Difference between revisions of "Bomb Man"
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In ''[[Make a Good Mega Man Level]]'', he appears as an NPC inside [[Dr. Light's Lab]]. He appears again as an NPC in ''[[Make a Good Mega Man Level 2]]'', this time as one of the patrons of the [[Chateau Chevaleresque]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', he fulfills the same NPC role he does in ''MaGMML2''. | In ''[[Make a Good Mega Man Level]]'', he appears as an NPC inside [[Dr. Light's Lab]]. He appears again as an NPC in ''[[Make a Good Mega Man Level 2]]'', this time as one of the patrons of the [[Chateau Chevaleresque]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', he fulfills the same NPC role he does in ''MaGMML2''. | ||
| − | Bomb Man was added as a devkit boss in the [[Megamix Engine]], and was subsequently included as such in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the latter game, he is the boss of [[Hopping High Above Danger]] and [[Bunker 20XX]] (alongside [[Toad Man]]). He also appears in a reskinned form as the boss of [[Abandoned Mine]]. | + | Bomb Man was added as a devkit boss in the [[Megamix Engine]], and was subsequently included as such in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the latter game, he is the boss of [[Hopping High Above Danger]] and [[Bunker 20XX]] (alongside [[Toad Man]]). He also appears in a reskinned form as the boss of [[Abandoned Mine (MaG48HMML)|Abandoned Mine]]. |
==Battle== | ==Battle== | ||
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| style="text-align: center;"|BombMan.EXE | | style="text-align: center;"|BombMan.EXE | ||
| style="text-align: center;"|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]'' | | style="text-align: center;"|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]'' | ||
| − | | style="text-align: center;"|[[Abandoned Mine]] | + | | style="text-align: center;"|[[Abandoned Mine (MaG48HMML)|Abandoned Mine]] |
| style="text-align: center;"|The version of Bomb Man from the ''Mega Man Battle Network'' series. The sprites originate from the ''Mega Man: Metal Army'' romhack. | | style="text-align: center;"|The version of Bomb Man from the ''Mega Man Battle Network'' series. The sprites originate from the ''Mega Man: Metal Army'' romhack. | ||
| style="text-align: center;"|[[Seth Bones]], LinkFloyd (sprites) | | style="text-align: center;"|[[Seth Bones]], LinkFloyd (sprites) | ||
Revision as of 02:12, 11 June 2024
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Bomb Man is a boss from the original Mega Man. Dr. Light created him as a land reclamation and demolition robot, with powerful (and seemingly-endless) Hyper Bombs strong enough to blow apart any kind of rock or debris. This naturally enticed Dr. Wily, who reprogrammed Bomb Man into a battle robot.
In Make a Good Mega Man Level, he appears as an NPC inside Dr. Light's Lab. He appears again as an NPC in Make a Good Mega Man Level 2, this time as one of the patrons of the Chateau Chevaleresque. In Make a Good Mega Man Level: Episode Zero, he fulfills the same NPC role he does in MaGMML2.
Bomb Man was added as a devkit boss in the Megamix Engine, and was subsequently included as such in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the latter game, he is the boss of Hopping High Above Danger and Bunker 20XX (alongside Toad Man). He also appears in a reskinned form as the boss of Abandoned Mine.
Contents
Battle
Bomb Man is a somewhat simple boss. He will hop around his arena in an attempt to get far away from Mega Man and throws Hyper Bombs at him whenever he lands. He throws them in volleys of three at a time, and the bombs explode on contact with the ground. The explosion radius of the Hyper Bomb is very big, making it somewhat harder to avoid.
Custom Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) |
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| BombMan.EXE | MaG48HMML | Abandoned Mine | The version of Bomb Man from the Mega Man Battle Network series. The sprites originate from the Mega Man: Metal Army romhack. | Seth Bones, LinkFloyd (sprites) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 2 | 1 | 4 | 1 | 1 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 1 | 2 | 4 | N | 2 | 2 | 1 | 2 | 2 |
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Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2 | 2 | 1 | 2 | 6 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 0/0 | 2/2 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 2 | 2 | 1 | |
| Other Notes | Damage values are identical for BombMan.EXE. | |||||||||
Megamix Engine
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| 2/2/4 | N | 2 | 2 | 2 | 0 | |||||
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| Make a Good 48 Hour Mega Man Level - Tier 2 | |
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| Entry Stages | |
| IHOPEIWIN • Fire Armed to the Beak • Abandoned Mine • Water Park Sup • Sonic Man's Spaceship • Perilous Mountain • blainz • Oh No • Untested Rush Job • Robot Recycling Center | |
| List of Bosses | |
| Chill Man • Solar Man • BombMan.EXE • Mega Mech Shark • Sonic Man • Plant Man • Gyro Man • Toad Man • Dust Man | |
| Box Cartel | |
| Kamikamin | |
| Make a Good 48 Hour Mega Man Level - Tier 3 | |
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| Entry Stages | |
| The Bouncy Octa Boom • The Abyss • Obligatory Enemy Spam Level • Tower • Hopping High Above Danger • Forest Castle • Megatroid • The Tiki Tiki Tiki Tiki Tiki Room • Down the Drain • Deep Dark Temple | |
| List of Bosses | |
| Spark Man • Komuso Man • Punk • Bomb Man • Rounder II • Mother Brain • Toad Man • Pharaoh Man | |
| Make a Good 48 Hour Mega Man Level - Tier 8 | |
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| Entry Stages | |
| The End of Needle Man?! • One Night in Xanadu • Crashing in the Dark • Ancient Ziggurat • Bunker 20XX • Frozen Lab • Flowers and Thorns • Combustible Quagmire • Short-Tempered Circuit • Slipping Through Time | |
| List of Bosses | |
| Spark Man • Gemini Man • Saturn • Fire Man • Honey Woman • Bomb Man • Toad Man • Gravity Man • Boobeam Trap • Quint | |