Difference between revisions of "Glass Man"

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{{robotmaster
 
{{robotmaster
 
|titlebg=#B767A3
 
|titlebg=#B767A3
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|titletext = #FFFFFF
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|titletext=#FFFFFF
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|name= [[File:GlassManMugshot.png|left]]Glass Man[[File:GlassManMugshot.png|right]]
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|name=[[File:GlassManMugshot.png|left]]Glass Man[[File:GlassManMugshot.png|right]]
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|image= [[ File:GlassManArtwork.png |270px|Artwork by Phusion]]
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|image=[[File:GlassManArtwork.png|270px|Artwork by Phusion]]
 
|caption= Artwork by '''Phusion'''
 
|caption= Artwork by '''Phusion'''
−
|script=  
+
|script=グラスマン
−
|romaji =  
+
|romaji=Gurasuman
 
|number=  
 
|number=  
 
|designer=[[RedBlupi]]'s brother
 
|designer=[[RedBlupi]]'s brother
−
|programmer=[[RedBlupi]]{{1}}{{1R}}<br>[[ACESpark]]{{2}}
+
|programmer=RedBlupi{{1}}{{1R}}<br>[[ACESpark]]{{2}}
−
|artist=[[RedBlupi]]<br>[[ACESpark]]{{2}}
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|artist=RedBlupi<br>ACESpark{{2}}
 
|gender= Male
 
|gender= Male
 
|eyecolor = Red
 
|eyecolor = Red
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|hp=28{{1}}{{1R}}<br>56{{2}}
 
|hp=28{{1}}{{1R}}<br>56{{2}}
 
|attack=
 
|attack=
−
|type = Crystal
+
|type=Crystal
−
|weak= [[Gemini Laser]]{{1}}<br>[[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]]{{2}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Grab Buster]]{{2}}
 
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)
 
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)
 
|stage=[[Glass Man (stage)|Glass Man]]
 
|stage=[[Glass Man (stage)|Glass Man]]
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|occupation=
 
|occupation=
 
|OffAppear=  
 
|OffAppear=  
−
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)
 
|appear2=
 
|appear2=
−
|sprite= [[File:GlassMan.png]]
+
|sprite=[[File:GlassMan.png]]
 
}}
 
}}
 
{{quote|81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3|Glass Man|in [[Tier 10 (MaGMML2)]].}}
 
{{quote|81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3|Glass Man|in [[Tier 10 (MaGMML2)]].}}
−
 
 
'''Glass Man''' is a boss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]] who appears at the end of [[Glass Man (stage)|his namesake level]]. He returns later in the game as a midboss in the Wily stage [[Hall of Fame]].
 
'''Glass Man''' is a boss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]] who appears at the end of [[Glass Man (stage)|his namesake level]]. He returns later in the game as a midboss in the Wily stage [[Hall of Fame]].
  
 
Glass Man also appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 10 (MaGMML2)|Tier 10]], and as a secret boss in the same area after clearing the [[Wily Star II]]. He also makes a brief cameo during the opening cutscenes of ''[[Make a Good Mega Man Level: Episode Zero]]'', standing behind [[Doctor Albert W. Wily|Dr. Wily]].
 
Glass Man also appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 10 (MaGMML2)|Tier 10]], and as a secret boss in the same area after clearing the [[Wily Star II]]. He also makes a brief cameo during the opening cutscenes of ''[[Make a Good Mega Man Level: Episode Zero]]'', standing behind [[Doctor Albert W. Wily|Dr. Wily]].
 +
 +
In ''[[Make a Good Mega Man Level 3]]'', Glass Man reappears as an NPC in [[Tier 15 (MaGMML3)|Tier 15]].
  
 
==Battle==
 
==Battle==
 
===''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''===
 
===''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''===
−
Glass Man will start the battle by jumping up and down, creating glass walls that push [[Mega Man]] while staying on the right side of the room. When his health is down to 20 points, he will use his [[Power Orb]] and bounce around the room while inside it until it shatters. He will then begin moving around as he jumps. He will activate the Power Orb again when his health is down to 10 points, and his jumps will also cover more distance.
+
Glass Man will start the battle by jumping up and down, creating glass walls that push [[Mega Man]] while staying on the right side of the room. He shoots at a random time during each jump and jumps two times before shooting on the ground again. When his health is down to 20 points, he will use his [[Power Orb]] and bounce around the room while inside it until it shatters, tracking Mega Man's position at low horisontal speed. He will then begin moving around as he jumps. He will activate the Power Orb again when his health is down to 10 points, and his jumps will also cover more distance.
 +
 
 +
In ''Remastered'', his jumps to the left go further than to the right, and the Power Orb attack can no longer track Mega Man.
  
 
===''[[Make a Good Mega Man Level 2]]''===
 
===''[[Make a Good Mega Man Level 2]]''===
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*Jump towards Mega Man, creating glass walls.
 
*Jump towards Mega Man, creating glass walls.
 
*Create a barrier of glass walls that fly forward when shot, similar to the glass wall barriers used by [[Vitreous]]. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
 
*Create a barrier of glass walls that fly forward when shot, similar to the glass wall barriers used by [[Vitreous]]. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
−
*Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.
+
*Jump to the top of the room and toss down a spiked glass ball that bounces along the ground four times, shooting small glass spikes in four cardinal directions each time it lands.
 
Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:
 
Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:
−
*Jump above the screen, and drop down in the Power Orb, bouncing around the room until it shatters, after which it splits into 8 small glass spikes.
+
*Jump above the screen, and drop down in the Power Orb, bouncing around the room homing on Mega Man until it shatters, after which it splits into eight small glass spikes.
−
*Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.
+
*Create a group of large glass spikes that fly towards Mega Man from the edges of the screen, two times from four sides and one more from below.
−
*Jump above the screen and create a barrage of the same large glass spikes.
+
*Jump above the screen and create a barrage of the same large glass spikes from above and one from each side.
−
*Drop 3 Power Orbs that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third Power Orb.
+
*Drop up to three Power Orbs that shatter after hitting the ground, all of which split into eight small spikes. Glass Man is only inside the third Power Orb and bounces towards Mega Man before it shatters.
 
*Create a single glass wall.
 
*Create a single glass wall.
−
*Jump above the screen and drop 3 more Power Orbs, with the third one again having Glass Man inside it.
+
*Jump above the screen and drop three more Power Orbs, with the third one again having Glass Man inside it.
 
*Create a single glass wall.
 
*Create a single glass wall.
  
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===Make a Good Mega Man Level===
 
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
−
| buster = 1/1/3
+
|buster=1/1/3
−
| metal = 1
+
|metal=1
−
| gemini = 3
+
|gemini=3
−
| solar = 1
+
|solar=1
−
| top = 0
+
|top=0
−
| wool = 1
+
|wool=1
−
| black = 1
+
|black=1
−
| phar = 1/1/2
+
|phar=1/1/2
−
| magic= 1
+
|magic=1
−
| notes =
+
|notes=
 
}}
 
}}
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
−
| buster = 1/1/2
+
|buster=1/1/2
−
| metal = 1
+
|metal=1
−
| gemini = 3
+
|gemini=3
−
| solar = 1
+
|solar=1
−
| top = 1
+
|top=1
−
| wool = 1
+
|wool=1
−
| black = 1
+
|black=1
−
| phar = 2/3
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|phar=2/3
−
| magic = 1
+
|magic=1
−
| orb = 3
+
|orb=3
−
| notes =
+
|notes=
 
}}
 
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
−
| buster = (1/1/2)
+
|buster=1/1/2<br>2/2/3
−
(2/2/3)
+
| hornet=0/3*<br>0/4*
−
| hornet = (0/3)
+
|jewel=2<br>3
−
(0/4)
+
|grab=3<br>4
−
| jewel = 2
+
|triple=1/3*<br>2/4*
−
3
+
|flash=N<br>N
−
| grab = 3
+
|slash=0<br>0
−
4
+
|wheel=1<br>2
−
| triple = (1/3)
+
|sakugarne=0<br>0
−
(2/4)
+
|wire=1<br>1
−
| slash = 0
+
|arrow=2<br>3
−
0
+
|notes=Top row refers to Phase 1, bottom row refers to Phase 2.<br>*Second digit refers to Haunt Pumpkin's and Truffle Cluster's explosions, which deal higher damage to Glass Man than normal and can pierce the Power Orb.
−
| wheel = 1
 
−
2
 
−
| sakugarne = 0
 
−
0
 
−
| wire = 1
 
−
1
 
−
| arrow = 2
 
−
3
 
−
| flash = N
 
−
N
 
−
| notes = The top set of numbers refers to Phase 1, the bottom set refers to Phase 2. Explosions generated by Haunt Pumpkin and Truffle Cluster deal higher damage and can destroy Glass Man's glass panes. Explosive attacks can damage Glass Man regardless of whether or not he is encased in his shield. Force Beam deals no damage to Glass Man himself, but can destroy his glass panes.
 
 
}}
 
}}
−
==Trivia==
+
==Notes==
−
*While [[RedBlupi]] programmed Glass Man and created his sprites, his actual design stems from RedBlupi's brother.
+
* While [[RedBlupi]] programmed Glass Man and created his sprites, his actual design stems from RedBlupi's brother.
−
*Glass Man is the only entry boss in the original ''Make a Good Mega Man Level'' to be a Robot Master.
+
* Glass Man is the only entry boss in the original ''Make a Good Mega Man Level'' to be a Robot Master.
−
 
+
<br>
−
 
 
 
{{MaGMML Tier 5}}
 
{{MaGMML Tier 5}}
 
{{MaGMML}}
 
{{MaGMML}}

Latest revision as of 02:29, 26 March 2025

GlassManMugshot.png
Glass Man
GlassManMugshot.png
Artwork by Phusion
Artwork by Phusion
Information
In-Game Information
HP: 2811R
562
Attack Damage: 5 (contact)11R
3 (glass wall)11R
5 (Power Orb)11R
Weapon: Power Orb
Weakness(es): Gemini Laser1
Gemini Laser, Power Orb1R
Grab Buster2
Affiliations: Dr. Wily (formerly)
Type: Crystal
Main Stage: Glass Man
Location(s): MaGMML(1R):
Glass Man
Hall of Fame
MaGMML2:
Tier 10
Misc. Information
Script: グラスマン
Romaji: Gurasuman
Designer(s): RedBlupi's brother
Programmer(s): RedBlupi11R
ACESpark2
Artist(s): RedBlupi
ACESpark2
Gender: Male
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML(1R) (Boss)
MaGMML2 (Boss, NPC)
MaGMML3 (NPC)
MaGMML: Episode Zero (Cameo)
GlassMan.png
"81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3"
―Glass Man, in Tier 10 (MaGMML2).

Glass Man is a boss in Make a Good Mega Man Level and its remake who appears at the end of his namesake level. He returns later in the game as a midboss in the Wily stage Hall of Fame.

Glass Man also appears in Make a Good Mega Man Level 2 as an NPC in Tier 10, and as a secret boss in the same area after clearing the Wily Star II. He also makes a brief cameo during the opening cutscenes of Make a Good Mega Man Level: Episode Zero, standing behind Dr. Wily.

In Make a Good Mega Man Level 3, Glass Man reappears as an NPC in Tier 15.

Battle

Make a Good Mega Man Level (Remastered)

Glass Man will start the battle by jumping up and down, creating glass walls that push Mega Man while staying on the right side of the room. He shoots at a random time during each jump and jumps two times before shooting on the ground again. When his health is down to 20 points, he will use his Power Orb and bounce around the room while inside it until it shatters, tracking Mega Man's position at low horisontal speed. He will then begin moving around as he jumps. He will activate the Power Orb again when his health is down to 10 points, and his jumps will also cover more distance.

In Remastered, his jumps to the left go further than to the right, and the Power Orb attack can no longer track Mega Man.

Make a Good Mega Man Level 2

Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:

  • Jump up and down, creating glass walls that push Mega Man.
  • Jump towards Mega Man, creating glass walls.
  • Create a barrier of glass walls that fly forward when shot, similar to the glass wall barriers used by Vitreous. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
  • Jump to the top of the room and toss down a spiked glass ball that bounces along the ground four times, shooting small glass spikes in four cardinal directions each time it lands.

Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:

  • Jump above the screen, and drop down in the Power Orb, bouncing around the room homing on Mega Man until it shatters, after which it splits into eight small glass spikes.
  • Create a group of large glass spikes that fly towards Mega Man from the edges of the screen, two times from four sides and one more from below.
  • Jump above the screen and create a barrage of the same large glass spikes from above and one from each side.
  • Drop up to three Power Orbs that shatter after hitting the ground, all of which split into eight small spikes. Glass Man is only inside the third Power Orb and bounces towards Mega Man before it shatters.
  • Create a single glass wall.
  • Jump above the screen and drop three more Power Orbs, with the third one again having Glass Man inside it.
  • Create a single glass wall.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 1 0 1 1 1/1/2 1
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/2 1 3 1 1 1 1 2/3 1 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2
2/2/3
0/3*
0/4*
2
3
3
4
1/3*
2/4*
N
N
0
0
1
2
0
0
1
1
2
3
Other Notes Top row refers to Phase 1, bottom row refers to Phase 2.
*Second digit refers to Haunt Pumpkin's and Truffle Cluster's explosions, which deal higher damage to Glass Man than normal and can pierce the Power Orb.

Notes

  • While RedBlupi programmed Glass Man and created his sprites, his actual design stems from RedBlupi's brother.
  • Glass Man is the only entry boss in the original Make a Good Mega Man Level to be a Robot Master.


Make a Good Mega Man Level - Tier 5
Entry Stages
Citadel Basement • NEON GRAVITY • Mega Man World • Glass Man
Bosses
The Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul
Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man