Difference between revisions of "Air man's ultimate weapon"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created the page.)
 
Line 31: Line 31:
 
*[[Big Eye]]
 
*[[Big Eye]]
 
*[[Fan Fiend]]
 
*[[Fan Fiend]]
 +
*[[Neo Metall]]
 
*[[Pipi]]
 
*[[Pipi]]
−
*[[Neo Metall]]
 
 
*[[Sniper Joe]]
 
*[[Sniper Joe]]
 
|gimmicks=
 
|gimmicks=
 
*[[Air Tiki]]
 
*[[Air Tiki]]
 +
*[[Melody Response Cannon|Melody Response Door]]
 
*[[Sheep Block]]
 
*[[Sheep Block]]
 
|subbosses=
 
|subbosses=
 
*[[Hot Dog]]
 
*[[Hot Dog]]
−
*[[Melody Response Cannon]] (buttons only)
 
 
|bosses=
 
|bosses=
 
*[[Air Man|Air Dab Man]]
 
*[[Air Man|Air Dab Man]]
Line 48: Line 48:
 
|next=[[I Hope I Lose: A Grand Tale]]
 
|next=[[I Hope I Lose: A Grand Tale]]
 
}}
 
}}
−
 
+
'''Air man's Ultimate Weapon''' is the 147th place entry in ''[[Make a Good Mega Man Level 3]]''. The level primarily uses the same enemies and gimmicks from [[Air Man]]'s stage, albeit with a different, predominantly green tileset.
−
'''Air man's Ultimate Weapon''' is the 147th place entry in ''[[Make a Good Mega Man Level 3]]''. The level primarily uses the same enemies and gimmicks as Air Man's stage did in Mega Man 2, albeit with a different tileset.  
 
  
 
==Strategy==
 
==Strategy==
−
The level begins with a straightforward path containing a [[Neo Metall]], a [[Sniper Joe]], and a [[Big Eye]], in that order. The next two screens feature additional Sniper Joes, although they are less of a threat than usual due to their attempting to jump backwards in an enclosed area.  
+
The level begins with a straightforward path containing a [[Neo Metall]], a [[Sniper Joe]], and a [[Big Eye]], in that order. The next two screens feature additional Sniper Joes, although they are less of a threat than usual due to their attempting to jump backwards in an enclosed area. The next section is a horizontal walkway containing [[Fan Fiend]]s and [[Pipi]]s. After this is a miniboss fight against a [[Hot Dog]], although simply standing at the left edge of the screen allows Mega Man to shoot it while avoiding its fire completely. Falling down leads to a screen of green [[Sheep Block]]s over spikes.  
−
 
 
−
The next section is a horizontal walkway containing [[Fan Fiend]]s and [[Pipi]]s. After this is a miniboss fight against a [[Hot Dog]], although simply standing at the left edge of the screen allows Mega Man to shoot it while avoiding its fire completely. Falling down leads to a screen of green [[Sheep Block]]s over spikes.  
 
  
−
The next area features a puzzle utilizing the [[Melody Response Cannon]]'s buttons. However, the cannon itself is absent, so there is no punishment for failing the memorization puzzle besides doing it over again. Note that the bottom two buttons may be difficult to jump between, necessitating utilities to jump from one end of the platform to the other. Another screen utilizing Sheep Blocks follows, this time utilizing all four colors and Sheep Spikes. After this is a stretch of [[Air Tiki]]s, and finally the boss gate.  
+
The next area features a puzzle utilizing the [[Melody Response Cannon]]'s buttons to open a door. However, the cannon itself is absent, so there is no punishment for failing the memorization puzzle besides doing it over again. Note that the bottom two buttons may be difficult to jump between, necessitating utilities to jump from one end of the platform to the other. Another screen utilizing Sheep Blocks follows, this time utilizing all four colors and spikes. After this is a stretch of [[Air Tiki]]s, and finally the boss gate.  
  
−
The boss fight is against [[Air Man]], who reveals his ultimate weapon: he dabs, as he once did in [[Boil Man (stage)|Boil Man]]'s stage in ''MaGMML2''. This causes him to use a glitchy attack pattern. First, he fires Air Shooters that disappear after a single frame. After 1-3 patterns of this, he begins to stop time and fire three energy waves in a row. These energy waves deal 7 damage each, enough to reduce Mega Man to a quarter of his health with a single time stop.
+
The boss fight is against a modified version of Air Man, who reveals his ultimate weapon: he dabs, as he did [[Boil Man (stage)|once before]]. This causes him to use a glitchy attack pattern. First, he fires a random tornado pattern that disappears after a single frame. After 1-3 patterns of this, he begins to stop time and fire three strong energy waves in a row. These energy waves deal 7 damage each, enough to reduce Mega Man to a quarter of his health with a single time stop.  
−
 
 
−
==Easter Eggs==
 
−
Hidden in the Melody Response puzzle room, on the right side of the wall, is a cameo by the level's creator, Tarkan809. They will warn you in advance about Air Man's ultimate technique.  
 
  
 
==Judge Comments==
 
==Judge Comments==
Line 101: Line 95:
 
|asfunctionality=7
 
|asfunctionality=7
 
}}
 
}}
−
 
+
==Trivia==
 +
* Hidden in the Melody Response puzzle room, on the right side of the wall, is a cameo by level's creator Tarkan809. When spoken to, they offer an advance warning about Air Man's ultimate technique.
 +
<br>
 
{{MaGMML3 Tier 3}}
 
{{MaGMML3 Tier 3}}
 
{{MaGMML3}}
 
{{MaGMML3}}
−
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 3 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]]
+
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 3 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Stages without Collectables]]

Revision as of 18:59, 3 February 2025

147th: Air man's ultimate weapon

Make a Good Mega Man Level 3

MaGMML3-147-AirMansUltimateWeapon.png
Air Man did it once, and he will do it again!

Air man's Ultimate Weapon is the 147th place entry in Make a Good Mega Man Level 3. The level primarily uses the same enemies and gimmicks from Air Man's stage, albeit with a different, predominantly green tileset.

Strategy

The level begins with a straightforward path containing a Neo Metall, a Sniper Joe, and a Big Eye, in that order. The next two screens feature additional Sniper Joes, although they are less of a threat than usual due to their attempting to jump backwards in an enclosed area. The next section is a horizontal walkway containing Fan Fiends and Pipis. After this is a miniboss fight against a Hot Dog, although simply standing at the left edge of the screen allows Mega Man to shoot it while avoiding its fire completely. Falling down leads to a screen of green Sheep Blocks over spikes.

The next area features a puzzle utilizing the Melody Response Cannon's buttons to open a door. However, the cannon itself is absent, so there is no punishment for failing the memorization puzzle besides doing it over again. Note that the bottom two buttons may be difficult to jump between, necessitating utilities to jump from one end of the platform to the other. Another screen utilizing Sheep Blocks follows, this time utilizing all four colors and spikes. After this is a stretch of Air Tikis, and finally the boss gate.

The boss fight is against a modified version of Air Man, who reveals his ultimate weapon: he dabs, as he did once before. This causes him to use a glitchy attack pattern. First, he fires a random tornado pattern that disappears after a single frame. After 1-3 patterns of this, he begins to stop time and fire three strong energy waves in a row. These energy waves deal 7 damage each, enough to reduce Mega Man to a quarter of his health with a single time stop.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 18 / 100
Design Fun Creativity Aesthetics Functionality
9 / 35 2 / 25 0 / 15 4 / 15 3 / 10



Well, one thing's for sure, this level is extremely green, and... not a whole lot else. There's a few kinda unique moments, if only because I've never seen a Passworder lock without the actual cannon-meaning it's absolutely no threat, but the level is primarily encounters with generic goons or Air Man's regular goons. Unfortunately, this is nothing we haven't seen before, and even when the level adds on Sheep Blocks, it continues to be unremarkable. Probably the only thing I need to remark on is the absurd amount of green-mainly because green spikes and green all-the-other-solids equals readability havoc.

The boss, however, is borderline unplayable nonsense. His regular attack spawns and dies immediately, so he's basically just dabbing uselessly. But then every so often, he'll freeze time and fire large wind waves that tear off large pieces of your health bar, and if you happen to be grounded when he does this you're pretty much dead... with no warning. When the most prominent element of a level is this thoroughly broken? And it's got nothing else going for it? It needs to go back to the drawing board.

Shinryu Shinryu Shinryu : 28 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 4 / 25 3 / 15 7 / 15 7 / 10



During the process of judging these levels, we were tasked with giving each a personal difficulty score. This one got a 3/5 from me, and the one (and only) reason it even got that high is due to the boss.

As far as the stage itself goes, it's pretty short with not much to talk about, save for a few aspects. The color palette is certainly one, given how...overly green the tiles are. They don't look that bad when paired with the sky background, but the indoor segments are a bit harder to look past. That aside, the Melody Response Cannon (minus the cannon) part is probably the most notable section of the stage, but not for the right reasons. Two of the buttons aligned underneath a low platform, making it impossible to jump over said buttons without hitting them. It's a very tedious segment to an otherwise bland level. As implied before, however, the boss is what really pushes it over the edge.

Air Man has a plethora of problems, with the most obvious being that his tornadoes don't spawn correctly. They flash in for a split second (and can actually damage you if you're standing in a spot where they briefly appear), then immediately go away while Air Man casually pushes you back. Then there's his "air wave" attack, which does enough damage to kill you in four hits. Thankfully, it's relatively easy to avoid...until he pulls out a version of it that stops time. There's no telegraph for when he's about to do this, which means if you get frozen while facing him on the ground, you'll be losing a ton of health (or depending on how much damage you've taken prior, all of it) with no way to retaliate. Thankfully, he's incredibly weak to the Spark Chaser...which can also easily trigger a soft-lock. If you kill Air Man while time is frozen (via Spark Chaser or by just timing your shots right), the time freezing effect doesn't go away, no matter how long you wait.

All things considered, I think it's pretty safe to say this could have done with a lot more playtesting.

Pachy Pachy Pachy : 57 / 100
Design Fun Creativity Aesthetics Functionality
15 / 35 15 / 25 12 / 15 7 / 15 8 / 10



Lookie, Airy Does the Funny.

Green room green spike green ladder.

Simon Says miniboss with no threat of failing other than the annoyance of needing to use special weapons to traverse through the buttons without triggering them.

No checkpoint after that until right before the boss. I guess this is supposed to be making fun of MM1 and 2 level design? Ehh, the stage is short enough, I guess.

The Air Man fight is silly, I guess; definitely rude when getting caught by that Flash Stopper attack the first time around, being stuck and not being able to deal with the onslaught is not good boss design. Also really weird that the tornados he summons show up for one frame and then despawn immediately, can't tell if it's intentional behavior.

Flashman85 Flashman85 Flashman85 : 49 / 100
Design Fun Creativity Aesthetics Functionality
20 / 35 9 / 25 3 / 15 9 / 15 8 / 10



With 176 levels to judge, I've tried to balance detail with brevity and limit myself to around 300 words per review. That adds up to more than 52,000 words...which is longer than The Great Gatsby. And those are just the words that made the final cut. I can't tell you how many times I've revised and completely rewritten these reviews.

As long as a level's premise, atmosphere, challenges, and polish give me something worth writing about, I don't mind producing another 300-odd words. Here, I'm struggling.

The level is playable. It meets my expectations for length, general layout, and other fundamental aspects of design. But when competing against 175 other levels, "playable" is only a starting point.

Theming, novelty, fairness, purpose - that's what I'm looking for on every screen. Color-contrasting spikes of a uniform design, two-way ladder transitions, and a boss fight with stable programming would be nice, too.

From the enemies to the music, none of the elements from Air Man's level in MM2 are used in a way that feels original. The button puzzle is awkward filler; it doesn't fit with the rest of the level, there's no risk or danger involved, and the low ceiling makes some button sequences impossible without using special weapons to get around the room. Sheep Man blocks are a rough surprise for players who haven't encountered them before, and it's a shame they're never combined with any enemies.

Metalls and Joes are thoroughly exhausting in these stale configurations. Air Man jokes have run their course. At least the tileset is simple and clean; the boss chamber looks particularly good.

ACESpark ACESpark ACESpark : 37 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 8 / 25 3 / 15 5 / 15 7 / 10



This stage doesn't have it easy bein' green. In fact, it rather hurts the eyes at some points.

Also, fun fact - when instant death spikes should probably not be the same colour as the background to which they're on.

Most of this stage is just oh so very basic. The most stock of stock asset enemies, a very badly placed mini-boss, and...

Well, to top the stage off, we have what is the most pointless of pointless Simon Says Doors - said section is absurd to try and navigate, and the fact the checkpoint is BEFORE it rather than after it makes dying to the Air Tikis way more annoying than it had any right to be.

And then... Air Man. I mean, his sprite looks good, but it's also not yours - it's straight from Boil Man's stage in MaGMML2.

And honestly - what, the, bleedin' hell. Either he freezes time, in which case he throws attacks that knock off a whopping quarter of your health and you can't even slightly avoid it, cause, y'know, he's frozen time without a tell he was going to do so...

Or his attacks refuse to spawn.

Yeah, obviously, not a fan of any of this.


Trivia

  • Hidden in the Melody Response puzzle room, on the right side of the wall, is a cameo by level's creator Tarkan809. When spoken to, they offer an advance warning about Air Man's ultimate technique.


Make a Good Mega Man Level 3 - Tier 3
Entry Stages
Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory
Bonus Stages
Just a Judge Level
List of Bosses
Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man
Tier Boss
Muscle Juggler
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will