Difference between revisions of "Rounder II"
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Revision as of 04:13, 15 September 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Rounder II | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Rounder II is a boss from Mega Man 6, appearing in the first Mr. X Stage. It is a modified Rounder that travels along rails, and two of them are fought at the same time in its debut game.
Rounder II was first included in the Megamix Engine, where a pair of them appear in the Example Game as the collective boss of the first Wily Stage. Rounder II's inclusion allowed it to appear as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Rounder II only moves on rails, and lacks invincibility frames. It will periodically drop a bomb, and it will change its direction for every six bombs it drops.
On Hard Mode, it will randomly pick between one of two projectiles to drop on the ground:
- A fireball (The same fireball used by Fire Telly) that turns into a larger, lingering flame when it hits the ground.
- A bomb that explodes upon contact with a surface.
On top of this, it will shoot lasers (the same lasers used by Dachone) in four diagonal directions every four times it drops a projectile.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 2 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 4 | 1 | 2 | N | 1 | 1 | 2 | 2 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 4 | 1 | 1 | 2 | 2 | 3 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 1 | 1 | 1 | 1/2/2 | 1 | 2 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 4 | 1 | 1 | |||||
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