Difference between revisions of "Volt Man the Assimilator"

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== Trivia ==
 
== Trivia ==
 
* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.
 
* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.
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{{MaGMML2}}
  
 
[[Category:Bosses]]
 
[[Category:Bosses]]
 
[[Category:Arena Bosses]]
 
[[Category:Arena Bosses]]

Revision as of 04:44, 15 May 2021

VoltManAssimilatorMugshot.png
VoltManAssimilatorMugshot.png
Volt Man the Assimilator
Volt man assimilator.PNG
Phase 2 of the fight
Information
In-Game Information
HP: 5 per Volt Man (Phase 1)

28 (Phase 2)

Weakness(es): Slash Claw
Type: Electric, Shadow
Occupation: Assimilator
Location(s): The Mega Arena
Misc. Information
Designer(s): Shinryu, SnoruntPyro
Programmer(s): SnoruntPyro
Gender:  ?
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
VoltManTheAssimilator Phase1.pngVoltManTheAssimilator Phase2.png
"One of us...one of us...ONE OF US..."
―Volt Man the Assimilator, pre-fight cutscene

Volt Man the Assimilator is the final boss of The Mega Arena in Make a Good Mega Man Level 2. The fight is both a joke on Volt Man's prominence as a devkit boss and the fact that in the game's source code, the default sprite for a non-moving NPC is Volt Man, leading to all of the hub rooms in-editor looking like they are exclusively populated by Volt Man. The fight itself does not start immediately upon entering the room in the arena - instead, the player must go through a recreation of Dr. Light's Lab where every NPC is replaced by Volt Man, including Eddie. All items in the shop become a "Volt Upgrade" that cannot be purchased. Defeating the boss will unlock the Sonic costume.

Battle

The first phase involves twenty eight Volt Men coming at you two at a time, 100-Man Smash style. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:

  • A Volt Man jumps around towards the player. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.
  • A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at the player.
  • A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.
  • A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.
  • A Volt Man does a high jump to the top of the arena, floats towards Mega Man, falls back down, and repeats the process. If health is below half, the Volt Man will shoot out floor travelling sparks when it hits the floor.
  • A Volt Man will sit still and charge up. If the Volt Man is not defeated, it will eventually let out a huge flash that does heavy damage. If health is below half, the Volt Man will slide towards Mega Man while charging.
  • A Volt Man continuously jumps up and down, causing earthquakes and a spark shot to fall down when it hits the ground. When health is below half, two spark shots to the left and right of the original spark shot will also fall down.
  • A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.

The second phase is a giant Volt Man "demon" drawn in a similar vein to Zero, which always follows the same pattern. It first spawns a bunch of large spark shots that delay a bit before shooting towards the player. It then sends four spiraling spark shots out and quickly shoots around the screen before the spark shots explode. After that, it will then spawn many targets on top of the player that, after a short time, will explode and shoot an arcing spark shot upwards. After that, it will spawn spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini spark shots straight downwards towards Mega Man, and the pattern will repeat.

Both phases go down quickly to Slash Claw, just like the regular Volt Man, so it is recommended to use that. While the fight is relatively easy, the rest of the Mega Arena may have you dwindling for resources.

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 0 2 1 N 2 1 2 1 2
Other Notes Volt Man clones


M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 1 1 1 1 N 3 1 1 1 2
Other Notes Cryptid Volt Man


Trivia

  • The foreground for the fight is edited from tiles from Tier 4 and the Tier 3 boss fight room, with the background (except for the moon) being recolored from the main hub background.


Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man