Difference between revisions of "Guts Man"
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|attack= | |attack= | ||
|type=Earth, Impact | |type=Earth, Impact | ||
| − | |weak=[[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Time Stopper]]{{Megamix}} | + | |weak=[[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Break Dash]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Blank Drive]] (Psycho Chip){{EZ}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Time Stopper]]{{Megamix}} |
|affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage=[[Colorful Hall]] | |stage=[[Colorful Hall]] | ||
| Line 23: | Line 23: | ||
|occupation= Wilderness Reclamation Robot | |occupation= Wilderness Reclamation Robot | ||
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]](Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:GutsMan.png]]}} | |sprite={{MirrorDiv |mirror=[[File:GutsMan.png]]}} | ||
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|phar=2/4 | |phar=2/4 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 69: | Line 71: | ||
|wire=1<br>1 | |wire=1<br>1 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=1 | |magnetic=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 88: | Line 94: | ||
|chill=1/2 | |chill=1/2 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=1 | |concrete=1 | ||
|homing=4 | |homing=4 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=2 | ||
| + | |saber=2 | ||
| + | |burst=2 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=2 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=2 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=2 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=6 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=1 | |block=1 | ||
|ice=0 | |ice=0 | ||
| − | |notes=*Drains Guts Man's health while active.<br>†On Hard difficulty, damage becomes 2/2/3.}} | + | |notes=*Drains Guts Man's health while active.<br>†On Hard difficulty, damage becomes 2/2/3. |
| + | }} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
{{MaGMML2 Tier 2}} | {{MaGMML2 Tier 2}} | ||
[[Category:Bosses]][[Category:Devkit Bosses]][[Category:Robot Masters]] | [[Category:Bosses]][[Category:Devkit Bosses]][[Category:Robot Masters]] | ||
Revision as of 19:47, 30 October 2019
| Guts Man | |||||||||||||||||||||||||||||||||||||||||||||
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Guts Man is a boss from the original Mega Man. He was designed for wilderness reclamation, but was reprogrammed by Dr. Wily for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 9.
Guts Man was also made available as a boss in the devkit for MaGMML2, and he appears as a boss in Colorful Hall.
Like all MaGMML2 devkit bosses, Guts Man returns in the Megamix Engine, and is planned to appear as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Guts Man will randomly choose between one of two moves:
- Jump forwards or backwards.
- Jump straight up, creating a rock that falls from above Guts Man. Guts Man then catches this rock and throws it, and the rock will split into 4 pieces of debris once it hits a surface.
Whenever Guts Man lands, he will create an earthquake that will cause Mega Man to fall over if he's standing on the ground.
In the example game of the Megamix Engine, Guts Man can also dig into the ground like in Mega Man Powered Up if the difficulty is set to Hard.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 1 | 3 | 1 | 1 | 1 | 1 | 2/4 | 2 |
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Make a Good Mega Man Level 2
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| 1/2/3 2/2/4 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
1 1 |
3 3 |
1 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 4 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 1 | 1 | 1 | 1 | 2/2/3 | 2 | 1 | 4 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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2 | 2 | 2 | |||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 2 | 2 | 3 | ||||||
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3 | 3 | 3 | 6 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 2/2/4† | Y* | 1 | 3 | 1 | 0 | |||||
| Other Notes | *Drains Guts Man's health while active. †On Hard difficulty, damage becomes 2/2/3. | |||||||||
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |