Difference between revisions of "Dojo"

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[[File:MaGMML2-Dojo-1.png|frame|right|The exterior of the Dojo.]]
 
[[File:MaGMML2-Dojo-1.png|frame|right|The exterior of the Dojo.]]
 
{{quote|Have you taken on the Dojo yet? Some of the challenges there are tough as nails!|Nail Man|}}
 
{{quote|Have you taken on the Dojo yet? Some of the challenges there are tough as nails!|Nail Man|}}
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The Dojo is a location owned by Yamato Man in ''Make a Good Mega Man Level Contest 2'', located between [[Tier 4 (MaGMML2)|Tier 4]] and the [[Challenge Tent]] in the [[Main Hub]]. For information on its ''Episode Zero'' iteration, see [[Mojo Dojo]].
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The '''Dojo''' is a location owned by [[Yamato Man]] in ''[[Make a Good Mega Man Level 2]]'', located between [[Tier 4 (MaGMML2)|Tier 4]] and the [[Challenge Tent]] in the main hub. The building reappears in ''[[Make a Good Mega Man Level: Episode Zero]]'' in a major capacity; first as the level [[Mojo Dojo]], then as a smaller building in [[Mega City]] unlocked on the former's completion.
  
 
==''Make a Good Mega Man Level 2''==
 
==''Make a Good Mega Man Level 2''==
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The Dojo is where [[the Arena]], Mega Arena, and True Arena are located, as well as a Boss Gallery, where the player can battle any boss of their choosing without having to play through their stage. At the far end is a [[Toad Man]] training dummy along with a infinitely respawning Weapon Energy capsule, where the player can test out their weapons as well as know the general DPS of each one. Reaching 30 DPS or higher on the dummy is the objective of a Challenge.
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The Dojo is where [[the Arena]], Mega Arena, and True Arena are located, as well as a Boss Gallery, where the player can battle any boss of their choosing without having to play through their stage. At the far right end is a [[Toad Dummy]] along with an infinitely respawning Weapon Energy capsule, where the player can test out their weapons as well as know the general DPS of each one. Reaching 30 DPS or higher on the dummy is the objective of a Challenge.
  
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Once the [[Wily Star II]] is cleared, [[Dr. Wily]] moves into the Dojo and takes up residence in a separate room initially blocked off by Tomahawk Man, which allows the player to replay any of the six Wily Star stages.
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Once the [[Wily Star II]] is cleared, [[Dr. Wily]] moves into the Dojo and takes up residence in a separate room initially blocked off by Tomahawk Man, which allows the player to replay any of the six Wily Star II stages.
  
 
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==Trivia==
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==''Make a Good Mega Man Level: Episode Zero''==
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*The Boss Gallery was programmed to use the editions of bosses as they appeared in their respective Arenas; thus, fighting the bosses of [[Yggdrasil]] ([[Crator]], [[Cream]], and [[Kichona]]) in the Boss Gallery accessed significantly nerfed versions of their original incarnations, from when they were still being considered to be placed in the Mega Arena before being ultimately cut. This was changed in the 1.3.0 update, in which bosses are their regular versions, with certain exceptions ([[Door Man]] still has only 1 health bar, and [[Holo Wily]] as well as both versions of [[Air Man]] in [[Mario Land]] are sill fought as Mega Man).
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The Dojo in Mega City is initially found under construction when [[Zero]] revisits the city in search of [[Energy Element]]s, although no further progress is made on its completion for a fair portion of the game. Once enough Energy Elements are collected in Chapter 2's levels, it is revealed that [[Mojo Dojo|a much larger, much more dangerous Dojo]] on the outskirts of Mega City is having issues with haywire robots and the construction workers being unable to meet  [[Yamato Man|their client's]] rather absurd demands. Zero makes his way through the perilous building and eventually confronts Yamato Man. After some clearing up of things, the two engage in a friendly duel for the Energy Element powering the haywire robots. Cheered up by the duel despite his loss, Yamato Man becomes motivated to simply fire the construction workers and finish the Dojo himself.
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*The [[Hall Master]], [[Knight Man]], [[Milk|Strawberry Milk]], and all devkit mini-bosses are the only bosses to not be accessible through the Boss Gallery.
 
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*It is actually possible to kill the Toad Man training dummy although it will take a while. The training dummy has 1280 hit points. Killing the dummy results in it exploding and leaving a Yashichi behind.
 
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*Toad Man sometimes appears on the right wall next to his dummy. Destroying the dummy causes him to say "RIP straw me" or "and it's gone".
 
  
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{{Stub}}
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After the Energy Element is relinquished by Yamato Man, the Dojo in Mega City will be suddenly completed upon entering the city again. Inside, Yamato Man is seen standing next the game's Boss Gallery, and can be conversed with for more info on the [[simulation]] technology used in said Boss Gallery. Tomahawk Man can be found standing on a raised platform to the left of the entrance/exit. Talking with Tomahawk Man reveals that said platform blocks a door to a room containing all of ''MaGMML2'''s simulation teleporters, currently unused due to the simulations not yet being programmed in. Lastly, Toad Man can be found to the right of the Boss Gallery, expressing deep frustration at his inability to beat the [[Mega Man]] "fight" from [[Explosive Freefall]], complete with a (somewhat misquoted) ''Breaking Bad'' reference.
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==Notes==
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* The Boss Gallery was programmed to use the versions of bosses as they appeared in their respective Arenas; thus, fighting the bosses of [[Yggdrasil]] ([[Crator]], [[Cream]], and [[Kichona]]) in the Boss Gallery accessed significantly nerfed versions of their original incarnations, from when they were still being considered to be placed in the Mega Arena before ultimately being cut. This was changed in the 1.3.0 update, in which bosses in the Boss Gallery are their regular versions, with certain exceptions ([[Door Man]] still has only 1 health bar, and [[Holo Wily]] as well as both versions of [[Air Man]] in [[Mario Land]] are still fought as Mega Man).
 +
* The [[Hall Master]], [[Knight Man]], [[Milk|Strawberry Milk]], and all devkit mini-bosses are the only bosses to not be accessible through the Boss Gallery.
 +
* It is actually possible to destroy the Toad Dummy, although it will take a while, as it has 1280 hit points. Destroying the dummy results in it exploding and leaving a [[Yashichi]] behind.
 +
* [[Toad Man]] sometimes appears on the right wall next to his dummy. Destroying the dummy causes him to say "RIP straw me" or "and it's gone".
 +
<br>
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{{MaGMML2}}
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[[Category:Hubs]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level: Episode Zero]]

Latest revision as of 16:28, 16 March 2025

The exterior of the Dojo.
"Have you taken on the Dojo yet? Some of the challenges there are tough as nails!"
―Nail Man

The Dojo is a location owned by Yamato Man in Make a Good Mega Man Level 2, located between Tier 4 and the Challenge Tent in the main hub. The building reappears in Make a Good Mega Man Level: Episode Zero in a major capacity; first as the level Mojo Dojo, then as a smaller building in Mega City unlocked on the former's completion.

Make a Good Mega Man Level 2

The Dojo is where the Arena, Mega Arena, and True Arena are located, as well as a Boss Gallery, where the player can battle any boss of their choosing without having to play through their stage. At the far right end is a Toad Dummy along with an infinitely respawning Weapon Energy capsule, where the player can test out their weapons as well as know the general DPS of each one. Reaching 30 DPS or higher on the dummy is the objective of a Challenge.

Once the Wily Star II is cleared, Dr. Wily moves into the Dojo and takes up residence in a separate room initially blocked off by Tomahawk Man, which allows the player to replay any of the six Wily Star II stages.

Phase 2
Inside the Dojo.
Phase 3
The Toad Man training dummy allows the player to test out their weapons.
Phase 4
After clearing the Wily Star II, Dr. Wily moves in.

Make a Good Mega Man Level: Episode Zero

The Dojo in Mega City is initially found under construction when Zero revisits the city in search of Energy Elements, although no further progress is made on its completion for a fair portion of the game. Once enough Energy Elements are collected in Chapter 2's levels, it is revealed that a much larger, much more dangerous Dojo on the outskirts of Mega City is having issues with haywire robots and the construction workers being unable to meet their client's rather absurd demands. Zero makes his way through the perilous building and eventually confronts Yamato Man. After some clearing up of things, the two engage in a friendly duel for the Energy Element powering the haywire robots. Cheered up by the duel despite his loss, Yamato Man becomes motivated to simply fire the construction workers and finish the Dojo himself.

After the Energy Element is relinquished by Yamato Man, the Dojo in Mega City will be suddenly completed upon entering the city again. Inside, Yamato Man is seen standing next the game's Boss Gallery, and can be conversed with for more info on the simulation technology used in said Boss Gallery. Tomahawk Man can be found standing on a raised platform to the left of the entrance/exit. Talking with Tomahawk Man reveals that said platform blocks a door to a room containing all of MaGMML2's simulation teleporters, currently unused due to the simulations not yet being programmed in. Lastly, Toad Man can be found to the right of the Boss Gallery, expressing deep frustration at his inability to beat the Mega Man "fight" from Explosive Freefall, complete with a (somewhat misquoted) Breaking Bad reference.

Notes

  • The Boss Gallery was programmed to use the versions of bosses as they appeared in their respective Arenas; thus, fighting the bosses of Yggdrasil (Crator, Cream, and Kichona) in the Boss Gallery accessed significantly nerfed versions of their original incarnations, from when they were still being considered to be placed in the Mega Arena before ultimately being cut. This was changed in the 1.3.0 update, in which bosses in the Boss Gallery are their regular versions, with certain exceptions (Door Man still has only 1 health bar, and Holo Wily as well as both versions of Air Man in Mario Land are still fought as Mega Man).
  • The Hall Master, Knight Man, Strawberry Milk, and all devkit mini-bosses are the only bosses to not be accessible through the Boss Gallery.
  • It is actually possible to destroy the Toad Dummy, although it will take a while, as it has 1280 hit points. Destroying the dummy results in it exploding and leaving a Yashichi behind.
  • Toad Man sometimes appears on the right wall next to his dummy. Destroying the dummy causes him to say "RIP straw me" or "and it's gone".


Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man