Difference between revisions of "User:TheKman100/Shrine of Nebula Draft"

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==Strategy==
 
==Strategy==
 
===Floor 1===
 
===Floor 1===
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[[File:MaGMML3-TF-ShrineofNebula-Floor1.png|thumb|left|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-Floor1.png|thumb|left|_]]
 
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.
 
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.
 
{{-}}
 
{{-}}
 
====Clockwork Castle by [[michaelwave]]====
 
====Clockwork Castle by [[michaelwave]]====
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[[File:MaGMML3-TF-ShrineofNebula-ClockworkCastle.png|thumb|right|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-ClockworkCastle.png|thumb|right|_]]
 
<br>
 
<br>
 
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles.
 
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles.
 
{{-}}
 
{{-}}
 
====Mixed & Matched by [[BigFish]] & [[CSketch]]====
 
====Mixed & Matched by [[BigFish]] & [[CSketch]]====
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[[File:MaGMML3-TF-ShrineofNebula-MixedandMatched.png|thumb|left|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-MixedandMatched.png|thumb|left|_]]
 
<br>
 
<br>
 
The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.
 
The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.
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{{-}}
 
{{-}}
 
====Watch for Rolling Rockmen by [[Snessy]]====
 
====Watch for Rolling Rockmen by [[Snessy]]====
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[[File:MaGMML3-TF-ShrineofNebula-WatchForRollingRockmen.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-WatchForRollingRockmen.png|thumb|left|_]]
 
<br>
 
<br>
 
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse.
 
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse.
 
{{-}}
 
{{-}}
 
====Castle of Diamonds by [[DetectiveZvarri]]====
 
====Castle of Diamonds by [[DetectiveZvarri]]====
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[[File:MaGMML3-TF-ShrineofNebula-CastleOfDiamonds.png|thumb|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-CastleOfDiamonds.png|thumb|right|_]]
 
<br>
 
<br>
 
This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways.
 
This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways.
 
{{-}}
 
{{-}}
 
====Rock, Rock, Rocket by [[MaestroSinc]]====
 
====Rock, Rock, Rocket by [[MaestroSinc]]====
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[[File:MaGMML3-TF-ShrineofNebula-RockRockRocket.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-RockRockRocket.png|thumb|left|_]]
 
<br>
 
<br>
 
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse.
 
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse.
 
{{-}}
 
{{-}}
 
====Rusted Cog Keep by [[Incinoratormk4]]====
 
====Rusted Cog Keep by [[Incinoratormk4]]====
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[[File:MaGMML3-TF-ShrineofNebula-RustedCogKeep.png|thumb|right|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-RustedCogKeep.png|thumb|right|_]]
 
<br>
 
<br>
 
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss.
 
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
====Scrolling Scrutiny by [[Ratty]] & [[Big Fish]]====
 
====Scrolling Scrutiny by [[Ratty]] & [[Big Fish]]====
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[[File:MaGMML3-TF-ShrineofNebula-ScrollingScrutiny.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-ScrollingScrutiny.png|thumb|left|_]]
 
<br>
 
<br>
 
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming.
 
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming.
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----
 
----
 
===Floor 2===
 
===Floor 2===
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[[File:MaGMML3-TF-ShrineofNebula-Floor2.png|thumb|right|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-Floor2.png|thumb|right|_]]
 
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals.
 
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals.
 
{{-}}
 
{{-}}
 
====Run Shoot Think Live by [[Mabrick]]====
 
====Run Shoot Think Live by [[Mabrick]]====
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[[File:MaGMML3-TF-ShrineofNebula-RunShootThinkLive.png|thumb|left|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-RunShootThinkLive.png|thumb|left|_]]
 
<br>
 
<br>
 
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss.
 
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss.
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{{-}}
 
{{-}}
 
====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]====
 
====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]====
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[[File:MaGMML3-TF-ShrineofNebula-PUBLICTRANSPORTATION.png|thumb|left|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-PUBLICTRANSPORTATION.png|thumb|left|_]]
 
<br>
 
<br>
 
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them.
 
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them.
 
{{-}}
 
{{-}}
 
====Deconstruction Zone by [[Solo Oashisu]]====
 
====Deconstruction Zone by [[Solo Oashisu]]====
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[[File:MaGMML3-TF-ShrineofNebula-DeconstructionZone.png|thumb|right|_]]
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[[File:MaGMML3-TF-ShrineOfNebula-DeconstructionZone.png|thumb|right|_]]
 
<br>
 
<br>
 
This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana||Metool Nanas]] on the ceiling, skateboard robots and  [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel.
 
This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana||Metool Nanas]] on the ceiling, skateboard robots and  [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel.
 
{{-}}
 
{{-}}
 
====Windy & Ripply Deck by [[02gn]]====
 
====Windy & Ripply Deck by [[02gn]]====
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[[File:MaGMML3-TF-ShrineofNebula-WindyandRipplyDeck.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-WindyandRipplyDeck.png|thumb|left|_]]
 
<br>
 
<br>
 
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss.
 
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
====Werewire Wednesday by [[J8-Bit]]====
 
====Werewire Wednesday by [[J8-Bit]]====
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[[File:MaGMML3-TF-ShrineofNebula-WerewireWednesday.png|thumb|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-WerewireWednesday.png|thumb|right|_]]
 
<br>
 
<br>
 
This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably [[Mousubeil]] standing in for Maus). There are many platforming challenges with [[Revealing Tile|Revealing Tiles]], with plenty of enemies to make the tiles visible.
 
This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably [[Mousubeil]] standing in for Maus). There are many platforming challenges with [[Revealing Tile|Revealing Tiles]], with plenty of enemies to make the tiles visible.
 
{{-}}
 
{{-}}
 
====Rails & Smiles by [[Telaherz]]====
 
====Rails & Smiles by [[Telaherz]]====
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[[File:MaGMML3-TF-ShrineofNebula-RailsandSmiles.png|thumb|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-RailsandSmiles.png|thumb|left|_]]
 
<br>
 
<br>
 
The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.
 
The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.
 
{{-}}
 
{{-}}
 
====The House of Eyes by [[citrusnoelle]]====
 
====The House of Eyes by [[citrusnoelle]]====
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[[File:MaGMML3-TF-ShrineofNebula-TheHouseOfEyes.png|thumb|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-TheHouseOfEyes.png|thumb|right|_]]
 
<br>
 
<br>
 
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss.
 
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss.
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----
 
----
 
===Floor 3===
 
===Floor 3===
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[[File:MaGMML3-TF-ShrineofNebula-Floor3.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-Floor3.png|thumb|left|_]]
 
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.
 
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.
 
{{-}}
 
{{-}}
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{{-}}
 
{{-}}
 
====Unlikely Alliance by [[Buster]]====
 
====Unlikely Alliance by [[Buster]]====
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[[File:MaGMML3-TF-ShrineofNebula-UnlikelyAlliance.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-UnlikelyAlliance.png|thumb|left|_]]
 
<br>
 
<br>
 
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.
 
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.
 
{{-}}
 
{{-}}
 
====Gravity of the Situation by [[Trooper3]]====
 
====Gravity of the Situation by [[Trooper3]]====
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[[File:MaGMML3-TF-ShrineofNebula-GravityOfTheSituation.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-GravityOfTheSituation.png|thumb|right|_]]
 
<br>
 
<br>
 
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background.  
 
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background.  
 
{{-}}
 
{{-}}
 
====Frog Sign: Wily's Toad by [[TruffledToad]]====
 
====Frog Sign: Wily's Toad by [[TruffledToad]]====
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[[File:MaGMML3-TF-ShrineofNebula-FrogSignWilysToad.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-FrogSignWilysToad.png|thumb|left|_]]
 
<br>
 
<br>
 
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss.
 
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss.
 
{{-}}
 
{{-}}
 
====Cliff of Power by [[Spade_Magnes]]====
 
====Cliff of Power by [[Spade_Magnes]]====
−
[[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|frame|right|Seems a bit excessive for pest control.]]
+
[[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|thumb|right|Seems a bit excessive for pest control.]]
 
<br>
 
<br>
 
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders.
 
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders.
 
{{-}}
 
{{-}}
 
====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]====
 
====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]====
−
[[File:MaGMML3-TF-ShrineofNebula-ShiftPosting2TheShiftHitsTheFan.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-ShiftPosting2TheShiftHitsTheFan.png|thumb|left|_]]
 
<br>
 
<br>
−
A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'',  
+
A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', this stage contains several platforming challenges that involve [[Shift|shifting]] [[Fan|fans]] above and below Mega Man, mostly in conjunction with spikes. [[Schrodinger's Cat]] appears at the end of this stage as a sub-boss.
−
 
 
−
[[Schrodinger's Cat]] appears at the end of this stage as a sub-boss.
 
 
{{-}}
 
{{-}}
 
====Temporal Swing by [[DragonFogel]] & [[snoruntpyro]]====
 
====Temporal Swing by [[DragonFogel]] & [[snoruntpyro]]====
−
[[File:MaGMML3-TF-ShrineofNebula-TemporalSwing.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-TemporalSwing.png|thumb|right|_]]
 
<br>
 
<br>
 
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on.
 
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on.
 
{{-}}
 
{{-}}
 
====The Hardest Level by [[NDraxian0]] & [[Big Fish]]====
 
====The Hardest Level by [[NDraxian0]] & [[Big Fish]]====
−
[[File:MaGMML3-TF-ShrineofNebula-TheHardestLevel.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-TheHardestLevel.png|thumb|left|_]]
 
<br>
 
<br>
 
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss.
 
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss.
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----
 
----
 
===Floor 4===
 
===Floor 4===
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[[File:MaGMML3-TF-ShrineofNebula-Floor4.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-Floor4.png|thumb|right|_]]
 
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.
 
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.
 
{{-}}
 
{{-}}
 
====Nadir of the Crawling Chaos by [[VoidVisitor]]====
 
====Nadir of the Crawling Chaos by [[VoidVisitor]]====
−
[[File:MaGMML3-TF-ShrineofNebula-NadirOfTheCrawlingChaos.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-NadirOfTheCrawlingChaos.png|thumb|left|_]]
 
<br>
 
<br>
 
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end.
 
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end.
 
{{-}}
 
{{-}}
 
====Consequences of Timpani by [[snoruntpyro]]====
 
====Consequences of Timpani by [[snoruntpyro]]====
−
[[File:MaGMML3-TF-ShrineofNebula-ConsequencesOfTimpani.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-ConsequencesOfTimpani.png|thumb|right|_]]
 
<br>
 
<br>
 
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and [[Subwoofer|Subwoofers]] high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down.
 
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and [[Subwoofer|Subwoofers]] high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down.
 
{{-}}
 
{{-}}
 
====Fooley Cooley 2 by [[LOLIPOP1136]]====
 
====Fooley Cooley 2 by [[LOLIPOP1136]]====
−
[[File:MaGMML3-TF-ShrineofNebula-FooleyCooley2.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-FooleyCooley2.png|thumb|left|_]]
 
<br>
 
<br>
 
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.
 
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.
 
{{-}}
 
{{-}}
 
====Don't Shock the Rock! by [[CapedLuigisYoshi]]====
 
====Don't Shock the Rock! by [[CapedLuigisYoshi]]====
−
[[File:MaGMML3-TF-ShrineofNebula-DontShockTheRock.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-DontShockTheRock.png|thumb|right|_]]
 
<br>
 
<br>
−
This tree root-themed level makes use of the Gravity Button gimmick from [[Falling System Core]],
+
This forest-themed level makes use of the Gravity Button gimmick from [[Falling System Core]], which Mega Man must use to traverse a tree full of electric roots, [[Lightning Lord|Lightning Lords]], [[Elecit|Elecits]], [[Yaffu]] and [[Electric Gabyoall]]. [[Devilish Woods]] appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.
−
 
 
−
[[Devilish Woods]] appears as a sub-boss at the end…
 
 
{{-}}
 
{{-}}
 
====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] & [[Riguor]]====
 
====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] & [[Riguor]]====
−
[[File:MaGMML3-TF-ShrineofNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|frame|left|_]]
 
<br>
 
<br>
 
This level…
 
This level…
Line 261: Line 257:
 
{{-}}
 
{{-}}
 
====Shade Spam by [[JaxOf7]]====
 
====Shade Spam by [[JaxOf7]]====
−
[[File:MaGMML3-TF-ShrineofNebula-ShadeSpam.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-ShadeSpam.png|thumb|right|_]]
 
<br>
 
<br>
 
This level…
 
This level…
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{{-}}
 
{{-}}
 
====Before Alterna by [[Yoshiatom]],  [[rcrdcat]]====
 
====Before Alterna by [[Yoshiatom]],  [[rcrdcat]]====
−
[[File:MaGMML3-TF-ShrineofNebula-BeforeAlterna.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-BeforeAlterna.png|thumb|left|_]]
 
<br>
 
<br>
 
This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses.
 
This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses.
 
{{-}}
 
{{-}}
 
====eSports Championship at the Thunderdome by [[Pineappler]]====
 
====eSports Championship at the Thunderdome by [[Pineappler]]====
−
[[File:MaGMML3-TF-ShrineofNebula-eSportsChampionshipAtTheThunderdome.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-eSportsChampionshipAtTheThunderdome.png|frame|right|_]]
 
<br>
 
<br>
 
This level…
 
This level…
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----
 
----
 
===Floor 5===
 
===Floor 5===
−
[[File:MaGMML3-TF-ShrineofNebula-Floor5.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-Floor5.png|thumb|left|_]]
 
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach.
 
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach.
 
{{-}}
 
{{-}}
 
====Mobile Blockyade by [[Pineappler]]====
 
====Mobile Blockyade by [[Pineappler]]====
−
[[File:MaGMML3-TF-ShrineofNebula-MobileBlockyade.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-MobileBlockyade.png|thumb|right|_]]
 
<br>
 
<br>
 
This level…
 
This level…
Line 291: Line 287:
 
{{-}}
 
{{-}}
 
====The Chomp Attacker by [[Soulephant]]====
 
====The Chomp Attacker by [[Soulephant]]====
−
[[File:MaGMML3-TF-ShrineofNebula-TheChompAttacker.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-TheChompAttacker.png|thumb|left|_]]
 
<br>
 
<br>
 
This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.
 
This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.
 
{{-}}
 
{{-}}
 
====Cuts & Scraps by [[CWU01P]]====
 
====Cuts & Scraps by [[CWU01P]]====
−
[[File:MaGMML3-TF-ShrineofNebula-CutsAndScraps.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-CutsAndScraps.png|thumb|right|_]]
 
<br>
 
<br>
 
This level…
 
This level…
Line 303: Line 299:
 
{{-}}
 
{{-}}
 
====Sniper Armor Certified by [[ThatEntityGirl]]====
 
====Sniper Armor Certified by [[ThatEntityGirl]]====
−
[[File:MaGMML3-TF-ShrineofNebula-SniperArmorCertified.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-SniperArmorCertified.png|thumb|left|_]]
 
<br>
 
<br>
 
This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss.
 
This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
====Shock Chaser by [[snoruntpyro]]====
 
====Shock Chaser by [[snoruntpyro]]====
−
[[File:MaGMML3-TF-ShrineofNebula-ShockChaser.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-ShockChaser.png|thumb|right|_]]
 
<br>
 
<br>
 
This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss.
 
This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss.
 
{{-}}
 
{{-}}
 
====Defeat the Mecha Spear Man! by [[Scatman's World]]====
 
====Defeat the Mecha Spear Man! by [[Scatman's World]]====
−
[[File:MaGMML3-TF-ShrineofNebula-DefeatTheMechaSpearMan.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-DefeatTheMechaSpearMan.png|thumb|left|_]]
 
<br>
 
<br>
 
This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and "charging" challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage.
 
This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and "charging" challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage.
 
{{-}}
 
{{-}}
 
====Restored Beta by [[SpinAttaxx]]====
 
====Restored Beta by [[SpinAttaxx]]====
−
[[File:MaGMML3-TF-ShrineofNebula-RestoredBeta.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-RestoredBeta.png|thumb|right|_]]
 
<br>
 
<br>
 
This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting trash compactors]].
 
This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting trash compactors]].
 
{{-}}
 
{{-}}
 
====MM8Rushdius by [[Zatsupachi]]====
 
====MM8Rushdius by [[Zatsupachi]]====
−
[[File:MaGMML3-TF-ShrineofNebula-MM8Rushdius.png|frame|left|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-MM8Rushdius.png|thumb|left|_]]
 
<br>
 
<br>
 
This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss.
 
This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss.
Line 329: Line 325:
 
----
 
----
 
===Finale===
 
===Finale===
−
[[File:MaGMML3-TF-ShrineofNebula-Floor6.png|frame|right|_]]
+
[[File:MaGMML3-TF-ShrineOfNebula-Floor6.png|thumb|right|_]]
 
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.
 
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.
  

Revision as of 21:04, 4 February 2025

X: Shrine of Nebula

Make a Good Mega Man Level 3

MaGMML3-TF-ShrineofNebula.png
"This again? Maybe I should call in some allies…"


"Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These Grey Isles exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! "
―Dr. Regal, just before entering the Shrine.

Shrine of Nebula is the true final stage in Make a Good Mega Man Level 3, accessible from the last island of Tier X after all other Energy Elements in the game have been collected. When Mega Man first approaches the Shrine, he runs into Dr. Regal, who boasts his intention of releasing Nebula Grey for his own evil ends before heading further in. Mega Man pursues, fearing the worst if Dr. Regal is successful.

Similar to Null and Void from the previous game, the Shrine of Nebula contains several "floors" of mini-stages created by multiple people, only some of which must be completed in order to progress. There are six floors, with the first five each containing eight mini-stage portals, one key, and one Trickster Token, the latter two locked behind gates. An elevator connects all six floors, requiring the key from each floor to open up the floor below. At least two mini-stages on each floor (ten overall) must be completed to reach the bottom floor, while at least four mini-stages on each floor (twenty overall) are required to obtain the last five Trickster Tokens in the game.

Contents

Strategy

Floor 1

_

After a brief, dimly-lit hallway of MetFire and Sparky enemies, Mega Man will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.

Clockwork Castle by michaelwave

_


This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-Mecha Dragon enemies with lava pits, swinging suns and flame-jet floor tiles.

Mixed & Matched by BigFish & CSketch


The enemies in this level all have traits of other Robot Masters - Yonbain that release Solar Blazes upon destruction, Au-Au that send out Blizzard Attack snowflakes, Returning Monking that fire off Hard Knuckle fists, and Clock Men-themed Wanderbell that summon lightning bolts. Even the Count Bomb platforms have a springy surprise in them. Frost Lord, a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.

Nectar Sector by babyjeff

If honey's what you covet,
You'll find out, they love it.


In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.

Watch for Rolling Rockmen by Snessy

_


This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and Move Hovers to traverse.

Castle of Diamonds by DetectiveZvarri

_


This level uses many elements that are either "shiny" (Crystal Man aesthetics, Ring Platforms, Merserkers) or come from Mega Man 5 (Pukapellies, Twin Cannons, Gravity Flips and Suzy G). As such, Crystal Generators are featured quite prominently, with some even firing crystals sideways.

Rock, Rock, Rocket by MaestroSinc

_


This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by Guts Man-looking Kakinbatank enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying Jet Bombs and upward-launching rockets make the terrain even trickier to traverse.

Rusted Cog Keep by Incinoratormk4

_


This level is themed after an old metal processing plant, with several fire-themed enemies, Compactors, and lanterns that create fiery shockwaves on the floor underneath. Geary Dragon appears at the end as a sub-boss.

Scrolling Scrutiny by Ratty & Big Fish

_


This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various Bukiset enemies will complicate the platforming.


Floor 2

_

The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features Dangan Platformss to access the higher portals.

Run Shoot Think Live by Mabrick

_


This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a Solar Blaze (unless destroyed with Water Shield or Tornado Blow), reminiscent of the thermal generator seen in the background. Takyusha appears at the end as a sub-boss.

Forgotten Tower of Folded Space by Samario, Yoshiatom

Always check for secrets on the left.


This level is an upward climb that makes use of horizontal screen-wrap. A Donkey Joe appears at the top as a sub-boss.

PUBLIC TRANSPORTATION!!!!! by InUniverse

_


This level primarily takes place on an inverted freeway, where a Nitro Truck drives through the center road. Mega Man must use the alcoves and Gravity Flips to either avoid the Nitro Trucks or jump on top of them.

Deconstruction Zone by Solo Oashisu

_


This construction-themed level is riddled with hazards - Byouz and bomb-dropping |Metool Nanas on the ceiling, skateboard robots and Doncatch-esque hammer Spines rolling along the floors, and enough spikes and bottomless pits to warrant Guts Hover travel.

Windy & Ripply Deck by 02gn


This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. E101B appears at the end as a sub-boss.

Werewire Wednesday by J8-Bit

_


This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably Mousubeil standing in for Maus). There are many platforming challenges with Revealing Tiles, with plenty of enemies to make the tiles visible.

Rails & Smiles by Telaherz

_


The two major presences of this level are Blader enemies and voodoo doll rails from Evil Energy Facility. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.

The House of Eyes by citrusnoelle

_


This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed block trains, eyes that fire various projectiles, and one-eyed enemies like Sniper Joe and Petit Devil. Lavender House Suzy appears at the end as a sub-boss.


Floor 3

_

The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.

Fizzy Lifting Drinks by Gannio

Come along, you belong,
Feel the fizz of Coo-Coo Cola!


This stage is an homage to the Chip 'n Dale: Rescue Rangers video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. Cat Static Lightning Brusher appears at the end as a sub-boss.

Unlikely Alliance by Buster

_


This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, Cut Man assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.

Gravity of the Situation by Trooper3

_


This level is themed after a space station, with walls indicating a gravity direction similar to levels in Super Mario Galaxy. Adamski, Bukiset and Yaffu will attempt to hinder Mega Man's process, while Galaxy Man can sometimes be seen waving from the glass windows in the background.

Frog Sign: Wily's Toad by TruffledToad

_


This woodland-themed level contains only three types of enemies: Gerosene, Poles (from Pole Egg barriers that Mega Man needs to destroy) and Petit Snakey. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys its body like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. Gamoriyu appears at the end of this stage as a sub-boss.

Cliff of Power by Spade_Magnes

Seems a bit excessive for pest control.


This mine-themed level has stronger versions of familiar enemies: Ratton that jump more swiftly, Doncatch that can quake the ground even harder, and Battonton that blast self-destructive lightning bolts. Even a pair of signboards have been empowered - blasting a familiar stream of letters at intruders.

Shift Posting 2: The Shift Hits the Fan by CWU10P

_


A successor to Shift Posting from Episode Zero, this stage contains several platforming challenges that involve shifting fans above and below Mega Man, mostly in conjunction with spikes. Schrodinger's Cat appears at the end of this stage as a sub-boss.

Temporal Swing by DragonFogel & snoruntpyro

_


This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. Kachikachi appears as a sub-boss near the end, with only two swinging platforms to stand on.

The Hardest Level by NDraxian0 & Big Fish

_


This level features a host of enemies with Hard Man's likeness and attacks, including Foot Holders that slam themselves into the ground. Hard Gamarn and Hard Gamadayu appear as a sub-boss, with Hard Splash appearing as a more official boss.


Floor 4

_

The Floor 4 lobby has its portals arranged in two columns of four, with Yoku Blocks following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.

Nadir of the Crawling Chaos by VoidVisitor

_


This level takes place in a bizarre world of grey Devil-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy Acid Drops that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed Nadir Devil appears as a sub-boss at the end.

Consequences of Timpani by snoruntpyro

_


In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and Subwoofers high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, Guitar Platforms, and spiky ceilings, with one or two Tromby causing trouble where the quakes die down.

Fooley Cooley 2 by LOLIPOP1136

_


The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a Fooley) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of Key Barrier puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.

Don't Shock the Rock! by CapedLuigisYoshi

_


This forest-themed level makes use of the Gravity Button gimmick from Falling System Core, which Mega Man must use to traverse a tree full of electric roots, Lightning Lords, Elecits, Yaffu and Electric Gabyoall. Devilish Woods appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.

Charmingly Haphazard Assortment Of Trials In Chambers by Flashman85 & Riguor

_


This level…


Shade Spam by JaxOf7

_


This level…

Face of VAN and Shade Spam appear as sub-bosses.

Before Alterna by Yoshiatom, rcrdcat

_


This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three Octosnipers appear throughout the stage as sub-bosses.

eSports Championship at the Thunderdome by Pineappler

_


This level…

The stage's sub-boss is Theodore Thunderdunk: Owner of the Thundervale Thunderdome.


Floor 5

_

The floor 5 lobby is much wider than those of previous floors, with conveyor belts and Low Gravity making each of the portals simple enough to reach.

Mobile Blockyade by Pineappler

_


This level…


The Chomp Attacker by Soulephant

_


This level is themed after a bayou, with water, Pole Eggs and Kamegoro Tornadoes. The titular boss, Gharial Man, appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.

Cuts & Scraps by CWU01P

_


This level…

The sub-boss at the end is Big Pets 2: This Time, He Has An Axe.

Sniper Armor Certified by ThatEntityGirl

_


This level, reminiscent of Flash Man's stage, allows Mega Man to pilot an empty Sniper Armor tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. Returning Flash Armor appears at the end as a sub-boss.

Shock Chaser by snoruntpyro

_


This toy store-themed level features several platforming challenges involving Top Platforms, top- and electric-themed enemies, and Spiny-esque top hazards that always try to spin toward Mega Man. Top Dummy appears at the end as a sub-boss.

Defeat the Mecha Spear Man! by Scatman's World

_


This level crosses the sewer setting of Pipe Man's stage with the spear-toting enemies and "charging" challenges of Wario Land 2. The titular Mecha Spear Man appears as a boss at the end of the stage.

Restored Beta by SpinAttaxx

_


This level depicts the abandoned fortress from Tier 1 as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and shifting trash compactors.

MM8Rushdius by Zatsupachi

_


This level functions more as a side-scrolling shoot-'em-up (akin to Gradius or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the Stone Butterfly boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon Auto, Eddie and Beat to assist, or allow Rush to fire bullets. Great Core appears at the end as a sub-boss.


Finale

_

After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the Pillar of Nebula, awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.

Trivia


Make a Good Mega Man Level 3 - Tier X
Stages
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man In Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
List of Bosses
Crag Infested Galleon • Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Giga Rabbot • Jabber Walker • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Beam Drone Trap • Impresaria • Grandpa Volt • Volt Boss the Refurbished • Volt Man the Annihilator
Shrine of Nebula Bosses
Gharial Man • Great Core • Hard Splash • Nadir Devil • Returning Flash Armor • Shade Spam • Top Dummy
True Final Boss
Nebula Grey
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will