QuintsMetFactory

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156th: QuintsMetFactory

Make a Good Mega Man Level 3

MaGMML3-156-QuintsMetFactory.png
Factory closed for acid leaks.
"*****BRIDGE CLOSED***** A RECENT METEOR SHOWER HAS HIT THE BRIDGE AND DESTROYED IT SORRY FOR THE INCONVENIENCE"
―SignBot, dialogue box in the start of the stage

QuintsMetFactory is the 156th place entry in Make a Good Mega Man Level 3. As the name suggests, the level contains a number of different Met enemies. The level is most notable for a bridge, out of commission at the beginning of the level, being repaired at the end.

Strategy

The level begins with a sign noting that the bridge to the titular factory is out of commission due to a recent meteor shower. The screen does not scroll past where the bridge would lead to, forcing Mega Man to go underwater in order to progress. This leads to a horizontal section filled with pits, Metall Swims, and spikes. Going up at the end of the section leads into the factory, with the gate to enter the factory being behind Mega Man, and unable to open. The next few screens shift from a flat area with Wall Blasters and Neo Metalls, to Fire Tellies interacting with Conveyors, to a series of Acid Drops, both on the ceiling and on the floor, falling upwards. This section ends with a fight against a Giant Metall Cannon; defeating it will open up a hole in the floor. The hole leads to another underwater section with Metall Swims and Metall Cannons. This section ends with a ladder going up to a teleporter, leading to the "QUINT Training unit". This is a series of rooms connected by teleporters, using gimmicks established earlier in the level. The first teleporter room contains more Conveyers and Fire Tellies. The second room uses Acid Drops and Metall Dances. The third room combines the gimmicks of the previous two rooms together and ends with a sign containing a threatening message from Quint next to the teleporter. Entering the teleporter will appear to place Mega Man back at the starting area, now with the bridge repaired. Entering the boss gate at the end of the bridge leads to a fight against Quint's Met Machine, which has two phases.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 22 / 100
Design Fun Creativity Aesthetics Functionality
11 / 35 2 / 25 1 / 15 5 / 15 3 / 10



Oy... not a whole lot of stuff to talk about here, really. The enemy set is standard fare: a few different Mets, Wall Blasters, and Fire Tellies. The Fire Tellies are somewhat effective on conveyor belts, but otherwise the enemies here largely exist to be shot at, nothing else. The gimmicks aren't a whole lot better: The water platforming is nothing we haven't seen before, and outside of the Fire Telly combination the conveyor belts are similarly standard. The purple acid pools that turn red are a little odd, and they're probably the most interesting aspect of the level with their timing challenges.

Unfortunately, the most *noteworthy* aspect of the level would be the broken checkpoints-at least, when I was playing it. The checkpoint unlocked at the Giant Met Cannon is for the room below it, allowing you to skip the boss entirely with retries. More importantly, the checkpoint for the Quint Training Area is completely busted, taking you out of bounds and forcing you to restart the entire level. Stumbling on that was NOT a pleasant experience. These have been fixed for the main game, but it really hurt the functionality score with me. Playtest your checkpoints, folks!

There's also a custom boss here. Unfortunately, the Met Machine is basically just the longest, most needlessly tight Metall Potton fight ever, but also it flies when it's almost dead. I'm glad there's something here, but it isn't terribly interesting.

Shinryu Shinryu Shinryu : 26 / 100
Design Fun Creativity Aesthetics Functionality
6 / 35 3 / 25 3 / 15 4 / 15 10 / 10



There's...not much to discuss with this level, sadly. The aesthetics, room layouts and enemy placement are all pretty basic, with those last two especially being a problem (since it means you can breeze through most of this stage without even thinking). The segments involving the conveyor belts, acid droplets and Fire Tellies are a step in the right direction, though. I would still consider them a bit on the easy side, but at the very least, those sections were a bit more engaging than the rest of the level.

That aside, the only really notable thing here is the boss. While I think the concept of a met-producing machine is pretty sound, the execution leaves a lot to be desired. You can trivialize the first phase by standing in one spot while jumping and spamming the Laser Trident, while the second phase is basically a much slower moving Wily Capsule that only spawns Metools. All of this makes for an unfortunately easy and rather underwhelming end boss.

Overall, while there's sound ideas here with both the conveyor segments and the boss, they (along with the rest of the stage's design) could have done with a lot more refinement.

Pachy Pachy Pachy : 59 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 15 / 25 10 / 15 8 / 15 10 / 10



SolosPachyReview

Now this is a charming little stage! Definitely has the feeling of being someone's first stage, but there are surprisingly some good design principles in place. Like introducing each gimmick and obstacle in isolation at first, then later on trying to mix and match them.

I like the cute little throwback at the end of going back to the first screen. The boss caught me by surprise, too. I was fully expecting a standard Quint fight, but the creator went the extra mile to try to create a new boss, which I appreciate.

Obviously, though, the stage has some rough edges, such as spikes stacking on top of each other, and various screens being too spacious with not much enemy density to fill them up.

Flashman85 Flashman85 Flashman85 : 32 / 100
Design Fun Creativity Aesthetics Functionality
10 / 35 9 / 25 4 / 15 5 / 15 4 / 10



Stop right there. I'm suspending your level design license.

No power-ups? A pile of touch checkpoints instead of one normal checkpoint? Inconsistently labeled bottomless pits? Blank backgrounds and messy/repetitive tile work? Teleporters (which deposit you in midair) connecting sections that easily could've been tied together organically? I know this isn't a professional level design contest, but these elements make the level feel especially slapdash and amateurish.

The text leaves me with so many questions. Was "Quint's Met Factory" really too much effort to write? If the bridge was taken out by a meteor shower, where's all the debris? What is the QUINT Training unit, and what is it doing in this alleged factory? You mean the teleporter on the *left*?

The fact that Laser Trident and Rush Jet obliterate any sense of difficulty is a sign that the challenges and architecture aren't nearly complex or varied enough. I see the start of some good ideas--conveyor + Fire Telly, two directions of acid drops (which need a color consistency check), the inconvenience of maneuvering around a broken bridge--but nothing is ever developed into anything novel or satisfying. I get no sense of purpose in the challenges, other than to fill time between the bridge gag and the boss.

I love what the boss could've been. But crippling weapon vulnerabilities, a dull middle form, a lack of visual polish (eg, Quint not mashing the controls like Wily and Cossack do), limitless enemy spawning, no protection from enemies while the final form powers up, almost inaudible final music, and the possibility of the final form *drifting out of the arena forever* wreck the whole thing. At least there's a Yashichi--so, I guess that's *one* power-up.

Reasonable length, adequate checkpoint frequency, and appropriate music show some potential. If you promise me you'll plan, polish, and playtest harder next time, I'll let you have your license back.

ACESpark ACESpark ACESpark : 37 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 9 / 25 5 / 15 4 / 15 7 / 10



The boss is kind of cute, even if the challenge is backwards, since you reduce its attacking options as you whittle it down. It's first phase is incredibly basic, I think you could afford to give it different attacks as it lost parts. Overall it just needed to do...well, more things. Even the second phase amounts to not much more than what the first phase offered.

I will say, Fire Tellies and Conveyors do end up providing the more interesting element to the stage. It's unfortunately the only combination of assets in the level, and everything else just... kind of stands in the way, being a non-threat.

Graphically the stage is hideous - this is the sort of tiling that is used for placeholder stage layouts, rather than tiling the level to resemble an actual location. I fully recommend taking the time to see how main series stages are tiled. The most notable thing is the bricks - bricks should be staggered rather than just stacked on top of each other.

But the big issue, really, is that the stage is just dull. And predictable. And repetitive. Screens seem to be repeated ad nauseam, or at least any changes are so minor as to be hard to notice and they end up playing the same.

And unfortunately, the boss can wander off screen in the second phase - and his respawn flags and ranges have been configured incorrectly, therefore he can despawn, resulting in a softlock, as there is no longer a boss to defeat!

This is clearly a first effort I think, but the reason it ends up being an unfun stage is fairly benign at least, which hey, is better than the alternatives. Look at level maps (you can find them online, and with enemies and assets on the maps) from Mega Man 3 onwards, and pay attention to how the stages are put together and compare your stage.




Make a Good Mega Man Level 3 - Tier 2
Entry Stages
Damp Ruins • Temple of Light and Dark • Grand Fire Palace • Toxic Trouble • The Haymay Trials • Trouble in the Fortress • Wilys Redemption • Call Me Ishmael • Grassy Plains • QuintsMetFactory • Ballade's Square of Doom • Gravaqua2o
Bonus Stages
Space Crusade
List of Bosses
Mega Mech Shark • Perfect Solar Man • Darker Man • Dark Enker • Dark Man 4 • Red Devil • Ballade • Honey Woman • Splash Woman • Miner Man • Quint's Met Machine • Gravity Man • Dreadnought
Tier Boss
Repair Man
Miscellaneous
Tako Trash
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will