Difference between revisions of "Zero"
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===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
====Wily 6==== | ====Wily 6==== | ||
| − | During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything, including charged Mega Buster shots. | + | During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. |
| + | {{Damagetable1 | ||
| + | | buster = 1/1/1 | ||
| + | | metal = 1 | ||
| + | | gemini = 1 | ||
| + | | solar = 1 | ||
| + | | top = 0 | ||
| + | | wool = 1 | ||
| + | | black = 1 | ||
| + | | phar = 1 | ||
| + | | magic= 1 | ||
| + | | notes = None | ||
| + | }} | ||
====Arena==== | ====Arena==== | ||
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Combining with part of the Trophy Machine, Zero now has the power to warp reality, and spends much of the battle summoning random enemies and gimmicks, and has limited power to change the layout of the arena. Partway through the battle he drops a Yashichi and changes tactics.<br><br> | [[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Combining with part of the Trophy Machine, Zero now has the power to warp reality, and spends much of the battle summoning random enemies and gimmicks, and has limited power to change the layout of the arena. Partway through the battle he drops a Yashichi and changes tactics.<br><br> | ||
| + | {{Damagetable1 | ||
| + | | buster = 1/1/2 | ||
| + | | metal = 1 | ||
| + | | gemini = 1 | ||
| + | | solar = 1 | ||
| + | | top = 0 | ||
| + | | wool = 1 | ||
| + | | black = 1 | ||
| + | | phar = 1 | ||
| + | | magic= 1 | ||
| + | | notes = None | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
Revision as of 16:17, 16 October 2017
| Zero | |||||||||||||||||
| Zero, as seen in Make a Good Mega Man Level 2 | |||||||||||||||||
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- "I hid myself while I repaired myself."
- ―Zero, Make a Good Mega Man Level 2
Originally a hastily built a decoy robot, built only to slow Mega Man's escape from Wily Castle, Zero is the secondary antagonist of Make a Good Mega Man Level 2. Gaining sentience and angry at Wily for using and discarding him, Zero helps Mega Man out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the Energy Elements possible at that point. He built his own fortress, which serves as one of the final challenges in the game.
Appearing as a the final boss (in a battle which he cannot harm you) in the first game, he also has the role of the final boss of the Arena in the same game, and his creation serves as the true final boss in the second game and its True Arena.
Zero is a joke at the expense of the Zero from the official series, and the tendency for fan-games to include him as some form of ultimate threat, with one of the more infamous examples being Mega Man Unlimited. Mega Man Unlimited is directly parodied in the second Make a Good Mega Man game with the capsule containing Absolute Zero looking very close to Zero's capsule from Unlimited.
Contents
Boss Encounters
Make a Good Mega Man Level
Wily 6
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots.
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| 1/1/1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
| Other Notes | None | |||||||
Arena
Combining with part of the Trophy Machine, Zero now has the power to warp reality, and spends much of the battle summoning random enemies and gimmicks, and has limited power to change the layout of the arena. Partway through the battle he drops a Yashichi and changes tactics.| |
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| 1/1/2 | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
| Other Notes | None | |||||||
Make a Good Mega Man Level 2
Zero pilots the machine in his visage, Absolute Zero, which also appears to have a vague sentience to it. As the battle progresses, the machine begins to break down, and its grip on reality is lost, until it almost directly resembles Zero.