
 
</gallery>
  
 
==Damage Tables==
 
==Damage Tables==
−
{{Damagetable2
+
{| class="wikitable"
−
| buster = 1/1/2
+
|-
−
| hornet = 1
+
!
−
| jewel = 2
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
−
| grab = 1
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
−
| triple = 2
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
−
| slash = 1
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
−
| wheel = 1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
−
| sakugarne = 0
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
−
| wire = 0
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
−
| arrow = 0
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
−
| flash = N
+
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
−
| notes = Phase 1
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
−
}}
+
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
−
 
+
|- style="text-align:center;"
−
{{Damagetable2
+
| [[File:AbsoluteZEROMugshot1.png|Phase 1]]
−
| buster = 1/1/2
+
| 1/1/2
−
| hornet = 2
+
| 1
−
| jewel = 1
+
| 2
−
| grab = 1
+
| 1
−
| triple = 1
+
| 2
−
| slash = 1
+
| N
−
| wheel = 3
+
| 1
−
| sakugarne = 0
+
| 1
−
| wire = 0
+
| 0
−
| arrow = 0
+
| 0
−
| flash = N
+
| 0
−
| notes = Phase 2
+
|- style="text-align:center;"
−
}}
+
| [[File:AbsoluteZEROMugshot2.png|Phase 2]]
−
 
+
| 1/1/2
−
{{Damagetable2
+
| 2
−
| buster = 1/1/3
+
| 1
−
| hornet = 1
+
| 1
−
| jewel = 1
+
| 1
−
| grab = 1
+
| N
−
| triple = 1
+
| 1
−
| slash = 3
+
| 3
−
| wheel = 1
+
| 0
−
| sakugarne = 0
+
| 0
−
| wire = 0
+
| 0
−
| arrow = 0
+
|- style="text-align:center;"
−
| flash = N
+
| [[File:AbsoluteZEROMugshot3.png|Phase 3]]
−
| notes = Phase 3
+
| 1/1/3
−
}}
+
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 3
 +
| 1
 +
| 0
 +
| 0
 +
| 0
 +
|- style="text-align:center;"
 +
| [[File:AbsoluteZEROMugshot4.png|Phase 4]]
 +
| 1/1/1
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
|- style="text-align:center;"
 +
| [[File:ZeroHeartMugshot.png|Zero Heart]]
 +
| 1/1/2
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| N
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |
 +
|}
  
−
{{Damagetable2
+
==Unused Content==
−
| buster = 1/1/1
+
* Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and ''MaGMML'' designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase.
−
| hornet = 1
+
* The final version of Daisy Bell in ''MaGMML2'' uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too "creepy" and unpolished to use. These can be heard at the links below:<br>
−
| jewel = 1
+
{| class="wikitable"
−
| grab = 1
+
|- style="text-align:center;"
−
| triple = 1
+
| colspan="2" | [[File:AbsoluteZeroUnusedPhase4.png|frameless|center|The unused Phase 4]]
−
| slash = 1
+
The unused Phase 4.
−
| wheel = 1
+
|- style="text-align:center;"
−
| sakugarne = 1
+
! colspan="2" |Unused Music Tests
−
| wire = 1
+
|-
−
| arrow = 1
+
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest.ogg]
−
| flash = N
+
|[https://magmmlcontest.com/magmml2/AbsoluteZeroSingingTest2.ogg AbsoluteZeroSingingTest2.ogg]
−
| notes = Phase 4
+
|}
−
}}
 
−
During this phase, all of Absolute ZERO's projectiles deal 0 damage, although they still provide hitstun. This phase is completely skipped in the True Arena.
 
−
 
 
−
{{Damagetable2
 
−
| buster = 1/1/2
 
−
| hornet = 0
 
−
| jewel = 0
 
−
| grab = 0
 
−
| triple = 0
 
−
| slash = 0
 
−
| wheel = 0
 
−
| sakugarne = 0
 
−
| wire = 0
 
−
| arrow = 0
 
−
| flash = N
 
−
| notes = Alternate Phase 4
 
−
}}
 
−
During this phase, also known as Zero Heart, Absolute ZERO cannot hit the player, and self-destructs after an indeterminate amount of time.
 
  
 +
==Notes==
 +
* Absolute ZERO is loosely based on the "increasingly verbose" meme, in which a phrase from pop culture is twisted to become longer and wordier as the accompanying image becomes lower and lower in quality (represented here by Absolute ZERO's appearance starting off handsome, then growing increasingly more ridiculous until it becomes a monstrous version of the ''MaGMML'' series' Zero).
 +
* The use of Daisy Bell for the final phase is a reference to HAL 9000's death in the film ''2001: A Space Odyssey'', where the antagonistic computer sings the song as it is being slowly deactivated. This is itself a reference as Daisy Bell was the first song to be "sung" by a computer, in 1961.
 +
<br>
 
{{MaGMML2 Tier X}}
 
{{MaGMML2 Tier X}}
 
{{MaGMML2}}
 
{{MaGMML2}}
−
[[category:Bosses]][[category:Make a Good Mega Man Level 2]][[category:Final Bosses]][[Category:Tier X]][[Category:ACESpark]][[Category:Male]]
+
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]]

Latest revision as of 20:38, 20 March 2025

Absolute ZERO
MaGMML2-TF-AbsoluteZERO.png
Phase 1 of Absolute ZERO
Information
In-Game Information
HP: 28 (Phases 1-4)
280 (Zero Heart)
Weakness(es): Jewel Satellite, Triple Blade (Phase 1)
Wheel Cutter (Phase 2)
Slash Claw (Phase 3)
None (Phase 4, Zero Heart)
Affiliations: Zero
Type: Unknown
Occupation: Battle Robot
Main Stage: Null and Void
Location(s): Null and Void
The True Arena
Misc. Information
Script: アブソルートZERO
Romaji: Abusorūto ZERO
Designer(s): ACESpark
Programmer(s): ACESpark (Phases 1-4)
snoruntPyro (Zero Heart)
Gender: Male
Eye Color: Yellow
Series Information
MaGMML Game Appearances: MaGMML2
(True Final Boss)
AbsoluteZero1.pngAbsoluteZero2.pngAbsoluteZero3.pngAbsoluteZero4.pngZeroHeart.png
"It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all."
―Zero, throwing the thesaurus at the player

Absolute ZERO is the true final boss of Make a Good Mega Man Level 2. It is a massive battle robot controlled by Zero, who created it in his visage with the goal of pitting it against Mega Man. Unlike its creator, Absolute ZERO boasts tremendous power and combat capability.

Absolute ZERO appears at the end of Null and Void, but also appears in The True Arena, where it will always be the final opponent faced. In the latter, it gains an alternate final phase known as Zero Heart.

Battle

Phase 1

Bearing a detailed face and a body reminiscent of the canon Zero, Absolute ZERO slowly stomps around the arena following Mega Man, occasionally stopping to attack. It has two invincible arms that deflect all non-piercing attacks, and only the head is vulnerable. It follows a pattern that it will always repeat: First it will slam its arms on the ground, creating harmful explosions and causing the platforms to fly up in a wave from the point of impact. Next, it will stand still and create up to three rebounding projectiles from its head crystal. Finally, it will stomp after Mega Man four times while firing projectiles from its eyes, with each stomp causing a spiked crusher to fall from the ceiling. Though these are non-lethal, the crusher that is directly above Mega Man at the time is guaranteed to fall.

The first time it slams its arms, the top of the screen is clear. Afterwards, it will be populated with spikes that alternate positions with each slam, making avoiding them as the platforms rise upwards difficult.

Phase 2

After receiving enough damage, Absolute ZERO takes on a feral-looking form, with its hands getting claw-like fingers. As before, it follows a pattern it will constantly repeat. First it will follow Mega Man and attempt to swipe him with each of its arms (first its left, then its right). It follows up by stomping to the centre and spitting a spread of fireballs from the left side of the arena to the right. During this attack, spiked crushers appear at the top of the screen. After this, it quickly stomps after Mega Man, with each stomp causing the crusher directly above Mega Man to fall, as well as creating a set of sparkles directly beneath him. These sparkles quickly shoot a laser upwards that reaches as high as the ceiling. This happens five times before the pattern repeats.

As before, only the head is vulnerable; however, the arms now mostly float by either side of it, effectively shielding it from attacks. Other than waiting for it to lower its arms during its swipe attack, Mega Man is forced to stay close to Absolute ZERO in order to damage it.

Phase 3

After prolonged destruction from Mega Man, Absolute ZERO suffers extensive damage that effectively cripples it, causing its threat level (as with its looks) to plummet like a rock. All it can do is stomp back and forth across the arena, firing large electric balls at Mega Man from its remaining arm. These shots are rather slow, but if they impact the ground, they cause the platforms to rise in a wave much as the first phase's arms did.

Phase 4

Once blasted into the dirt even further, Absolute ZERO degenerates into a giant, more monstrous-looking facsimile of Zero himself. At this point, the robot is just as big a joke as the original Zero fight, as all it does is swing back and forth, occasionally sputtering out a projectile (the same one the first phase shot from its eyes). While the projectile causes knockback, it actually deals no damage to Mega Man. The only other advantage it has is durability, as all weapons (even a Charge Shot) deal exactly one point of damage to it. Mega Man's victory at this point is a forgone conclusion.

Zero Heart

At the end of the True Arena, Phase 4 will not attack Mega Man, instead pulling it into its mouth and swallowing him whole. Inside the heart of Absolute ZERO is... a literal heart (represented by a giant Heart Tank from the Mega Man X series) with several healthbars, and while it unleashes a flurry of projectiles (up to and including Quick Lasers), all of them lack collision altogether, and can't even hurt Mega Man. Zero Heart itself is equally incapable of damaging him, even as it teleports erratically around the arena. After a few moments, the heart automatically self-destructs.

Gallery

Damage Tables

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Phase 1 1/1/2 1 2 1 2 N 1 1 0 0 0
Phase 2 1/1/2 2 1 1 1 N 1 3 0 0 0
Phase 3 1/1/3 1 1 1 1 N 3 1 0 0 0
Phase 4 1/1/1 1 1 1 1 N 1 1 1 1 1
Zero Heart 1/1/2 0 0 0 0 N 0 0 0 0 0
Other Notes

Unused Content

  • Among the sprites created for Absolute ZERO was one for a fourth phase resembling a hybrid of Zero's canon and MaGMML designs, intended to go between the final game's third and fourth/final phases. This phase was dropped as ACESpark felt it was unnecessary to have a third joke phase.
  • The final version of Daisy Bell in MaGMML2 uses a recording from 1894, sung by Edward M. Favor, combined with a stock music track. Prior to this, ACESpark attempted to make their own recording through synthesised singing, but their various attempts felt too "creepy" and unpolished to use. These can be heard at the links below:
The unused Phase 4

The unused Phase 4.

Unused Music Tests
AbsoluteZeroSingingTest.ogg AbsoluteZeroSingingTest2.ogg

Notes

  • Absolute ZERO is loosely based on the "increasingly verbose" meme, in which a phrase from pop culture is twisted to become longer and wordier as the accompanying image becomes lower and lower in quality (represented here by Absolute ZERO's appearance starting off handsome, then growing increasingly more ridiculous until it becomes a monstrous version of the MaGMML series' Zero).
  • The use of Daisy Bell for the final phase is a reference to HAL 9000's death in the film 2001: A Space Odyssey, where the antagonistic computer sings the song as it is being slowly deactivated. This is itself a reference as Daisy Bell was the first song to be "sung" by a computer, in 1961.


Make a Good Mega Man Level 2 - Tier X
Stages
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void
List of Bosses
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower
Null and Void Bosses
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man