Difference between revisions of "Heat Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#D82800 | |titlebg=#D82800 | ||
| − | |titletext = #FFFFFF | + | |titletext= #FFFFFF |
| − | |name= [[File:HeatManMugshot.png|left|Heat Man's mugshot]][[File:HeatManMugshot.png|right|Heat Man's mugshot]]Heat Man | + | |name=[[File:HeatManMugshot.png|left|Heat Man's mugshot]][[File:HeatManMugshot.png|right|Heat Man's mugshot]]Heat Man |
|image=[[File:HeatManArt.png|230px|Artwork by Capcom]] | |image=[[File:HeatManArt.png|230px|Artwork by Capcom]] | ||
|caption= Artwork by Capcom | |caption= Artwork by Capcom | ||
| Line 14: | Line 14: | ||
|gender= Male | |gender= Male | ||
|eyecolor = Green | |eyecolor = Green | ||
| − | |at= | + | |at=8 (contact)<br>4 (flame) |
|weapon= Atomic Fire | |weapon= Atomic Fire | ||
|hp=28 | |hp=28 | ||
| − | |attack= | + | |attack= |
|type = Flame | |type = Flame | ||
| − | |weak= [[Water Shield]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} | + | |weak= [[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} |
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 36: | Line 36: | ||
Presumably having gotten sick of being chucked into sewers, he will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. | Presumably having gotten sick of being chucked into sewers, he will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. | ||
| + | |||
| + | ==Battle== | ||
| + | When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to [[Mega Man|Mega Man's]] position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=2/2/4 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=+28* | ||
| + | |top=5† | ||
| + | |wool=1† | ||
| + | |black=2† | ||
| + | |phar=+28/+28* | ||
| + | |magic=2 | ||
| + | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.}} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=2/2/4 | ||
| + | |hornet=1 | ||
| + | |jewel=1 | ||
| + | |grab=2 | ||
| + | |triple=1 | ||
| + | |flash=N | ||
| + | |slash=2* | ||
| + | |wheel=1 | ||
| + | |sakugarne=4* | ||
| + | |wire=3 | ||
| + | |arrow=2 | ||
| + | |notes=*Can bypass Heat Man's flame invincibility.}} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | | buster = 2/2/4 | + | |buster=2/2/4 |
| − | | | + | |spark=1 |
| − | | tornado = 4 | + | |laser=2* |
| − | | | + | |water=5 |
| − | | | + | |tornado=4* |
| − | | ice = 5 | + | |thunder=1 |
| − | | | + | |break=2* |
| − | | spark = 1 | + | |magnetic=1 |
| − | | | + | |ice=5 |
| − | | notes = | + | |notes=*Can bypass Heat Man's flame invincibility.}} |
| − | }} | + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable24HM | ||
| + | |buster=2/2/4 | ||
| + | |super=2/2 | ||
| + | |chill=2/4* | ||
| + | |pakkajoe=99† | ||
| + | |notes=*Only the initial shot can bypass Heat Man's flame invincibility.<br>†Can bypass Heat Man's flame invincibility.}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=2/2/4 | ||
| + | |flame=+28* | ||
| + | |rain=6† | ||
| + | |spark=1 | ||
| + | |snake=1 | ||
| + | |tengu=2/2/2‡ | ||
| + | |water=2 | ||
| + | |concrete=2 | ||
| + | |homing=0 | ||
| + | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.<br>‡Only the blade can bypass Heat Man's flame invincibility.}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=2/2/4 | ||
| + | |time=N | ||
| + | |stone=2 | ||
| + | |plant=0 | ||
| + | |block=2 | ||
| + | |ice=4* | ||
| + | |notes=*Can bypass Heat Man's flame invincibility.}} | ||
| + | |||
| + | ==Trivia== | ||
| + | *Heat Man's intro animation in the [[Megamix Engine]] is different from his intro animation from ''Mega Man 2''. In ''2'', his intro animation involved his lid closing, followed shortly after by it opening and Heat Man briefly engulfing himself in flames (similar to his animation after taking damage, except his lid is closer for a longer period of time). In the Megamix Engine, he instead uses the animation from when he uses his charge attack. | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 16:24, 16 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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- "Ugh, what's that horrible smell?"
- ―Heat Man, Make a Good Mega Man Level. He'd better get used to it.
Heat Man is a boss from Mega Man 2. Created by Dr. Wily as a means of doing everything Fire Man did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees Celcius, using it for both offense and defense.
Heat Man appears in Make a Good Mega Man Level as an NPC in the Tier 1 sewer, complaining about an awful smell. He reappears as an NPC in Make a Good Mega Man Level 2, again appearing in a sewer, Tier 2.
Presumably having gotten sick of being chucked into sewers, he will appear in Make a Good Mega Man Level 3 as a devkit boss.
Contents
Battle
When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to Mega Man's position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 1 | 1 | +28* | 5† | 1† | 2† | +28/+28* | 2 |
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 1 | 2 | 1 | N | 2* | 1 | 4* | 3 | 2 |
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2* | 5 | 4* | 1 | 1 | 5 | 2* | ||||||||||||
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| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 2/2 | 2/4* | 99† |
| Other Notes | *Only the initial shot can bypass Heat Man's flame invincibility. †Can bypass Heat Man's flame invincibility. | ||
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | +28* | 6† | 1 | 1 | 2/2/2‡ | 2 | 2 | 0 | ||
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. ‡Only the blade can bypass Heat Man's flame invincibility. | |||||||||
Megamix Engine
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| 2/2/4 | N | 2 | 0 | 2 | 4* | |||||
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Trivia
- Heat Man's intro animation in the Megamix Engine is different from his intro animation from Mega Man 2. In 2, his intro animation involved his lid closing, followed shortly after by it opening and Heat Man briefly engulfing himself in flames (similar to his animation after taking damage, except his lid is closer for a longer period of time). In the Megamix Engine, he instead uses the animation from when he uses his charge attack.