Difference between revisions of "Make a Good Mega Man Level"

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{{GameInfo  
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{{GameInfo
|title= Make a Good Mega Man Level
+
|title=Make a Good Mega Man Level
|image= [[File:MaGMML_Title.png|Make a Good Mega Man Level]]
+
|image=[[File:MaGMML_Title.png|Make a Good Mega Man Level]]
|caption= Make a Good Mega Man Level Title Screen
+
|caption=Make a Good Mega Man Level Title Screen
|developer= SnoruntPyro
+
|developer=[[snoruntpyro]]
|publisher=  
+
|publisher=
|director=  
+
|director=
|producer=  
+
|producer=
|designer=  
+
|designer=
|programmer= Blyka / SnoruntPyro
+
|programmer=[[Blyka]]/snoruntpyro
|artist=  
+
|artist=
|writer=  
+
|writer=
 
|composer=
 
|composer=
|series= Mega Man (Classic)
+
|series=Mega Man (Classic)
|platforms= PC
+
|platforms=PC
|releasedate= May 23, 2016
+
|releasedate=May 23, 2016
|rerelease=  
+
|rerelease=
|version= 1.6
+
|version=1.6
|genre = Action / Platform  
+
|genre=Action / Platform
|modes=  
+
|modes=
|media = Digital download
+
|media=[//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])
|input =  
+
|input=Keyboard
|music =
 
 
}}
 
}}
{{quote|I couldn't come up with a better description okay|[[SnoruntPyro]] on the contest|}}
+
{{quote|I couldn't come up with a better description okay|[[snoruntpyro]] on the contest|}}
 
+
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''Make a Good Level'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had 20 entries overall, split into 5 tiers of 4 levels each, with 6 Wily stages by the judges and 4 Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].
+
'''''Make a Good Mega Man Level''''', also known as '''''MaGMML''''' and '''''MaGMML1''''', is the first in the ''MaGMML'' series, taking place from 2015-2016. The premise, inspired by the ''[https://talkhaus.raocow.com/viewtopic.php?f=26&t=7065 Make a Good Level]'' contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from ''MaGLX2'', and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the ''MaGMML1'' engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had twenty entries overall, split into five tiers of four levels each, with six Wily stages by the judges and four Tier Bosses. The contest was judged by [[snoruntpyro]], [[Cheez8|Cheez]], [[Duvi0]], [[Mick Galbani]] and [[MrKyurem]].
 
+
==Story==
+
A remake, ''[[Make a Good Mega Man Level Remastered]]'', was [https://www.youtube.com/watch?v=fYrxyHXkoqw&feature=youtu.be revealed] on the second anniversary of the game's release, and was officially released one year later, on the third anniversary.
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of Mega City were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element]]s, announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by his newest castle. [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.
+
 
+
== Story ==
 +
The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat, the people of "[INSERT NAME OF MEGA MAN'S CITY HERE]" (understandably renamed to Mega City in later games and ''Remastered''), were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's [[Energy Element|Energy Elements]], announcing yet another plan to take over the world and daring [[Mega Man]] to get past his unbreakable barrier by [[Wily Castle|his newest castle.]] [[Doctor Thomas Light|Dr. Light]] finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.
 +
 
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.
 
Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a [[Zero|strange robot]] drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.
 
+
==Stages==
+
== Gameplay ==
===Hub===
+
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. Being based on Blyka's Engine, the game shares the most similarities with ''Mega Man 5'', and is the only ''MaGMML'' game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the [[Energy Element]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).
 +
 +
=== Weapons ===
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
!
 +
!Weapon
 +
!Original Robot Master
 +
!Original Game
 
|-
 
|-
|[[Dr. Light's Lab]]
+
|[[File:MaGMML Icon1.gif]]
|[[SnoruntPyro]]
+
|[[Metal Blade]]
 +
|[[Metal Man]]
 +
|''[[Mega Man 2]]''
 
|-
 
|-
|[[Tier 1 (MaGMML)|Tier 1]]
+
|[[File:MaGMML Icon2.gif]]
|[[SnoruntPyro]]
+
|[[Gemini Laser]]
 +
|[[Gemini Man]]
 +
|''[[Mega Man 3]]''
 
|-
 
|-
|[[Tier 2 (MaGMML)|Tier 2]]
+
|[[File:MaGMML Icon3.gif]]
|[[SnoruntPyro]]
+
|[[Solar Blaze]]
 +
|[[Solar Man]]
 +
|''[[Mega Man 10]]''
 
|-
 
|-
|[[Tier 3 (MaGMML)|Tier 3]]
+
|[[File:MaGMML Icon4.gif]]
|[[SnoruntPyro]]
+
|[[Top Spin]]
 +
|[[Top Man]]
 +
|''[[Mega Man 3]]''
 
|-
 
|-
|[[Tier 4 (MaGMML)|Tier 4]]
+
|[[File:MaGMML Icon5.gif]]
|[[SnoruntPyro]]
+
|[[Thunder Wool]]
 +
|[[Sheep Man]]
 +
|''[[Mega Man 10]]''
 
|-
 
|-
|[[Tier 5 (MaGMML)|Tier 5]]
+
|[[File:MaGMML Icon6.gif]]
|[[SnoruntPyro]]
+
|[[Black Hole Bomb]]
 +
|[[Galaxy Man]]
 +
|''[[Mega Man 9]]''
 
|-
 
|-
|[[The Arena (MaGMML)|The Arena]]
+
|[[File:MaGMML Icon7.gif]]
|[[SnoruntPyro]]
+
|[[Pharaoh Shot]]
|}
+
|[[Pharaoh Man]]
 
+
|''[[Mega Man 4]]''
===Tier 1===
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
 
!style="color:#FCFCFC; background-color: #454E54;"|Creator
 
!style="color:#FCFCFC; background-color: #454E54;"|Score
 
 
|-
 
|-
|[[Objective: Vain Space]]
+
|[[File:MaGMML Icon8.gif]]
|[[No Lynch]]
+
|[[Magic Card]]
|9
+
|[[Magic Man]]
 +
|''[[Mega Man & Bass]]''
 +
|-style="color:#FCFCFC; background-color: #454E54;"
 +
!colspan="4"|
 
|-
 
|-
|[[City War]]
+
|[[File:RushCoilIcon.png]]
|[[qazcake]]
+
|[[Rush Coil]]
|14.4
+
|N/A
 +
|''[[Mega Man 3]]''
 
|-
 
|-
|[[Level]]
+
|[[File:RushJetIcon.png]]
|[[kanna]]
+
|[[Rush Jet]]
|18.4
+
|N/A
|-
+
|''[[Mega Man 4]]'' (Variant)
|[[The Quickening]]
 
|[[Zyglrox Odyssey]]
 
|35.2
 
 
|}
 
|}
===Tier 2===
+
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
+
== Entries ==
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
[[File:GlassManSnip.PNG|thumb|right|250px|Glass Man, the winning entry.]]
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
The first contest garnered a total of twenty entries.
!style="color:#FCFCFC; background-color: #454E54;"|Score
+
|-
+
{|
|[[Chroma Key]]
+
|- valign="top"
|[[Gyra Solune]]
+
|
|38.6
+
*[[Chroma Key]]
|-
+
*[[Citadel Basement]]
|[[Midnight Snow]]
+
*[[City War]]
|[[blue_kirby]]
+
*[[Glass Man (stage)|Glass Man]]
|43
+
*[[Hard to See Land]]
|-
+
*[[Level]]
|[[Sunset Siege]]
+
*[[Maze of Death]]
|[[Scorpio]]
+
*[[Mega Man World]]
|44
+
*[[Midnight Snow]]
|-
+
*[[Napalm Forest and Caves]]
|[[Sky Ziggurat]]
+
|
|[[MonkeyShrapnel]]
+
*[[NEON GRAVITY]]
|46.8
+
*[[Objective: Vain Space]]
 +
*[[Research Facility]]
 +
*[[Sky Ziggurat]]
 +
*[[Spiky Meltdown]]
 +
*[[Sunset Siege]]
 +
*[[The Quickening]]
 +
*[[Thunderclyffe Plant]]
 +
*[[Under Construction]]
 +
*[[Wily Combo]]
 
|}
 
|}
===Tier 3===
+
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
+
== Hub ==
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up.
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
!style="color:#FCFCFC; background-color: #454E54;"|Score
+
=== Areas ===
|-
+
* [[Tier 1 (MaGMML)|Tier 1]]
|[[Wily Combo]]
+
* [[Tier 2 (MaGMML)|Tier 2]]
|[[Mitcheddar93]]
+
* [[Tier 3 (MaGMML)|Tier 3]]
|48.4
+
* [[Tier 4 (MaGMML)|Tier 4]]
|-
+
* [[Tier 5 (MaGMML)|Tier 5]]
|[[Napalm Forest and Caves]]
+
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]
|[[Thoron]]
+
* [[Eddie's Shop]]
|52.2
+
* [[The Arena]]
|-
+
 
|[[Hard to See Land]]
+
==Enemies==
|[[ParmaJon]]
+
[[File:CroakerArt.jpg|thumb|right|200px|[[Croaker]], a beloved enemy from this game.]]
|52.4
+
===Devkit Enemies===
|-
+
{|
|[[Maze of Death]]
+
|- valign="top"
|[[Flashman85]]
+
|
|63.8
+
* [[Batabattan]]
|}
+
* [[Batton]]
===Tier 4===
+
* [[Beak]]
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
+
* [[Big Eye]]
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
* [[Big Fish]]
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
* [[Bikky]]
!style="color:#FCFCFC; background-color: #454E54;"|Score
+
* [[Blader]]
|-
+
* [[Blocky]]
|[[Under Construction]]
+
* [[Bolton and Nutton]]
|[[128Up]]
+
* [[Bomb Flier]]
|67.2
+
* [[Bomb Thrown]]
|-
+
* [[Bomber Pepe]]
|[[Spiky Meltdown]]
+
* [[Bombomb]]
|[[The Stove Guy]]
+
* [[Cannon]]
|69.2
+
* [[Cannon Joe]]
|-
+
* [[Chibee]]
|[[Thunderclyffe Plant ]]
+
* [[Claw]]
|[[Lamda]]
+
* [[Crabbot]]
|70.4
+
* [[Crazy Cannon]]
|-
+
* [[Crazy Razy]]
|[[Research Facility]]
+
* [[Croaker]]
|[[WreckingGoomba]]
+
* [[Curlinger]]
|74.2
+
* [[Dada]]
 +
* [[Docron]]
 +
* [[Elec'n]]
 +
* [[Fan Fiend]]
 +
* [[Fire Telly]]
 +
* [[Flea]]
 +
* [[Flying Shell]]
 +
* [[Gabgyo]]
 +
|
 +
* [[Gachappon]]
 +
* [[Garyoby]]
 +
* [[Giree]]
 +
* [[Gyotot]]
 +
* [[Haehaey]]
 +
* [[Hammer Joe]]
 +
* [[Hari Harry]]
 +
* [[Have "Su" Bee]]
 +
* [[Helipon]]
 +
* [[Hologran]]
 +
* [[Hothead]]
 +
* [[Imorm]]
 +
* [[Jamacy]]
 +
* [[Jet Bomb]]
 +
* [[Jet Buton]]
 +
* [[Jumbig]]
 +
* [[Killer Bullet]]
 +
* [[Komasaburo]]
 +
* [[Kouker Q]]
 +
* [[Lyric]]
 +
* [[M-422A]]
 +
* [[M-445]]
 +
* [[Mag Fly]]
 +
* [[Mantan]]
 +
* [[Mechakkero]]
 +
* [[Metall]]
 +
* [[Metall K1000]]
 +
* [[Metall Swim]]
 +
* [[Mizzile]]
 +
* [[Mole]]
 +
|
 +
* [[Molier]]
 +
* [[Mono Roader]]
 +
* [[Monking]]
 +
* [[Mousubeil]]
 +
* [[Neo Metall]]
 +
* [[New Shotman]]
 +
* [[Nobita]]
 +
* [[Octopus Battery]]
 +
* [[Pakatto 24]]
 +
* [[Pandeeta]]
 +
* [[Parasyu]]
 +
* [[Pelicanu]]
 +
* [[Peng]]
 +
* [[Penpen]]
 +
* [[Peterchy]]
 +
* [[Petit Snakey]]
 +
* [[Pickelman Bull]]
 +
* [[Picket Man]]
 +
* [[Pierobot]]
 +
* [[Pipi]]
 +
* [[Pole]]
 +
* [[Potton]]
 +
* [[Power Muscler]]
 +
* [[Prop-Top]]
 +
* [[Pukapelly]]
 +
* [[Ratton]]
 +
* [[Returning Monking]]
 +
* [[Returning Sniper Joe]]
 +
* [[Ring Ring]]
 +
* [[Screw Bomber]]
 +
|
 +
* [[Scworm]]
 +
* [[Sea Mine]]
 +
* [[Shield Attacker]]
 +
* [[Shigaraky]]
 +
* [[Shrink]]
 +
* [[Skeleton Joe]]
 +
* [[Skullmet]]
 +
* [[Sniper Armor]]
 +
* [[Sniper Joe]]
 +
* [[Spine]]
 +
* [[Spring Head]]
 +
* [[Subeil]]
 +
* [[Sumatran]]
 +
* [[Super Ball Machine Jr.]]
 +
* [[Suzy G]]
 +
* [[Taban]]
 +
* [[Tackle Fire]]
 +
* [[Taketento]]
 +
* [[Telly]]
 +
* [[Togehero]]
 +
* [[Tondeall]]
 +
* [[Tom Boy]]
 +
* [[Up'n'Down]]
 +
* [[Walking Bomb]]
 +
* [[Watcher]]
 +
* [[Yambow]]
 
|}
 
|}
  
===Tier 5===
+
===Custom Enemies===
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
+
* [[Big Stomper]]
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
* [[Blocky (Everything's Blowing Up)‏]]
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
* [[Cactton]]
!style="color:#FCFCFC; background-color: #454E54;"|Score
+
* [[Charlie]]
|-
+
* [[Cloud Bomber]]
|[[Citadel Basement]]
+
* [[Egg]]
|[[Entity1037]]
+
* [[Gagabyoall]]
|75
+
* [[Goombot 156]]
|-
+
* [[Hammer Joe (Mega Man World)]]
|[[NEON GRAVITY]]
+
* [[Koopoid]]
|[[Friendly Dictator]]
+
* [[Monty G]]
|75.6
+
* [[Munchoid]]
|-
+
* [[R Suzy]]
|[[Mega Man World]]
+
* [[Trappon F]]
|[[kumuhmuh]]
+
* [[Vitreous]]
|80.8
+
 
|-
+
==Bosses==
|[[Glass Man]]
+
===Devkit Minibosses===
|[[RedBlupi]]
 
|84.2
 
|}
 
===Wily Fortress===
 
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Stage Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Creator
+
!
 +
!Name
 +
!Locations
 +
!Original Game
 
|-
 
|-
|[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]
+
|[[File:HotDog.png|center]]
|[[SnoruntPyro]]
+
|[[Hot Dog]]
 +
|[[Chroma Key]]<br>[[Thunderclyffe Plant]]
 +
|''[[Mega Man 2]]''
 
|-
 
|-
|[[Wily Stage 2 (MaGMML1)|Wily Stage 2]]
+
|[[File:LanternFish.png|center]]
|[[Cheez8]]
+
|[[Lantern Fish]]
 +
|[[Napalm Forest and Caves]]<br>[[Maze of Death]]
 +
|''[[Mega Man 2]]''
 
|-
 
|-
|[[Wily Stage 3 (MaGMML1)|Wily Stage 3]]
+
|[[File:BigSnakey.png|center]]
|[[Duvi0]]
+
|[[Big Snakey]]
 +
|[[Chroma Key]]<br>[[Wily Combo]]<br>[[Maze of Death]]
 +
|''[[Mega Man 3]]''
 
|-
 
|-
|[[Wily Stage 4 (MaGMML1)|Wily Stage 4]]
+
|[[File:PenpenMaker.png|center]]
|[[Blackmore_Darkwing]]
+
|[[Penpen Maker]]
 +
|[[Midnight Snow]]<br>[[Cannon Deck]]
 +
|''[[Mega Man 3]]''
 
|-
 
|-
|[[Wily Stage 5 (MaGMML1)|Wily Stage 5]]
+
|[[File:Tama.png|center]]
|[[MrKyurem]]
+
|[[Tama]]
|-
+
|[[Spiky Meltdown]]
|[[Wily Stage 6 (MaGMML1)|Wily Stage 6]]
+
|''[[Mega Man 3]]''
|[[SnoruntPyro]]
 
 
|}
 
|}
  
==Bosses==
+
===Entry Minibosses===
===Middle Bosses===
+
''MaGMML1'' has three custom minibosses, one of which appears in two variations in its stage.
 +
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Stage
+
!
!style="color:#FCFCFC; background-color: #454E54;"|Weakness
+
!Name
|-
+
!Level
|Lantern Fish/Anko
+
!Weakness
|[[Napalm Forest and Caves]] / [[Maze of Death]]
 
|[[Gemini Laser]]/ [[Pharaoh Shot]]
 
|-
 
|Hot Dog
 
|[[Chroma Key]] / [[Thunderclyffe Plant]]
 
|[[Pharaoh Shot]]
 
 
|-
 
|-
|Big Snakey
+
|[[File:WilyArchives.png|center]]
|[[Chroma Key]] / [[Maze of Death]]
+
|[[Wily Archives|Wily Archives #1]]
|[[Pharaoh Shot]]
 
|-
 
|Tama
 
|[[Spiky Meltdown]]
 
|[[Gemini Laser]]
 
|-
 
|[[Weapons Archive|Weapons Archive - Yellow Devil]]
 
 
|[[Research Facility]]
 
|[[Research Facility]]
|[[Thunder Wool]]
+
|[[Thunder Wool]] ([[Yellow Devil]])
 +
[[Magic Card]] ([[Mecha Dragon]])
 +
 +
[[Top Spin]] ([[Kamegoro Maker]])
 
|-
 
|-
|[[Weapons Archive|Weapons Archive - Mecha Dragon]]
+
|[[File:WilyArchives.png|center]]
 +
|[[Wily Archives|Wily Archives #2]]
 
|[[Research Facility]]
 
|[[Research Facility]]
|[[Magic Card]]
+
|[[Black Hole Bomb]] (Cossack Catcher)
 +
[[Gemini Laser]] (Dark Man 3)
 +
 +
[[Metal Blade]] (Mechazaurus)
 
|-
 
|-
|[[Weapons Archive|Weapons Archive - Kamegoro Maker]]
+
|[[File:TheMoon.gif|center]]
|[[Research Facility]]
+
|[[The Moon]]
|[[Pharaoh Shot]]
+
|[[NEON GRAVITY]]
|-
 
|[[Weapons Archive|Weapons Archive - Cossack Catcher]]
 
|[[Research Facility]]
 
|[[Black Hole Bomb]]
 
|-
 
|[[Weapons Archive|Weapons Archive - Dark Man 3]]
 
|[[Research Facility]]
 
|[[Gemini Laser]]
 
|-
 
|[[Weapons Archive|Weapons Archive - Mechazaurus]]
 
|[[Research Facility]]
 
|[[Metal Blade]]
 
|-
 
|[[Moon|The Moon]]
 
|[[Neon Gravity]]
 
 
|[[Solar Blaze]]
 
|[[Solar Blaze]]
 
|-
 
|-
 +
|[[File:Ronrez.gif|center]]
 
|[[Ronrez]]
 
|[[Ronrez]]
 
|[[Mega Man World]]
 
|[[Mega Man World]]
|[[Metal Blade]]
+
|[[Pharaoh Shot]]
 +
|}
 +
 
 +
=== Robot Masters ===
 +
''MaGMML1'' features a grand total of a single Robot Master, from the winning stage [[Glass Man (stage)|Glass Man]].
 +
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 +
|-style="color:#FCFCFC; background-color: #454E54;"
 +
!
 +
!Name
 +
!Level
 +
!Weakness
 +
!Special Weapon
 
|-
 
|-
 +
|[[File:GlassMan.png]]
 +
|[[Glass Man]]
 +
|[[Glass Man (stage)|Glass Man]]
 +
|[[Gemini Laser]]
 +
|[[Power Orb]]
 
|}
 
|}
  
===End of Stage Bosses===
+
=== Entry Bosses ===
 +
Aside from [[Glass Man]], there are 3 other entry bosses.
 +
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Level
+
!
!style="color:#FCFCFC; background-color: #454E54;"|Weakness
+
!Name
 +
!Level
 +
!Weakness
 
|-
 
|-
|Big Snakey
+
|[[File:WilyArchives.png|center]]
|[[Wily Combo]]
+
|[[Wily Archives|Wily Archives #3]]
|[[Pharaoh Shot]]
 
|-
 
|[[Weapons Archive|Weapons Archive - Wily Capsule]]
 
 
|[[Research Facility]]
 
|[[Research Facility]]
|[[Solar Blaze]]
+
|[[Magic Card]]
 
|-
 
|-
 +
|[[File:GravityMachine.gif|center]]
 
|[[Gravity Machine]]
 
|[[Gravity Machine]]
|[[Neon Gravity]]
+
|[[NEON GRAVITY]]
 
|[[Black Hole Bomb]]
 
|[[Black Hole Bomb]]
 
|-
 
|-
 +
|[[File:Birdo.gif|center]]
 
|[[Birdo]]
 
|[[Birdo]]
 
|[[Mega Man World]]
 
|[[Mega Man World]]
|Most Weapons
+
|[[Metal Blade]]
|-
 
|[[Glass Man]]
 
|[[Glass Man (Stage)|Glass Man]]
 
|[[Gemini Laser]]
 
|-
 
|-
 
 
|}
 
|}
 
+
===Tier Bosses===
+
=== Tier Bosses ===
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Tier
+
!
!style="color:#FCFCFC; background-color: #454E54;"|Weakness
+
!Name
!style="color:#FCFCFC; background-color: #454E54;"|Original Game
+
!Tier
 +
!Weakness
 +
!Original Game
 
|-
 
|-
 +
|[[File:MaGMML Tier Joltman.gif|center]]
 
|[[Jolt Man]]
 
|[[Jolt Man]]
|Tier 1
+
|[[Tier 1 (MaGMML)|Tier 1]]
 
|[[Gemini Laser]]
 
|[[Gemini Laser]]
|Mega Man Eternal
+
|''Mega Man Eternal''
 
|-
 
|-
 +
|[[File:DaggerMan.png|center]]
 
|[[Dagger Man]]
 
|[[Dagger Man]]
|Tier 2
+
|[[Tier 2 (MaGMML)|Tier 2]]
 
|[[Magic Card]]
 
|[[Magic Card]]
|Super Fighting Robot
+
|''Mega Man Super Fighting Robot''
 
|-
 
|-
 +
|[[File:YokuMan.png|center]]
 
|[[Yoku Man]]
 
|[[Yoku Man]]
|Tier 3
+
|[[Tier 3 (MaGMML)|Tier 3]]
 
|[[Pharaoh Shot]]
 
|[[Pharaoh Shot]]
|Mega Man Unlimited
+
|''Mega Man Unlimited''
 
|-
 
|-
 +
|[[File:JusticeMan.png|center]]
 
|[[Justice Man]]
 
|[[Justice Man]]
|Tier 4
+
|[[Tier 4 (MaGMML)|Tier 4]]
 
|[[Metal Blade]]
 
|[[Metal Blade]]
|Mega Man Rock Force
+
|''Mega Man: Rock Force''
|-
 
|-
 
 
|}
 
|}
  
===Fortress Bosses===
+
=== Fortress Bosses ===
 +
Every fortress stage has one boss, except the [[Flashback Database]], which has two.
 +
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Stage
+
!
!style="color:#FCFCFC; background-color: #454E54;"|Weakness
+
!Name
 +
!Level
 +
!Weakness
 
|-
 
|-
 +
|[[File:GhostofMegaMan3.gif|center]]
 
|[[Ghost of Mega Man 3]]
 
|[[Ghost of Mega Man 3]]
|[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]
+
|[[Cannon Deck]]
 
|[[Thunder Wool]]
 
|[[Thunder Wool]]
 
|-
 
|-
 +
|[[File:ChangkeyMaster.gif|center]]
 
|[[Changkey Master]]
 
|[[Changkey Master]]
|[[Wily Stage 2 (MaGMML1)|Wily Stage 2]]
+
|[[Dr. Wily's Incinerator Chute]]
 
|[[Top Spin]]
 
|[[Top Spin]]
 
|-
 
|-
 +
|[[File:ShadowMorpher.gif|center]]
 
|[[Shadow Morpher]]
 
|[[Shadow Morpher]]
|[[Wily Stage 3 (MaGMML1)|Wily Stage 3]]
+
|[[Be the Bigger Person]]
|None (dies automatically)
+
|Itself
 
|-
 
|-
 +
|[[File:NeonGlassBirdo.gif|center]]
 
|[[Neon Glass Birdo on a Guts Lift]]
 
|[[Neon Glass Birdo on a Guts Lift]]
|[[Wily Stage 4 (MaGMML1)|Wily Stage 4]]
+
|[[Hall of Fame]]
 
|[[Solar Blaze]]
 
|[[Solar Blaze]]
 
|-
 
|-
 +
|[[File:AirCapsule.gif|center]]
 
|[[Air Capsule]]
 
|[[Air Capsule]]
|[[Wily Stage 5 (MaGMML1)|Wily Stage 5]]
+
|[[Everything's Blowing Up]]
 
|[[Thunder Wool]]
 
|[[Thunder Wool]]
 
|-
 
|-
|[[Trophy Machine]]
+
|[[File:TrophyMachine.gif|center]]
|[[Wily Stage 6 (MaGMML1)|Wily Stage 6]]
+
|[[Wily Machine TROPHY]]
|[[Pharaoh Shot]]/[[Gemini Laser]]/[[Thunder Wool]]
+
|[[Flashback Database]]
 +
|[[Pharaoh Shot]] (Phase 1)<br>[[Gemini Laser]] (Phase 2)<br>[[Thunder Wool]] (Phase 3)
 
|-
 
|-
 +
|[[File:ZeroSprite.gif|center]]
 
|[[Zero]]
 
|[[Zero]]
|[[Wily Stage 6 (MaGMML1)|Wily Stage 6]]
+
|[[Flashback Database]]
 
|None
 
|None
|-
 
|-
 
 
|}
 
|}
  
===Bonus Bosses===
+
===Extra Bosses===
 +
These bosses are fought post-game, after the main storyline.
 +
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
!style="color:#FCFCFC; background-color: #454E54;"|Name
+
|-style="color:#FCFCFC; background-color: #454E54;"
!style="color:#FCFCFC; background-color: #454E54;"|Weakness
+
!
 +
!Name
 +
!Level
 +
!Weakness
 
|-
 
|-
 +
|[[File:BrightMan.gif|center]]
 
|[[Bright Man]]
 
|[[Bright Man]]
 +
|[[Dr. Light's Lab]]
 
|[[Pharaoh Shot]]
 
|[[Pharaoh Shot]]
 
|-
 
|-
 +
|[[File:MaGMML_ZeroSoul.gif|center]]
 
|[[Zero|Zero Soul]]
 
|[[Zero|Zero Soul]]
 +
|[[The Arena]]
 
|None
 
|None
|-
 
|-
 
|}
 
===Removed Bosses===
 
#Ice Man
 
#Napalm Man
 
 
==Special Weapons==
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
!style="color:#FCFCFC; background-color: #454E54;"|Weapon
 
!style="color:#FCFCFC; background-color: #454E54;"|Original Robot Master
 
!style="color:#FCFCFC; background-color: #454E54;"|Original Game
 
|-
 
|[[Metal Blade]]
 
|[[Metal Man]]
 
|Mega Man 2
 
|-
 
|[[Gemini Laser]]
 
|[[Gemini Man]]
 
|Mega Man 3
 
|-
 
|[[Top Spin]]
 
|[[Top Man]]
 
|Mega Man 3
 
|-
 
|[[Pharaoh Shot]]
 
|[[Pharaoh Man]]
 
|Mega Man 4
 
|-
 
|[[Magic Card]]
 
|Magic Man
 
|Mega Man & Bass
 
|-
 
|[[Black Hole Bomb]]
 
|[[Galaxy Man]]
 
|Mega Man 9
 
|-
 
|[[Thunder Wool]]
 
|Sheep Man
 
|Mega Man 10
 
|-
 
|[[Solar Blaze]]
 
|Solar Man
 
|Mega Man 10
 
|-
 
!style="color:#FCFCFC; background-color: #454E54;"|
 
!style="color:#FCFCFC; background-color: #454E54;"|
 
!style="color:#FCFCFC; background-color: #454E54;"|
 
|-
 
|[[Rush#Rush_Coil|Rush Coil]]
 
|N/A
 
|Mega Man 3
 
|-
 
|[[Rush#Rush_Jet|Rush Jet]]
 
|N/A
 
|Mega Man 4 (Variant)
 
 
|}
 
|}
  
 +
==Notes==
 +
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..
 +
* Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as [[Killer Bullet]]s, [[Count Bomb]]s, and [[Walking Bomb]]s) are far less effective than they're supposed to be.
 +
  
 
{{MaGMML}}
 
{{MaGMML}}
 
+
{{DISPLAYTITLE:''Make a Good Mega Man Level''}}
 
 
 
[[Category:Games]][[Category:Make a Good Mega Man Level]]
 
[[Category:Games]][[Category:Make a Good Mega Man Level]]

Latest revision as of 20:26, 14 March 2025

Make a Good Mega Man Level
Make a Good Mega Man Level
Make a Good Mega Man Level Title Screen
"I couldn't come up with a better description okay"
snoruntpyro on the contest

Make a Good Mega Man Level, also known as MaGMML and MaGMML1, is the first in the MaGMML series, taking place from 2015-2016. The premise, inspired by the Make a Good Level contests from Talkhaus, was to try and build the best level in a Mega Man engine that the contestants could, with this being accomplished with a modified Blyka's Engine, put together in Game Maker 8.0 Pro. Being the first in the series, there were quite a few quirks, such as a very badly put together rubric taken directly from MaGLX2, and the game being in Blyka's Engine rather than the Mega Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was unfounded. The contest had twenty entries overall, split into five tiers of four levels each, with six Wily stages by the judges and four Tier Bosses. The contest was judged by snoruntpyro, Cheez, Duvi0, Mick Galbani and MrKyurem.

A remake, Make a Good Mega Man Level Remastered, was revealed on the second anniversary of the game's release, and was officially released one year later, on the third anniversary.

Story

The game begins with a traditional intro cutscene explaining that since it had been months since Dr. Wily's last defeat, the people of "[INSERT NAME OF MEGA MAN'S CITY HERE]" (understandably renamed to Mega City in later games and Remastered), were setting up a festival to celebrate the new peacetime. Predictably, Dr. Wily shows up and scatters the festival's Energy Elements, announcing yet another plan to take over the world and daring Mega Man to get past his unbreakable barrier by his newest castle. Dr. Light finds out that 24 Energy Elements will be able to break the barrier, and sends out Mega Man to the festival to collect them all.

Soon, Mega Man finds out that Dr. Wily has revived some fangame robot masters to stand in his way, but not much else comes of this. Once all 24 Energy Elements are collected, Mega Man returns to the lab to find out that Dr. Wily had broken in and left a note for Mega Man, challenging him to invade his fortress. Mega Man, as usual, gets in and clears it out, cornering Dr. Wily. After destroying his newest Wily Machine, Wily tells Mega Man that it's not over yet, and that he has yet to face his greatest creation ever. Mega Man chases Dr. Wily to a space platform, where a strange robot drops down. Mega Man battles this robot, but it turns out to be a weak piece of crap, only built to let Dr. Wily escape once again. Mega Man escapes the self-destructing castle, and the ordeal is over.

Gameplay

Gameplay is essentially the same as a typical NES classic Mega Man game. Being based on Blyka's Engine, the game shares the most similarities with Mega Man 5, and is the only MaGMML game to run at 30 FPS instead of 60. Mega Man starts the game with a full arsenal already in hand, voted in by the Talkhaus community. The goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).

Weapons

Weapon Original Robot Master Original Game
MaGMML Icon1.gif Metal Blade Metal Man Mega Man 2
MaGMML Icon2.gif Gemini Laser Gemini Man Mega Man 3
MaGMML Icon3.gif Solar Blaze Solar Man Mega Man 10
MaGMML Icon4.gif Top Spin Top Man Mega Man 3
MaGMML Icon5.gif Thunder Wool Sheep Man Mega Man 10
MaGMML Icon6.gif Black Hole Bomb Galaxy Man Mega Man 9
MaGMML Icon7.gif Pharaoh Shot Pharaoh Man Mega Man 4
MaGMML Icon8.gif Magic Card Magic Man Mega Man & Bass
RushCoilIcon.png Rush Coil N/A Mega Man 3
RushJetIcon.png Rush Jet N/A Mega Man 4 (Variant)

Entries

Glass Man, the winning entry.

The first contest garnered a total of twenty entries.

Hub

The game is set entirely in Dr. Light's Lab. As more Energy Elements are collected, more Robot Masters show up.

Areas

Enemies

Croaker, a beloved enemy from this game.

Devkit Enemies

Custom Enemies

Bosses

Devkit Minibosses

Name Locations Original Game
HotDog.png
Hot Dog Chroma Key
Thunderclyffe Plant
Mega Man 2
LanternFish.png
Lantern Fish Napalm Forest and Caves
Maze of Death
Mega Man 2
BigSnakey.png
Big Snakey Chroma Key
Wily Combo
Maze of Death
Mega Man 3
PenpenMaker.png
Penpen Maker Midnight Snow
Cannon Deck
Mega Man 3
Tama.png
Tama Spiky Meltdown Mega Man 3

Entry Minibosses

MaGMML1 has three custom minibosses, one of which appears in two variations in its stage.

Name Level Weakness
WilyArchives.png
Wily Archives #1 Research Facility Thunder Wool (Yellow Devil)

Magic Card (Mecha Dragon)

Top Spin (Kamegoro Maker)

WilyArchives.png
Wily Archives #2 Research Facility Black Hole Bomb (Cossack Catcher)

Gemini Laser (Dark Man 3)

Metal Blade (Mechazaurus)

TheMoon.gif
The Moon NEON GRAVITY Solar Blaze
Ronrez.gif
Ronrez Mega Man World Pharaoh Shot

Robot Masters

MaGMML1 features a grand total of a single Robot Master, from the winning stage Glass Man.

Name Level Weakness Special Weapon
GlassMan.png Glass Man Glass Man Gemini Laser Power Orb

Entry Bosses

Aside from Glass Man, there are 3 other entry bosses.

Name Level Weakness
WilyArchives.png
Wily Archives #3 Research Facility Magic Card
GravityMachine.gif
Gravity Machine NEON GRAVITY Black Hole Bomb
Birdo.gif
Birdo Mega Man World Metal Blade

Tier Bosses

Name Tier Weakness Original Game
MaGMML Tier Joltman.gif
Jolt Man Tier 1 Gemini Laser Mega Man Eternal
DaggerMan.png
Dagger Man Tier 2 Magic Card Mega Man Super Fighting Robot
YokuMan.png
Yoku Man Tier 3 Pharaoh Shot Mega Man Unlimited
JusticeMan.png
Justice Man Tier 4 Metal Blade Mega Man: Rock Force

Fortress Bosses

Every fortress stage has one boss, except the Flashback Database, which has two.

Name Level Weakness
GhostofMegaMan3.gif
Ghost of Mega Man 3 Cannon Deck Thunder Wool
ChangkeyMaster.gif
Changkey Master Dr. Wily's Incinerator Chute Top Spin
ShadowMorpher.gif
Shadow Morpher Be the Bigger Person Itself
NeonGlassBirdo.gif
Neon Glass Birdo on a Guts Lift Hall of Fame Solar Blaze
AirCapsule.gif
Air Capsule Everything's Blowing Up Thunder Wool
TrophyMachine.gif
Wily Machine TROPHY Flashback Database Pharaoh Shot (Phase 1)
Gemini Laser (Phase 2)
Thunder Wool (Phase 3)
ZeroSprite.gif
Zero Flashback Database None

Extra Bosses

These bosses are fought post-game, after the main storyline.

Name Level Weakness
BrightMan.gif
Bright Man Dr. Light's Lab Pharaoh Shot
MaGMML ZeroSoul.gif
Zero Soul The Arena None

Notes

  • Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..
  • Explosions that are supposed to deal damage to Mega Man... don't. This means several enemies and gimmicks (such as Killer Bullets, Count Bombs, and Walking Bombs) are far less effective than they're supposed to be.


Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. LightDr. WilyEddieZero
Entry Stages
Chroma KeyCitadel BasementCity WarGlass ManHard to See LandLevelMaze of DeathMega Man WorldMidnight SnowNapalm Forest and CavesNEON GRAVITYObjective: Vain SpaceResearch FacilitySky ZigguratSpiky MeltdownSunset SiegeThe QuickeningThunderclyffe PlantUnder ConstructionWily Combo
Wily Castle
Cannon DeckDr. Wily's Incinerator ChuteBe the Bigger PersonHall of FameEverything's Blowing UpFlashback Database
Special Weapons
Mega BusterMetal BladeGemini LaserSolar BlazeTop SpinThunder WoolPharaoh ShotBlack Hole BombMagic CardPower Orb1RRush CoilRush Jet
Locations
Tier 1Tier 2Tier 3Tier 4Tier 5Wily CastleDr. Light's LabEddie's ShopThe Arena
Tier Bosses
Jolt Man1Him1RDagger ManYoku ManJustice Man
Other Bosses
Entry Bosses
Wily ArchivesMoonGravity MachineRonrezBirdoGlass Man
Fortress Bosses
Ghost of Mega Man 31Scuttle Cannon1RChangkey MasterShadow Morpher1Shadow Gacha1RNeon Glass Birdo on a Guts LiftAir CapsuleWily Machine TROPHYZero
Optional Bosses
Bright ManThe Impaler1RZero Soul