Difference between revisions of "User:MarsJenkar/Sandbox"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(→‎Strategy)
Line 47: Line 47:
  
 
==Strategy==
 
==Strategy==
−
Coming soon.
+
The player spawns in a room with a couple of signs, one stating the date of the incident (November 25, 2018), and the other containing a communicator speaking with a member of the factory's management, who outlines the scenario (a madman is somewhere in the factory and is threatening to blow it up).  Head right to encounter (in order) a [[Bomber Pepe]], a [[Walking Bomb]], and a [[Killer Bullet]].  Sticking to the upper path (across some [[Count Bomb]]s) will lead the player to some Bolts, while the lower path only contains more enemies.  Further right is a path leading to some more Bolts, as well as the first of a number of journal entries left by one of the workers.  Head down to continue into a room filled with Count Bomb setups, properly introducing players to a number of quirks regarding how they work.  The next room continues introducing new setups.  Continuing right will lead the player across a number of Count Bomb jumps punctuated by Killer Bullets (with Walking Bombs and Bomber Pepes patrolling the floor below); successfully navigating this path will lead to the first of four [[Trickster Token]]s.  Regardless of the path taken, the player encounters their first checkpoint in this room, as well as another journal entry.
 +
 
 +
The room continues with more Count Bomb setups over progressively more hazardous terrain, first over fire (which damages the player but is not instantly lethal), then over spikes (which are lethal if the player is not invincible).  The end of the room contains yet another journal entry.  The next room begins with a Bomber Pepe and a Killer Bullet on the far right of the screen, easily dispatched.  Continuing right leads to a couple more Killer Bullets, and the first [[Bombomb]].  These only spawn once over each pit (unless scrolled offscreen and respawned), and the pits they emerge from are marked with a caution sign, as well as a red stop sign where the bomb is set to explode.  There are two more Bombombs in this room, with the third one requiring the player to set it off ''before'' attempting to jump next to its pit.  At the end of the room is a path leading down, as well as a side path leading to the right.  Explore the side path first.
 +
 
 +
This room contains a checkpoint, a journal entry, and a jumping puzzle leading to the second Trickster Token.  The challenge is to jump across the Count Bombs to the right-hand part of the screen without setting off the Count Bombs above you.  Doing so successfully leaves the downward-facing Count Bombs as platforms that the player can use to access the Token.  Exit the room the same way you came in, then in the next room, go down.
 +
 
 +
=Miniboss=
 +
You will land in a red room with a caution sign and a checkpoint.  Entering the boss door leads to a fight against the stage's miniboss, [[Emperor Pepe]].  Back away from his overhead bombs, and destroy the eggs he throws your way.  Shoot him repeatedly to defeat him and open the way forward.
 +
 
 +
The next room contains a checkpoint, and introduces the player to [[conveyor]]s, combined with some Killer Bullets and the threat of falling into damaging fire.  The next room begins with another journal entry, but more importantly shows another Bombomb setup, this time with conveyors over a long bottomless pit.  At the end of this setup, the player can jump to a Count Bomb at the start of a slide passage, leading to an optional room to the left.
 +
 
 +
This challenge room (which contains another checkpoint) is fairly straightforward, but tricky due to the placement of spikes.  First slide left through the passage above to clear away two Count Bombs protecting the rest of the puzzle, then slide right to enter the puzzle proper.  Navigating it successfully nets you the third Trickster Token.  To exit, set off the Count Bomb above the Token spot, then return the way you came.  After that, slide right, drop to the floor, and climb the ladder down.
 +
 
 +
The next room (which contains yet another checkpoint) is a maze-like room with several Count Bombs and spikes as hazards.  Trigger the Count Bombs needed to navigate the room.  Eventually you'll get to a point with a slide passage right and left.  Sliding right will net the player a Weapon Tank but sliding too far will impale the player on the spike.  Sliding left too far will also drop you onto a spike.  The easiest way to proceed is to successfully collect the Weapon Tank first; your momentum from sliding back to the left should carry you through the slide passage but stop you from sliding too far.  After that, finishing the room is straightforward.  Drop down into the next room, which contains a [[Key Barrier]] and a key.  The challenge is straightforward; the tricky part is avoiding being carried into the spikes by the conveyor.  After that is another Count Bomb puzzle over spikes, and the final journal entry.  Continue right.
 +
 
 +
The beginning of the room contains a checkpoint.  This final room contains a mixture of Count Bombs, conveyors, and enemies (including more Bombombs.  Near the end is one final Count Bomb puzzle high up; successfully passing it without falling to the ground (or into the pit) will net you the final Trickster Token.  Continue through the boss door on the right.
 +
 
 +
In the corridor outside the boss room (which contains the final checkpoint), you encounter another communicator.  This time you speak to the person who wrote the journal entries, who informs you that the factory is being evacuated.
  
 
==Boss==
 
==Boss==

Revision as of 17:13, 22 June 2024

Explosives Factory

40th: MarsJenkar/Sandbox

Make a Good Mega Man Level 3

Where's OSHA when you need them?

Explosives Factory is the 40th place entry in Make a Good Mega Man Level 3 made by MarsJenkar. The level takes place inside the titular factory, which is experiencing both an attack by a "madman" as well as a number of hazards that would probably lead to OSHA intervention. You'll encounter many explosive-themed enemies along the way, as well as Count Bombs and conveyor belts.

Strategy

The player spawns in a room with a couple of signs, one stating the date of the incident (November 25, 2018), and the other containing a communicator speaking with a member of the factory's management, who outlines the scenario (a madman is somewhere in the factory and is threatening to blow it up). Head right to encounter (in order) a Bomber Pepe, a Walking Bomb, and a Killer Bullet. Sticking to the upper path (across some Count Bombs) will lead the player to some Bolts, while the lower path only contains more enemies. Further right is a path leading to some more Bolts, as well as the first of a number of journal entries left by one of the workers. Head down to continue into a room filled with Count Bomb setups, properly introducing players to a number of quirks regarding how they work. The next room continues introducing new setups. Continuing right will lead the player across a number of Count Bomb jumps punctuated by Killer Bullets (with Walking Bombs and Bomber Pepes patrolling the floor below); successfully navigating this path will lead to the first of four Trickster Tokens. Regardless of the path taken, the player encounters their first checkpoint in this room, as well as another journal entry.

The room continues with more Count Bomb setups over progressively more hazardous terrain, first over fire (which damages the player but is not instantly lethal), then over spikes (which are lethal if the player is not invincible). The end of the room contains yet another journal entry. The next room begins with a Bomber Pepe and a Killer Bullet on the far right of the screen, easily dispatched. Continuing right leads to a couple more Killer Bullets, and the first Bombomb. These only spawn once over each pit (unless scrolled offscreen and respawned), and the pits they emerge from are marked with a caution sign, as well as a red stop sign where the bomb is set to explode. There are two more Bombombs in this room, with the third one requiring the player to set it off before attempting to jump next to its pit. At the end of the room is a path leading down, as well as a side path leading to the right. Explore the side path first.

This room contains a checkpoint, a journal entry, and a jumping puzzle leading to the second Trickster Token. The challenge is to jump across the Count Bombs to the right-hand part of the screen without setting off the Count Bombs above you. Doing so successfully leaves the downward-facing Count Bombs as platforms that the player can use to access the Token. Exit the room the same way you came in, then in the next room, go down.

Miniboss

You will land in a red room with a caution sign and a checkpoint. Entering the boss door leads to a fight against the stage's miniboss, Emperor Pepe. Back away from his overhead bombs, and destroy the eggs he throws your way. Shoot him repeatedly to defeat him and open the way forward.

The next room contains a checkpoint, and introduces the player to conveyors, combined with some Killer Bullets and the threat of falling into damaging fire. The next room begins with another journal entry, but more importantly shows another Bombomb setup, this time with conveyors over a long bottomless pit. At the end of this setup, the player can jump to a Count Bomb at the start of a slide passage, leading to an optional room to the left.

This challenge room (which contains another checkpoint) is fairly straightforward, but tricky due to the placement of spikes. First slide left through the passage above to clear away two Count Bombs protecting the rest of the puzzle, then slide right to enter the puzzle proper. Navigating it successfully nets you the third Trickster Token. To exit, set off the Count Bomb above the Token spot, then return the way you came. After that, slide right, drop to the floor, and climb the ladder down.

The next room (which contains yet another checkpoint) is a maze-like room with several Count Bombs and spikes as hazards. Trigger the Count Bombs needed to navigate the room. Eventually you'll get to a point with a slide passage right and left. Sliding right will net the player a Weapon Tank but sliding too far will impale the player on the spike. Sliding left too far will also drop you onto a spike. The easiest way to proceed is to successfully collect the Weapon Tank first; your momentum from sliding back to the left should carry you through the slide passage but stop you from sliding too far. After that, finishing the room is straightforward. Drop down into the next room, which contains a Key Barrier and a key. The challenge is straightforward; the tricky part is avoiding being carried into the spikes by the conveyor. After that is another Count Bomb puzzle over spikes, and the final journal entry. Continue right.

The beginning of the room contains a checkpoint. This final room contains a mixture of Count Bombs, conveyors, and enemies (including more Bombombs. Near the end is one final Count Bomb puzzle high up; successfully passing it without falling to the ground (or into the pit) will net you the final Trickster Token. Continue through the boss door on the right.

In the corridor outside the boss room (which contains the final checkpoint), you encounter another communicator. This time you speak to the person who wrote the journal entries, who informs you that the factory is being evacuated.

Boss

A short cutscene ensues before the start of the fight against Blue Bomber Man, which is Bomb Man with: a new coat of paint, marginally stronger resistances against the Mega Buster and his weakness (Magnetic Shockwave), a couple of new attacks (he now throws bombs straight up and down at the peak of his high jumps, and occasionally throws three bombs at once), and a tweaked AI that leads to him jumping slightly more often. The fight is mostly like Bomb Man's, but requires consideration to avoid the new attacks (slide to get past the upward bomb throws, and slide away when he throws the triple bomb).

Judge Comments

Coming as soon as the judge template is created.

Trivia

  • By default, the tokens in this stage are colored blue (though the diamond token retains its "white" look). This was in response to complaints in testing that the spade token wasn't visible against the stage background and was thus easily missed.
  • A secret exists just before the miniboss. Walk right from the top of the crates in the right-hand part of the room; you will pass through the wall into a developer's room. This contains an NPC based off the level creator, Crash Man as a second NPC, a monitor giving credits for various stage assets, and some bolts.
  • The miniboss Emperor Pepe is a significantly modified devkit miniboss, Gamarn and Gamadayu. The latter's laser attack was replaced with a double egg throw, and the overhead bomb throw was tweaked (early testing had the bombs landing well short of the player's position).


Make a Good Mega Man Level 3 - Tier 12
Entry Stages
Sludge Man • Undead Fortress • Geek Man • Somewhere Underground • Nowhere yet everywhere: When the world may loop • Guitar Man • Explosives Factory • Western Railway • Secluded Terminal • It Was Rated Arr • Metall Man's Metall Factory • Gravity Wumbo
Bonus Stages
Static Man
List of Bosses
Sludge Man • Zombie Devil • Spark Man Flip • Geek Man • Hard Man • Stone Man • Sovereign Machine • Hunter Type A • Guitar Man • Blue Bomber Man • Pipi Condor • Bucky • Train Trio • Magnet Man SF • Railway Team • Treasure Man • Dennis Returns • Metall Man • Secret Melon • Gravity Man Supreme • Static Man
Tier Boss
Control Man
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will