Difference between revisions of "Flash Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#634C6E | |titlebg=#634C6E | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:FlashManMugshot.png|left|Flash Man's mugshot]][[File:FlashManMugshot.png|right|Flash Man's mugshot]]Flash Man | + | |name=[[File:FlashManMugshot.png|left|Flash Man's mugshot]][[File:FlashManMugshot.png|right|Flash Man's mugshot]]Flash Man |
|image=[[File:FlashManArt.png|230px|Artwork by Capcom]] | |image=[[File:FlashManArt.png|230px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |script= フラッシュマン | + | |script=フラッシュマン |
| − | |romaji = Furasshuman | + | |romaji=Furasshuman |
| − | |number= DWN-014 | + | |number=DWN-014 |
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[NaOH]] |
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor = Green | + | |eyecolor=Green |
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weapon= [[Time Stopper]] | + | |weapon=[[Time Stopper]] |
| − | |hp= 28 | + | |hp=28 |
|attack= | |attack= | ||
| − | |type = Time | + | |type=Time |
| − | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser | + | |weak=[[Magnetic Shockwave]], [[Electro Cable]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Psycho Chip]] ([[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Wheel Cutter]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[CrashMan Simulator]]<br>[[Creatively Named Level]]<br>'''MaG48HMML:'''<br>[[Cryonics Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |occupation= Combat Robot | + | |occupation=Combat Robot |
| − | |OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 FlashMan.png]] | |sprite=[[File:MaGMML3 FlashMan.png]] | ||
| Line 30: | Line 29: | ||
'''Flash Man''' is a boss from ''[[Mega Man 2]]''. [[Doctor Albert W. Wily|Dr. Wily]] built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving. | '''Flash Man''' is a boss from ''[[Mega Man 2]]''. [[Doctor Albert W. Wily|Dr. Wily]] built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving. | ||
| − | Flash Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Tier 3 (MaGMML)|Tier 3]], next to [[Flashman85|his namesake's]] level [[Maze of Death]]. He reappears as an NPC in the main hub of ''[[Make a Good Mega Man Level 2]]'' | + | Flash Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Tier 3 (MaGMML)|Tier 3]], next to [[Flashman85|his namesake's]] level [[Maze of Death]]. He reappears as an NPC in the main hub of ''[[Make a Good Mega Man Level 2]]'' outside the entrance to [[Tier 5 (MaGMML2)|Tier 5]], baffled at the seemingly random order of the tiers. |
| − | + | Flash Man was added as a premade boss with the release of the [[Megamix Engine]], and serves as one of the eight Robot Masters in the Example Game. His inclusion meant he was also a devkit boss for all games made with the engine; the first of these to use him was ''[[Make a Good Mega Man Level: Episode Zero]]'', as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. He reappears in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Cryonics Lab]]. | |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Flash Man appears as a boss in the entries [[CrashMan Simulator]] and [[Creatively Named Level]], and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]]. In addition to this, he is a purchasable [[Costumes|costume]] unlocked by taking an in-game screenshot; alternatively, it can be unlocked by speaking to Flash Man in Tier 15 after clearing the [[Wily Stadium]]. | ||
==Battle== | ==Battle== | ||
| − | Flash Man will run back and forth across the room, jumping up when he | + | Flash Man will run back and forth across the room, jumping up when the fire button is pressed or when he is able to jump onto a raised area. He will periodically stop to use [[Time Stopper]], freezing [[Mega Man]] in place. Flash Man will then fire a flurry of projectiles straight forward before Mega Man is able to move again. Flash Man will restart his pattern after this. |
| + | |||
| + | In the Hard Mode of the Megamix Engine's Example Game, Flash Man will sometimes try to fake Mega Man out by using a different flash sound effect, which he then follows up with a flurry of projectiles before jumping towards Mega Man and creating a time-stopping flash. | ||
| − | + | ==Variants== | |
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:VeteranZ.png]] | ||
| + | | style="text-align: center;"|Veteran Z | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[The Return of Veteran Z]] | ||
| + | | style="text-align: center;"|A purple and red [[Gemini Man]] recolor that uses Flash Man's attack pattern. | ||
| + | | style="text-align: center;"|[[The Mega Fan 19XX]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:TemporalMan.png]] | ||
| + | | style="text-align: center;"|Temporal Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] | ||
| + | | style="text-align: center;"|Tempura Man's sidekick, who fires two [[Crystal Joe]] projectiles and [[Centaur Man]]'s bullet spread instead of the usual buster flurry. He also jumps around very quickly and runs less often. | ||
| + | | style="text-align: center;"|[[GrimSpecs]] | ||
| + | | style="text-align: center;"|36 | ||
| + | | style="text-align: center;"|N/A (contact)<br>4 (projectile)<br>8 (crystal) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:TempuraMan.png]] | ||
| + | | style="text-align: center;"|Tempura Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]] | ||
| + | | style="text-align: center;"|A shrimp fry-themed Robot Master, who fires five fried [[Shrink]]s and a live [[Shrimparge 91]] with each time stop. Additionally, he can be caught with the [[Bait Bobber]] and logged into the [[Marine Compendium]]. | ||
| + | | style="text-align: center;"|[[GrimSpecs]] | ||
| + | | style="text-align: center;"|42 | ||
| + | | style="text-align: center;"|1 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=2/2/4 | |buster=2/2/4 | ||
|metal=4 | |metal=4 | ||
| Line 49: | Line 91: | ||
|wool=2 | |wool=2 | ||
|black=1 | |black=1 | ||
| − | |phar=2/ | + | |phar=2/4 |
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 65: | Line 108: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| + | ====Devkit==== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=2/2/4 | |buster=2/2/4 | ||
|spark=1 | |spark=1 | ||
| − | |laser= | + | |laser=2 |
|water=2 | |water=2 | ||
|tornado=1 | |tornado=1 | ||
|thunder=2 | |thunder=2 | ||
| + | |magnetic=6 | ||
| + | |ice=1 | ||
|break=2 | |break=2 | ||
| + | |tape=0/0/N | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=1 | ||
| + | |rec=1/1 | ||
| + | |banshee=1 | ||
| + | |propeller=1 | ||
| + | |cable=6 | ||
| + | |shoes=1 | ||
| + | |royal=2 | ||
| + | |bait=1/1 | ||
| + | |power=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Veteran Z==== | ||
| + | {{Damagetable3 | ||
| + | |buster=2/2/4 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=2 | ||
| + | |tornado=1 | ||
| + | |thunder=2 | ||
|magnetic=6 | |magnetic=6 | ||
|ice=1 | |ice=1 | ||
| − | |notes =}} | + | |break=2 |
| + | |tape=1/1/N | ||
| + | |lantern=4 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=1/1 | ||
| + | |banshee=1 | ||
| + | |propeller=1 | ||
| + | |cable=1 | ||
| + | |shoes=2 | ||
| + | |royal=2 | ||
| + | |bait=1/1 | ||
| + | |power=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Temporal Man==== | ||
| + | {{Damagetable3 | ||
| + | |buster=1.5/2/4 | ||
| + | |spark=0.8 | ||
| + | |laser=8 | ||
| + | |water=0 | ||
| + | |tornado=0 | ||
| + | |thunder=4 | ||
| + | |magnetic=6 | ||
| + | |ice=N/A* | ||
| + | |break=N/A* | ||
| + | |tape=4/2/N | ||
| + | |lantern=0.8 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=N/A* | ||
| + | |rec=N/A* | ||
| + | |banshee=4 | ||
| + | |propeller=N/A* | ||
| + | |cable=N/A* | ||
| + | |shoes=0 | ||
| + | |royal=0 | ||
| + | |bait=N/A* | ||
| + | |power=6 | ||
| + | |notes=*Cannot hit Temporal Man from the other side of the wall. | ||
| + | }} | ||
| + | ====Tempura Man==== | ||
| + | {{Damagetable3 | ||
| + | |buster=2/2/4 | ||
| + | |spark=0 | ||
| + | |laser=7 | ||
| + | |water=0 | ||
| + | |tornado=0 | ||
| + | |thunder=0 | ||
| + | |magnetic=0 | ||
| + | |ice=6 | ||
| + | |break=0 | ||
| + | |tape=0/0/N | ||
| + | |lantern=0 | ||
| + | |prismatic=0/0/0 | ||
| + | |beet=0 | ||
| + | |rec=0/0 | ||
| + | |banshee=6 | ||
| + | |propeller=0 | ||
| + | |cable=0 | ||
| + | |shoes=0 | ||
| + | |royal=0 | ||
| + | |bait=7/7 | ||
| + | |power=0 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 84: | Line 217: | ||
|chill=2/4 | |chill=2/4 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 96: | Line 230: | ||
|concrete=2 | |concrete=2 | ||
|homing=4 | |homing=4 | ||
| − | |notes=}} | + | |beat=1 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=2 | ||
| + | |saber=2 | ||
| + | |burst=2 | ||
| + | |drive=7 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=1 | ||
| + | |cutdrive=1 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=2 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=5 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 105: | Line 269: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ==Gallery== | ||
| + | <gallery> | ||
| + | File:TemporalManArt.png|Temporal Man (Artwork by '''Karakato''') | ||
| + | File:TempuraManArt.png|Tempura Man (Artwork by '''Karakato''') | ||
| + | File:VeteranZArt.png|Veteran Z (Artwork by '''Karakato''') | ||
| + | </gallery> | ||
| + | {{MaGMML3 Tier 1}} | ||
| + | {{MaGMML3 Tier 3}} | ||
| + | {{MaGMML3 Tier 4}} | ||
| + | {{MaGMML3 Tier 7}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
| − | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | + | {{MaG48HMML Tier 7}} |
| + | {{MaG48HMML}} | ||
| + | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]][[Category:Costume]] | ||
Latest revision as of 14:35, 29 January 2025
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Flash Man is a boss from Mega Man 2. Dr. Wily built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving.
Flash Man appears in Make a Good Mega Man Level as an NPC in Tier 3, next to his namesake's level Maze of Death. He reappears as an NPC in the main hub of Make a Good Mega Man Level 2 outside the entrance to Tier 5, baffled at the seemingly random order of the tiers.
Flash Man was added as a premade boss with the release of the Megamix Engine, and serves as one of the eight Robot Masters in the Example Game. His inclusion meant he was also a devkit boss for all games made with the engine; the first of these to use him was Make a Good Mega Man Level: Episode Zero, as part of Mega Man 2 NETA in Null and Void. He reappears in Make a Good 48 Hour Mega Man Level as the boss of Cryonics Lab.
In Make a Good Mega Man Level 3, Flash Man appears as a boss in the entries CrashMan Simulator and Creatively Named Level, and as an NPC in Tier 15. In addition to this, he is a purchasable costume unlocked by taking an in-game screenshot; alternatively, it can be unlocked by speaking to Flash Man in Tier 15 after clearing the Wily Stadium.
Contents
- 1 Battle
- 2 Variants
- 3 Damage Table
- 4 Gallery
Battle
Flash Man will run back and forth across the room, jumping up when the fire button is pressed or when he is able to jump onto a raised area. He will periodically stop to use Time Stopper, freezing Mega Man in place. Flash Man will then fire a flurry of projectiles straight forward before Mega Man is able to move again. Flash Man will restart his pattern after this.
In the Hard Mode of the Megamix Engine's Example Game, Flash Man will sometimes try to fake Mega Man out by using a different flash sound effect, which he then follows up with a flurry of projectiles before jumping towards Mega Man and creating a time-stopping flash.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Veteran Z | MaGMML3 | The Return of Veteran Z | A purple and red Gemini Man recolor that uses Flash Man's attack pattern. | The Mega Fan 19XX | 28 | 4 (contact) 2 (projectile) | |
| Temporal Man | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | Tempura Man's sidekick, who fires two Crystal Joe projectiles and Centaur Man's bullet spread instead of the usual buster flurry. He also jumps around very quickly and runs less often. | GrimSpecs | 36 | N/A (contact) 4 (projectile) 8 (crystal) | |
| Tempura Man | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A shrimp fry-themed Robot Master, who fires five fried Shrinks and a live Shrimparge 91 with each time stop. Additionally, he can be caught with the Bait Bobber and logged into the Marine Compendium. | GrimSpecs | 42 | 1 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 4 | 4 | 2 | 1 | 2 | 1 | 2/4 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 2 | 2 | 3 | N | 1 | 4 | 2 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
Devkit
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| 2/2/4 | 1 | 2 | 2 | 1 | 2 | 6 | 1 | 2 | ||||||||||||
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| 0/0/N | 1 | 2/3/4 | 1 | 1/1 | 1 | 1 | 6 | 1 | 2 | 1/1 | 2 | |||||||||
| Other Notes | ||||||||||||||||||||
Veteran Z
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| 2/2/4 | 1 | 2 | 2 | 1 | 2 | 6 | 1 | 2 | ||||||||||||
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| 1/1/N | 4 | 1/2/3 | 1 | 1/1 | 1 | 1 | 1 | 2 | 2 | 1/1 | 2 | |||||||||
| Other Notes | ||||||||||||||||||||
Temporal Man
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| 1.5/2/4 | 0.8 | 8 | 0 | 0 | 4 | 6 | N/A* | N/A* | ||||||||||||
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| 4/2/N | 0.8 | 1/2/3 | N/A* | N/A* | 4 | N/A* | N/A* | 0 | 0 | N/A* | 6 | |||||||||
| Other Notes | *Cannot hit Temporal Man from the other side of the wall. | |||||||||||||||||||
Tempura Man
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 0 | 7 | 0 | 0 | 0 | 0 | 6 | 0 | ||||||||||||
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| 0/0/N | 0 | 0/0/0 | 0 | 0/0 | 6 | 0 | 0 | 0 | 0 | 7/7 | 0 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 2/2 | 2/4 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 2 | 1 | 0 | 1 | 2/1/2 | 2 | 2 | 4 | 1 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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2 | 2 | 2 | 7 | ||||||
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1 | 1 | 1 | 1 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 2 | 2 | 3 | ||||||
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3 | 4 | 4 | 5 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 2/2/4 | N | 2 | 6 | 2 | 2 | |||||
| Other Notes | ||||||||||
Gallery
| Make a Good Mega Man Level 3 - Tier 1 | |
|---|---|
| Entry Stages | |
| X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level | |
| List of Bosses | |
| Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint | |
| Tier Boss | |
| Regular Joe | |
| Make a Good Mega Man Level 3 - Tier 3 | |
|---|---|
| Entry Stages | |
| Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory | |
| Bonus Stages | |
| Just a Judge Level | |
| List of Bosses | |
| Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man | |
| Tier Boss | |
| Muscle Juggler | |
| Make a Good Mega Man Level 3 - Tier 4 | |
|---|---|
| Entry Stages | |
| Bright Man Remix • Akudama Empire Mothership • Creatively Named Level • Decoy Man • Where no met has gone before • Stolen Citadel • Military Training Grounds • Teetering Over the Edge • House of Fun • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Radium Man • Top Man 2: Spin or Go Home | |
| Bonus Stages | |
| Magnum Man | |
| List of Bosses | |
| Spark Man • Namonaki Robo • Sonic Man • Honey Woman • Bubble Man • Centaur Man • Flash Man • Cut Man • Decoy Man • Metall Daddy • Quint • Rounder II • Gyro Man • Grey Devil • Arcane Man • Aether Man • Radium Man • Top Man Green • Magnum Man | |
| Tier Boss | |
| Mad Man | |
| Make a Good Mega Man Level 3 - Tier 7 | |
|---|---|
| Entry Stages | |
| Wily's Well-fortified Room • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • The King's Lair • Wily in space (Roll's rescue) • Chemical Industry • Outer Reaches • Arcade Archives • Hazard Hydro • Skull Sans Megatale 4 • Solar Inferno • Poudrin Man • Crystal Tower | |
| Bonus Stages | |
| Reel Man | |
| List of Bosses | |
| Hunter Type B • Hunter Type A • Giant Suzy • Temporal Man • Blackout Man • The InDestructiBall • Barrage Man • Quint • Micro Quick Man • Tempura Man • Bomber Joe • Metool Woman • Gravity Joe • Captain N Guts Man • Guts Dozer Neo • Royal Man • Metall Daddy • Grey Devil • Fracture • Gravity Man • Splash Woman • Skull Sans • Solaire Man • Poudrin Man • Crystal Core • Reel Man | |
| Tier Boss | |
| Boki Lamira | |
| Make a Good 48 Hour Mega Man Level - Tier 7 | |
|---|---|
| Entry Stages | |
| Scrub City • Oh No! More Compactors • Cossack's Playground • Rocky Blocky Cavern • Cryonics Lab • Weapon Testing Facility • Burning Bunker • Caution: Moving Parts • Twilight Fortress • Footloose | |
| List of Bosses | |
| Punk • Metall Daddy • Flash Man • Quick Man • Fire Man • Uranus • Toad Man • Power Piston | |