Difference between revisions of "User:TheKman100/Shrine of Nebula Draft"
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==Strategy== | ==Strategy== | ||
===Floor 1=== | ===Floor 1=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor1.png|thumb|left|_]] |
After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals. | After a brief, dimly-lit hallway of [[MetFire]] and [[Sparky]] enemies, [[Mega Man]] will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals. | ||
{{-}} | {{-}} | ||
====Clockwork Castle by [[michaelwave]]==== | ====Clockwork Castle by [[michaelwave]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ClockworkCastle.png|thumb|right|_]] |
<br> | <br> | ||
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles. | This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-[[Mecha Dragon]] enemies with lava pits, swinging suns and flame-jet floor tiles. | ||
{{-}} | {{-}} | ||
====Mixed & Matched by [[BigFish]] & [[CSketch]]==== | ====Mixed & Matched by [[BigFish]] & [[CSketch]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-MixedandMatched.png|thumb|left|_]] |
<br> | <br> | ||
The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end. | The enemies in this level all have traits of other Robot Masters - [[Yonbain]] that release Solar Blazes upon destruction, [[Au-Au]] that send out Blizzard Attack snowflakes, [[Returning Monking]] that fire off Hard Knuckle fists, and Clock Men-themed [[Wanderbell]] that summon lightning bolts. Even the [[Count Bomb]] platforms have a springy surprise in them. [[Frost Lord]], a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end. | ||
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{{-}} | {{-}} | ||
====Watch for Rolling Rockmen by [[Snessy]]==== | ====Watch for Rolling Rockmen by [[Snessy]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-WatchForRollingRockmen.png|thumb|left|_]] |
<br> | <br> | ||
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse. | This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and [[Move Hover|Move Hovers]] to traverse. | ||
{{-}} | {{-}} | ||
====Castle of Diamonds by [[DetectiveZvarri]]==== | ====Castle of Diamonds by [[DetectiveZvarri]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-CastleOfDiamonds.png|thumb|right|_]] |
<br> | <br> | ||
This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways. | This level uses many elements that are either "shiny" (Crystal Man aesthetics, [[Ring Platform|Ring Platforms]], [[Merserker|Merserkers]]) or come from Mega Man 5 ([[Pukapelly|Pukapellies]], [[Twin Cannons]], [[Gravity Flip|Gravity Flips]] and [[Suzy G]]). As such, [[Crystal Generator|Crystal Generators]] are featured quite prominently, with some even firing crystals sideways. | ||
{{-}} | {{-}} | ||
====Rock, Rock, Rocket by [[MaestroSinc]]==== | ====Rock, Rock, Rocket by [[MaestroSinc]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-RockRockRocket.png|thumb|left|_]] |
<br> | <br> | ||
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse. | This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by [[Guts Man]]-looking [[Kakinbatank]] enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying [[Jet Bomb|Jet Bombs]] and upward-launching rockets make the terrain even trickier to traverse. | ||
{{-}} | {{-}} | ||
====Rusted Cog Keep by [[Incinoratormk4]]==== | ====Rusted Cog Keep by [[Incinoratormk4]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-RustedCogKeep.png|thumb|right|_]] |
<br> | <br> | ||
This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss. | This level is themed after an old metal processing plant, with several fire-themed enemies, [[Compactor|Compactors]], and lanterns that create fiery shockwaves on the floor underneath. [[Changkey Dragon|Geary Dragon]] appears at the end as a sub-boss. | ||
{{-}} | {{-}} | ||
====Scrolling Scrutiny by [[Ratty]] & [[Big Fish]]==== | ====Scrolling Scrutiny by [[Ratty]] & [[Big Fish]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ScrollingScrutiny.png|thumb|left|_]] |
<br> | <br> | ||
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming. | This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various [[Bukiset]] enemies will complicate the platforming. | ||
| Line 137: | Line 137: | ||
---- | ---- | ||
===Floor 2=== | ===Floor 2=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor2.png|thumb|right|_]] |
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals. | The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features [[Dangan Platform|Dangan Platforms]]s to access the higher portals. | ||
{{-}} | {{-}} | ||
====Run Shoot Think Live by [[Mabrick]]==== | ====Run Shoot Think Live by [[Mabrick]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-RunShootThinkLive.png|thumb|left|_]] |
<br> | <br> | ||
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss. | This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a [[Solar Blaze]] (unless destroyed with [[Water Shield]] or [[Tornado Blow]]), reminiscent of the thermal generator seen in the background. [[Takyusha]] appears at the end as a sub-boss. | ||
| Line 151: | Line 151: | ||
{{-}} | {{-}} | ||
====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]==== | ====PUBLIC TRANSPORTATION!!!!! by [[InUniverse]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-PUBLICTRANSPORTATION.png|thumb|left|_]] |
<br> | <br> | ||
This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them. | This level primarily takes place on an inverted freeway, where a [[Nitro Truck]] drives through the center road. Mega Man must use the alcoves and [[Gravity Flip|Gravity Flips]] to either avoid the Nitro Trucks or jump on top of them. | ||
{{-}} | {{-}} | ||
====Deconstruction Zone by [[Solo Oashisu]]==== | ====Deconstruction Zone by [[Solo Oashisu]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-DeconstructionZone.png|thumb|right|_]] |
<br> | <br> | ||
This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana||Metool Nanas]] on the ceiling, skateboard robots and [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel. | This construction-themed level is riddled with hazards - [[Byouz]] and bomb-dropping [[Metool Nana||Metool Nanas]] on the ceiling, skateboard robots and [[Doncatch]]-esque hammer [[Spine|Spines]] rolling along the floors, and enough spikes and bottomless pits to warrant [[Guts Hover]] travel. | ||
{{-}} | {{-}} | ||
====Windy & Ripply Deck by [[02gn]]==== | ====Windy & Ripply Deck by [[02gn]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-WindyandRipplyDeck.png|thumb|left|_]] |
<br> | <br> | ||
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss. | This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. [[Hyoey|E101B]] appears at the end as a sub-boss. | ||
{{-}} | {{-}} | ||
====Werewire Wednesday by [[J8-Bit]]==== | ====Werewire Wednesday by [[J8-Bit]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-WerewireWednesday.png|thumb|right|_]] |
<br> | <br> | ||
This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably [[Mousubeil]] standing in for Maus). There are many platforming challenges with [[Revealing Tile|Revealing Tiles]], with plenty of enemies to make the tiles visible. | This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably [[Mousubeil]] standing in for Maus). There are many platforming challenges with [[Revealing Tile|Revealing Tiles]], with plenty of enemies to make the tiles visible. | ||
{{-}} | {{-}} | ||
====Rails & Smiles by [[Telaherz]]==== | ====Rails & Smiles by [[Telaherz]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-RailsandSmiles.png|thumb|left|_]] |
<br> | <br> | ||
The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end. | The two major presences of this level are [[Blader]] enemies and voodoo doll rails from [[Evil Energy Facility]]. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end. | ||
{{-}} | {{-}} | ||
====The House of Eyes by [[citrusnoelle]]==== | ====The House of Eyes by [[citrusnoelle]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-TheHouseOfEyes.png|thumb|right|_]] |
<br> | <br> | ||
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss. | This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed [[Block Train|block trains,]] eyes that fire various projectiles, and one-eyed enemies like [[Sniper Joe]] and [[Petit Devil]]. [[Giant Suzy|Lavender House Suzy]] appears at the end as a sub-boss. | ||
| Line 182: | Line 182: | ||
---- | ---- | ||
===Floor 3=== | ===Floor 3=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor3.png|thumb|left|_]] |
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line. | The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line. | ||
{{-}} | {{-}} | ||
| Line 191: | Line 191: | ||
{{-}} | {{-}} | ||
====Unlikely Alliance by [[Buster]]==== | ====Unlikely Alliance by [[Buster]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-UnlikelyAlliance.png|thumb|left|_]] |
<br> | <br> | ||
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn. | This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, [[Cut Man]] assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn. | ||
{{-}} | {{-}} | ||
====Gravity of the Situation by [[Trooper3]]==== | ====Gravity of the Situation by [[Trooper3]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-GravityOfTheSituation.png|thumb|right|_]] |
<br> | <br> | ||
This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background. | This level is themed after a space station, with walls indicating a gravity direction similar to levels in ''Super Mario Galaxy.'' [[Adamski]], [[Bukiset]] and [[Yaffu]] will attempt to hinder Mega Man's process, while [[Galaxy Man]] can sometimes be seen waving from the glass windows in the background. | ||
{{-}} | {{-}} | ||
====Frog Sign: Wily's Toad by [[TruffledToad]]==== | ====Frog Sign: Wily's Toad by [[TruffledToad]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-FrogSignWilysToad.png|thumb|left|_]] |
<br> | <br> | ||
This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss. | This woodland-themed level contains only three types of enemies: [[Gerosene]], [[Pole|Poles]] (from [[Pole Egg]] barriers that Mega Man needs to destroy) and [[Petit Snakey]]. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys [[Petit Snakey Pillar|its body]] like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. [[Gamarn and Gamadayu|Gamoriyu]] appears at the end of this stage as a sub-boss. | ||
{{-}} | {{-}} | ||
====Cliff of Power by [[Spade_Magnes]]==== | ====Cliff of Power by [[Spade_Magnes]]==== | ||
| − | [[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png| | + | [[File:MaGMML3-TF-ShrineofNebula-CliffofPower.png|thumb|right|Seems a bit excessive for pest control.]] |
<br> | <br> | ||
This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders. | This mine-themed level has stronger versions of familiar enemies: [[Ratton]] that jump more swiftly, [[Doncatch]] that can quake the ground even harder, and [[Battonton]] that blast self-destructive lightning bolts. Even a [[Hopeful Sign|pair of signboards]] have been empowered - blasting a [[I Hope I Win|familiar stream of letters]] at intruders. | ||
{{-}} | {{-}} | ||
====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]==== | ====Shift Posting 2: The Shift Hits the Fan by [[CWU10P]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ShiftPosting2TheShiftHitsTheFan.png|thumb|left|_]] |
<br> | <br> | ||
| − | A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', | + | A successor to [[Shift Posting]] from ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', this stage contains several platforming challenges that involve [[Shift|shifting]] [[Fan|fans]] above and below Mega Man, mostly in conjunction with spikes. [[Schrodinger's Cat]] appears at the end of this stage as a sub-boss. |
| − | |||
| − | [[Schrodinger's Cat]] appears at the end of this stage as a sub-boss. | ||
{{-}} | {{-}} | ||
====Temporal Swing by [[DragonFogel]] & [[snoruntpyro]]==== | ====Temporal Swing by [[DragonFogel]] & [[snoruntpyro]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-TemporalSwing.png|thumb|right|_]] |
<br> | <br> | ||
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on. | This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. [[Kachikachi]] appears as a sub-boss near the end, with only two swinging platforms to stand on. | ||
{{-}} | {{-}} | ||
====The Hardest Level by [[NDraxian0]] & [[Big Fish]]==== | ====The Hardest Level by [[NDraxian0]] & [[Big Fish]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-TheHardestLevel.png|thumb|left|_]] |
<br> | <br> | ||
This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss. | This level features a host of enemies with Hard Man's likeness and attacks, including [[Foot Holder|Foot Holders]] that slam themselves into the ground. [[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]] appear as a sub-boss, with [[Hard Splash]] appearing as a more official boss. | ||
| Line 229: | Line 227: | ||
---- | ---- | ||
===Floor 4=== | ===Floor 4=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor4.png|thumb|right|_]] |
The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side. | The Floor 4 lobby has its portals arranged in two columns of four, with [[Yoku Blocks]] following an upward climbing pattern on one side of each column and a downward falling pattern on the other side. | ||
{{-}} | {{-}} | ||
====Nadir of the Crawling Chaos by [[VoidVisitor]]==== | ====Nadir of the Crawling Chaos by [[VoidVisitor]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-NadirOfTheCrawlingChaos.png|thumb|left|_]] |
<br> | <br> | ||
This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end. | This level takes place in a bizarre world of grey [[Petit Devil|Devil]]-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy [[Acid Drop|Acid Drops]] that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed [[Nadir Devil]] appears as a sub-boss at the end. | ||
{{-}} | {{-}} | ||
====Consequences of Timpani by [[snoruntpyro]]==== | ====Consequences of Timpani by [[snoruntpyro]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ConsequencesOfTimpani.png|thumb|right|_]] |
<br> | <br> | ||
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and [[Subwoofer|Subwoofers]] high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down. | In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and [[Subwoofer|Subwoofers]] high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, [[Guitar Platform|Guitar Platforms,]] and spiky ceilings, with one or two [[Trumpy|Tromby]] causing trouble where the quakes die down. | ||
{{-}} | {{-}} | ||
====Fooley Cooley 2 by [[LOLIPOP1136]]==== | ====Fooley Cooley 2 by [[LOLIPOP1136]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-FooleyCooley2.png|thumb|left|_]] |
<br> | <br> | ||
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall. | The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a [[Fooley]]) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of [[Key Barrier]] puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall. | ||
{{-}} | {{-}} | ||
====Don't Shock the Rock! by [[CapedLuigisYoshi]]==== | ====Don't Shock the Rock! by [[CapedLuigisYoshi]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-DontShockTheRock.png|thumb|right|_]] |
<br> | <br> | ||
| − | This | + | This forest-themed level makes use of the Gravity Button gimmick from [[Falling System Core]], which Mega Man must use to traverse a tree full of electric roots, [[Lightning Lord|Lightning Lords]], [[Elecit|Elecits]], [[Yaffu]] and [[Electric Gabyoall]]. [[Devilish Woods]] appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room. |
| − | |||
| − | [[Devilish Woods]] appears as a sub-boss at the | ||
{{-}} | {{-}} | ||
====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] & [[Riguor]]==== | ====Charmingly Haphazard Assortment Of Trials In Chambers by [[Flashman85]] & [[Riguor]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-CharminglyHaphazardAssortmentOfTrialsInChambers.png|frame|left|_]] |
<br> | <br> | ||
This level… | This level… | ||
| Line 261: | Line 257: | ||
{{-}} | {{-}} | ||
====Shade Spam by [[JaxOf7]]==== | ====Shade Spam by [[JaxOf7]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ShadeSpam.png|thumb|right|_]] |
<br> | <br> | ||
This level… | This level… | ||
| Line 268: | Line 264: | ||
{{-}} | {{-}} | ||
====Before Alterna by [[Yoshiatom]], [[rcrdcat]]==== | ====Before Alterna by [[Yoshiatom]], [[rcrdcat]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-BeforeAlterna.png|thumb|left|_]] |
<br> | <br> | ||
This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses. | This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three [[Octosniper|Octosnipers]] appear throughout the stage as sub-bosses. | ||
{{-}} | {{-}} | ||
====eSports Championship at the Thunderdome by [[Pineappler]]==== | ====eSports Championship at the Thunderdome by [[Pineappler]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-eSportsChampionshipAtTheThunderdome.png|frame|right|_]] |
<br> | <br> | ||
This level… | This level… | ||
| Line 281: | Line 277: | ||
---- | ---- | ||
===Floor 5=== | ===Floor 5=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor5.png|thumb|left|_]] |
The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach. | The floor 5 lobby is much wider than those of previous floors, with [[Conveyor|conveyor belts]] and [[Low Gravity]] making each of the portals simple enough to reach. | ||
{{-}} | {{-}} | ||
====Mobile Blockyade by [[Pineappler]]==== | ====Mobile Blockyade by [[Pineappler]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-MobileBlockyade.png|thumb|right|_]] |
<br> | <br> | ||
This level… | This level… | ||
| Line 291: | Line 287: | ||
{{-}} | {{-}} | ||
====The Chomp Attacker by [[Soulephant]]==== | ====The Chomp Attacker by [[Soulephant]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-TheChompAttacker.png|thumb|left|_]] |
<br> | <br> | ||
This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether. | This level is themed after a bayou, with water, [[Pole Egg|Pole Eggs]] and [[Kamegoro Tornado Spawner|Kamegoro Tornadoes]]. The titular boss, [[Gharial Man]], appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether. | ||
{{-}} | {{-}} | ||
====Cuts & Scraps by [[CWU01P]]==== | ====Cuts & Scraps by [[CWU01P]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-CutsAndScraps.png|thumb|right|_]] |
<br> | <br> | ||
This level… | This level… | ||
| Line 303: | Line 299: | ||
{{-}} | {{-}} | ||
====Sniper Armor Certified by [[ThatEntityGirl]]==== | ====Sniper Armor Certified by [[ThatEntityGirl]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-SniperArmorCertified.png|thumb|left|_]] |
<br> | <br> | ||
This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss. | This level, reminiscent of [[Flash Man|Flash Man's]] stage, allows Mega Man to pilot an empty [[Sniper Armor]] tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. [[Returning Flash Armor]] appears at the end as a sub-boss. | ||
{{-}} | {{-}} | ||
====Shock Chaser by [[snoruntpyro]]==== | ====Shock Chaser by [[snoruntpyro]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-ShockChaser.png|thumb|right|_]] |
<br> | <br> | ||
This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss. | This toy store-themed level features several platforming challenges involving [[Top Platform|Top Platforms]], [[Komasaburo|top-]] and [[Electriri|electric-]]themed enemies, and [[Spiny]]-esque top hazards that always try to spin toward Mega Man. [[Top Dummy]] appears at the end as a sub-boss. | ||
{{-}} | {{-}} | ||
====Defeat the Mecha Spear Man! by [[Scatman's World]]==== | ====Defeat the Mecha Spear Man! by [[Scatman's World]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-DefeatTheMechaSpearMan.png|thumb|left|_]] |
<br> | <br> | ||
This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and "charging" challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage. | This level crosses the sewer setting of [[Pipe Man|Pipe Man's]] stage with the spear-toting enemies and "charging" challenges of ''Wario Land 2''. The titular [[Mecha Spear Man]] appears as a boss at the end of the stage. | ||
{{-}} | {{-}} | ||
====Restored Beta by [[SpinAttaxx]]==== | ====Restored Beta by [[SpinAttaxx]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-RestoredBeta.png|thumb|right|_]] |
<br> | <br> | ||
This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting trash compactors]]. | This level depicts the abandoned fortress from [[Tier 1 (MaGMML3)|Tier 1]] as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and [[Shift|shifting trash compactors]]. | ||
{{-}} | {{-}} | ||
====MM8Rushdius by [[Zatsupachi]]==== | ====MM8Rushdius by [[Zatsupachi]]==== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-MM8Rushdius.png|thumb|left|_]] |
<br> | <br> | ||
This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss. | This level functions more as a side-scrolling shoot-'em-up (akin to ''Gradius'' or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the [[Stone Butterfly]] boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon [[Auto]], [[Eddie]] and [[Beat]] to assist, or allow [[Rush]] to fire bullets. [[Great Core]] appears at the end as a sub-boss. | ||
| Line 329: | Line 325: | ||
---- | ---- | ||
===Finale=== | ===Finale=== | ||
| − | [[File:MaGMML3-TF- | + | [[File:MaGMML3-TF-ShrineOfNebula-Floor6.png|thumb|right|_]] |
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element. | After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the '''Pillar of Nebula''', awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element. | ||
Revision as of 21:04, 4 February 2025
| X: Shrine of Nebula | |||||||||||||||||||
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| "This again? Maybe I should call in some allies…" | |||||||||||||||||||
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- "Just past here... is the fated sealing grounds of an ancient evil. None other than... The Shrine of Nebula! These Grey Isles exist outside the boundaries of time, space, and logic... And with the Shrine within my grasp, I'm itching to test their limits!! "
- ―Dr. Regal, just before entering the Shrine.
Shrine of Nebula is the true final stage in Make a Good Mega Man Level 3, accessible from the last island of Tier X after all other Energy Elements in the game have been collected. When Mega Man first approaches the Shrine, he runs into Dr. Regal, who boasts his intention of releasing Nebula Grey for his own evil ends before heading further in. Mega Man pursues, fearing the worst if Dr. Regal is successful.
Similar to Null and Void from the previous game, the Shrine of Nebula contains several "floors" of mini-stages created by multiple people, only some of which must be completed in order to progress. There are six floors, with the first five each containing eight mini-stage portals, one key, and one Trickster Token, the latter two locked behind gates. An elevator connects all six floors, requiring the key from each floor to open up the floor below. At least two mini-stages on each floor (ten overall) must be completed to reach the bottom floor, while at least four mini-stages on each floor (twenty overall) are required to obtain the last five Trickster Tokens in the game.
Contents
- 1 Strategy
- 1.1 Floor 1
- 1.1.1 Clockwork Castle by michaelwave
- 1.1.2 Mixed & Matched by BigFish & CSketch
- 1.1.3 Nectar Sector by babyjeff
- 1.1.4 Watch for Rolling Rockmen by Snessy
- 1.1.5 Castle of Diamonds by DetectiveZvarri
- 1.1.6 Rock, Rock, Rocket by MaestroSinc
- 1.1.7 Rusted Cog Keep by Incinoratormk4
- 1.1.8 Scrolling Scrutiny by Ratty & Big Fish
- 1.2 Floor 2
- 1.2.1 Run Shoot Think Live by Mabrick
- 1.2.2 Forgotten Tower of Folded Space by Samario, Yoshiatom
- 1.2.3 PUBLIC TRANSPORTATION!!!!! by InUniverse
- 1.2.4 Deconstruction Zone by Solo Oashisu
- 1.2.5 Windy & Ripply Deck by 02gn
- 1.2.6 Werewire Wednesday by J8-Bit
- 1.2.7 Rails & Smiles by Telaherz
- 1.2.8 The House of Eyes by citrusnoelle
- 1.3 Floor 3
- 1.3.1 Fizzy Lifting Drinks by Gannio
- 1.3.2 Unlikely Alliance by Buster
- 1.3.3 Gravity of the Situation by Trooper3
- 1.3.4 Frog Sign: Wily's Toad by TruffledToad
- 1.3.5 Cliff of Power by Spade_Magnes
- 1.3.6 Shift Posting 2: The Shift Hits the Fan by CWU10P
- 1.3.7 Temporal Swing by DragonFogel & snoruntpyro
- 1.3.8 The Hardest Level by NDraxian0 & Big Fish
- 1.4 Floor 4
- 1.4.1 Nadir of the Crawling Chaos by VoidVisitor
- 1.4.2 Consequences of Timpani by snoruntpyro
- 1.4.3 Fooley Cooley 2 by LOLIPOP1136
- 1.4.4 Don't Shock the Rock! by CapedLuigisYoshi
- 1.4.5 Charmingly Haphazard Assortment Of Trials In Chambers by Flashman85 & Riguor
- 1.4.6 Shade Spam by JaxOf7
- 1.4.7 Before Alterna by Yoshiatom, rcrdcat
- 1.4.8 eSports Championship at the Thunderdome by Pineappler
- 1.5 Floor 5
- 1.5.1 Mobile Blockyade by Pineappler
- 1.5.2 The Chomp Attacker by Soulephant
- 1.5.3 Cuts & Scraps by CWU01P
- 1.5.4 Sniper Armor Certified by ThatEntityGirl
- 1.5.5 Shock Chaser by snoruntpyro
- 1.5.6 Defeat the Mecha Spear Man! by Scatman's World
- 1.5.7 Restored Beta by SpinAttaxx
- 1.5.8 MM8Rushdius by Zatsupachi
- 1.6 Finale
- 1.1 Floor 1
- 2 Trivia
Strategy
Floor 1
After a brief, dimly-lit hallway of MetFire and Sparky enemies, Mega Man will arrive at a door leading into the first floor hub. The hub has no gimmicks, just ladders and platforms among the eight mini-stage portals.
Clockwork Castle by michaelwave
This level is themed after both a clock tower and a solar inferno, crossing explosive cannons and mini-Mecha Dragon enemies with lava pits, swinging suns and flame-jet floor tiles.
Mixed & Matched by BigFish & CSketch
The enemies in this level all have traits of other Robot Masters - Yonbain that release Solar Blazes upon destruction, Au-Au that send out Blizzard Attack snowflakes, Returning Monking that fire off Hard Knuckle fists, and Clock Men-themed Wanderbell that summon lightning bolts. Even the Count Bomb platforms have a springy surprise in them. Frost Lord, a giant Lightning Lord themed after Frost Man, appears as a sub-boss at the end.
Nectar Sector by babyjeff
In this hive-themed level, Mega Man contends with several bee enemies, pouring honey hazards, and honeycomb-shaped P-Switches that make certain platforms appear or disappear for a short period of time.
Watch for Rolling Rockmen by Snessy
This level has a lot of spike pits, which Mega Man must make careful use of rolling boulders and Move Hovers to traverse.
Castle of Diamonds by DetectiveZvarri
This level uses many elements that are either "shiny" (Crystal Man aesthetics, Ring Platforms, Merserkers) or come from Mega Man 5 (Pukapellies, Twin Cannons, Gravity Flips and Suzy G). As such, Crystal Generators are featured quite prominently, with some even firing crystals sideways.
Rock, Rock, Rocket by MaestroSinc
This level is themed after a mining camp on a distant planet, with several Pickelmen riding jackhammers across the ground (overseen by Guts Man-looking Kakinbatank enemies), and floating rocks that launch themselves at Mega Man. Sideways-flying Jet Bombs and upward-launching rockets make the terrain even trickier to traverse.
Rusted Cog Keep by Incinoratormk4
This level is themed after an old metal processing plant, with several fire-themed enemies, Compactors, and lanterns that create fiery shockwaves on the floor underneath. Geary Dragon appears at the end as a sub-boss.
Scrolling Scrutiny by Ratty & Big Fish
This level is an upward climb, with several platforms and spikes scrolling continuously from one side of the screen to the other. Some scrolling lines will intermittently stop or change speed, and various Bukiset enemies will complicate the platforming.
Floor 2
The Floor 2 lobby is more spaced out than the Floor 1 lobby, and features Dangan Platformss to access the higher portals.
Run Shoot Think Live by Mabrick
This level is themed after a military base, with tank enemies, land mines, bazooka-wielding soldiers and turrets triggered by security lasers. The base also has destructible blocks that send out a Solar Blaze (unless destroyed with Water Shield or Tornado Blow), reminiscent of the thermal generator seen in the background. Takyusha appears at the end as a sub-boss.
Forgotten Tower of Folded Space by Samario, Yoshiatom
This level is an upward climb that makes use of horizontal screen-wrap. A Donkey Joe appears at the top as a sub-boss.
PUBLIC TRANSPORTATION!!!!! by InUniverse
This level primarily takes place on an inverted freeway, where a Nitro Truck drives through the center road. Mega Man must use the alcoves and Gravity Flips to either avoid the Nitro Trucks or jump on top of them.
Deconstruction Zone by Solo Oashisu
This construction-themed level is riddled with hazards - Byouz and bomb-dropping |Metool Nanas on the ceiling, skateboard robots and Doncatch-esque hammer Spines rolling along the floors, and enough spikes and bottomless pits to warrant Guts Hover travel.
Windy & Ripply Deck by 02gn
This level takes place high in the sky, where Mega Man has to contend with both wind effects and robots reskinned to look like Badniks. E101B appears at the end as a sub-boss.
Werewire Wednesday by J8-Bit
This level is themed after Chapter 2 of Deltarune, with enemies based on Werewire and Virovirokun (and presumably Mousubeil standing in for Maus). There are many platforming challenges with Revealing Tiles, with plenty of enemies to make the tiles visible.
Rails & Smiles by Telaherz
The two major presences of this level are Blader enemies and voodoo doll rails from Evil Energy Facility. While some Bladers fly or move back and forth on "closed" rails, others (some with voodoo doll bodies, some with bodies and bike-shaped platforms) must be pushed along their rail with buster shots until they fall off the open end.
The House of Eyes by citrusnoelle
This level takes place in a purple-and-black void with massive eyes scrolling in the background, eye-themed block trains, eyes that fire various projectiles, and one-eyed enemies like Sniper Joe and Petit Devil. Lavender House Suzy appears at the end as a sub-boss.
Floor 3
The floor 3 lobby has a wind effect that pushes Mega Man across the ramped floor, with all the portals arranged in a roughly horizontal line.
Fizzy Lifting Drinks by Gannio
This stage is an homage to the Chip 'n Dale: Rescue Rangers video games, borrowing some of their level assets and enemy designs. The titular drink, which spouts from uncorked bottles and dented pipes, provides a bubbly environment where Mega Man's jump height is increased. Cat Static Lightning Brusher appears at the end as a sub-boss.
Unlikely Alliance by Buster
This ninja heist-themed level begins with an introduction to dash tiles; touching one sends Mega Man soaring through the air for a brief period, during which time he can jump out in any direction. Further in, Cut Man assists by tossing Mega Man up from his wall-latch points, and contributes offensively with his own Rolling Cutter. Later trials will coordinate both gimmicks… and require both robots to coordinate in turn.
Gravity of the Situation by Trooper3
This level is themed after a space station, with walls indicating a gravity direction similar to levels in Super Mario Galaxy. Adamski, Bukiset and Yaffu will attempt to hinder Mega Man's process, while Galaxy Man can sometimes be seen waving from the glass windows in the background.
Frog Sign: Wily's Toad by TruffledToad
This woodland-themed level contains only three types of enemies: Gerosene, Poles (from Pole Egg barriers that Mega Man needs to destroy) and Petit Snakey. Destroying the head of a Petit Snakey will cause a chain reaction that not only destroys its body like a bomb fuse, but automatically hatches any Pole Eggs ingrained in its segments. Gamoriyu appears at the end of this stage as a sub-boss.
Cliff of Power by Spade_Magnes
This mine-themed level has stronger versions of familiar enemies: Ratton that jump more swiftly, Doncatch that can quake the ground even harder, and Battonton that blast self-destructive lightning bolts. Even a pair of signboards have been empowered - blasting a familiar stream of letters at intruders.
Shift Posting 2: The Shift Hits the Fan by CWU10P
A successor to Shift Posting from Episode Zero, this stage contains several platforming challenges that involve shifting fans above and below Mega Man, mostly in conjunction with spikes. Schrodinger's Cat appears at the end of this stage as a sub-boss.
Temporal Swing by DragonFogel & snoruntpyro
This level takes place within a clock tower, with swinging pendulums, clock enemies that fire their hands at Mega Man, and walking Count Bombs. Kachikachi appears as a sub-boss near the end, with only two swinging platforms to stand on.
The Hardest Level by NDraxian0 & Big Fish
This level features a host of enemies with Hard Man's likeness and attacks, including Foot Holders that slam themselves into the ground. Hard Gamarn and Hard Gamadayu appear as a sub-boss, with Hard Splash appearing as a more official boss.
Floor 4
The Floor 4 lobby has its portals arranged in two columns of four, with Yoku Blocks following an upward climbing pattern on one side of each column and a downward falling pattern on the other side.
Nadir of the Crawling Chaos by VoidVisitor
This level takes place in a bizarre world of grey Devil-like creatures that serve as enemies, platforms and hazards. Some areas have Evil Energy Acid Drops that agitate the Devil creatures - enemies become stronger and healthier, platforms briefly grow spikes on the top and bottom surfaces, and "Crunchan" become larger and able to attack higher. The giant three-eyed Nadir Devil appears as a sub-boss at the end.
Consequences of Timpani by snoruntpyro
In this cliffside level, periodic quakes (indicated by a countdown at the top of the screen) will bounce Mega Man, pickups and Subwoofers high off the ground they were standing on. These quakes often come in conjunction with downward scrolling platforms, Guitar Platforms, and spiky ceilings, with one or two Tromby causing trouble where the quakes die down.
Fooley Cooley 2 by LOLIPOP1136
The main gimmick of this wintry level is snowfall (sometimes sprinkled down by a Fooley) that makes Mega Man invincible while standing under it. A lengthy (and hopefully harmless) walk across a spike pit leads into a series of Key Barrier puzzles involving arrow and napalm traps that will hurt Mega Man if he's not standing under the snowfall.
Don't Shock the Rock! by CapedLuigisYoshi
This forest-themed level makes use of the Gravity Button gimmick from Falling System Core, which Mega Man must use to traverse a tree full of electric roots, Lightning Lords, Elecits, Yaffu and Electric Gabyoall. Devilish Woods appears as a sub-boss at the end, with an electric vine on the floor and four Gravity Buttons at the corners of the room.
Charmingly Haphazard Assortment Of Trials In Chambers by Flashman85 & Riguor
This level…
Shade Spam by JaxOf7
This level…
Face of VAN and Shade Spam appear as sub-bosses.
Before Alterna by Yoshiatom, rcrdcat
This level is an homage to Splatoon, with enemies reskinned to look like Octarians, and Callie & Marie offering Mission Control commentary. Three Octosnipers appear throughout the stage as sub-bosses.
eSports Championship at the Thunderdome by Pineappler
This level…
The stage's sub-boss is Theodore Thunderdunk: Owner of the Thundervale Thunderdome.
Floor 5
The floor 5 lobby is much wider than those of previous floors, with conveyor belts and Low Gravity making each of the portals simple enough to reach.
Mobile Blockyade by Pineappler
This level…
The Chomp Attacker by Soulephant
This level is themed after a bayou, with water, Pole Eggs and Kamegoro Tornadoes. The titular boss, Gharial Man, appears throughout the stage to slow Mega Man down, either by firing wall-crawling Gharial Drones or lunging out of the water to ambush him. Gharial Man can be damaged when he appears on screen, weakening him before his boss fight, if not skipping him altogether.
Cuts & Scraps by CWU01P
This level…
The sub-boss at the end is Big Pets 2: This Time, He Has An Axe.
Sniper Armor Certified by ThatEntityGirl
This level, reminiscent of Flash Man's stage, allows Mega Man to pilot an empty Sniper Armor tank. The Sniper Armor can stomp enemies, walk across spikes, and fire a spread shot of bullets, but takes damage separately from Mega Man, exploding for a few seconds after rescuing its limit. Returning Flash Armor appears at the end as a sub-boss.
Shock Chaser by snoruntpyro
This toy store-themed level features several platforming challenges involving Top Platforms, top- and electric-themed enemies, and Spiny-esque top hazards that always try to spin toward Mega Man. Top Dummy appears at the end as a sub-boss.
Defeat the Mecha Spear Man! by Scatman's World
This level crosses the sewer setting of Pipe Man's stage with the spear-toting enemies and "charging" challenges of Wario Land 2. The titular Mecha Spear Man appears as a boss at the end of the stage.
Restored Beta by SpinAttaxx
This level depicts the abandoned fortress from Tier 1 as a classic-game Wily Fortress in its prime. The familiar entrance architecture is followed up by gauntlets of prototype Robot Masters as active enemies, some in conjunction with conveyor belts and shifting trash compactors.
MM8Rushdius by Zatsupachi
This level functions more as a side-scrolling shoot-'em-up (akin to Gradius or Mega Man 8's Rush Jet sections) than a typical platforming level. Like the Stone Butterfly boss fight from the previous game, only a small red dot on Mega Man's chest takes damage, and like the MM8 Rush Jet sections, there are power-up capsules that can summon Auto, Eddie and Beat to assist, or allow Rush to fire bullets. Great Core appears at the end as a sub-boss.
Finale
After clearing five floors, the player finds themselves in an empty hallway with several chains and pillars in the background, as well as a Yasichi and a Tank Vending Machine in the foreground. Moving further right will begin the fight against the Pillar of Nebula, awakened by Dr. Regal's interference, followed by Nebula Grey itself. Defeating Nebula Grey will reward the player with the game's true credits, as well as the final Energy Element.
Trivia
| Make a Good Mega Man Level 3 - Tier X | |
|---|---|
| Stages | |
| Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man In Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula | |
| List of Bosses | |
| Crag Infested Galleon • Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Giga Rabbot • Jabber Walker • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Beam Drone Trap • Impresaria • Grandpa Volt • Volt Boss the Refurbished • Volt Man the Annihilator | |
| Shrine of Nebula Bosses | |
| Gharial Man • Great Core • Hard Splash • Nadir Devil • Returning Flash Armor • Shade Spam • Top Dummy | |
| True Final Boss | |
| Nebula Grey | |


