Difference between revisions of "Yamato Man"
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| Line 10: | Line 10: | ||
|number=DWN-048 | |number=DWN-048 | ||
|designer= Rai Ichikawa | |designer= Rai Ichikawa | ||
| − | |programmer= | + | |programmer= [[ACESpark]] |
|gender= Male | |gender= Male | ||
|eyecolor = Green | |eyecolor = Green | ||
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|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| − | |location= | + | |location= [[Tier 2 (MaGMML)|Tier 2]], [[Dojo]] (NPC){{2}} |
| − | |occupation= | + | |occupation= Combat Robot |
|OffAppear= [[Mega Man 6]] | |OffAppear= [[Mega Man 6]] | ||
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML1]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML1]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | ||
| Line 28: | Line 28: | ||
|sprite=[[File:MaGMML3 YamatoMan.png]] | |sprite=[[File:MaGMML3 YamatoMan.png]] | ||
}} | }} | ||
| − | '''Yamato Man''' is a | + | '''Yamato Man''' is a Robot Master from ''[[Mega Man 6]]''. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually. |
In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in MaGMML2, he runs the [[Dojo]]. | In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in MaGMML2, he runs the [[Dojo]]. | ||
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|phar=2/6 | |phar=2/6 | ||
|magic=4 | |magic=4 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=2 | |wire=2 | ||
|arrow=4 | |arrow=4 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 76: | ||
|magnetic=2 | |magnetic=2 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 79: | Line 85: | ||
|chill=1/2 | |chill=1/2 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 91: | Line 99: | ||
|concrete=1 | |concrete=1 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 100: | Line 110: | ||
|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 10:00, 5 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Yamato Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-048 | |||||||||||||||||||||||||||||||||||||||||||
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Yamato Man is a Robot Master from Mega Man 6. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually.
In the original Make a Good Mega Man Level, he appears as an NPC in Tier 2, and in MaGMML2, he runs the Dojo.
Yamato Man is one of the devkit bosses present in the Megamix Engine, and is set to appear as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 2 | 1 | 1 | 1 | 2/6 | 4 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 2 | N | 1 | 1 | 1 | 2 | 4 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 4 | 1 | 2 | 1 | 2 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 1 | 4/4/4 | 1 | 1 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 1 | |||||
| Other Notes | ||||||||||