Difference between revisions of "Absolute ZERO"

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Phase 3: [[Slash Claw]]<br>
 
Phase 3: [[Slash Claw]]<br>
 
Phase 4: No weakness<br>
 
Phase 4: No weakness<br>
Phase 4 (alt): Charged [[Mega Buster]]
+
Phase 5: Charged [[Mega Buster]]
 
|affiliations=[[Zero]]
 
|affiliations=[[Zero]]
 
|stage=[[Null and Void]]
 
|stage=[[Null and Void]]
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At this point, Absolute ZERO is just as big a joke as the original ZERO fight, as it's just a drawing of ZERO swinging back and forth, occasionally sputtering out a projectile. While the projectile causes knockback, it actually deals no damage to Mega Man. Simply keep firing at it until it dies.
 
At this point, Absolute ZERO is just as big a joke as the original ZERO fight, as it's just a drawing of ZERO swinging back and forth, occasionally sputtering out a projectile. While the projectile causes knockback, it actually deals no damage to Mega Man. Simply keep firing at it until it dies.
  
====Phase 4 (Alternative)====
+
====Phase 5====
At the end of the True Arena, Phase 4 plays out a bit differently. It appears to be a Heart Tank from the Mega Man X series at the center as opposed to a drawing of Zero, and while it initially seems to unleash a flurry of projectiles, they actually lack collision altogether and can't even hurt Mega Man. After a few moments, the boss automatically self-destructs. Pat yourself on the back--you won the True Arena!
+
At the end of the True Arena, there will be another phase.. It appears to be a Heart Tank from the Mega Man X series at the center as opposed to a drawing of Zero, and while it initially seems to unleash a flurry of projectiles, they actually lack collision altogether and can't even hurt Mega Man. After a few moments, the boss automatically self-destructs. Pat yourself on the back--you won the True Arena!
  
 
===Gallery===
 
===Gallery===
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File:MaGMML2-TF-AbsoluteZERO-2.png|alt=Phase 3|Phase 3 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-2.png|alt=Phase 3|Phase 3 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-3.png|alt=Phase 4|Phase 4 of Absolute ZERO
 
File:MaGMML2-TF-AbsoluteZERO-3.png|alt=Phase 4|Phase 4 of Absolute ZERO
File:MaGMML2-TF-AbsoluteZERO-4.png|alt=Phase 5|Alternate Phase 4 of Absolute ZERO
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File:MaGMML2-TF-AbsoluteZERO-4.png|alt=Phase 5|Phase 5 of Absolute ZERO
 
</gallery>
 
</gallery>
  
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| 1
 
| 1
 
|- style="text-align:center;"
 
|- style="text-align:center;"
| [[File:ZeroHeartMugshot.png|Alternate Phase 4]]
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| [[File:ZeroHeartMugshot.png|Phase 5]]
 
| 1/1/2
 
| 1/1/2
 
| 0
 
| 0

Revision as of 06:54, 7 September 2019

Absolute ZERO
MaGMML2-TF-AbsoluteZERO.png
Phase 1 of Absolute ZERO
Information
In-Game Information
HP: 28 x 4 (Null and Void)

28 x 3 + 280 (True Arena)

Weakness(es): Phase 1: Jewel Satellite & Triple Blade

Phase 2: Wheel Cutter
Phase 3: Slash Claw
Phase 4: No weakness
Phase 5: Charged Mega Buster

Affiliations: Zero
Type: Unknown
Occupation: Battle Robot
Main Stage: Null and Void
Location(s): The True Arena
Misc. Information
Programmer(s): ACESpark
Gender: Male
Eye Color: Yellow
Series Information
MaGMML Game Appearances: MaGMML2
(True Final Boss)
Other Appearances: Make a Good Mega Man Level
AbsoluteZero1.pngAbsoluteZero2.pngAbsoluteZero3.pngAbsoluteZero4.pngZeroHeart.png
"It shall be out of the question for yourself to avert me achieving one's goal, in the near future you, my current opponent will peregrinate to your sempiternal rest and indeed oneself will be inclined to exert the effort in this ultimate end and obliteration of all."
―Absolute ZERO, throwing the thesaurus at the player.

Absolute ZERO is the true final boss of Make a Good Mega Man Level 2, some sort of massive battle robot piloted by Zero from the first game. He is Zero's ultimate creation.

Make a Good Mega Man Level 2

Absolute ZERO is the true final boss of the second game, as well as the True Arena's last boss, where he gains a fifth form. As the game's final boss, Zero puts up much more of a fight than in the original MaGMML... Well, initially.

Attacks

Phase 1: The giant hands damage you by themselves. They can barely be jumped over while Absolute ZERO is not moving, but it is recommended to jump over while he is moving in your direction. He can slam the hands, causing explosions that damage you and make the platforms fly up. To dodge this you have to jump when Absolute ZERO slams his hands. When the platforms fall down, he will slam them again, but this time, Crushers will appear from the ceiling. They don't go down when you're near them but damage you if you touch them. To dodge this, you have to jump from the platforms while they are coming down. They will again go up. Then you have to jump to the platform which is not going to a crusher. Next time he slams the platforms, the crushers will switch places. The pattern always goes like this, and once you learn it, Absolute ZERO is a very easy.

Phase 1

Absolute ZERO is revealed to be a giant machine, with a really detailed face that some would say is a JoJo reference. He moves slowly, so he is not a big deal. He has only a few attacks, but they are deadly if you don't know them correctly. His weaknesses are Jewel Satellite/Badge Barrier and Triple Blade/Truffle Cluster.

Phase 2

todo: also this

Phase 3

todo: attacks

Unfortunately for Absolute ZERO, reality ensues after prolonged destruction from Mega Man, and Absolute ZERO is effectively crippled. Most of its attacks are incredibly weak now, and the entire fight is incredibly flimsy for Absolute ZERO. Depleting this phase's health bar makes Absolute ZERO let out a totally normal sounding yell, and Phase 4 Begins.

Phase 4

At this point, Absolute ZERO is just as big a joke as the original ZERO fight, as it's just a drawing of ZERO swinging back and forth, occasionally sputtering out a projectile. While the projectile causes knockback, it actually deals no damage to Mega Man. Simply keep firing at it until it dies.

Phase 5

At the end of the True Arena, there will be another phase.. It appears to be a Heart Tank from the Mega Man X series at the center as opposed to a drawing of Zero, and while it initially seems to unleash a flurry of projectiles, they actually lack collision altogether and can't even hurt Mega Man. After a few moments, the boss automatically self-destructs. Pat yourself on the back--you won the True Arena!

Gallery

Damage Tables

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Phase 1 1/1/2 1 2 1 2 N 1 1 0 0 0
Phase 2 1/1/2 2 1 1 1 N 1 3 0 0 0
Phase 3 1/1/3 1 1 1 1 N 3 1 0 0 0
Phase 4 1/1/1 1 1 1 1 N 1 1 1 1 1
Phase 5 1/1/2 0 0 0 0 N 0 0 0 0 0
Other Notes
  • During the fourth phase, all of Absolute ZERO's projectiles deal 0 damage, although they still provide hitstun. This phase is completely skipped in the True Arena.
  • During the alternate fourth phase, also known as Zero Heart, Absolute ZERO cannot hit the player, and self-destructs after an indeterminate amount of time.

Trivia

  • Absolute Zero is based loosely on the "increasingly verbose" meme, in which a phrase from pop culture is twisted to become longer and wordier as the accompanying drawing becomes lower and lower in quality (represented here by Absolute Zero's appearance growing increasingly more ridiculous until it matches the Zero sprite from the first game).
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man