Difference between revisions of "Nightwalk Castle"
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| − | {{Levelinfo | + | {{Levelinfo |
| − | |align= right | + | |align=right |
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
| − | |title= Nightwalk Castle | + | |title=Nightwalk Castle |
| − | |rank = X | + | |rank=X |
| − | |image= [[File:MaGMML2-X-NightwalkCastle.png]] | + | |image=[[File:MaGMML2-X-NightwalkCastle.png]] |
| − | |caption= Let's see...spikes, or spikes? | + | |caption=Let's see...spikes, or spikes? |
|game=[[Make a Good Mega Man Level 2]] | |game=[[Make a Good Mega Man Level 2]] | ||
| − | |creator= [[The Stove Guy]] | + | |creator=[[The Stove Guy]] |
| − | |composer= RRThiel, MiniMacro<br>Bulby | + | |composer=RRThiel, MiniMacro<br>Bulby |
|artist= | |artist= | ||
| − | |programmer = | + | |programmer= |
| − | |elements = 1 | + | |elements=1 |
| − | |collectables = | + | |collectables=[[File:Nickel.png|Stay to the top when entering the fortress, and cross the gap using an arrow.]][[File:Nickel.png|Stay up high in the castle, and keep right when many spikes threaten you.]][[File:Nickel.png|When searching for the key, use a friend to reach the top left of the key's area.]] |
| − | |enemies = | + | |enemies= |
| − | * [[Battonton]] | + | *[[Battonton]] |
| − | * [[Bikky]] | + | *[[Bikky]] |
| − | * [[Giree]] | + | *[[Giree]] |
| − | * [[Killer Bullet]] | + | *[[Killer Bullet]] |
| − | * [[Pakatto 24]] | + | *[[Pakatto 24]] |
| − | * [[Shield Attacker]] | + | *[[Shield Attacker]] |
| − | * [[Tadahou]] | + | *[[Tadahou]] |
| − | * [[Up n' Down]] | + | *[[Up n' Down]] |
| − | |subbosses = | + | |gimmicks= |
| − | |bosses = | + | *[[Compactor]] |
| − | * [[Volt Man MK2]] | + | *[[Key Barrier]] |
| − | |music = MaGMML2 - Nitrogen Man<br>Animal Crossing - Go K.K. Rider! (Boss) | + | *[[Magnet Machine]] |
| − | |location = [[Tier X (MaGMML2)|Tier X]] | + | |subbosses= |
| + | |bosses= | ||
| + | *[[Volt Man MK2]] | ||
| + | |music=MaGMML2 - Nitrogen Man<br>Animal Crossing - Go K.K. Rider! (Boss) | ||
| + | |location=[[Tier X (MaGMML2)|Tier X]] | ||
}} | }} | ||
| Line 33: | Line 37: | ||
==Strategy== | ==Strategy== | ||
| − | The first room of the level is a long, grassy area with several [[Pakatto 24]]s and [[Killer | + | The first room of the level is a long, grassy area with several [[Pakatto 24]]s and [[Killer Bullet]]s, as well as a [[Bikky]] at the end. Climbing up the ladder at the end leads to two rooms with [[Tadahou]]s, [[Battonton]]s, and [[Giree]]s in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and [[Shield Attacker]]s. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first [[Noble Nickel]]. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take [[Mega Man]] to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and [[Up n' Down]]s blocking the path. At the end of the path is a teleporter leading to the other end of the pit. |
Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or [[Hornet Chaser]]. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side). | Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or [[Hornet Chaser]]. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side). | ||
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==Trivia== | ==Trivia== | ||
| − | * Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being [[Wily Fortress VR]]. | + | *Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being [[Wily Fortress VR]]. |
{{MaGMML2}} | {{MaGMML2}} | ||
{{MaGMML2 Tier X}} | {{MaGMML2 Tier X}} | ||
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]] | [[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]] | ||
Revision as of 16:40, 28 August 2018
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| Let's see...spikes, or spikes? | ||||||||||||||||||||||||||||||||
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Overview
Nightwalk Castle is a Tier X level in Make A Good Mega Man Level 2, created by The Stove Guy. It is a castle level set at nighttime that mostly focuses on Magnet Machines and spikes as obstacles.
Strategy
The first room of the level is a long, grassy area with several Pakatto 24s and Killer Bullets, as well as a Bikky at the end. Climbing up the ladder at the end leads to two rooms with Tadahous, Battontons, and Girees in different positions. Going to the right leads to an empty room, followed by several Magnet Machines placed alongside Battontons, Tadahous, and Shield Attackers. Using a careful jump or a utility while being carried by a Magnet Machine in this room leads to the first Noble Nickel. After a room with a single Tadahou and a continuous Killer Bullet stream is a room with a pit placed between some spikes and a Magnet Machine. Missing the jump will take Mega Man to a room with several jumps over spikes, with Shield Attackers, a Battonton, Magnet Machines, and Up n' Downs blocking the path. At the end of the path is a teleporter leading to the other end of the pit.
Successfully making the jump or using the telporter in the room below leads to a series of narrow passageways with Up n' Downs serving as the main obstacle, with a Shield Attacker and a Tadahou accompanying them. The following room is a spike drop, with a Shield Attacker partway down, and two large screws on the right side of the room that can be reached using utilities or Hornet Chaser. Down the pit is a split path, each one a spike drop, with the left one also having a Battonton. The following room has three more spike drops: one on the left (easily accessed if Mega Man took the left drop), one on the right (easily accessed if Mega Man took the right drop, and going through it is required to get the second Noble Nickel), and one in the middle (equally accessible for either side).
All three spike drops lead to a room with a Tadahou, a Bikky, and a Key Barrier. Going to the left, Mega Man must face two rooms with both Compactors and Killer Bullets blocking his path, with a Key at the end of the second room. Utilities can also be used in the second room to collect the final Noble Nickel. Using the Key, Mega Man can get past the Key Barrier and go through another long grassy area with Pakatto 24s and Killer Bullets, complete with another Bikky at the end. To the left of this room is the battle against Volt Man MK2.
Trivia
- Nightwalk Castle is one of two stages in Tier X to share all its music with contest entries, the other being Wily Fortress VR.
| Make a Good Mega Man Level 2 - Tier X | |
|---|---|
| Stages | |
| Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
| List of Bosses | |
| Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
| Null and Void Bosses | |
| Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
| True Final Boss | |
| Absolute ZERO | |
