Difference between revisions of "Tier X (MaGMML2)"
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| − | After completing Null and Void, four silhouettes of a [[Skeleton Joe]], [[Up'n'Down]], [[Pakatto 24]] and [[Sniper Joe]] are found next to the [[Swiss Hotel]] level teleporter, making a reference to the [[Skeletup N' Pakkajoe]] weapon from ''[[Make a Good 24 Hour Mega Man Level]]''. | + | * After completing Null and Void, four silhouettes of a [[Skeleton Joe]], [[Up'n'Down]], [[Pakatto 24]] and [[Sniper Joe]] are found next to the [[Swiss Hotel]] level teleporter, making a reference to the [[Skeletup N' Pakkajoe]] weapon from ''[[Make a Good 24 Hour Mega Man Level]]''. |
Revision as of 02:54, 15 May 2021
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| Your reward for 111 elements... more levels! | ||||||||||||||||||||||||||||
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Tier X is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the developers, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and Mega Man has the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man (and eventually Shuttle Man), no NPCs are present, save for monochromatic silhouettes of enemies from the Mega Man series.
Tier X reappears in Make a Good Mega Man Level: Episode Zero as the setting of Chapter 3's levels, most notably Entrance to Tier X. More information on the properties of Tier X are revealed in the same game - it is a rift that exists between dimensions, and is made of the same energy emitted by the Wargates from the fangame Skullman in Scooby Doc 4: The Destroyer. It is also able to receive data from simulations on Earth and form altered constructs from it (for example, Giga Count 2.0 from the original Giga Count A.I.). SRARA travels to Tier X with the aim of controlling reality by using the Energy Elements in conjunction with Tier X, forcing Zero and Duo to pursue and stop them.
Levels
| Stage Name | Creator | Elements | Noble Nickels |
|---|---|---|---|
| Goblins n' Ghasts | ACESpark | ||
| Nightwalk Castle | The Stove Guy | ||
| Metallic Ocean | Zieldak | ||
| Wily Fortress VR | CosmicGem & The Stove Guy | ||
| So Good | lolyoshi | ||
| Mario Land | Renhoek | ||
| Coyote Man | Cheez8 | ||
| Hardcore Parkour | Entity1037 | ||
| Deep Thoughts | M. Jacquelinae | ||
| The Quickening 2 | Zyglrox Odyssey | ||
| Swiss Hotel | SnoruntPyro | ||
| Star Road | kumuhmuh | ||
| Null and Void | Multiple |
NPCs
- Launch Man, who works as the teleporter between Tier 10 and Tier X.
- Shuttle Man, after completing Null and Void.
Trivia
- After completing Null and Void, four silhouettes of a Skeleton Joe, Up'n'Down, Pakatto 24 and Sniper Joe are found next to the Swiss Hotel level teleporter, making a reference to the Skeletup N' Pakkajoe weapon from Make a Good 24 Hour Mega Man Level.
| Make a Good Mega Man Level 2 - Tier X | |
|---|---|
| Stages | |
| Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
| List of Bosses | |
| Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
| Null and Void Bosses | |
| Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
| True Final Boss | |
| Absolute ZERO | |
